Ideas
Reporting a common issue with frametime spikes causing microstuttering about 2-3 times a match of Operation Firestorm, Manhattan Bridge, and Empire States. All other maps are completely stable so this isn't an issue with the high cpu utilization / memory leak and framerate degradation that a lot of other people are experiencing with all maps.
Steam discussion here: https://steamcommunity.com/app/2807960/discussions/0/591784958348260246/
I have a 9800x3d cpu with 9070xt gpu. Seems to be happening to Nvidia gpus as well. No event logs indicating software / hardware issues. Seems to be server side or something with the maps shader or texture loading on these specific map that causes these stutters. I'm not able to replicate this on any parts of the map nor is it related to any specific situation where lots of explosions / levolution happening as far as my character can see.
UPDATE: I spent the last couple of days trying to fix this with every fix possible and concluded that ultimately this is an engine-side issue. Nothing in computer hardware or software on windows is at fault IMO. It's also not any background services interruptions because it only happens on those three maps. More so solidified by the fact that a lot of other people experience the same thing regardless of hardware. I noticed that when the spikes happen my gpu utilization drops to around 88% so the gpu was still working but just slowed down because it was waiting for a resource or sync event like a shader load or something, and these maps like operation firestorm, manhattan bridge, empire state are probably triggering these sync issues due to the way have been designed. It happens at random points in the map and at random times, so it isn't indicative of a baked-in or scripted engine sync but something like a dynamic streaming stall. hopefully they fix this soon.
UPDATE 2: Confirmed that the new map, Blackwell Fields, does this too.
Guys, there is nothing that will work, it’s on the engine side like we’ve have already discussed. It’s up to the devs to fix this. Also remember it’s only the 4 FOUR MAPS (Empire State being the worst, Manhatten Bridge, Blackwell Fields, and Operation Firestorm) we are talking about, the rest are smooth. You can cap your frame rate but on those 4 maps it will hitch/frametime spike eventually, sometimes it’ll only happen once or twice but other times it’ll be 3 to 7 times. I even Process Lasso’d and moved all background processes onto my e-cores (I’m on Intel 14700kf) BF6 directly on P-cores and it’ll still frametime hitch on the same 4 maps (tested also nvidia reflex completely off, rebar on and off, textures on high with all other settings on low). Sometimes it’ll frametime spike/hitch at the beginning, in the middle, or at the end (totally random) but nonetheless it shouldn’t be happening at all. Now anyone here that claims it’s smooth please post your full gameplay (preferably Empire State on Conquest) since the frametime spikes happen here more often with frametime graph open through MSI afterburner and upload the video here or YouTube because we have found others claiming it’s smooth when in reality they aren’t sensitive to it and not realizing it actually happened, you can say it’s smooth but unless there’s proof with video your opinion will be disregarded. There is proof of the frametime hitches happening uploaded by users and can be found on YouTube as well on the same ‘FOUR’ maps we’ve discussed. If was a hardware issue it would be happening on ‘ALL’ maps which it clearly does not. That is not helpful when we are trying to get the devs to fix their problem