How to unlock the Transfer Market and Champions with Graduated Access in FC 27
Overview New to EA SPORTS FC™? You might need to complete some Ultimate Team™ Objectives before using the Transfer Market or playing Champions. If you’re an eligible returning user in good standing, you can skip these steps—you’ll already have access. How do I access the Transfer Market or Champions if I’m new to EA SPORTS FC™? Looking for info about access to the Web and Companion Apps? Check out our article. If you’re new to FC, you have to complete specific Objective Groups to access the Transfer Market and Champions. Go to Ultimate Team™. Select Objectives. Complete The Journey Begins to unlock First Team Dreams. Complete First Team Dreams to unlock Rising Through the Ranks. Complete Rising Through the Ranks to unlock access to the Transfer Market and Champions. Your access may take some time to become available after completing Rising Through the Ranks. When does the Transfer Market unlock after completing the Objectives? After you complete the Objective Groups, you’ll be granted full Transfer Market access within 48 hours if you play on PC, or 24 hours on other platforms.During that time period, you’ll have access to list Items on the Transfer Market, but won’t be able to search the Transfer Market or perform Bid/Buy Now actions until the time period has elapsed. When will access to Champions unlock after I complete the Objectives? If you’ve already met the other Champions entry requirements, including Division Rivals progression and Champions Qualification Points, you’ll be granted access within 48 hours if you play on PC, or 24 hours on other platforms. Why do I need to complete Objectives to access the Transfer Market? Limiting Transfer Market access for new accounts helps protect the economy from potential rules-breaking activity, while ensuring that actual new players are introduced to Ultimate Team™. Completing Graduated Access doesn’t automatically unlock access on the Web and Companion apps. To learn more, check out our article about Transfer Market access on the Web and Companion Apps.1.4KViews2likes0CommentsParoles de développeurs sur le gameplay et les retours
Gameplay Bienvenue dans ce premier article aroles des développeurs sur le gameplay et les retours. Tout d'abord, l'équipe en charge du gameplay est ravie de voir que tout le monde commence à prendre en main FC 27. En parallèle de vos retours, nous surveillons de près les données de jeu afin de comprendre comment se déroulent les matchs. Nous constatons que les joueurs s'adaptent bien aux nouveautés, comme l'accent mis sur la défense manuelle, tout en expérimentant de nouvelles mécaniques à l'image du système repensé pour les corners. Pour le moment, nous allons continuer d'observer comment l'expérience évolue au fil de votre apprentissage et de votre adaptation au rythme de jeu de FC 27, tout en étudiant les préoccupations qui font l'objet de discussions plus larges au sein de la communauté. Ce que vous nous dites Nous souhaitions partager avec vous certains sujets que nous surveillons de près. Il est toutefois important de revenir sur le retour le plus marquant que vous nous avez partagé l'année dernière : vous nous avez demandé de vous laisser plus de temps pour apprendre à maîtriser le jeu, pour vous y habituer et pour apprécier l'expérience sans que des mises à jour majeures (title updates) ne viennent modifier les sensations de jeu. Nous prenons ce retour très à cœur. Nous allons nous montrer extrêmement mesurés concernant d'éventuelles modifications apportées au gameplay de base. Nous analyserons les retours globaux de la communauté en parallèle de nos données de jeu afin de prendre les meilleures décisions pour FC 27 sur le long terme. Ainsi, bien que nous mentions ci-dessous certains points sous surveillance, il est important de noter que la présence d'un sujet dans cette liste ne signifie pas qu'il va faire l'objet de modifications. Cela indique simplement que nous le surveillons de près parce qu'il s'agit d'un sujet dont vous parlez. Les défenseurs latéraux (Fullbacks) L'un des retours les plus fréquents concerne les défenseurs latéraux qui décrochent trop tôt et brisent ainsi la ligne défensive. Nous savons que cela peut être frustrant, en particulier lorsque cela mène à un but adverse. C'est pourquoi nous avons mené des analyses pour mieux comprendre cette situation et identifier un correctif potentiel si cela s'avérait nécessaire. Conformément à vos retours nous demandant de laisser du temps au jeu avant d'effectuer des modifications qui pourraient grandement impacter l'expérience, nous allons poursuivre nos investigations avant de procéder à de quelconques ajustements. Les buts sur l'engagement (Kick-off) Nous avons également constaté des discussions indiquant que les buts inscrits immédiatement après l'engagement se produisaient plus fréquemment. Nos premières données de jeu confirment une légère tendance en ce sens, que nous surveillons de près pour voir s'il s'agit d'une dérive globale. Nous continuerons de suivre ce point de près et d'analyser ce qui pourrait causer cette augmentation. Passes et interceptions Il y a eu des discussions concernant l'équilibre entre les passes et les interceptions. Nos objectifs de conception visent à récompenser la défense manuelle lorsque vous coupez les lignes de passe, et nous estimons que cet objectif est atteint. Cela dit, il est possible que des joueurs utilisant des éléments dotés de caractéristiques défensives plus faibles se montrent trop efficaces pour réaliser des interceptions que l'on attendrait normalement de la part des meilleurs défenseurs du jeu. Nous allons continuer de surveiller ce point, mais nous tenons à ce que la défense manuelle reste récompensée. Les tirs Un autre sujet récurrent concerne l'équilibre entre les différents types de frappes. Nous avons reçu des retours indiquant que les tirs à ras de terre, en particulier vers le premier poteau, s'avéraient plus efficaces que les autres options. L'une de nos philosophies fondamentales est que les joueurs doivent être récompensés lorsqu'ils parviennent à se mettre en position de tir dans une zone dangereuse. Nous sommes globalement satisfaits de l'équilibre actuel entre les tirs et les gardiens de but, mais nous continuerons de surveiller vos retours et nos données pour détecter d'éventuelles anomalies. Ce sur quoi nous travaillons Bien que nous ne modifiions aucun élément ayant un impact sur le gameplay de base, nous étudions actuellement plusieurs problèmes liés aux fautes. Par exemple, nous avons reçu des signalements indiquant que les arbitres ne prenaient pas les décisions appropriées suite à certains tacles ou contacts ; notre équipe est actuellement en train d'enquêter à ce sujet. Nous avons bien entendu vos retours expliquant que le jeu changeait trop rapidement en début de saison, et nous nous engageons à ne pas précipiter nos ajustements. Nous continuerons de suivre vos retours, de regarder vos vidéos et de lire vos discussions, mais nous ne nous presserons pas pour effectuer des modifications tant que nous ne serons pas certains qu'un problème nécessite d'être corrigé. Nous organiserons prochainement une session de questions-réponses (Q&A) dédiée exclusivement au gameplay sur le serveur Discord officiel EA SPORTS FC. Restez à l'écoute pour l'annonce officielle de la date et de l'heure. Vous pouvez également continuer de partager votre expérience de FC 27 sur le Portail de retours des joueurs (Player Feedback Portal). Profitez bien du jeu, et continuez de nous faire part de vos avis ! - L'équipe de développement du gameplay FCParoles de développeurs : premier point sur le mode Carrière !
