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DLSS for DLAA is also possible to enable in engine.ini.
So the DLAA engine.ini addon incl. DLSS activation looks like this, nothing to do with DLSS in the in-game menu.
[/Script/Engine.RendererSettings]
r.NGX.DLAA.Enable=true
[SystemSettings]
r.NGX.Enable=1
r.DefaultFeature.AntiAliasing=0
This solves really the flicker and looks way better as the AA from the game but nevertheless it adds some blurriness.
I added also the command to disable the AA from the game to be save not to have two AA algorithms active.
OMG.
Your solution is magical.
After I followed your instructions, there is no more shimmering for trees.
I hope EA&CM implements this parameter as a regular option.
BUT, the main problem that I raised has not been solved yet.
I hope somebody cares about the pop-up phenomenon of objects and shadows that I have mentioned.
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