12 months ago
Native HMD OpenXR
For owners of headsets from Varjo, Pimax, HP and possibly others too their native OpenXR runtimes are not working correctly. Currently the only way for us to get the game running is by switching run...
Still no reply from E.A. Good job team, such admirable concern for your client's needs.
It would be great if we could use our headset's native OpenXR rather than have to fallback on SteamVR OpenXR which does not perform as well.
Apparently prior to 1.9.0 it did work for some headsets, but not anymore.