FSR Native AA causes the interface to briefly freeze during redeployment
I am using a 9070xt and 9950x3d with FSR Native AA enabled. When I am killed and transition to the redeployment screen, the interface freezes for about one second; during this time, CPU and GPU usage spikes down and then recovers. This issue does not occur when using TAA or XeSS.16Views1like0CommentsBR ranked quatuor - screen freeze at start (kind of)
Launched a BR. I got the drop animation then i had a fix screen (see image). I still could hear my team doing things etc, go to the menu, but it did not changed. Then i got a redeploy animation. I thought it would be good... but then black screen.8Views0likes0CommentsExtreme camera shake in helicopters
Camera shakes extremely hard in the helicopters, something to do with latency with lower end CPUs i think. Bug is persistent across matches, and occurs most times in the attack helicopter. Does not seem to be present in first person for jets and ground vehicles. Usually I do not find myself having an actual high ping but I'm finding I have the "low FPS" indicator in the top right almost always in game, despite having a stable frame rate. Laptop specs: CPU Ryzen 9 5900HS GPU Nvidia 3070 laptop, 8gb vram Ram 40gb, 16gb dual channel Typical usage for CPU ~75-80% internet speeds Download ~300-400 mbps Upload 100+384Views8likes4CommentsBlack screen
Hi everyone, I’m running into a persistent issue where my game gets stuck on a frozen black screen from time to time when I try to exit a match back to the main menu. The loading splash screen/logo never appears, and the game just stays black indefinitely. The only way to get out of it is to force close the game entirely by alt+f4 and relaunch it.10Views0likes0CommentsRanked Matches Not Ending Properly in REDSEC
We’ve tried to reproduce this. Unfortunately haven’t figure out the root cause, but any time it happens, here’s what we know: One or more is glitched at the start. He’s not in the chopper, shows a redeploy sign right away. Doesn’t redeploy and cannot be redeployed by mobile or tower. That’s a guaranteed win, if you just wait for the 25min until the game ends. You’re not playing, you’re giving your team the win, even if they die right at the start and stay dead until the game ends. Huge problem especially in Ranked. The last team alive have no enemies left, they die to fire when the circle closes. They’re given second place and -40RP compared to what they earned. The guy who glitched, doesn’t recieve RP from the win, but anyone actually able to play recieves full 100RP from the win. That’s even if they die first and should be given place 25. This has been happening for over 6 months. Exploiting this has been ramping up so this should be urgent. Please acknowledge this and work on a fix, thank you! (cm edit, updated title for vis)263Views10likes14CommentsUrgent attention - still failing to join next match/crashing
I can’t believe I’m writing this again, the game has been out since last October and since the beta this issue has not been fixed. it happens playing solo and also in a squad/party, when a game ends and when a new game is found, it fails to join the next/new game and your stuck on the end of round screen. in a squad, some may get pulled through, some may not . I’m sick to death of reporting this and how this hasn’t been fixed, it’s an absolute disgrace and it’s clear the devs don’t play the game. they can release road maps and updates but this fundamental issue isn’t fixed. Absolute disgrace and incompetent. its exhausting and its multiple times it happens. fix the ####### issue16Views1like1CommentUrgent attention: Difficulty finding matches on native servers
Since the beginning of ranked mode, we have faced several issues, but one has been the most frequent: the lack of local matches. Normal queues are finding matches in less than 10 seconds. This is happening because the Brazilian servers were apparently disabled outside peak hours (6 PM to 1 AM), causing a large part of the community to migrate to casual modes instead of the competitive queue, or forcing them to play on external servers, which harms the competitive experience. In addition, ranked queues for players in the SA region have extremely high waiting times, frequently exceeding 5 minutes and sometimes reaching 15 minutes or more. Besides the delay, many SA players are unable to find servers in their own region and end up being connected to non-native servers (EU/NA), which completely damages the competitive experience and reinforces the previous argument. When matches are found in other regions, several connection problems occur, such as disconnects, rubberbanding, instability, and excessively high ping, making matches practically unplayable and compromising the competitive integrity of ranked mode. A clear example is a member of my squad, nicknamed "I am Baiano", who got demoted in ranked due to suffering multiple disconnects repeatedly. If the goal of ranked mode is to provide a truly competitive experience, all regions should have active servers available at all times. Currently, there is a perception of unfair treatment, since some content creators apparently have access to 24-hour servers. We have received reports of players in the server’s top 10 being able to play for almost 20 hours straight, while the rest of the SA community is unable to play due to the absence of local servers, lack of matches, and absurdly long queue times. What we want is to be treated fairly. We do not mind waiting to play a ranked match, as long as we have the possibility to play on servers in our own region and maintain a fair competitive environment for everyone. EDIT: Since this post got so much attention from the community, we would like to propose some solutions: Proposed solutions: 1. Keep crossplay always enabled in ranked queues (single queue); 2. Allow squad mode only in ranked matches; 3. Allow players who currently play on NA servers to also play on Brazilian servers, since we are forced to play on theirs, in order to balance things out; 4. Disable normal squad queues outside of peak hours; 5. In case of low player count, allow longer waiting times in the pre-match helicopter while still keeping players on local servers.769Views43likes21CommentsGame breaking aim freeze when ADS'ing
Today when ADS'ing a new bug appeared, freezing my aim in almost every instance of ADS'ing. See video. Playing on steam. My list of bugs also include, in no particular order of annoyance: Muffled sound when landing, and permanently hereafter. Random. Reviving being cancelled at random. Bugged pings, cannot ping from helicopter (even though you said you fixed it) Loot chests spawning after a very big delay, sometimes 10 minutes ish. Houses between golf course and ground zero being bugged, they render as whole, but are designed to be half destructed. This means you can walk through walls and doors and teleport around. (yes you also said you would fix this, but no) Sound bugged after treading in water, all my footsteps sound as if they are in the water, also after exiting water. Especially after recent update: Permanent microstutter. Somehow you ruined your game not even with bugs, but also with the performance. Some sounds persisting while they shouldnt, for example constant bipping noise until the game is over. Please EA...27Views0likes2Comments