Ideas

RuDiZ2LE's avatar
RuDiZ2LE
Seasoned Newcomer
1 month ago

Immunity to AAs/Spawn Point

AAs in Battlefield 6 — along with any vehicle camping in their spawn — are protected by an invisible barrier that makes them nearly untouchable. You can try to engage them, but they can still lock onto you, damage you, and even shred you with their gun while you can barely do anything back most of the time.

On top of that, the range on AAs (including Stingers and stationary AAs) are insane and overtuned. The range for lockon is way too high.

To help balance things out, give the gunner access to flares, and a TV missile. This would let helos actually defend themselves or counter-engage instead of being free kills.

Also, the invisible spawn barrier needs to be fixed. If a player or vehicle is actively engaging outside their spawn, they should NOT remain immune inside it. A timed immunity window on spawn would prevent abuse while still protecting fresh spawns.

These changes would greatly improve fairness and gameplay balance.

6 Comments

  • Pxm78's avatar
    Pxm78
    New Spectator
    1 month ago

    If there's an invisible barrier in spawn, then I haven't noticed it but agree it should be fixed.

    I disagree that there should be flares available for a gunner in an attack helicopter, that should remain with the pilot, he's the one that decides when to use counter-measures and when to disengage from combat as a fall back option. If you mean that the gunner should also have flares, I disagree, you'd never be able to shoot anything down unless the flares' cooldown were nerfed, which I would prefer it weren't as you're not always flying around with a gunner but as a sole pilot at times. IMHO leave the flares alone.

    I agree that DICE should bring back TV missiles for gunners of attack helicopters. They were fantastic to use, felt satisfying, and used active skillsets to hit or miss. This should be an option as an aircraft gunner perk/equipment. You could balance this by making it a very visible rocket so that enemies can attempt to actively dodge it that are in view of it, just like the G-84 TGM that operator Ewelina Lis was able to use in Battlefield 2042. It's speed would need to be trimmed as everything in Battlefield 6 feels slow.

    The issue with AA (Stingers/Turrets/AA Tanks) is that they have a normal range (extremely high Y-Axis, medium X-Axis), but the maps are too small for that range, so they can cover almost the entire map. We never had these issues in past Battlefield titles because the maps were much larger, and the available air space within these maps was even greater (as was the ceiling if I recall).

    They should remove the low-flying non-lock on aircraft as a baseline and make it an optional perk for aircraft in their equipment, but still prevent lock on with visual interference; trees, terrain, buildings, etc... This would provide some balance back with AA, but also promote skilled pilots abilities. Low flying aircraft are also in danger of ground attack like tank shells, RPGs, AA turrets, and small arms fire.

  • AxeFindle's avatar
    AxeFindle
    Rising Hotshot
    1 month ago

    Chopper lifts off the pad, AA starts hitting you from their uncap. It's so bad. Small maps plus no counterplay against the AA. Flying chopper just isn't fun most of the time. Then you have OP RPG, I love RPG, but clearly you've made it too powerful because it kills chopper so often. 

  • Well, invisible spawn barrier is probably auto AA cannon, you can't drop any bombs or use rockets cause it will shoot down, if it's busy, then you might hit with bombs/rockets. Yes i've also come accross with situation, MAA camping in spawn and basically is untouchable, yet it can cover huge flight space with lockons, just sitting there and locking...

  • RuDiZ2LE's avatar
    RuDiZ2LE
    Seasoned Newcomer
    1 month ago

    AxeFindle​ yup it's really bad. very frustrating super range and immunity and you call them out in chat, and they call you trash.  It's so toxic.

  • RuDiZ2LE's avatar
    RuDiZ2LE
    Seasoned Newcomer
    1 month ago

    Pxm78​ Thank you for your detailed post.  Please try to share my post so they fix this mega issue. Thanks.

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