Ideas

stickymarble's avatar
stickymarble
Rising Spectator
2 months ago
Status:
Under Investigation

Is Beat Choy's uppercut not dealing Secondary Damage intended?

Bonk Choy's uppercut attack deals 2x stronger Secondary Damage, whereas Beat Choy's uppercut deals standard Damage instead of heavy Secondary Damage. Is this intended?

10 Comments

  • Liber109's avatar
    Liber109
    Rising Traveler
    2 months ago

    I think the bug is with bonk choy, im pretty sure the secondary damage IS the uppercut, so it should be 1x that value

  • stickymarble's avatar
    stickymarble
    Rising Spectator
    2 months ago

    It seems I phrased things confusingly. What I meant was that Bonc Choy deals Secondary Damage (which is twice its normal damage) on an uppercut, whereas Beat Choy does not (its uppercut does not deal secondary damage).

  • stickymarble's avatar
    stickymarble
    Rising Spectator
    2 months ago

    Additionally, I have a reason to believe this is a bug. Since Beat Choy currently deals normal damage with its uppercut, Beat Choy always performs the uppercut twice. This issue occurs because the condition for triggering an uppercut is set to 'when the zombie's health is lower than the secondary damage,' but the actual damage dealt is normal damage

  • latikittyson's avatar
    latikittyson
    Seasoned Newcomer
    2 months ago

    I've always wondered why Beat Choy did that but never thought to test it's damage out. This explains a lot.

  • Status changed:
    New
    to
    Not A Bug

    Thanks for your reports, on review our team could see the damage is being correctly applied. If it's not the case for you could you please let us know what device you're playing on and any other details to help us reproduce this?

     There is a sperate bug where beat chot attacks when no zombies are in range so it may the case the animation is playing and but not actually hitting the zombie until it's in proper range.

  • stickymarble's avatar
    stickymarble
    Rising Spectator
    2 months ago

    Hold on, that doesn't make sense. If there were an animation bug, one of the following two outcomes should happen for a stationary target:

    1.Since it is within range, it should defeat the target with a single uppercut.

    2.Since it is out of range, it should fail to defeat the target and repeatedly perform uppercuts continuously.

     

    However, the actual result is still that 'it performs the uppercut twice.'

    I would like to ask once again: Is Beat Choy performing the uppercut twice intended?

  • Liber109's avatar
    Liber109
    Rising Traveler
    2 months ago

    this is definitely a bug. this happens consistently even when beat choy is attacking zombies it doesnt instantly kill. It will punch them normally until it reaches the uppercut threshold, but then always uppercuts twice, unless the first uppercut is fatal, eg. against imps

  • This is a spin off of a ticket that is now ignored because for some reason it was labeled "Not A Bug".

    Other Ticket:
    Is Beat Choy's uppercut not dealing Secondary Damage intended? | EA Forums - 13613725

    What this ticket says is correct. Beat Choy does NOT properly do Secondary Damage when using the uppercut. The only time secondary damage is applied is when it does it's mega punch.

    Beat Choy does 388 Damage and 776 Secondary Damage.

    The best way to confirm this bug is against any variant regular zombie (Hiker Basic Zombie is the earliest, at Adventure Level 11). These variant Basic Zombies have 599 HP at level 1, meaning Beat Choy SHOULD always one shot them. However, that is not the case.

    What we see instead is one of two situations:
    1. Beat Choy does his powered up attack - Hiker Basic Zombie gets one shot.
    2. Beat Choy does his uppercut attack - Hiker Basic Zombie survives for two shots.

    This means one of two things:
    1. The Uppercut is bugged, since it does only 388 Damage instead of 776 Damage. This would make sense, as Beat Choy SHOULD follow the same pattern Bonk Choy does, which is secondary damage applied via an uppercut when it would take the rest of the enemies HP.
    2. The Uppercut is INTENTIONALLY not doing secondary damage, and instead only the power up attack does secondary damage. This would mean this ticket is NOT a bug report, rather a complaint about inconsistency, since as mentioned above, Beat Choy should follow Bonk Choys same secondary damage. This also doesn't make sense since Beat Choy has a special uppercut animation when the zombie is below the secondary damage value, but does the same amount of damage.

    I'm leaning towards this being a bug, so I request you re-review the bug report.

  • Status changed:
    Not A Bug
    to
    Under Investigation

    Your report has been passed onto the team for further investigation!

  • stickymarble's avatar
    stickymarble
    Rising Spectator
    21 days ago

    This update made it very clear. Beat Choy's uppercut attack only deals low damage. However, the condition for triggering the uppercut is set to 'heavy damage,' causing it to repeat the uppercut twice.