Rivals is dead and Champs need changing
Div Rivals sounded like a really good idea first when it was introduced and for a little while it did bring something new to the game. Now however it is a dead format. I have a feeling a lot of people don't even play it except to get the 1000 points needed for Champs and MAYBE the 15 wins for some rewards (on a personal note I am on 11 points right now and I probably wont play another Rivals game because I. Just. Don't. Care). I think most people are just sitting in the same place in Divs, no interest in trying to go up. I made a post about all the games that players need to play these days for the avalanche of objectives. There simply isn't TIME for Rivals, and barely for Champs as well. I think going back to the old Div. System could be the play here! Division 10 to 1. Along with that you would also change how the Champions system works and make a tier based system on Divisons. Tiers 1-5 with the teams in Div. 1 and 2 being Champs Tier 1 and then Div. 3 and 4 Champs Tier 2 and so on. BUT and this is an important one. The rewards in terms of packs would be the same for ALL Champs Tiers. But any non pack rewards would be higher with a higher tier, things like coins and possibly even points. So packs for 15 wins in tier 5 would be the same as tier 1. So you might be thinking that this means players could just start sandbagging to stay in the lower leagues for easier wins and the same packs. Well no, See because any player that gets 8 wins or more in Champs will automatically move up a Champs Tier and any player that gets 7 wins or less gets dropped a tier. Meaning a Div. 5 player with 8 wins moves up to Div.4 (Tier 2) for the next week or with 7 wins drops to Div.7 (Tier 4). Also players would still require to earn points (1000 points) to enter Champions. The higher the Div the fewer games that would require. Div.1 players would get 100 points for any game played plus 100 for a win or 50 for a draw. Div. 10 players would get 50 points plus 50 for a win and 10 for a draw. Div. 1-2 100 +100/50 5 games min Div. 3-4 90 +80/40 6 games min Div. 5-6 80 +70/30 7 games min Div. 7-8 70 +60/20 8 games min Div. 9-10 60 +50/10 9 games min Players could also move UP Divisions by playing Division games BUT only up, not down. Like the old system it will be based on a 10 games "season," earning points. Another carrot for players not to sandbag is that every week, the first run of 10 games will give out rewards for placement. the higher the Division, the better the rewards and here you could have a significant difference in rewards. BUT Only the first run. This would also give every one of those 10 games meaning, right now Rivals games have no meaning. Also EA need to take down the amount of different comps that need to be played. there are like 6 different game modes right now that are needed just to complete obj. that needs to change, the Icon fantasy league is a joke BTW because there clearly is no skill based matchmaking in that, zero. This Division system could easily be used for these things instead. Simply run a "side Division" like "fantasy division" which would still count as a normal Division game BUT will have certain limits and will match you against other people running on the same limits within the same divisions. A player could also play with those same "limit" teams in normal divisions and it would still count towards objectives. And also limit the number of cups! We don't need 1-3 running at all times.! The game needs FEWER games and more games that MATTER. Right now there isn't a game mode that actually matters, no single game that matters. Go 2 down in Rivals, just quit and go again. 2 down in Champs, doesn't matter, I'll end on 7-9 win no matter what. Literally every single Champs I either go 1-6 down or 6-1 up and still end on 7-9 wins, EVERY SINGLE TIME LOL. And the less said about the Icon swaps the better, they are dreadful. As I am writing this I realize that maybe the one thing I might add to the Champs reward system mentioned before would be to maybe make some of the packs in the higher tiers tradeable to make some distinction between Champ tiers pack rewards.15Views0likes0CommentsFC 26/27 PRO CLUBS THREAD AND DISCUSSION SUGGESTIONS
I know this is a suggestion forum so EA will probably ban me for posting actual suggestions but I will try again for the 16th year in a row. This is a repost from my FIFA 13, FIFA 17, 18, 20, 21, FIFA 22, FIFA 24, and FIFA 14 to 15 forum posts. I got banned in all of them and everything still applies. Starting from FIFA 10 to 14 Pro Clubs was the best mode you could play. Eleven versus eleven with human players. Having 22 real players like real life football and working together toward one goal felt unreal. After that the mechanics changed into what felt like a run down the wing simulator. One short player runs down the wing holding sprint and presses cross and the tall player heads it in. The gameplay became spamming crosses until it works. I have played in organized 11 versus 11 leagues since FIFA 11 from a ranked number one club in the world to leagues like VIFA VPSA VPFL iFVPAA International VFL IVL WPSA ELITE FC FIFA K1NGZ and l Ambitious l. These were Xbox clubs and third party organized competitive leagues because FIFA never built a proper competitive platform for Clubs. There was a time when people invested real life time into Pro Clubs purely out of passion. Wins felt satisfying and losses felt emotional. The mode had and still has huge potential. Eleven years ago I suggested ideas such as adding substitutions so late teammates can sub in instead of bots, adding a spectator mode so players can watch live in game from the bench, adding optional paid content so EA has incentive to support Pro Clubs, and bringing back proper lobbies, 11 versus 11 modes, and real drop ins so the mode feels alive again instead of empty. I am now in my mid to late 20s remembering that I posted this feedback over a decade ago as a customer who cares about the mode and would even pay more to see improvement. Instead features get renamed like traits becoming archetypes or perks becoming playstyles which is not real improvement. The Pro Clubs population has dropped heavily over the last decade. It is 2022 moving into 2023 and adding one or two real gameplay features should not be impossible. I am from Vancouver British Columbia Canada where the FIFA franchise was developed. I know my ideas are not perfect but at least I tried. FIFA 23 was the last official FIFA title after EA lost the license. Since then we have seen drop in matchmaking issues hackers in Clubs gameplay glitches and mechanics that feel worse than older titles. Instead of focusing on cosmetic animations and visual details focus on gameplay and long requested Pro Clubs features. This mode had the potential to become a major competitive esport platform for eleven versus eleven. Either fully commit to improving the franchise or stop pretending that renamed features are innovation. Many players never got to experience old school Pro Clubs and Pro Ranked matches and they never will.94Views3likes5CommentsWhat is EA's understanding of TIME?
