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G2 owner here & I have no probs playing the game. Has got to be on your end guys. Maybe delete all configs/ cache in documents folder and the wrc folder in appdata/local/wrc. Have you tried a fresh wmr install? Openxr toolkit disabled? Is steam the default openxr application? If you are using open composite is it set to steamvr? Done an integrity check on the game through the ea app?
My 5th cable for my g2 died a few weeks ago so check its not cable related as the quality is crapola. I've had both video and audio probs with previous cables, I only sim race so the cables pretty much stay in the same spot so f.i.i.k why they keep plopping themselves.
Are there any settings in your engin.ini which could screw with booting the game? What about anticheat causing issues with another app like rtss or afterburner etc?
I'm not gonna switch to using SteamVR just for 1 game as every other VR game I use works fine with the native WMR OpenXR driver (either natively or via OpenComposite or reVIVE) and the added overhead of SteamVR just makes performance worse for no gains. There's no good reason why WRC shouldn't work with it.
Configs are default.
The headset works fine in all other VR titles.
Before 1.9, the headset worked fine in WMR OpenXR. After that, they broke it and have yet to fix it. Can't even get it refunded because it was a gift copy on Steam and neither EA or Steam support will provide any assistance.
- Sokittoya76A4 months agoRising Scout
Yes switching to openxr through open composite is such a hassle! (not) U just lazy arse!
Seriously though it is the performance hit that sux hard. EAWRC ran better through the UEVR mod at the beginning, but anti cheat screwed that up, didn't it? I could run native openxr through the mod but cant now.
We do have to remember though that vr is in beta still which is a big disclaimer for EA. Not much we can do legally but we can whinge in the forums till our squeaky wheels get oiled!
What sort of gpu u running?
- 4 months ago
It is a big hassle. WRC won't work with OpenComposite either so it means switching my OpenXR runtime from WMR to SteamVR every time I want to play WRC. And risking forgetting to change it back when I play something else.
The whole point of OpenXR is that the runtime shouldn't matter and each headset can be "native" with only 1 API but apparently EA failed on that front.
If the paperwork to file wasn't more expensive than the game, I'd go and get a refund in small claims court. EA is only a short drive away after all.
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