Omega (Fugitive) Stealth not preventing targeting
Against enemies with taunt ignore (notably, Jedi Knight Revan) Omega's permanent stealth is not preventing targeting. There was a fix rolled out for CX that on it's surface feels like it should be fairly simple to copy over to JKR. I have attached a quick screenshot of a small portion of both CX2 and JKR's taunt ignore coding. On CX2 they added stealth (seen highlighted in the picture) to the list of effects that cause him to not add that character to a list of toons he can target. On JKR he doesn't have stealth on his list of who to ignore. Please add the "stealth_buff" tag to Jedi Knight Revan's taunt ignore code and any other taunt ignore characters who are lacking it. The New Bad Batch faction is so much fun and should be stronger than they currently are due to it being so trivial to circumvent their primary defensive mechanic.22Views4likes0CommentsCx-2
Can you please fix his IA, on defense is so dumb, he doesn't hit twice the same character, even if there are only 2 or 3 enemies; half of his kit his useless in this way; it would be much more effective plus sometimes when he use special 1 act buggy and sometimes freeze for some seconds (but is IA is worse)10Views0likes1CommentStealth removal in Punishing One unique persist post-defeat
The part of the Punishing One unique that states "Whenever an enemy gains stealth, dispel it, inflict breach on themselves for 1 turn, which can't be resisted, and Punishing One stealths for 1 turn" still applies to enemy ships even after the Punishing One has been defeated. I defeated the enemy Punishing One, thus it's unique should go away aside, but when I stealthed one of my ships with Marauder, I was unable to gain stealth and both Marauder and the ship I targeted for stealth were breached immediately. This should NOT be happening after Punishing One has been defeated as the unique does NOT state it persists after death. There is one line that states enemy imperial tie fighter ships lose 200% CC and Evasion for the rest of the encounter, but that is the only line in the Punishing One unique that should still be around after the Punishing One has been defeated. There might be other lines in the unique that are still persisting after the P1 has been defeated, but I can confirm that the stealth line is still lingering after the ship is dead.55Views0likes2CommentsAppo's coruscant Commander vs Gal's
Hey I'm not sure if anybody's brought this to CG's attention but it looks like Lord Vader and Oppo are bugged again regardless of what team you take up against them they get the coruscant Commander. This is really messing with my GAC as teams that should be able to take it out comfortably like Jedi Master Luke with the hermit Yoda datacron are still losing. Mainly because I cannot kill any of the side clones. If you can fix this ASAP would be greatly appreciated because it's messing with my crystal income. 519-323-7569Views0likes1CommentGAC game play glitch
Game glitches after selecting next play. It made the toon (R2D2) disappear off the screen and wouldn't continue any moves. The options for selecting your next moves was gone. It wouldn't even work on auto. I had to forfeit the match that I was winning. Leading to a horrible score and unjustified loss. I also now can't replay it with the same toons since it was during a GAC match. Please fix glitches.15Views0likes1CommentJKC is hitting under protection when called to assist
Per discussion in thread: https://forums.ea.com/idea/swgoh-bug-reports-en/omega-fugitives-riposte-does-not-ignore-protection/12419530 I did some testing and found that Jedi Knight Cal Kestis is indeed hitting under protection when called to assist using the special ability (inherited teachings) granted by Jedi Master Luke Skywalker's leadership ability. Given that this has a fairly dramatic affect on the strength of JMLS in virtually every game mode, I think this needs to be fixed at the highest priority. Video proof: https://www.youtube.com/watch?v=y-wGU4BJnOo As you can see in both the video and the screenshot, I am able to damage health without damaging protection which should not be possible given the desired functionality of riposte (that assist calls do not count as out of turn attacks)245Views4likes11CommentsSEE vs Leia turn order
Hi, I have battle SEE vs Leia Organa. Base speed is 508 for SEE and 541 for Leia. Both gets 40 speed from Leader ability so its 548 for SEE and 581 for Leia. SEE should also get 5% for each undispellable buff on enemy and there are two of them at the start of the battle (on Leia and Drogan). So SEE should have its turn before Leia, but in the game Leia goes first. It looks like SEE gets only 5% turn meter. Why?? I also tested that SEE with 513 base speed goes before Leia. In this Case its efective speed for 5%turn neter gain would be 553/0.95= 582 (higher than Leia's 581). With SEE base speed 508, his effective speed would be 548/0.95=576, Lower than leias 581. That swhy I Think he gain only 5% turn meter, instead of 10%50Views1like1Comment