Has EA completely lost all understanding of time? It used to be that in order to keep up with the game you had to spend real money, now you have to completely forget the idea of having any resemblance of a personal life or free time outside of FC. Let me explain. Let's assume that an "average player" is playing the game that wins 1 in every 2 games. and let's say that this average player want's to finish up the objectives that are available in the next 15 days. Those objectives are (And some can be combined with each other.) Icon swaps Fantasy League Fantasy Cup Season 5 Gauntlet Champions x2 Now, I am going leave out Div Rivals, Rush, and any player obj like Scamacca and Silver super stars even if those can add a substantial amount of games. What I have is enough, trust me. But now back to that Average player that wins 1 in every 2 games. Lets assume that within those wins he completes any extra obj like headed goals, cross assists, chip shots etc. (Even if that's not always the case.) He would still have to play 192 games, yeah, One Hundred Ninety Two games. The average game time is about 15 minutes, so that comes to 48 hours of solid gametime. And like I said, I left out several other games that need to be played. More over, this also leaves out the time it takes to build those different teams, any SBC's build done, any Evo's done that fit those specific squads and time spent on researching those. In the next 15 days those 48 hours mean that every day, +3 hours need to be played on average. The Average player is not one of your basement dwellers or content creators that can sit in front of a screen every day, all day and he certainly isn't a "pro" that gets paid to do so. The Average player has responsibilities, he has a job, he attends school etc. Finding 3 hours on any given day to play FC is a task, doing so 15 days in a row is an impossibility. Now, you could say "well you don't have to finish everything" and yes, that is true BUT I paid for the game I want to be able to get the same options and players as anyone else. I shouldn't have to compromise or settle for anything less. I am not asking to be given these things for nothing, only that I don't have to dedicate my life to getting them. Right now I am not choosing to NOT do these things, I am being forced to not do them. This is like subscribing to a streaming service for a year in advance only to find out that despite them having thousand of movies and shows you only get 3 hours a day to use the service and when those 3 hours are available will be decided by the streaming service on a daily basis and every week only a small portion of the shows and movies will be available. And finally, just forget about any other game mode outside of Ultimate team, there isn't time. So back to my original question. Does EA have any understanding of the concept of time. Do they have any consideration for their player base. Do they only care about the content creators that push their game out? They certainly allow them to get away with breaking the rules regarding coin selling/farming (A different discussion) while punishing others. Feels like it, the only people that would be upset about EA scaling back the amount of objectives and promos would be those "content" creators. I am getting to a point of no return. Feeling like this "game" has become a chore, the fun is gone from the gameplay. The gameplay should be most fun part about this game but now I enjoy myself more on FutGG or Futbin looking possible EVO's ideas. I find myself more often than not turning the game on, hovering over the play tab, before switching to the SBC tab, doing the daily SBC's and then turning the Console off again. I Don't Want To Play Games Anymore, and that even has nothing to do with the faulty gameplay.... And that's the real problem.28Views0likes0CommentsA whole load of random suggestions
In no particular order and by no means is it comprehensive: Rush: allow players who are 'rubber-banding' to be reported. Actually, update the entire reporting tool, ie make it up-front and quick to use. Update the search function in the entire game. Stop making 'wins' an objective in Friendlies. The very definition of a friendly is that the win, loss or draw is irrelevant, as it's a non-competitive match. Sort out the Season Pass glitch. Sort out the 'one goal' glitch on the PS. Start making use of the 'News' tab in the main menu. For example, I am presuming that you have a maintenance schedule - upload it and then every week, 24 hours before it's due to happen, remind all users that maintenance will be happening the day after between X and Y hours. Improve your communication, both in game (descriptions about objectives, etc are often vague) and on this forum. Stop allowing goalkeepers to pick-up back passes, eg it's possible for a defender to intercept the ball, dribble it to their keeper, who will duly pick it up. Stop allowing defending players to encroach within 10 yards as a set-piece is being taken, eg at corners, it's possible for a defender to be about five yards from the ball as it's kicked. And the one that will be hugely unpopular - stop allowing people to have multiple accounts.18Views0likes0CommentsMake usernames visible
