Ideas

s4ccio's avatar
s4ccio
New Spectator
5 months ago

Ray Reconstruction forces DLSS to Balanced

I realized that if you activate RR , even on simple ray tracing or on path tracing , if you select DLSS it will be forced always on Balanced level (don't know maybe Performance?)

Just to make an example : My resolution is 3440x1440 and the output resolution shown from DLSS indicator was 1720x720

It doesn't matter if you change it under settings or if you force it via Nvidia App, it will be always set like that

If you turn off ray reconstruction then you can change DLSS quality without problems, it will also ovverride DLLS model from what you choose on Nvidia app

2 Comments

  • xatornet's avatar
    xatornet
    New Spectator
    2 days ago

    Hi, i've managed to fix this just by updating manually DLSS dll files. Just download from Techpowerup the latest versions of DLSS DLL, DLSS 3 Frame Generation DLL and DLSS 3.5 Ray Reconstruction DLL, and paste them near the exe. It will ask for file substitution, just accept and you are done. Here are some screenshots. You can check the resolutions on the bottom left of the screen.

    DLSS QualityDLSS BalancedDLSS PerformanceDLSS Ultra Performance

    Please, EA &/or Codemasters, just do a little update patch and update those dlls.

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