HP Reverb G2, issue with left eye vision.
Hello.
I have had the chance to test the VR beta. Even if my headset isn't on the "supported" list, I can report that it is in a playable state, using specific settings.
DLSS works perfectly for the right side eye. The left eye has a specific triangle shaped corruption in the center that other users have described as "water in the goggles" effect. If i use the built-in dynamic resolution renderer, the game is playable. without dynamic resolution the 3080 is not exactly pushing enough frames to be smooth, it feels like it often drops to 45 FPS.
Has anyone else encountered this issue?
My setup goes as follows:
Platform : i7 13700KF @5.6Ghz / MSI Z690-A / 32GB
Graphics : MSI Gaming X Trio RTX 3080 10GB / SAMSUNG G7 32"
Cooling : cpu at 40c under load, gpu at 46c. watercooled with 9x120mm radiator.
VR : HP Reverb G2
Wheel : Simucube 2 Sport, Cube Controls Formula wireless,
Pedals : Fanatec CSL LC,
OpenXR is bugged through native support, has to be run through steamvr or there is an error in vr when dlss is enabled.