Bienvenue dans notre premier article paroles de développeurs du mode Carrière pour FC 27 ! C'est un réel plaisir de voir si nombreux d'entre vous se lancer dans les carrières de manager et de joueur, et explorer les nouveaux systèmes de FC 27, notamment la note globale dynamique (Dynamic OVR) et le marché des transferts repensé. Nous avons hâte de voir comment vous allez gérer les feuilletons de transferts, planifier vos effectifs, relancer la carrière de vieilles gloires grâce à la note globale dynamique, et relever les défis de gestion d'équipe auxquels les entraîneurs de football sont confrontés au quotidien. Ce que vous nous dites Deux aspects que nous suivons de très près actuellement sont l'endurance et la note globale dynamique. Nous constatons que certains joueurs apprécient les nouveaux défis de gestion d'effectif et de rotation que ces systèmes apportent, tandis que d'autres nous ont fait part de leur souhait d'y voir apporter quelques ajustements supplémentaires. S'agissant de nouveaux systèmes introduits dans FC 27, nous souhaitons donner à chacun un peu plus de temps pour se les approprier et voir comment l'expérience évolue sur des sauvegardes de Carrière à long terme avant d'effectuer des changements majeurs. En attendant, nous continuerons de suivre attentivement vos retours et nos données de jeu. Ce sur quoi nous travaillons En parallèle des sujets que nous surveillons, notre équipe travaille activement à la résolution de plusieurs points : Interface utilisateur (UI) de gestion d'équipe : Nous avons bien entendu vos retours concernant l'interface de gestion d'équipe. Nous prévoyons des mises à jour visuelles pour l'écran de gestion d'équipe afin de mieux répondre à vos attentes. Nouveaux joueurs générés avec des notes globales (OVR) trop élevées : Nous avons pris note de vos rapports concernant de jeunes joueurs générés (« regens ») qui intègrent le mode Carrière avec des notes globales de départ plus élevées que prévu, ce qui peut fausser le développement des effectifs à long terme. Nous avons identifié un problème à l'origine de cette situation et travaillons sur un correctif afin d'offrir un équilibre plus réaliste pour les nouveaux joueurs apparaissant tout au long de votre carrière. Demandes de transfert des joueurs et temps de jeu : Nous étudions également la rapidité avec laquelle un joueur peut demander son transfert en raison de son manque de temps de jeu. Nous réévaluons les exigences de temps de jeu pour trouver un meilleur équilibre entre l'attente des joueurs de fouler la pelouse et la nécessité de faire tourner votre effectif pour leur permettre de récupérer leur énergie. Prêts et transferts de joueurs : Nous avons pris note de vos commentaires indiquant que vous ne recevez pas assez d'offres pour les joueurs placés sur la liste des transferts ou des prêts. Nous travaillons sur des modifications d'équilibrage afin que vous receviez davantage d'offres. Liga BBVA MX : Le retour de la Liga BBVA MX dans le jeu est une excellente nouvelle pour nous tous, mais nous avons conscience des problèmes qui affectent actuellement le déroulement du championnat, notamment la phase de Clausura de la saison. Nous travaillons activement à la résolution de ces dysfonctionnements afin de rendre l'expérience conforme à la structure authentique de la compétition de la Liga BBVA MX. Continuons la discussion Nous organiserons une session de questions-réponses (Q&A) dédiée exclusivement au mode Carrière le 6 octobre sur le serveur Discord officiel EA SPORTS FC. Rejoignez-nous pour poser toutes vos questions à l'équipe ! Vous pouvez également continuer de partager votre expérience de FC 27 sur le Portail de retours des joueurs (Player Feedback Portal). Merci pour votre fidélité, et continuez à nous envoyer vos précieux retours ! - L'équipe de développement du mode Carrière FCEA SPORTS FC™ MOBILE - Patch notes
In this release, we’re keeping the momentum going by shifting the focus back to your club. Get ready for a fresh new look, a brand-new dynamic tactical system, a squad-rotating PvE challenge mode, and new gameplay Playstyles—alongside audio and visual updates to elevate your matchday experience. NEW FEATURES GAUNTLET MODE Take on the FC Mobile Gauntlet through a series of challenging Rounds that put your squad-building ability and skills to the test. Dynamic Challenges: Battle through escalating rounds packed with unique match Objectives, Traits, and game-altering modifiers. Game-Changing House Rules: Adapt to thrill-filled rules like Hot Zone, Position Hero, and No Rules that dramatically transform how every match plays. Strategic Squad Management: Player Items feature limited appearances per run—forcing you to rotate your roster, unleash your entire squad depth, and think like a master manager. Climb to Glory: Conquer match nodes, earn Stars, and claim high-tier milestone Rewards as you prove your mastery! GAME PLANS Take full control of your team's tactical identity with our new dynamic Game Plan system. Move beyond static pre-match formations to adapt on the fly during matches. Unified System: Mentality and Formation are now merged into a single, cohesive Game Plan framework. Five Mentality Tiers: Fine-tune your tactical approach across five distinct tiers: Ultra Defensive, Defensive, Balanced, Attacking, and Ultra Attacking. Dynamic In-Match Switching: Seamlessly switch formations mid-match to counter your opponent's tactics, complete with instant automatic player position adjustments. Tactical Guidance: Built-in tactical pros and cons help guide your choices before and during the match. 3 Tactical Levers: Mentality dynamically adjusts Team Width, Attacking Runs, and Defensive Baseline line height simultaneously. GAMEPLAY UPDATES PLAYSTYLES Discover new ways for players to stand out on the pitch with two new PlayStyles! Incisive Through Pass: Through balls with improved target selection and greater lead distance. Dead Ball: Free kicks with increased curl, pace, dip, and control to bend the ball around the wall and toward your target. Other Gameplay Changes Finesse Shot: Improved finesse shot foot selection. Players may use longer animations when needed to create more effective shooting opportunities. Header Shot: Improved short-range header shot accuracy for players without the Precision Header PlayStyle. Bruiser PlayStyle: Improved the ability of players with the Bruiser PlayStyle to protect the ball while dribbling during physical challenges. Manager Mode Shooting: Improved shooting decisions by reducing low-quality long-range attempts and increasing shot power for more realistic outcomes. Teammate Defensive Positioning: Improved defender decision-making to reduce unrealistic