Ideas
MRASPZX
21 hours agoSeasoned Newcomer
Just to add to my previous comment — I tested the BF6 BETA before, and this issue did not occur there.
The Time Smoothing values stayed perfectly normal even under high load, and there was no CPU-related desync or rubber-banding at all.
That means something introduced in the release build likely changed how the engine handles CPU timing, frame pacing, or interpolation buffering.
Whatever new system was added between BETA and the full version seems to be what’s triggering the excessive Time Smoothing behavior.
Hopefully this helps narrow it down — the BETA build proves the network code and smoothing logic can run fine, so the regression must be linked to new design changes in the final version.
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