Forum Discussion
Sokittoya76A
1 year agoRising Adventurer
I've asked multiple times about proper OpenXR implementation, the silence is bizarre & somewhat discomforting at best. Sort of like a swarm of flies avoiding a big steaming pile of .... you don't know exactly why but you know somethin ain't right goin on.
jazzbutter
1 year agoNew Adventurer
@Sokittoya76A They need to fix the native OpenXR implementation so we don't have to fallback to SteamVR OpenXR, which is a perf hog
- Sokittoya76A1 year agoRising Adventurer@jazzbutter 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000% bro!
- jazzbutter1 year agoNew Adventurer
We still cannot use motion compensation. The author of OpenXR Motion Compensation https://github.com/BuzzteeBear/OpenXR-MotionCompensation says that the anti-cheat is interfering. EA needs to fix on their side
- 1 year ago
The new v0.3.9.0 of the OpenXR motion compensation layer now has signed binaries, which should fix this problem. I'm away from home on holidays and haven't been able to test it yet. Anyone else can confirm if this now works properly?