11 months ago
Native HMD OpenXR
For owners of headsets from Varjo, Pimax, HP and possibly others too their native OpenXR runtimes are not working correctly. Currently the only way for us to get the game running is by switching run...
Check the following post from EA_Groguet relating to the OpenXR Toolkit:
https://answers.ea.com/t5/Technical-Issues-VR-Beta/Game-crashes-after-stage-load/m-p/13688128#M78
Thanks.
@EA_BarryAs stated in the OP all OpenXR layers need to be off and runtimes switched to Steam. This means OpenXR layers like the OXR Toolkit are also off. This is sub-optimal for performance due to non-native OpenXR runtimes being in use. The OP is not about the Toolkit use but runtime use. Thanks.
Just disable Openxr toolkit doesn't work with Varjo and Pimax Crystal.
Its something else. I tried all these stuffs and I could not play the game in VR.
Im pretty sure EA will do nothing do fix that.
As far as I know Varjo and Pimax have Quad Views Foveated rendering extention. You can actually install it as an addon in steamvr for any headset, and with it enabled the game just refuses to render VR views. I found it because I'm using it for Pavlov and DCS world with my Vive Pro 2. Have to disable this every time https://github.com/mbucchia/Quad-Views-Foveated/ before starting WRC.
Maybe you can somehow hide Quad Views extention from your native OpenXR runtime too?