DaRealKash
2 days agoNew Spectator
Server hitbox, ghost bullets issues.
The client-side render shows confirmed hit events (visual bullet collision + crosshair alignment), but the server-side reconciliation appears to desync. On my screen, shots register and should result in a kill, yet the kill cam (server replay) indicates missed hitboxes. This suggests latency, packet loss, or flawed hit registration—where client-predicted hits aren’t validated server-side, causing inconsistent damage output and non-registered shots on target.