defensive behaviour. Deflector PlayStyle: Increased the angle of ball deflections to help direct the ball away from attackers and reduce immediate follow-up shots. Offside Runs: Improved attacking run behavior to help players stop their runs earlier and get back onside faster, reducing unnecessary offside calls. Kick-off Trigger Run Restriction: Reduced the effectiveness of triggered runs during the first few seconds after kickoff. Corner Kicks: Updated corner-kick positioning for each team mentality, including how many players join the attack and where they position themselves, to better reflect the chosen mentality. Goalkeeper Positioning at Direct Free Kicks: Improved goalkeeper positioning to cover the goal more effectively, reduce open gaps, and increase the chance of saving direct free-kick shots. Direct Free Kicks: Updated free-kick outcomes to better reflect player attributes. VISUAL UPDATES Refreshed Visuals: Enjoy a completely refreshed look and feel for this new season, including new entrance animations, information tooltips, and gameplay guidance. Signature Celebrations: New goal celebrations including the Predator, Fist Pump, Flex, Rockstar, and Tuxedo.95Views0likes0CommentsQuick Sell Recovery in EA SPORTS FC™ Web and Companion Apps
Overview If you Quick Sold or discarded a Player Item in FC Ultimate Team™ and want to get it back, you can use Quick Sell Recovery in the EA SPORTS FC™ Web and Companion Apps. You have up to seven days after the Quick Sell to get it back. How do I recover a Quick Sold Item? Only Player Items are recoverable. No other Items can be recovered once they’re Quick Sold. We can’t restore your Ultimate Team™ if you delete it. You can’t undo Quick Sells for Loan Player Items. You can only use Quick Sell Recovery for the current version of FC. Log in to the EA SPORTS FC™ Web or Companion App. Web: Open the EA SPORTS FC™ Web App on EA.com. iOS: Download the EA SPORTS FC™ Companion App from the Apple App Store. Android: Download the EA SPORTS FC™ Companion App from the Google Play Store. Select Club Select Quick Sell Recovery. Use the calendar icon to find the day you Quick Sold the Item you want to get back. Select the Player Item you want to recover. Select Recover. The Item you recover will return under Unassigned Items, and we’ll deduct the Coins that you got when you Quick Sold it initially. You can assign the item from the Ultimate Team™ Store or Home screen. Quick sell recovery limits To undo a Quick Sell, you’ll need to have at least the same amount of Coins amount on your account that you got from the initial Quick Sell. That means if you got 500 Coins from Quick Selling a Player, you’ll need to have 500 Coins in your Club to be deducted once you get the Player back. You can undo five Quick Sells per 31-day period. Check the Web or Companion Apps to see how many Quick Sell recoveries you have left or how long until they reset. If you don’t use your five recoveries within 31 days, they don’t roll over to the next 31-day period. We can’t reset the timer or add more recoveries. Once all your resets are used, our advisors can’t restore a Quick Sold player.134Views0likes0CommentsHow to use the EA SPORTS FC™ 27 Web and Companion Apps
Overview Learn about the EA SPORTS FC™ 27 Web App and Companion App, including when and how you can start using them when the new Season kicks off. What are the Web and Companion Apps and how do I use them? Web App The EA SPORTS FC™ 27 Web App is a browser-based site that lets you manage your Ultimate Team even when you’re not playing the game. To start using it: Go to the EA SPORTS FC™ Web App site from your browser. Log in with the EA Account you use to play FC 27. You’ll know you’re logged in when you see your Ultimate Team™ Club and Squad load in the app. Companion App The EA SPORTS FC™ 27 Companion App is the mobile version of the Web App, where you can manage your team from your iOS or Android device. To start using it: Download the Companion App on iOS or Android. Log in with the EA Account you use to play FC 27. You’ll know you’re logged in when you see your Ultimate Team™ Club and Squad load in the app. Not sure which EA Account you used? Use these steps to find your EA Account, or get help with lost emails or passwords. When are the FC 27 Web and Companion Apps available? Here are the key dates for the FC 27 Ultimate Team™ Web and Companion Apps: September 11, 2026: EA SPORTS FC™ 26 Web App goes offline. September 16, 2026: EA SPORTS FC™ 27 Web App goes online. This is when EA SPORTS FC™ 26 players with an account in good standing can start using the Transfer Market. September 17, 2026: EA SPORTS FC™ 27 Companion App goes online. Starting September 17, 2026, the Web and Companion Apps are only available for EA SPORTS FC™ 27. After November 7, 2026, 11:59:50 PM UTC, you need to log in to Ultimate Team™ in EA SPORTS FC™ 27 on your PC or console at least once to continue using both apps. How do I get early access to the Web and Companion Apps? Your eligibility is based on the requirements for the most recent FC title you played.To qualify, you must have: logged in to Ultimate Team™ and created an Ultimate Team™ Club in FC 26, FC 25, or FC 24 on your platform before August 1, 2026 an account that still exists and is in good standing if you don’t have access, it means you’ve either broken our rules in the past or you haven’t played long enough. If you meet the eligibility requirements for the year you last played, you can get early access to the Web and Companion Apps and start managing your Ultimate Team™ Club before FC 27 launches.If you qualified and your account was in good standing, your rewards will have appeared in your Web and Companion Apps on September 16, 2026. Make sure your EA Account is up to date How to link an EA Account Set up two-factor authentication6.3KViews1like0CommentsHow to unlock EA SPORTS FC™ Transfer Market access on the Web & Companion Apps
