Ideas

MountainDewer's avatar
1 month ago

Why are takedowns so laggy and inconsistant in bf6 unlike in previous tittles?

Im a person who got 1100+ takedowns which are ~20% of my tottal kills in the game,i have collected numerous dogtags including 2 developer tags, i got 433 hours into the game as of now and have in my opinion a pretty extensive understanding of takedowns from most if not all battlefield tittles, so my simple question is why are they so atrocious to do? Or recieve in bf6? When ever i get takendown i cant even see the person who kills me as my camera is just flailing around like i dont know what unlike previous tittle where you at least could recognize the fact you are being taken down, 

The Battlefield 6 takedowns and their issues, numerous issues :


Takedown audio and animation start playing but it cancels it after half a second or longer and registers as a regular hit.


Takedown being simply impossible to do because someone is prone near a tiny elevation change or their legs are in an object/prop.

The takedown not working at all even when the promp appears.

Takedown working but then the person you take down teleports hell knows where so you are just stabbing air.

The takedown animation starting, already half way completed but for some reason the victim still can fire back at you and kill you basically canceling the WHAT supposed to be a guranteed death.

The 1st clip shows most if not all the issues with takedowns in bf6, 1st hit is a hit, 2nd isnt a takedown even though the "prompt" was there and then 3rd one just teleports him back to me even tho his client is supposedly already at the door or something..

The 2nd clip, 1st takedown is welp fine, what you would expect from it, but then the 2nd on the medic, 1st swing with the prompt doesnt start the takedown even though they are prone, 2nd swing is a miss, 3rd swing also isnt a takedown but a regular slice and then death. 2nd attempt i ran up to him, started the animation and he kills me mid animation. 

And the final 3rd clip is more of a question on why the takedowns were so downgraded from previous tittles? Bf3,bf4,bf1, i think even bf5 all had sideways takedowns, bf4 was special for having the front counter attacks which were fun, the bf1 had takedowns when someone was low hp and you melee them but bf6.
BF6 has no sideways takedowns, no crouched takedowns, only a backstab which forces a crouched victim into standing and 4 prone takedowns which welp, from previous clips prone takedowns are as buggy as any other.

Not to mention the latest update 1.3.3.0 broke the takedowns not showing what dogtag you collected.

So the question is why, why are takedowns so inconsistant? 

8 Comments

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thanks for taking the time to put this together and for sharing the videos. The examples are really helpful, especially with how clearly they show the different issues you’re running into with takedowns.

     I appreciate the detailed breakdown and comparisons. I can understand how frustrating it must feel when the prompt appears, the animation starts, or the takedown seems guaranteed, but then it either cancels, desyncs, or doesn’t behave as expected.

    I’ll be glad to share this feedback and the clips with the team so they can take a closer look. Thanks again for the detailed report and for explaining the issues so clearly.

  • MountainDewer's avatar
    MountainDewer
    Traveler
    1 month ago

    Here is another clip i think from the 2nd part of season 3 basically before the 1.3.3.0 update where i think it might have been the ping but im not sure, because the guy just crawled away from me meanwhile im just stuck in the animation.

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thanks for the extra clip. I’ll include it with the rest of the details.

  • MountainDewer's avatar
    MountainDewer
    Traveler
    1 month ago

    Here are 3 extra clips from today,
    1st one is obvious, takedown animation starts, then cancels when the engi starts to run away
    2nd one is weird because its the oposite, it plays the regular m1 slash animation and then after that, puts me into the takedown animation
    and the 3rd one is weird because the takedown worked when the guy was turned only 90 degrees from me which would usually be just a regular slash but it forced him into being a victim anyway

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    1 month ago

    Thank you for all the examples. I really appreciate it.

  • MountainDewer's avatar
    MountainDewer
    Traveler
    1 month ago

    Here is another clip which kinda shows the whole pain of takedowns where you actually have to commit to them instead of mindleslly blast the person with a gun.

    Also for this clip i have a question, why does the knife type melee sprint speed increase bonus doesnt affect the crouch sprint speed? Like you only get the faster sprint speed only if you are sprinting, if you are crouch sprinting it doesnt give its bonus to you, like in bf4 the you got 10% maximum sprint speed from the field upgrades and thats it there were no crouch sprinting etc, worked flawlessly, but in bf6 the knife states "Increases sprint speed when equipped" meanwhile it doesnt icnrease the crouch sprint speed, even though it is a sprint and should be technically increased.

    Because if we follow the logic of "crouch sprint is not a sprint" then the Spec Ops training path lvl 1 "Gadget Awarness" should still show the gadgets when crouch sprinting, but it doesnt because you are sprinting, which is like, why does the perk count crouch sprinting as a sprint, but the knife speed increase doesnt?

  • MountainDewer's avatar
    MountainDewer
    Traveler
    1 month ago

    Here is another clip, this one is the worst one  yet i think, 1st guy who is reviving who gets 1 hit instead of being takendown and then the 2nd guy who was prone gets 1 hit, then 2nd hit tries to start the animation but it kills him, like how, they arent spinning, they arent doing crazy movement they are literally standing still and takedowns decide to not work.

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