Why are takedowns so laggy and inconsistant in bf6 unlike in previous tittles?
Im a person who got 1100+ takedowns which are ~20% of my tottal kills in the game,i have collected numerous dogtags including 2 developer tags, i got 433 hours into the game as of now and have in my opinion a pretty extensive understanding of takedowns from most if not all battlefield tittles, so my simple question is why are they so atrocious to do? Or recieve in bf6? When ever i get takendown i cant even see the person who kills me as my camera is just flailing around like i dont know what unlike previous tittle where you at least could recognize the fact you are being taken down,
The Battlefield 6 takedowns and their issues, numerous issues :
Takedown audio and animation start playing but it cancels it after half a second or longer and registers as a regular hit.
Takedown being simply impossible to do because someone is prone near a tiny elevation change or their legs are in an object/prop.
The takedown not working at all even when the promp appears.
Takedown working but then the person you take down teleports hell knows where so you are just stabbing air.
The takedown animation starting, already half way completed but for some reason the victim still can fire back at you and kill you basically canceling the WHAT supposed to be a guranteed death.
The 1st clip shows most if not all the issues with takedowns in bf6, 1st hit is a hit, 2nd isnt a takedown even though the "prompt" was there and then 3rd one just teleports him back to me even tho his client is supposedly already at the door or something..
The 2nd clip, 1st takedown is welp fine, what you would expect from it, but then the 2nd on the medic, 1st swing with the prompt doesnt start the takedown even though they are prone, 2nd swing is a miss, 3rd swing also isnt a takedown but a regular slice and then death. 2nd attempt i ran up to him, started the animation and he kills me mid animation.
And the final 3rd clip is more of a question on why the takedowns were so downgraded from previous tittles? Bf3,bf4,bf1, i think even bf5 all had sideways takedowns, bf4 was special for having the front counter attacks which were fun, the bf1 had takedowns when someone was low hp and you melee them but bf6.
BF6 has no sideways takedowns, no crouched takedowns, only a backstab which forces a crouched victim into standing and 4 prone takedowns which welp, from previous clips prone takedowns are as buggy as any other.
Not to mention the latest update 1.3.3.0 broke the takedowns not showing what dogtag you collected.
So the question is why, why are takedowns so inconsistant?