Overview To use the EA SPORTS FC™ Ultimate Team™ Transfer Market on the Web and Companion Apps, you need to meet the access requirements. If you played FC 24, FC 25, or FC 26, you might qualify based on your previous activity. If you don’t qualify for access as a returning player, you can earn access by playing Ultimate Team™ in FC 27. How access to the Transfer Market on the Web and Companion Apps works If you don’t have automatic access to the Transfer Market in the Web or Companion Apps, you’ll need to earn access by playing Ultimate Team™. Log in to the Web App Log in to the Companion App New to EA SPORTS FC? Check out our article about how new players get access to the Transfer Market. Need help logging in? Use these steps to reset your password or to find out which email address you need to use to sign in. Make sure to log in to the EA Account that’s linked to your game. How can returning players get Transfer Market access in FC 27? You might be eligible for Transfer Market access on the Web and Companion Apps when FC 27 launches if: your EA Account is in good standing you previously earned access in: FC 26 before August 1, 2026 FC 25 before August 1, 2025 FC 24 before August 1, 2024. Eligible returning players can access the Web App starting September 16, 2026 and the Companion App starting September 17, 2026. How long does it take to unlock the Transfer Market in EA SPORTS FC 27? Our advisors can't grant access to the FC Transfer Market or tell you when you’ll get access. How long it takes to unlock the Transfer Market depends on a few factors. Whether your account is in good standing and if you’ve ever broken the FC rules. The number of Ultimate Team™ accounts you’re using on the same device. The number of active days you’ve played Ultimate Team™. An active day is when you’ve played three full matches in Ultimate Team™ and logged in to the Web or Companion App within a calendar day, following UTC timezones, per Ultimate Team™ account. Playing more than three matches per day won’t increase your chances of unlocking the Transfer Market. Learn how to set up FC Playtime to check your time spent and matches played. Here are some examples of how many active days of playing it takes to get access to the Transfer Market. If your Ultimate Team™ account is in good standing and no other Ultimate Team™ account has been created or used on your device, you’ll normally earn access after playing two active days. If your Ultimate Team™ account is in good standing, but other Ultimate Team™ accounts have been created on or used on your device, earning access will normally take at least four active days. The more Ultimate Team™ accounts used on the device, the longer it might take for each account to earn access. How will I know when I’ve earned access? We’ll send a message to your Ultimate Team™ account in-game to let you know when you unlock access. You can also check the Web and Companion Apps. How will I know if I’m blocked from the Transfer Market? You’ll get one of these messages in your Web or Companion App if your account is blocked from the Transfer Market: “Your account has been blocked from using the Transfer Market on the Web and Companion Apps due to breaking our rules. Although you can’t access the Football Ultimate Team™ Transfer Market on Web and Companion Apps for the current FC title, you can still use the in-game Transfer Market. Check the email associated with your EA Account for more information.” “Your account has been blocked from using the Transfer Market due to breaking our rules. Check the email associated with your EA Account for more information.” How do I regain access to the Transfer Market if I'm blocked? If your account is blocked or banned, we’ll email you to explain why. We take these measures to ensure our communities remain positive, fun, fair, and safe for all. Find out what you can do if you think you were banned by mistake in FC. Think you were hacked? Learn how to secure your account. Do Transfer Market bans roll over from FC 26 to FC 27? If you were banned from the Transfer Market when playing FC 26, your ban won’t transfer to FC 27. However, you won’t have automatic access to the Transfer Market in FC 27 and will need to play Ultimate Team™ to earn it. If you have a franchise ban from the FC franchise, this will carry over to FC 27 and affect your ability to access the Transfer Market.3.7KViews0likes0CommentsEA SPORTS FC™ 27 | Launch Update
In EA SPORTS FC™ 27 we’re building on our commitment to live service support to bring you more new content, updates, and improvements across the game. This season, we’re putting additional development resource into the post-launch experience to keep your favourite modes fresh – from Football Ultimate Team™ and The Grounds to Career Mode, ongoing quality-of-life updates, and beyond. The Launch Roadmap you see below is an early look at the headlines of what we have planned across the opening Seasons. It also reflects our commitment to giving you greater visibility into what’s ahead when you jump into the game from 18 September, and you can expect to see us sharing our plans across our various community platforms as the season progresses. We’ll be listening to your feedback too, so we can evolve the FC 27 experience with you. In this Pitch Notes, we’ll take you through what you need to know as you get ready for launch, whether you’re building your Football Ultimate Team, developing your Pro, managing your Club to glory, or playing with friends in The Grounds. Your feedback will continue to play an important role throughout the Season. You can share your thoughts through the FC Feedback page across the Player Feedback Portal, Discord, EA Forums, and Steam Forums. The Pitch Notes will provide more details on updates and changes throughout FC 27. For a deeper look at the new features in The Grounds, Football Ultimate Team, and Career, check out their respective Deep Dives. Before we get into everything coming with launch, here are some key dates for when you can jump into EA SPORTS FC™ 27: Web App: The EA SPORTS FC™ 27 Web App launches on 17 September. Companion App: The EA SPORTS FC™ 27 Companion App refresh goes live on 18 September. Early Access: EA SPORTS FC™ 27 Ultimate Edition players can start playing on PC on 17 September at 23:00 UTC, and on all other platforms on 18 September at 00:00 regional time. EA Play Pro: EA Play Pro members can access the full game on 17 September at 23:00 UTC. EA Play Trial: EA Play members can access a 10-hour trial on 18 September at 04:00 UTC. Worldwide Launch: EA SPORTS FC™ 27 launches on PC on 24 September at 23:00 UTC, and on all other platforms on 25 September at 00:00 regional time. Table of Contents: Football Ultimate Team™ More Control Over How You Build Your Club – Tradeability & Transfer Market, Champion Token Rewards, TOTW Community Player, Balancing Packs and Store at Launch, Rarity & Pack Updates Meaningful Player Items, Lasting Impact – Earning Player Items Across FUT™, More Focused Campaign Squads, Evolutions, Chemistry Changes, ICONs, Heroes, and Hall of FUT™ Every Game Helps You Build Your Club – Post Match Rewards, Division Rivals, Champions, Squad Battles and Live Events New Ways to Use and Earn Items – Holographic Items, Streamlined SBCs and Gallery Season 1: Ones to Watch & Launch Content – Early Access, Season 1: Ones to Watch, Ones to Watch Player Upgrades, Ones We Watched - Single Player Live Events and Destined