When joining a match make the other players username on PC or any other console visible to the opponent. This would help to report hackers that eventually just make you lose in champs. I’ve been through hackers and I’ve had no contact at all to see their username. The hacker obviously doesn’t let us pause the game so can’t you just display the other persons username before the match even starts. Thank you!31Views0likes0Commentsمعالجة الأخطاء لأجل سلامة الاعبين واللعبه 📈
اللعبه تحتاج 1- إرجاع قيم بلاي لعبه fc24 بشكل كامل مع تحسين بعض الأخطاء 2 الدفاع يكمن بلعب ai الخصم يدافع بمحور الوسط فقط ويجعل اللعبه هي من تدافع له 3 معالجة السكربت الخصم يسدد من هجمه واحدة وياتي بهدف أما انا أقوم بتسديد 10 هجمات ولا أحصل إلا على هدف واحد 3 الشي الذي كان يميزني على الخصم اختفى وهو الإنهاء الموقوت أو التايم فنش لقد كان حل لسكربت اللعبه اما الان لاأستطيع ان أجاري الخصم بسبب الai 4 يجب إرجاع العرضيات مثل السابق ف العرضيات والكرات التي تأتي من الرأس تم تضعيفها بشكل قوي العرضية تأتي بشكل بطيئ جدا مما يجعل الحارس يخرج بسهوله لالتقاطها22Views0likes1CommentComprehensive Feedback for FC 26 and Future Improvements for FC 27
I have been a dedicated fan of this franchise since the very first FIFA, and I’ve continued that loyalty through the transition to EA Sports FC. While I truly enjoy the gameplay of EA Sports FC 26, there are several critical tweaks and additions I believe would significantly enhance the experience for the community. Here are my suggestions for the current cycle and the development of FC 27: Flexibility in Manager Career Pre-Season Currently, the pre-season tournament feels restrictive. I recommend giving players the choice to either participate in these tournaments or manually schedule a series of four friendlies against specific clubs. This would allow for more realistic preparation and let players test their squads against specific tactical styles before the season begins. Reevaluating Rush vs. Volta Football In my view, the "Rush" mode doesn't capture the essence of football as effectively as previous iterations. I strongly advocate for the return of Volta Football. The global tour, the ability to play on diverse urban surfaces, and the sheer variety of the "Volta Arcade" challenges provided a unique, high-energy alternative to the 11v11 game. Bringing back player-vs-player mini-games would restore a much-needed "fun factor" to the menus. Expanding the Scottish Football Pyramid To improve geographic representation, I urge you to include the Scottish Championship, League One, and League Two. There is a massive, underserved fanbase in Scotland that feels overlooked. The current focus remains heavily skewed toward the English tiers; adding the full Scottish SPFL structure would provide a much more inclusive and rewarding experience for those of us who don't support English clubs. Integration of the Scottish Women’s Premier League (SWPL). With the successful integration of the WSL and other top-flight women's leagues, it is the perfect time to introduce the Scottish Women's Premier League. Representation matters, and including the SWPL would align the game with the growing global stature of women’s football. Authentic Scottish Atmosphere (Stadiums) Immersion is key to the FC experience. I would love to see more authentic Scottish grounds beyond the usual suspects. Adding iconic venues like Hampden Park (the National Stadium), Pittodrie, and Easter Road would make playing in the Scottish leagues feel truly lived-in and prestigious. EA Sports FC, you have a community of millions who are deeply invested in this game. I hope you take this feedback on board and prove that you are listening to your fans' desires for more variety and better representation.Feedback and ideas pt3
This is going to be broad spectrum: Get rid of Rush. No one plays it. It sucks.. Fix Squad battles in new gen. Play the old gen and you will understand. Stop allowing the new gen on World Class and higher to use tactics on the fly and without restrictions.. it constantly uses team press and park the bus on every defensive turn. At one point I counted 10 defensive players in the box.. 10 to my 4 attackers.. and then as soon as they won possession every single player was back to their offensive position faster than my players are. Also, a 62 rated RW placed in goal should not play like 2014 World Cup winning Neuer.. there a lot of issues with SB’s get rid of FC points.. if you want paid, just do coin bundles… last thing I can think of right now: if you want UT to be pay to win.. make it free to play.. treat as how Activision does for Warzone, have it tie into the new game every year… but keep it separate. Players that bash the free to play you are enforcing with keeping all good card in the store pack are upset because we already have to spend money to buy the game to them have to spend more to get good players.. make UT free to play33Views0likes0Comments