Forum Discussion
So more testing today.
SteamVR Settings
Motion smoothing definitly doesn't help, it kind of makes things worse.
I found 90HZ actually gives better performance?!?
Changing the resolution can be done while in game & be set to anything but it doesn't take effect until the game is restarted. 500% resolution netted me 7fps :D
200% actually gets rid of most of the blurryness but unacceptable framerate (60fps~)
Still having issues getting the game to start in VR. I have found that if it doesn't(doesn't get to the warning screen), it won't start in VR again until I have started the game without VR at least once. It's also more prone to not starting in VR if you change a SteamVR setting, so you have to change the setting, close the game, start the game without VR, close the game, then restart the game and enable VR.
Ok more testing..........
So I think I solved the crashing when enabling VR. It was my fault as when I was enabling VR it was changing the monitor resolution. I set the same resolution for both VR & monitor play and that seems to have stopped the crashing.
next.....
The 80hz issue isn't an issue. I think SteamVR was autoing the resolution & putting it up to 150% which was causing the problem. I hard sety the resolution to 100% and t he frame rate settled out.
Now saying that.....
100% res on the Valve Index is fundamentally whats making the game blurry, anti Aliasing comes along then and makes everything very soft. The defaul t on the Index is normally 150% but as I mentioned, I cant get the frame rate stable at that setting.
The compromise........
80hz
120% res
Anti ailiasing at high
Advance setting....
Quality Low
Shadows, post processing, Car reflections, crowds, dynamic objects, weather, particles = Ultra low
fog off (or ultra low cant remember)
Markings off
Shader medium
Everything else low (I tjhink)
This allows for good frame rates for 90% of the stage. However, in the last mile of every stage I tried, frame times start to spike. I'm guessing this is due to the extra furniture at the end of the stage, people, trucks, cars signs etc, but could really do with tweaking.
Visually, the game in VR isn't great due to the need for such low settings, but if you disregard the last mile of every track, the performance is actually very consistent. As I'm no longer getting the crashing I'm enjoying it a lot but It would be great if there were something you could do about the end of the stages & perhaps find a magic optimizing spanner to tweak the visuals som how.
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