for Glory The Grounds Season 1 Grounds Content Career Mode Football Ultimate Team™ Based on your feedback, in FC 27, we’re taking a refreshed approach to how you build and progress your Football Ultimate Team™. We want to better preserve what makes your players unique on the pitch, have every match move your Club forward, and give you more flexibility over how to upgrade your squad. Here are the three main ideas shaping our approach. More Choice In How You Build Your Club: There are many ways to build your squad in FUT, and we want you to have more flexibility in deciding which ones work for you. That includes a greater focus on tradeable rewards and FUT Coins. It also means better balance across the various ways you earn upgrades, including SBCs, Evolutions, and Campaign upgrades, ensuring each system offers compelling upgrades. Preserving What Makes Players Unique: We want the players you add to your Club to have more opportunities to play a meaningful role in your squad throughout the Season. In FC 27, we’re taking a more measured approach to how Items upgrade, with fewer Campaigns, smaller Campaign squads, and more targeted upgrades to Attributes and PlayStyles. Our aim is to better preserve the individual qualities that make each player feel distinct on the pitch. Every Game Helps Move Your Club Forward: FUT is all about building your dream squad, and the matches you play should be an important part of that journey. In FC 27, increased FUT Coin rewards and Season Points from eligible matches mean playing games can contribute more directly to your Club’s progression. More Control Over How You Build Your Club Tradeability & the Transfer Market In FC 27, a significantly higher proportion of rewards across Objectives, game modes, and other areas of FUT will be tradeable. Alongside our wider approach to Special Items, which we’ll cover later in this Pitch Notes, this is intended to give you more flexibility when using the Transfer Market, making it easier to turn the rewards you earn into opportunities to build and improve your squad throughout the Season. With more tradeable rewards, you’ll also have more flexibility in how you choose to upgrade your squad, whether that’s bidding on Player Items, completing Evolutions, accessing the Premium Pass, or saving toward something you want to add to your Club later in the Season. Champions Token Rewards Tokens were introduced in FUT 26 this summer to give you more choice over the rewards you play towards. Champions Tokens return in FC 27, allowing you to choose from different reward options based on what makes the most sense for your Club. The Champions Token Store will also feature rewards specific to Champions, including Team of the Week Players with the exclusive Red Item design, Evolutions, and vanity rewards such as Celebrations. TOTW Community Player Team of the Week celebrates the players delivering standout performances across the world of football each week. In FC 27, we’re giving you a greater role in shaping who gets recognized. During Season 1, the FC community will help to shape the selection of one player item in each of the first six Team of the Week squads. Starting 14 September, every player in the FC 27 Ratings Database is eligible to receive votes, so you can back the player you think deserves a place in the next TOTW. A new voting period begins each Tuesday. You can vote for one player each week and change your selection at any time before voting closes each Monday at 11:59pm PT. You’ll need to log in to your EA Account to confirm your vote. Community votes will help inform the final selection each week, with the selected player item featuring a Community Player marker in-game. Balancing Packs and Store at Launch As part of our broader approach to progression in EA SPORTS FC™ 27, we’re also making changes to the Store. Our intention for Store content is that it should be an optional complement to the rewards and progression available across FUT™, with playing the game remaining the cornerstone of how you build your Club. From launch, we’re taking a more focused approach to Store content. You’ll see fewer promotional Pack offers available, alongside lower user limits on certain offers. Combined with a series of additional changes to Store offer design, these changes are about ensuring your time on the pitch is always the most important way to build your squad. Rarity & Pack Updates With the removal of the distinction between Common and Rare players in FC 27, we want to make sure it remains clear what each Pack contains and what you can expect when opening them. As part of this, we’re updating how Packs are named and structured, with more consistent naming across base Packs and terms such as Mini, Small, Large, Jumbo, and Giant indicating Pack size. While some Pack names and structures are changing as part of the Rarity refresh, our intent is for the overall Pack-opening experience to remain consistent year over year. As we outlined in our FUT Deep Dive, while Packs will no longer state a minimum number of Rare Items, the likelihood of receiving a base Player Item at OVR 82 and below is intended to remain consistent with what you would have found in similar Packs from FC 26. We’re also adjusting Quick Sell values to reflect the updated Rarity system. Player Item Quick Sell values will be more closely aligned with previous Rare Player Item values, while non-Player items will have more consistent Quick Sell values across Rarities. Meaningful Player Items, Lasting Impact Earning Player Items across FUT™ Squad Building Challenges, mode rewards, Evolutions, and the Transfer Market will all provide different ways to add engaging Player Items to your squad. Our goal is for these different paths to work together, giving you more choice in how you build your team and more reasons to engage with the parts of Football Ultimate Team™ you enjoy most. In FC 27, we want every way of building your Club to feel viable and rewarding. However you choose to play, the time you put in should feel meaningful and help you build and improve your squad. By bringing the different ways you can progress closer together, our goal is to make sure you can keep playing the parts of Ultimate Team you enjoy while continuing to move your Club forward. To support this multi-path approach and give every Item more ability to feel impactful, here is how item progression will feel different in FC 27: Steadier Upgrade Pacing Across All Content: Our goal is for the Player Items you add to your Club, whether from SBCs, Evolutions, mode rewards, or Campaigns, to stay in your squad for longer. To enable this, we’re establishing a more gradual upgrade pacing across the year