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LostnNeverFound's avatar
LostnNeverFound
Seasoned Traveler
7 hours ago

Rivals is dead and Champs need changing

Div Rivals sounded like a really good idea first when it was introduced and for a little while it did bring something new to the game. Now however it is a dead format. I have a feeling a lot of people don't even play it except to get the 1000 points needed for Champs and MAYBE the 15 wins for some rewards (on a personal note I am on 11 points right now and I probably wont play another Rivals game because I. Just. Don't. Care). I think most people are just sitting in the same place in Divs, no interest in trying to go up. I made a post about all the games that players need to play these days for the avalanche of objectives. There simply isn't TIME for Rivals, and barely for Champs as well.

I think going back to the old Div. System could be the play here! Division 10 to 1. Along with that you would also change how the Champions system works and make a tier based system on Divisons. Tiers 1-5 with the teams in Div. 1 and 2 being Champs Tier 1 and then Div. 3 and 4 Champs Tier 2 and so on. 

BUT and this is an important one. The rewards in terms of packs would be the same for ALL Champs  Tiers. But any non pack rewards would be higher with a higher tier, things like coins and possibly even points. So packs for 15 wins in tier 5 would be the same as tier 1.

So you might be thinking that this means players could just start sandbagging to stay in the lower leagues for easier wins and the same packs. Well no, See because any player that gets 8 wins or more in Champs will automatically move up a Champs Tier and any player that gets 7 wins or less gets dropped a tier. Meaning a Div. 5 player with 8 wins moves up to Div.4 (Tier 2) for the next week or with 7 wins drops to Div.7 (Tier 4).

Also players would still require to earn points (1000 points) to enter Champions. The higher the Div the fewer games that would require. Div.1 players would get 100 points for any game played plus 100 for a win or 50 for a draw. Div. 10 players would get 50 points plus 50 for a win and 10 for a draw. 

Div. 1-2  100  +100/50 5 games min
Div. 3-4    90  +80/40   6 games min
Div. 5-6    80  +70/30    7 games min
Div. 7-8    70   +60/20   8 games min
Div. 9-10 60   +50/10   9 games min

Players could also move UP Divisions by playing Division games BUT only up, not down. Like the old system it will be based on a 10 games "season," earning points. Another carrot for players not to sandbag is that every week, the first run of 10 games will give out rewards for placement. the higher the Division, the better the rewards and here you could have a significant difference in rewards. BUT Only the first run. This would also give every one of those 10 games meaning, right now Rivals games have no meaning. 

Also EA need to take down the amount of different comps that need to be played. there are like 6 different game modes right now that are needed just to complete obj. that needs to change, the Icon fantasy league is a joke BTW because there clearly is no skill based matchmaking in that, zero. This Division system could easily be used for these things instead. Simply run a "side Division" like "fantasy division" which would still count as a normal Division game BUT will have certain limits and will match you against other people running on the same limits within the same divisions. A player could also play with those same "limit" teams in normal divisions and it would still count towards objectives.

And also limit the number of cups! We don't need 1-3 running at all times.!

The game needs FEWER games and more games that MATTER. Right now there isn't a game mode that actually matters, no single game that matters. Go 2 down in Rivals, just quit and go again. 2 down in Champs, doesn't matter, I'll end on 7-9 win no matter what. Literally every single Champs I either go 1-6 down or 6-1 up and still end on 7-9 wins, EVERY SINGLE TIME LOL. And the less said about the Icon swaps the better, they are dreadful.

As I am writing this I realize that maybe the one thing I might add to the Champs reward system mentioned before would be to maybe make some of the packs in the higher tiers tradeable to make some distinction between Champ tiers pack rewards.

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