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ShearersHedge's avatar
ShearersHedge
Rising Adventurer
2 years ago

Re: DLSS/ FSR Causes artifact in vr

HAM is kind of super useful though. It covers the corners of the FOV that are normally not viewable, giving you free peformance. And you can reduce FOV futher, if you want, to gain even more performance. I reduce vertical FOV to 75 or so because that's basically what wearing a helmet would do anyway

1 Reply

  • Yes, I am aware. It will also have impact on performace. It is just not at all optimal solution to weird problem (one of many tbh) with fidelity FX upscaler.

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