by reducing the maximum number of PlayStyles+ from five to three and reducing the attribute increases between Campaigns. Greater Squad-Building Flexibility: To give you the freedom to fit players earned from any path into your preferred style of play, all Campaign Player Items will launch with all of their position’s Roles++ unlocked, making squad-building more flexible across different formations and playstyles. More Focused Campaign Squads To give Campaign Items more opportunity to feature in your squad over time, we’re changing how Campaign squads are built in EA SPORTS FC™ 27. Our goal is for each Campaign to feel more focused, with smaller squads and a tighter range of Item upgrades. That means fewer Campaign Player Items, while the lower end of each squad will generally have a closer Attribute distribution relative to the highest-rated Items. In practice, Campaign squads will have a tighter spread of Attributes and PlayStyle boosts. The first Campaign after Early Access, Destined for Glory, is one example of this approach and will feature 15 players in the Campaign Squad release each week. Throughout the year, there will be exceptions where broader representation makes sense for a particular football moment or Campaign, but generally speaking, Campaign Squad sizes will be smaller. As previously announced, there will also be approximately five fewer Campaign weeks across FC 27. Those weeks will instead feature Series, including themed periods of content such as TOTY Warm Up and TOTS Warm Up, with no new Special Items added to Packs. The first Series of FC 27 will arrive during Season 3 in December. Evolutions Evolutions return in FC 27 as a core way to personalize your squad and build around the players you care about most. This year, we’re refining how Evolutions fit into your overall squad-building journey so they work in better balance with Campaign Items, SBCs, and other engagement rewards. To align with the broader changes to Item upgrades and a steadier upgrade pacing across Ultimate Team, you can still expect to see impactful Evolutions throughout the year, just at a lower frequency and released at more intentional moments. This balanced approach ensures Campaigns, SBCs, mode rewards, and Evolutions each have a distinct, meaningful role in how you improve your squad. Evolutions will also feature more tailored progression paths, with specific positional and Attribute requirements designed to preserve a player’s unique identity and on-pitch strengths as they grow. To help you get a wider variety of items in your Club started on an EVO journey, we’re expanding Training Camp Evolutions. These will provide accessible entry points to boost lower-rated players, giving you more flexibility over how you upgrade your squad. Chemistry Changes In FC 27, we’re making a few targeted changes to Chemistry focused on ICONs, Heroes, and other boosted Chemistry Items. ICONs will continue to receive full Chemistry when played in position and provide a +1 League link to every League. Their Nation contribution is being reduced from +2 to +1. Heroes will also continue to receive full Chemistry when played in position, while their League contribution is being reduced from +2 to +1. Their +1 Nation contribution remains unchanged. Hall of FUT Items will follow the same Chemistry rules as Heroes. Throughout the year, we’ll also be more selective about when Campaign Items and other Special Items receive boosted Chemistry. We want these Chemistry boosts to feel meaningful when they appear, while maintaining Chemistry and squad building as an important part of FUT as the Season progresses. ICONs, Heroes, and Hall of FUT™ In EA SPORTS FC™ 27, we’re recalibrating how ICONs and Heroes stack up against one another, giving each tier a clearer identity and role within squad building. ICONs represent players who built up their trophy cabinet or sustained world-class excellence across their careers, with the greatest among them helping define football history. Heroes highlight players remembered for unforgettable moments, celebrated club or league spells, and lasting impact they made on fans. To reinforce that distinction, Base ICONs now start at 88 OVR, with refreshed Attributes and PlayStyles that reflect their status in FUT from launch. We welcome the following new ICONs to FC 27. Hall of FUT is a new tier celebrating players whose impact in EA SPORTS FC and FUT made them unforgettable, whether through perfect links, standout performances, or lasting memories they created in your squads. Base Hall of FUT Player Items will be available throughout EA SPORTS FC™ 27 through the Token Store, while special Campaign versions will begin appearing in Packs later in the year. Base Hall of FUT Items can also be used in Evolutions when they meet the relevant requirements. Every Game Helps You Build Your Club Post Match Rewards In EA SPORTS FC™ 27, we want every match you play to contribute more directly to building your Football Ultimate Team™, whether you’re working toward your weekly rewards, have already reached them, or simply have time for a few matches. To support that, we’re significantly increasing the FUT Coins earned after matches in Rivals, Champions, and Squad Battles. Compared to the roughly 500 to 600 FUT Coins typically earned from a match in EA SPORTS FC™ 26, Champions and Rivals will have the potential to reward several times more Coins, while Squad Battles will also see an increase. You’ll also earn between 15 & 100 Season Points per eligible match depending on result and mode, up to 850 Season Points per day. These changes work alongside the higher proportion of tradeable rewards in FC 27. More potential FUT Coins from playing and more tradeable Items are intended to give you greater flexibility in the Transfer Market, complete Evolutions, or save toward the next addition to your squad. Weekly rewards will continue to provide meaningful milestones, but they’re just one of the ways you can keep progressing with your Club. Our goal is for matches beyond weekly reward thresholds to still help move your Club forward. Based on your feedback after launch, we’ll also look for opportunities to expand post-match rewards further, including increased rewards for players in higher Divisions and additional reward types such as Tokens. Game Modes In EA SPORTS FC™ 27, each mode has a clearer role in how you compete, earn rewards, and build toward your next goal. Rivals provides ongoing PvP play throughout the week Champions provides exciting and exclusive rewards Squad Battles offers a flexible PvE option Live Events introduce rotating ways to play around current Campaigns and Seasons. Division Rivals In EA SPORTS FC™ 