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FrozenPony15556's avatar
10 months ago

VR Performance Overhead

So I ran a little experiment last night to see what kind of performance I was actually getting… it wasn’t good, but it also was very revealing.

Experiment: Repeatable 5 min downhill section in Monte Carlo - 11 - Ravin de Coste Belle

Quest 3 @90hz and 1.0 resolution 4090, 12900k, 32 gigs

No upscaling or foveated rendering at first

Advanced settings: Ultra Low = 30% headroom with consistent fps drops to the high 80’s

Low = 5 to 10% headroom, consistent for drops to the high 80’s

Medium = 0 to 5% headroom, more consistent drops to the low 80’s

High = 1% to - 5% “headroom”, even more consistent drops to low 80’s and high 70’s.

Experimented with Foveated rendering and DLSS, minor improvements, about 5% but worse clarity and still consistent drops throughout the level. Town sections or big vista’s seem to trigger it.

So it would appear that consistent FPS drops below 90hz are present across the board regardless of settings.

On larger unplayed levels at reasonable settings I am seeing BIG multi-second drops to the 40fps range as the shaders compile ( I’m assuming) then back up to around 90hz with little to no overhead.

What are you all seeing?

Have you found anything that actually stays truly consistent at 90hz with no drops?

3 Replies

  • No matter how low you drop everything there seem to always be stutters and frame drops regardless of headroom. 

  • AMD system here,  7800X3D cpu & 7900XTX gpu.  I am running on mix of Ultra and High with few medium shadows and low reflections. Quest 3 at 80hz with res of 5408 x 2912. I am not using FSR as it causes shimmering in the trees and other weird graphical stuff. I am really impressed with how well this beta runs and only big issue I have had is that the Telemetry output seems to shutdown on some stages for a short time before turning back on, so my motion rig goes dead at sporadic moments which is a bit of an immersion breaker. 

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