Forum Discussion
33 Replies
- Westindiman2 years agoRising Rookie
Ive been able to get it to not crash on my Reverb G2 when loaded into the car by lowering the game video settings to low and my Steam VR eye resolution to around 48%, but I still have no audio. Have any of you G2 users got audio issues?
- EA_Groguet2 years ago
Community Manager
Hey there,
Thank you all for your report. I have escalated this issue to the game team. However, we are going to need a little bit more information.
- Headset:
- Driver Version:
Also, could you attach a DxDiag to your message?
-Groguet
- Westindiman2 years agoRising Rookie
My Headset it the Reverb G2
Driver 10.0.22621.2506 (Winbuild. 160101.0800)
Firmware 15 Rev.A
Thanks for your response
I updated my Nvidia Driver to 560.81 on my 4080 super and now EA WRC is again working after 2 weeks on my Quest 3. Don't know if the bug was in the Nvidia driver or if something else fixed it but it is now working.
New problem is that there is a part of the Left eye image on the right extreme edge of the Right eye, this is a new problem since v1.9
Any other VR users getting this problem, maybe only on Quest 3 ?
- Westindiman2 years agoRising Rookie
As you have not replied to here since can I ask what time scales are we looking at?
Same here. Crashing just as I'm about to launch into VR and go for a drive.
Reverb G2
NVidia 560.81
i9-12900
3030TI
OpenXR 2.7.4
SteamVR 2.7.4
res per eye set to 2144x2096 (48%)
- ShearersHedge2 years agoRising Adventurer
@psionic001make sure you're not running OpenXR Toolkit
Yep.
Toolkit was off and still crashed.
Also tried it with toolkit on and crashed.Interestingly the EA WRC logo is broken when displayed on the connecting to EA screen, AND on the initial Menu screen before any crash happens.
when not in VR the logo looks clean.
this is probably/possibly a symptom of a graphic system under load.
- Sokittoya76A2 years agoRising Adventurer
I have a g2 and all working fine. Tips to remember.
* Make sure openxr toolkit is disabled.
* Make sure steamvr is openxr main runtime.(steamvr settings)
* Make sure open composite is set to steamvr.
* Start wmr then steamvr (better to start steamvr through its own .exe instead of running steam as well) you can find it in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64.
* Delete pipeline cache in appdata/local/wrc/saved/ if having issues, can help :D
* Add this to your engine.ini
[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.40
r.DisableDistortion=1
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MipMapLODBias=-5
r.ToneMapper.Sharpen=2.0
r.SkeletalMeshLODBias=-5
r.foliage.LODDistanceScale=1.0
r.ViewDistanceScale=1.0
r.grass.CullDistanceScale=1.0
r.groundCover.CullDistanceScale=1.0
r.groundCover.CullMaxDistance=10000.0
r.groundCoverLODBias=0
r.Shadow.DistanceScale=1.0
r.DFDistanceScale=1.0
r.StaticMeshLODDistanceScale=1.0
r.Tonemapper.MergeWithUpscale.Mode=1
(r.ContactShadows=0
r.SSR.Quality=2
r.VRS.Enable=false
r.LandscapeLODBias=-3
r.foliageLODDistanceScale=1.0
(r.foliageLODBias=0
r.FilmGrain=0
r.MaterialQualityLevel=2
r.RefractionQuality=0
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=falsethis will sharpen the image and tweak a few settings for vr.
- ShearersHedge2 years agoRising Adventurer
@Sokittoya76AYou guys need to stop recommending 2 pages of Engine.ini tweaks unless you can actually explain what each line does.
Thanks for the advice. And I've tried all these steps. I'll try anything at this point. Only thing is, I don't have openxr toolkit and I don't know what open composite is? Do I need to install this to make it work again? All was fine before latest patch, but not steam VR immediately crashes as soon as I start wrc. It's infuriating
- Sokittoya76A2 years agoRising Adventurer
As long as wmr is installed for your headset and the openxr tools for windows mixed reality (wmr) both available for free on the windows store you are good to go. Steamvr also needs to be installed but I guess you already knew that 😉
- Sokittoya76A2 years agoRising Adventurer
@shearershedge Go shear a sheeps bum mate I'm just trying to help. If you want to know what each option does google it lazy bum. IDK bloody whingers nuthins ever gud enuff!
- Westindiman2 years agoRising Rookie
The issues (unresolved on my G2) has forced me to play on my Pico 4 and I'm partly glad of it. I tried running drive and flight sims on my Pico when I first had it about a year ago and couldn't get the display as good as the G2, this issue has made me research how to get crisper visuals in the Pico as WRC is working on it and now I'm so happy as I wouldn't have realized how good I can get the Pico when connected to PC.