27, we’re creating a more noticeable difference in rewards between Divisions, giving you more to play for as you move up the Rivals ladder. Bounties will also return and appear more frequently, giving you additional ways to earn Weekly Reward Points or accelerate your movement through the Rivals ladder. We’re also increasing the amount of FUT Coins available through Rivals, and all Pack rewards will be tradeable at launch. For example, Division 1 Upgraded Rewards will include: 95,000 Coins 4x 84+ Gold Players Pack 5x 83+ Gold Players Pack 1 of 5 83+ Gold Players Giant Gold Pack (similar to FC26 Rare Mega Pack) TOTW Player Pack Champions The 15-match Champions Finals structure returns in EA SPORTS FC™ 27, alongside increased FUT Coin rewards compared to EA SPORTS FC™ 26. We’re also making changes to give you more ways to play toward qualification and your next Champions entry: Champions Qualification Points (CQP) can now be earned through both Rivals and Squad Battles. The Division 6 requirement for Champions qualification has been removed. Champions rewards will include more Champions Qualification Points. Higher Rivals Divisions will allow you to earn CQP faster, but your Division will no longer determine whether you can play toward qualification. If you earn enough CQP, you’ll be able to qualify for Champions. Squad Battles Squad Battles remain a flexible way to play at your own pace, complete Objectives, progress Evolutions, and earn weekly rewards without playing against other players. In FC 27, each match will feel more rewarding through increased post-match FUT Coins and Season Points. Squad Battles will also award Champions Qualification Points, giving PvE players a new way to work toward Champions qualification. Single Player Live Events will also sit alongside Squad Battles throughout EA SPORTS FC™ 27, giving PvE players more ways to take part in Campaign and Season themed football experiences. Live Events Live Events offer different ways to play outside of the regular weekly modes. In EA SPORTS FC™ 27, Online and Single Player Live Events will rotate throughout the new Season, with each experience connecting to current Campaigns or Seasons through themed squads, entry requirements, and rewards. Tournaments, Gauntlets, and Exhibitions will return alongside new Single Player Live Events. The Ultimate Gauntlet will also return during Week 2 of Destined for Glory, beginning with two Rounds in Season 1. New Ways to Use and Earn Items Holographic Items We previously introduced Holographic Items in our FC 27 FUT Deep Dive, where you can find more details on how they work. Here, we’ll take a closer look at where you can find them at launch. Starting from Team of the Week 1, eligible Campaign, TOTW, Hero, ICON and other special Player Items available in the FUT Pack pool can also appear as Holographics: 87 OVR and below: Regular Holographic 88 OVR and above: Pristine Holographic Eligible Holographics can appear in Store Packs and Reward Packs, with the Transfer Market providing another way to find specific Items. Packs or Player Picks that guarantee a fixed group of specific Player Items will not include Holographic versions. Streamlined SBCs As covered in the EA SPORTS FC™ 27 Football Ultimate Team™ Deep Dive, Streamlined SBCs are a new Squad Building Challenge format that lets you contribute eligible Items toward a target score across multiple submissions, rather than building a full squad around traditional SBC requirements. For a full breakdown of how the feature works, see the FC 27 FUT Deep Dive. Streamlined SBCs will be available on console and PC at launch and are intended to release in the Companion App later in Season 1. Every Player Item in Football Ultimate Team™ has an Item Score based on its OVR, Rarity, and Holographic status. This same scoring system is used across both Streamlined SBCs and Gallery. Each OVR has a base score, which can then be increased by Rarity and Holographic bonuses. These bonuses stack together, so Campaign and Holographic Items can contribute more toward a Streamlined SBC target. For example, a Holographic TOTW Item receives both its TOTW Rarity bonus and its Holographic bonus. We’ll continue monitoring Item Scores throughout EA SPORTS FC™ 27. If adjustments are needed based on player feedback or live data, we’ll provide significant advance notice before making any changes. Gallery Gallery gives you a meaningful, low pressure way to interact with the Items in your Club throughout your FUT journey. You can build around the Clubs, Leagues, Rarities, and football stories you care about, improve Sets over time, and earn rewards at your own pace. As you earn Player Items throughout FC 27, they can contribute to Gallery Sets and remain part of your Gallery history even after they leave your Club. That means an Item you earn today can still become relevant to a Set introduced later on. Each Set rewards you with Club Customisation including Club-specific Crests and Kits, while higher Grades award Gallery Tokens. For a full breakdown of how Gallery works, including Sets, Grades, and Tags, see the EA SPORTS FC™ 27 FUT™ Deep Dive. Gallery Token Store Gallery Tokens can be redeemed for rewards inspired by fandom and Club identity. At launch, Base Hall of FUT Player Items will be among the featured rewards, giving you a way to earn these specific Base versions throughout EA SPORTS FC™ 27. The Token Store will evolve throughout EA SPORTS FC™ 27 with new Kits, Crests, Holographic rewards, and more. Gallery Level Your progress across Gallery Sets also contributes to your overall Gallery Level, with larger rewards at key milestones: New Gallery Sets More than 100 Sets will be available at launch, spanning major men’s and women’s leagues and clubs, alongside Rarity Sets such as Squad Foundations and Team of the Week. A Starter Set will also introduce you to the feature. Gallery Set releases remain live for the duration of the game. New Sets will arrive at certain moments throughout FC 27, but not every week or alongside every Campaign. When a new Set arrives, eligible Items already recorded in your Gallery history can count towards it, even if they are no longer in your Club. An Item obtained today could become relevant to a new Gallery Set months later. The first post-launch Gallery Set arrives at Worldwide Launch with the Season 1 (Combined Rarities) Set, bringing together Ones to Watch, Destined for Glory, and Future Stars Player Items to collect and showcase. Season 1: Ones to Watch & Launch Content Now let’s take a look at some upcoming Football Ultimate Team™ Campaigns & Seasons. Early Access Your Ultimate or Ultimate+ Edition pre-order gives you early access