Forum Discussion

QuebecTech's avatar
10 months ago
Solved

HP Reverb G2, issue with left eye vision.

Hello.

I have had the chance to test the VR beta. Even if my headset isn't on the "supported" list, I can report that it is in a playable state, using specific settings.

DLSS works perfectly for the right side eye. The left eye has a specific triangle shaped corruption in the center that other users have described as "water in the goggles" effect. If i use the built-in dynamic resolution renderer, the game is playable. without dynamic resolution the 3080 is not exactly pushing enough frames to be smooth, it feels like it often drops to 45 FPS.

Has anyone else encountered this issue?

My setup goes as follows:

Platform : i7 13700KF @5.6Ghz / MSI Z690-A / 32GB
Graphics : MSI Gaming X Trio RTX 3080 10GB / SAMSUNG G7 32"
Cooling : cpu at 40c under load, gpu at 46c. watercooled with 9x120mm radiator.
VR : HP Reverb G2
Wheel : Simucube 2 Sport, Cube Controls Formula wireless,
Pedals : Fanatec CSL LC,

  • OpenXR is bugged through native support, has to be run through steamvr or there is an error in vr when dlss is enabled.

4 Replies

  • Same here with rtx 4090 it isnt your gpu or pc, dlss was working fine with the uevr mod but now I cant even get uevr to properly boot into the game. Its definitely a dev issue with their implementation of vr. Does it suck? YES!

  • Try turning upscaling off or DLSS Auto/quality with sharpness set to 100.

  • Sokittoya76A's avatar
    Sokittoya76A
    Rising Scout
    10 months ago

    OpenXR is bugged through native support, has to be run through steamvr or there is an error in vr when dlss is enabled.

  • QuebecTech's avatar
    QuebecTech
    10 months ago

    That  was the fix!  Windows mixed reality doesnt play well.

    SteamVR makes dlss playable, it works!

    GG

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