Ideas
HenricusBGR
2 days agoNew Adventurer
See I thought it might be a packet loss causing this client-sidе, however now that you mention it, it makes sense to be CPU based. I had the same issue in the BETA as well, it doesn't make the game unplayable, but it is annoying when it happens mid game. Only way to delay it from happening seems to be to restart the game.
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