11 months ago
Native HMD OpenXR
For owners of headsets from Varjo, Pimax, HP and possibly others too their native OpenXR runtimes are not working correctly. Currently the only way for us to get the game running is by switching run...
I'm running the game in OpenComposite (OpenXR) AND I'm using the OpenXR Toolkit Companion App without issue. I'm not running SteamVR at all. The key seems to be disabling Turbo mode in the toolkit to make it work.
All that said, performance is still terrible. Terrible no matter which runtime I use, or which toolkit settings I change. Closest I've got to decent performance is lowering resolution to a ridiculous 30% to 40% of my headset actual, but even that still isn't smooth. I don't think there's any settings we can tweak to make this game run properly at the moment; it's just abysmally programmed.
Yeah it's doable but you have to disable dlss which is a major perf boost with the mask feature in the openxr toolkit. Without dlss it tanks and I'm getting decent perf out of steamvr running dlss and tweaking my lods/ material quality in the engine.ini plus adding tonemapper sharpening which helps the fuzzy look when running dlss.
Here's what I currently have added to the engine.ini file:
[SystemSettings]
r.DepthOfFieldQuality=0
r.SSR.quality=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlurQuality=0
r.MotionBlur=0
r.DepthOfField=0
r.EyeAdaptation.LensAttenuation=030
r.MipMapLODBias=-1
r.SkeletalMeshLODBias=-1
r.ToneMapper.Sharpen=2.2
BUMP
C'mon EA where is the answer to my question? It would literally take you less than 30 seconds to reply. Shame on you for your lack of client service.