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1Haacker's avatar
1Haacker
New Spectator
7 days ago

Octane passive healing glitch

Octane Swift Mend Stops ~5 HP Below Full Health

Platform: Xbox
Legend: Octane
Location tested: Firing Range and normal matches
Date discovered: August 11, 2026

Description

I believe I may have found a bug with Octane’s Swift Mend passive.

When Octane takes damage, Swift Mend begins regenerating his health normally. However, the regeneration consistently stops at approximately 5 HP below maximum health. It happens at the exact same point every time instead of eventually reaching full health.

Steps to reproduce

  1. Select Octane.
  2. Enter the Firing Range.
  3. Take damage until health is significantly below maximum.
  4. Do not use a Syringe, Med Kit, or other healing item.
  5. Wait for Swift Mend to regenerate health.
  6. The health regeneration eventually stops at the same ~5 HP below maximum.

I repeated the test and the health stopped at the same point each time.

Troubleshooting

  • Restarted Apex Legends — issue remained.
  • Completely restarted my Xbox — issue remained.
  • Tested in the Firing Range — issue still occurs.
  • The issue happens consistently rather than randomly.

Additional information

I played Octane normally the day before this happened, and his passive was healing to full health at that time.

On August 11, I downloaded an approximately 1 GB Apex Legends update. After the update, I noticed this issue.

Because the problem appeared immediately after the update and can be reproduced consistently in the Firing Range, I suspect there may be an issue with Swift Mend’s health-scaling calculation or the health regeneration near maximum health.

I don’t know if this is affecting other players, but I wanted to report it in case it is a new regression.

Expected behavior: Swift Mend should continue regenerating Octane’s health until he reaches full health.

Actual behavior: Swift Mend consistently stops approximately 5 HP below full health.

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