Temple Guardian Captive triggering Omega (fugitive) lead clauses
Temple Guardian's omicron upgrade for Patience.... Is a Virtue includes this line:
At the start of battle, if all allies are Galactic Republic Jedi, Temple Guard gains Critical Avoidance Up for 2 turns and Inflicts Captive on the weakest enemy which can't be copied, dispelled, evaded, prevented, or resisted until the end of Temple Guard's second turn.
Omega (fugitive)'s unique Odd Little Clone says:
If Omega (Fugitive) is in the Leader slot, the first time each ally Omega (Fugitive), Batcher, Hunter (Mercenary), Wrecker (Mercenary), and Crosshair (Scarred) would be defeated:
- Remove all buffs and debuffs and they are inflicted with 10 stacks of Captive until the end of battle
- While Captive, they can't be targeted, they are immune to all damage, recovery, buffs, and debuffs, and they lose 1 stack of Captive whenever a Bad Batch ally takes a turn
- Bad Batch allies can contribute to their Rescue Objective
- If their Rescue Objective is met before they lose all stacks of Captive, they lose Captive and recover 100% Health and Protection; otherwise, they are instantly defeated
- If all allies are Captive this way, they immediately fail their Rescue Objective
- This effect persists through defeat
Temple Guardians omicron upgrade is having a number of unintended interactions with Omega. Sometimes the person put in captive by Temple Guardian will die the second they come out of captive. Sometimes they will die 2 turns later. I don't have any footage of this, but it is a fairly consistent strange interaction. I believe Omega's lead is just considering the Temple Guardian captive to be hers and the inconsistent result (death immediately on end of captive vs 2 turns later) is tied in to rescue stacks being available or not depending on if another bad batch (new) ally enters captive while the one put in captive by Temple Guardian is there.