Ideas

Lawler49mgdn's avatar
Lawler49mgdn
Traveler
1 month ago

Online lag and bugs

Every fight is a constant battle against lag—whether standing or grappling—and sluggish strike animations, even at full stamina. Damage dealt to the opponent fails to register. The fighter suffers micro-stuns, won't execute combos, and the block drops automatically.

Why did you even make this game? You released two patches that completely ruined the netcode! You didn't fix anything else at all!

Online play is impossible, regardless of your ping! You simply won't be able to land hits on your opponent—no matter who you're playing as, you won't be able to play the character the way they're meant to be played.

It’s a terrible game—absolutely awful. There’s minimal support, and nothing ever gets fixed.

9 Comments

  • It is a huge waste of money. The game isn't worth the price. I will never buy games from EA again!

    They never do anything right, and they never fix anything. They do a shoddy job!

  • To the devs responsible for this mess: do you actually answer people here?

     

    Can someone explain how it is that in online play, my fighter feels sluggish and won't execute combos, while my opponent's fighter moves like a rocket—landing hits even with zero stamina and knocking me out? And it’s impossible to punish them because my fighter just stutters or stops moving! Please explain how this works. It wasn't like this at launch! It started after the July 2nd update and is still happening to this day!

  • How did you even make this game? The grappling is terrible—it’s impossible to play! There’s lag on everything; there’s absolutely no smoothness at all!

  • The matchmaking is something else entirely! Waiting 1 to 5 minutes to find a match? Are you serious? Or have so many players abandoned the game—refusing to play your product because you’re making a lousy game and failing to fix it?

  • This is already the sixth installment you’ve made, yet after all these years, you still haven't fixed the netcode!? Charging that much for games like this—you deserve a lot worse than just a smack on the head!

  • Can someone explain to me why Dominick Cruz never runs out of stamina? The guy throws 10-punch combos and misses, yet his stamina doesn't drop?

    I hit him in the body, but the damage doesn't register—and he isn't even blocking; how does that work?

    How does he punch through my defense with an 88 rating? You guys have some nerve making games and netcode this terribly!

  • EA stubbornly sticks to a P2P (peer-to-peer) connection system for UFC. The game does not process your match on a powerful company server; instead, one player's console acts as the "server" for the other. If your opponent’s Wi-Fi connection falters, both of you will experience lag and input latency. For a fighting game where the outcome is decided by fractions of a second, this is the worst possible approach. However, the company deems dedicated servers for UFC to be financially unviable (unlike for FC/FIFA).

    So, what exactly did I pay for? I’m a fan of the UFC game series, and I play exclusively online!

    You’ve let the treatment of players sink to such a disgraceful level by the time of the sixth installment! I am never buying another game you make—that’s a fact!

  • Why does the fighter freeze at the end of his combos and get punished for it? How could they ruin the online gameplay in just two patches?

  • There’s no fluidity or precision in the stand-up game! There’s no fluidity or precision in the ground game!

    You score a knockdown, but you can't start the finish for three seconds—the fighter just stands there stupidly next to the downed opponent!