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Sp0uny's avatar
Sp0uny
Seasoned Rookie
1 year ago

Re: Newest patch completely broke VR (not exaggeratin, it's now actually unplayable)

Hi,

Right eye bug SOLVED !

Today, I tried to make this game working with the Pimax Crystal Light.

There is nothing to do, whether in SteamVR or Open XR mode, you have to put almost all the settings on low or ultra low in order to have an acceptable fluidity, but with these settings the game looks like a Playstation 2 game, with huge clipping, the track flashes, in short it is horrible and unplayable.


So I restarted the game with the Quest 3 in Oculus mode, it is incredibly better, the game is fluid with all the settings in ultra, no clipping, in short a completely different experience.

I've only tried 2 VR headsets with this game, but from what I've seen it's only playable with the Q3.


About the right eye bug, I solved this problem on my PC by changing a single setting in the game: In the Advanced Graphic Settings menu, I reduced the Post Processing Quality setting from Ultra to High. If a driving session is started when you change this setting, it may be necessary to restart the race for the right eye bug to disappear.


So this problem is solved in my case, I find it sad that no one at EA noticed that this problem was related to this setting, and did not inform the affected players by an official communication...

6 Replies

  • CapPeanut's avatar
    CapPeanut
    Rising Scout
    1 year ago
    @Sp0uny Hey pal, thanks for letting us know that you managed to fix the issue. I'm happy to report that your method worked for me as well. I haven't tried every car, but it does indeed seem to have solved the right-eye problem entirely.

    Absolutely ridiculous that the EA support team couldn't figure that out themselves, if all it took was a simple setting change - but I'm glad I can at least finally play the game again after 2 months of waiting.
  • Dabadia21's avatar
    Dabadia21
    1 year ago

    The right bug eye still present here. But only when I haven't enought power to processing the game (>95%). Seem that the left eye works with less frames, but the right eye renderer a black frame when drop frames.

    7800x3D + 4070Ti + Q3 here via VD or AirLink.

  • stesso problema con hp reverb g2 non si avvia in vr se setto openxr steam vr il gioco si blocca nella schermata principale del gioco

  • Sp0uny's avatar
    Sp0uny
    Seasoned Rookie
    1 year ago

    Hi,

    I think this problem remains if the settings are too demanding with the hardware.
    Only one setting to decrease with my config, which is the most powerful at the moment, it is probably necessary to make other concessions on other settings for less powerful hardware configurations.
    And what is strange and which does not naturally direct players towards the solution, is that in my case, the game is perfectly fluid and playable with all the settings set to the maximum.

    What allowed me to find the solution is that I had to reduce the graphics settings with the Crystal Light, and which allowed me to eliminate this problem.

    Then I simply tried setting by setting, and notch by notch, which made this problem disappear with the Quest 3.
    It may be slightly different with other VR headsets and other PC configurations.

  • jazzbutter's avatar
    jazzbutter
    New Adventurer
    1 year ago

    When will the VR issue of having to fallback on SteamVR be fixed?

    I'd like to be able to run in native OpenXR

  • Westindiman's avatar
    Westindiman
    Rising Rookie
    10 months ago

    In regards to the Oculus mode I think you mean the Steam Vr Beta?

    When I use it with my Reverb G2 I get no game overlays, do you not find the overlays and stage information is missing when you use Oculus?

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