Must say its strange how some people have it running fine on the G2 and others not and I haven't heard anyone else with the remaining issue I have (audio), even did a clean Windows install to try to fix.
Hi - just FYI - i managed after weeks of trying to get my VR back on a Reverb G2. What made the change was to update my Nvidia driver. im not sure if that combined with something i did previously (i.e. uninstalling/ reinstalling steam vr/ steam/ WRC) made the difference - but try the nvidia driver update - hopefully it works.
- Westindiman2 years agoRising Rookie
Tried upgrade and downgrades, Steam reinstall and a lengthy WRC reinstall, I can run WRC but no audio unless I switch to Steam VR oculus Beta which then crashes WRC with video errors.
- ShearersHedge2 years agoRising Adventurer
@Sokittoya76A It's not that I want to know what each of those do
It's that you're recommending them to other people without knowing, yourself, what they do
- Sokittoya76A2 years agoRising Adventurer
@shearershedge Please explain?
- Westindiman2 years agoRising Rookie@Sokittoya76A You are saying openxr tools need to be installed, but some people are saying disable it?
- Westindiman2 years agoRising Rookie
@shearershedgeWhat SteamVR beta are you using mate? If I use 'none' or the beta update I can get no audio in the game. I can get audio if I use the Oculus beta but some of the overlays are missing though they are on my monitor, so none of the betas are fully giving me what I should have.
- Sokittoya76A2 years agoRising Adventurer
No I didn't say that at all. I said it needs to be disabled. Please go back and make sure to read & follow the instructions carefully.
I've updated my engine.ini since my last post. I now prefer to run my Reverb G2 @ 86% full resolution through steam & I've forced DLAA to run through the engine.ini.
My latest ini is as follows.
[SystemSettings]
r.EyeAdaptation.LensAttenuation=0.36
r.MipMapLodBias=-5
r.SkeletalMeshLODBias=-1
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.ToneMapper.Sharpen=2.0
r.foliage.LODDistanceScale=2
r.ViewDistanceScale=2
r.DefaultFeature.AntiAliasing=0
r.foliage.ditheredLOD=0
r.foliage.MinimumScreenSize=0.00000001
r.MaterialQualityLevel=2
r.StaticMeshLODBias=-3
r.Shadow.MaxResolution=1024
r.Shadow.MaxCSMResolution=1024
r.ShadowQuality=2
r.TextureStreaming=0[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1[/script/engine.renderersettings]
niagara.CreateShadersOnLoad=1
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.Boost=1
r.NGX.DLSS.AutoExposure=0
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.DilateMotionVectors=0
r.NGX.DLAA.Enable=truelet me know if these settings help with clarity.
Tip: You can leave DLSS as default by changing
r.NGX.DLAA.Enable=true to false if you need more fps and just use in game dlss settings though the blurries will come back. Negative lod bias does help sharpen to a degree but ghosting still exists.
- Westindiman2 years agoRising Rookie
I had issues with 1.9 so Ive rolled back to 1.8.1 and realize the reason I had audio issues was because I couldn't use openxr, once I switched WMR to use openxr in 1.8.1 my audio is back and the game runs better.
- Sokittoya76A2 years agoRising Adventurer@Westindiman WMR shouldn't be set to run openxr. There is a setting in steamvr to enable steamvr as the default openxr app. If you have open composite installed set it to steamvr also. Disable the openxr toolkit as it interferes with Anti cheat. Openxr headsets currently only work properly through steamvr.
- Westindiman2 years agoRising Rookie
@Sokittoya76AI know that is the case after the 1.9 update, as I have mentioned I can run the game (which means I must have it set to 'enable steamvr as the default openxr app,' otherwise its impossible to run the game). The issue I have and I have read one other person on the Steam forums with the same issue is the audio cuts out after you get and select to run the game in VR. Thats why I have reverted back to version 1.8.1 and use openXR so my audio works.
- Sokittoya76A12 months agoRising Adventurer
@WestindimanWell that sucks! Have you provided EA with your mobo/soundcard audio details? Could be a driver issue. I guess you've already updated your audio drivers from the manufactures websites? I had audio issues with 2x previous cables for my G2. Turns out the cables are crap... even the latest iteration is still not that good. I only sim race so my cable stays in the same position so its not from poor use. More to do with the componentry inside the cable's switch-box.
Anyways I hope you sort it soon.
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