Battlepass progression Nightfall.
My battlepass progression stoped att the uniform patch going dark. Have played 10+ games on different maps and different gamemodes. Nothing happens. Im on ps5 pro.And the little orange dot dont dissapear since i unlocked the Kord 6p67 twilight sortìe skin. The same with the sidearm VZ.61. Not a big problem just anoying.29Views0likes4CommentsLoss of Gauntlet endurance challenge streak
Me and three friends played several rounds of gauntlet together and won 4 matches in a row as part of the endurance challenge to win 6 consecutive matches. On our 5th match together I lost progress on the gauntlet endurance challenge to win 6 matches in a row. While loading into the final round I was disconnected due to loss of internet but was able to restore it in about 10-20 seconds. I attempted to rejoin my team, but it gave me an error message that I would have to wait for next round to join my team. However, my friends in the match reported that while I was waiting to reconnect and placed in a queue before telling me that i would need to wait till next round, a player joined the other team's squad mid round. My team went on to win that round but I did not gain any progress, which would be understandable to stop players from disconnecting to avoid a loss. the problem came when we also played and won the 6th round and it did not count that win as my 5th consecutive win despite having still won 5 (realistically 6) rounds in a row. If you're really going to block me from joining a match that has been ongoing for just a few seconds while allowing the other team to have a player join even later, don't count that as me losing a match and strip me of all the progress I've made when you can clearly see that the match i was disconnected from was won by my team. I'm new to the game and I can check my career still and see I'm 5 wins and 0 losses on gauntlet7Views1like0CommentsAir Combat Maneuvering Broken — Intended by DICE?
Many players may not yet realize how significant this change is. Previously, jets had a vertical layer of counterplay in the air. At around 1050m+, especially above 1200m: There was stall risk But it was possible to evade long-range AA missiles (1200m+) without flares Air-to-air missiles also had counterplay at high altitude This meant: Even on smaller maps, pilots could create survivability through high-altitude maneuvering Air combat had high, mid, and low layers — not just ground-hugging After the change: High altitude no longer weakens or breaks missile tracking Maneuvering has little to no effect against lock-ons The result: Once flares are used, jets are forced into ultra-low flight Otherwise, survival is nearly impossible This leads to a fundamental shift: Jets are no longer fighting in the air They are surviving near the ground Air combat shifts from 3D maneuvering → low-altitude survival Skill-based interaction → flare cooldown management If this is the intended design direction, then adjustments are necessary: Either: Significantly reduce lock-on ranges (AA, Stinger, AAM) — e.g. within 500m Or: Provide larger maps that allow real airspace maneuvering Otherwise, the current result is clear: Jets can no longer truly “fly” in the air.20Views0likes0CommentsEvasive Maneuvering No Longer Works — Even on Large Maps
🎥 Clip below — basic evasive maneuvers before March 17 https://youtu.be/ACkxtINGQFw https://www.bilibili.com/video/BV13swZzuEnY/?share_source=copy_web&vd_source=a8c91ad451180ed2eb8616e797d872c2 The video below shows basic evasive maneuvers that used to define jet survival. Before March 17, these maneuvers made up around 80% of my defensive play as a top 20 pilot. They were not just effective — they made fixed-wing gameplay engaging. In many cases, they were more compelling than dogfighting itself. These are only basic evasive maneuvers — advanced techniques build on them, and without this foundation, they no longer exist. (Note: the original video commentary is in Chinese.) Those maneuvers are now largely gone. This doesn’t just reduce options — it removes the path from basic to advanced play. Jets are no longer fighting for airspace — they are being pushed out of it. Even on the largest maps. Lock-on changes have turned air combat into boundary survival. 1. Maneuvering no longer works Evasive maneuvering is no longer a reliable defense. The only remaining options are: - Terrain masking - Ultra-low altitude flight Maneuvering as a skill has effectively been removed. 2. Airspace is denied, not contested Airspace is no longer contested — it is denied. Even a single Stinger can: - Apply constant lock pressure - Push jets out of combat zones - Control entire areas 3. Large maps don’t solve it (Firestorm example) On Firestorm — one of the largest maps: Jets are consistently forced into edge-of-map play. In practice: - Staying near boundaries - Pre-firing flares during lock cycles - Avoiding contested airspace entirely This is not pilot choice — it is the result of compressed maneuvering space. Even with maximum map size, usable airspace is limited by lock-on pressure. Conclusion This is not about aircraft being too strong or too weak. The real question is: Are players still allowed to use maneuvering as a meaningful skill? If not, air combat becomes one-dimensional — a space-restricted survival system.58Views0likes1Comment