Bo-Katan (Mand'alor) healing with healing immunity
https://youtu.be/Uz6-p3yWT-0?t=918 Here, Bo-Katan appears to heal when Beskar Mando gets hit by CX-2. https://youtu.be/Uz6-p3yWT-0?t=930 Here, Bo-Katan is ~60% health, has healing immunity, is not healed at the start of IG-12's turn, but after being called to assist by IG-12's second special, is near full health. https://youtu.be/Uz6-p3yWT-0?t=965 Here, Bo-Katan Mand'alor is ~40%. At the start of IG-12's turn, she goes to near full health despite having healing immunity. My assumption here is an interaction with Ancestral Resolve, but that should only be adding to the max health pool, not increasing the current health amount. In the case of the second timestamp, she gains 3 AR for 3% max health pool, but looks to gain around 40% of her health pool back. There are no health equalization mechanics like Barris' second special on the team (that I can see) that would explain this either. The closest is the healing at the start of IG-12's turn from his unique but that does not appear to happen on the second timestamp, so it also does not explain this healing.30Views0likes1CommentScorch's "Following Protocol" not working as described.
The Grand Arena Omicron for Scorch's unique, "Following Protocol" does not function as stated. The 2nd clause states that whenever he gaints Taunt, he dispels all debuffs on himself and all OTHER Dark Side Clone Troopers gain 10% Turn Meter. Looking at the below screenshot of a match start vs Scorch with the Omicron active, you can clearly see Scorch also gains the 10% Turn Meter. Reviewing the .gg code here you can see the speed recovery context is applying to all from Ally Side who are Alive and is ds_clonetrooper when it needs to say for all from Ally side (excluding Self) who are Alive and is ds_clonetrooper. This is causing Scorch not to function as intended so the code should be fixed.26Views0likes1CommentDark trooper Moff Gideon lead does not work against General Grievous.
Dark trooper Moff Gideon's leader ability states: It does not say "excluding droid enemies." Meaning that any time General Grievous (or any droid enemy) gains 2% turn meter (or any amount) they would then lose 8%, making a TM loop impossible under these conditions. However, in practice you will find easily replicatable results showing no droids lose turn meter at all despite the leader not having any exceptions for them. Having just lost a GAC round as a direct result of this, I have returned to DTMG's leader ability code to find this: This line is the hidden mechanic preventing the turn meter reduction. My best guess is that since DTMG lead cuts out droid imperial remnant allies (Dark trooper), the team added non-droid clauses all over and accidentally put one here as well. If it was intended to never impact droids, at the very least that text needs to be in the lead. It would have saved me 900 crystals today, and anybody reading the leader is at risk of being clearly mislead by what the ability does as I was.86Views5likes0CommentsSEE vs Leia turn order
Hi, I have battle SEE vs Leia Organa. Base speed is 508 for SEE and 541 for Leia. Both gets 40 speed from Leader ability so its 548 for SEE and 581 for Leia. SEE should also get 5% for each undispellable buff on enemy and there are two of them at the start of the battle (on Leia and Drogan). So SEE should have its turn before Leia, but in the game Leia goes first. It looks like SEE gets only 5% turn meter. Why?? I also tested that SEE with 513 base speed goes before Leia. In this Case its efective speed for 5%turn neter gain would be 553/0.95= 582 (higher than Leia's 581). With SEE base speed 508, his effective speed would be 548/0.95=576, Lower than leias 581. That swhy I Think he gain only 5% turn meter, instead of 10%25Views1like0Comments6 days of session expired
Do we have any idea when this is going to be fixed. There's no way they'll give us adequate rewards for everything we all missed. But hey, 6 days and power would be back on anywhere there were storms. Can we get it together already. You're losing players. Step up and fix it14Views0likes1CommentJabba’s Leader “His High Exaltedness” gives wrong number of My Kind of Scum
Product: Star Wars Galaxy of Heroes Platform: Apple What type of device are you experiencing the issue with?: iPhone 15, though should appear in any device OS Version: iOS 18.1.1 Ally code: 181 119 159 What type of issue do you have?: Gameplay How often does it occur?: 100% of battles Summarize your bug: Jabba lead states “other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle”. This means that for each tag on each ally, Hutt Cartel allies gain that many stacks of MKoS. For example, in the attached screen recording, there is a Jabba Boushh Krrsantan Skiff Embo team; 5 of them are Hutt Cartel, 4 of them are Bounty Hunter, and 2 of them are Smuggler, so they should get 11 stacks of MKoS (12 for Boushh due to her Unique granting her an extra stack). However, Hutt Cartel allies instead gain MKoS for each ally with any of the tags (so in my recording, 5 of them have at least 1 of the tags, so only 5 stacks are given out). Steps: How can we find the bug ourselves?: Use Jabba lead, a Hutt Cartel ally (I suggest Mob Enforcer or Gamorrean Guard since they only have 1 of the tags, though any HC ally works), and a combination of BH/HC/Smuggler allies. The attached photos (sent by another player) show examples of this, though the Jabba MobEnforcer SanaStarros AurraSing team demonstrates this more clearly - if it worked how the Leader ability says it should, Jabba has all 3 tags, Mob has 1, Sana has 1, and Aurra has 1, so Mob Enforcer should get 6 stacks of MKoS. Instead, it sees that Jabba has at least 1 of the tags, and so do Mob, Sana, and Aurra, so Mob Enforcer instead gets 4 stacks of MKoS. Connection type: Wifi for the screen recording, probably same for the photos. Region: North America Country: Canada for the recording, don’t know for the photos Note: Recording is of Squad Arena, photos are of Rise of the Empire and a recent Galactic Challenge.16Views0likes1Commentgreat mothers cannot use fate weaving immediately after doomed enemy dies
According to great mothers lead, she should immediately get a bonus turn to use fate weaving after a doomed enemy dies, However, while great mothers get a bonus turn, they are not able to use fate weaving, which is a change from how she works when she was released https://youtu.be/PfOQuiAVgxA?si=fipg-6wC8EBLc-yA in this video you can see great mothers are using fate weaving immediately after an enemy dies https://youtu.be/Z61G2mgdjOw?si=2_givmEdOoBMTuUv A more recent video shows that greta mothers now cannot use fate weaving immediately after a doomed enemy dies, which is the bug43Views0likes2CommentsCX-2 not applying Order 66
CX-2's unique ability (Focused and Determined) is not refreshing or reapplying order 66 when targeting the same target. When attacking the same target the 3rd attack applies order 66 however the 4th, 5th, 6th ect... never reapply or refresh the duration of order 66. If CX-2 targets another enemy the sequence starts again however the same issue occurs where any attacks on the same target after attack #3 do not reapply or refresh order 66.68Views1like4CommentsMatchmaking issue in Grand Arena
Hello, I would like to report a possible matchmaking issue in Grand Arena. I am currently in Carbonite League 4, with a Galactic Power of under 1.4 million. In my current 3v3 Grand Arena group, 7 of 8 players (including myself) have Galactic Power under 1.4 million. However, one player in the group is from Chromium League 5 and has over 8.5 million Galactic Power. This creates an extreme imbalance and makes the competition unfair for all other players in the group. I am concerned that this may be a bug or an error in the matchmaking system, as such a large discrepancy in GP and league placement seems unintended. Please review this case. I can provide screenshots if needed. Thank you for your time and support. Best regards,23Views0likes2Comments