to EA SPORTS FC™ 27 from 18 September, one week before worldwide launch. During Early Access, you’ll be able to get started with the following: Team of the Week 1 & 2 Ones to Watch Themed Player SBCs Challenge and Upgrade SBCs Evolutions Squad Foundations Opportunities to Earn Season Points Season 1: Ones to Watch Season 1 marks the return of the fan-favourite Ones to Watch, back bigger than ever to celebrate the summer transfers set to shape the new football season. Earn Ones to Watch Player Items through the Season Pass, with select players also available through SBCs and Objectives from Early Access. In EA SPORTS FC™ 27, each Season will have a distinct theme connecting its Campaigns through one wider journey. Season 1 brings together Ones to Watch, Destined for Glory, and Future Stars, all centred on players ready to make their mark on the football season ahead. Look out for future Seasons inspired by nostalgia, football heritage and beloved cult football eras. Season 1: Ones to Watch will be live from Thursday, 17 September 2026 to Thursday, 22 October 2026. Ones to Watch Player Upgrades Ones to Watch Player Items rated 83 OVR or higher retain their Base Item Attributes, while those below are boosted to 83. Every Ones to Watch Item is also guaranteed at least 60 Pace and have all their Role++ in Position. Ones to Watch Items remain eligible for upgrades throughout the football season. They receive +1 OVR for each Team of the Week, Star Performer or Player of the Month inclusion, plus a one-time +1 OVR if their club wins three of its next six domestic league matches after 18 September. Ones We Watched - Single Player Live Events Season 1 begins with a Single Player Live Event series celebrating Ones to Watch from FUT 18, FUT 19, and FUT 20. Choose your difficulty for the opening stage and play a collection of different Clubs across world football. Then, face progressively higher OVR Ones We Watched inspired AI squads and more demanding squad-building requirements as you advance. Retro Cosmetic Evolutions inspired by those years will also be available through the Season Ladder and Evolution Store. Destined for Glory On 25 September, Destined for Glory will spotlight players that you have voted to make a major impact this football season, shaped by your votes in EA SPORTS FC™ 26 Football Ultimate Team™ and the EA SPORTS FC™ 27 Ratings Database. Led by EA SPORTS FC™ 27 cover star Kylian Mbappé, who received the most community votes, the first Destined for Glory Player Items also feature new Chelsea signing Morgan Rogers, new Tottenham Hotspur signing Matheus Fernandes, along with attackers Alexander Isak and Bryan Mbeumo. Destined for Glory Player Items can earn upgrades throughout the entire football season starting from September 18, based on real-world performances in their domestic league, with milestones determined by the player’s position. The Grounds Step Into The Grounds Available on PlayStation®5, Xbox Series X|S, Nintendo Switch™ 2, and PC, The Grounds is the new home of Clubs in EA SPORTS FC™ 27. League and Playoff matches and Rush return alongside new ways for you and your Clubmates to compete. However you choose to play, your time in The Grounds helps develop your Pro. Starting in Early Access and continuing through Worldwide Launch, the first Club Tournament will be a Classic Stadium 11v11 Event, bringing new 11v11 competition to The Grounds with its own House Rules, entry requirements, Objectives, and rewards. Archetypes Archetypes remain at the heart of how you build and master your Pro, with more freedom to experiment with different builds throughout EA SPORTS FC™ 27. No matter where you play, on the streets or in a stadium, you will earn AXP and Grounds Coins. Limited time experiences like Club Tournaments and Playoffs will offer greater rewards. Objectives provide another path to progress, with Cosmetic Items, AXP Consumables and Grounds Coins among the rewards you can earn. Amps will refresh regularly, giving you new ways to experiment with how your Pro plays. Want to try a boost to Long Shots? A Standard Amp lets you test it for a few games without changing your whole build. You’ll also discover player-themed Signature Amps inspired by some of football’s biggest stars, combining Attributes, PlayStyles, and Signature Perks that let you bring elements of their game to your Pro for a limited number of matches. Found something you like? Resetting your build doesn’t cost Grounds Coins, giving you the freedom to keep experimenting. At launch, Amps will not provide PlayStyle+, keeping their focus on finding new ways to play while preserving gameplay balance. Season 1 Grounds Content The Grounds Live Events Throughout the new year, limited time Live Events will transform The Grounds through new ways to play and exclusive rewards inspired by football's biggest moments. European Nights Season 1 introduces European Nights, bringing the brightest lights of the UEFA Champions League to The Grounds. The world will remain at dusk to capture the atmosphere of Matchdays 2 and 3. Your journey starts in the Districts. Jump into small-sided Live Events and earn your way into the European Nights 11v11 Stadium Club Tournament to compete with your Clubmates and earn bigger rewards. Along the way, earn UEFA Champions League Player-Themed Amps inspired by champions including Zidane, Maldini and Bale, alongside exclusive Emotes, Club Kits and more. Screaming Grounds As Halloween approaches, darkness takes over with Screaming Grounds. Take aim at pumpkin targets, jump into Halloween-themed Live Events, and flaunt fantastical Cosmetic Items like superhero-esque costumes. The Grounds Stores Check out The Grounds Stores for frequently updated streetwear inspired by moments across football and EA SPORTS FC™, including seasonal themes and collaborations with brands and clubs. Boutique Montclair, Tienda Zeiza and Parkside Store will feature rotating fashion drops influenced by each District’s identity, streetwear, music and local culture. Career Mode For FC 27, Career Mode continues to expand with new ways to play throughout the Season. Manager Live returns with a fresh set of Challenges at launch, alongside new Community Driven Challenges, while Season 1 will also bring a new selection of ICONs to unlock and use across Career Mode. Manager Live We’re kicking off FC 27 with a varied line-up of Manager Live Challenges, designed to offer different Objectives, varying time commitments, and ways to approach your Career. Our Starter Challenges provide an accessible way to jump straight into Manager Live, built around familiar Career Mode experiences such as navigating the transfer market, building early-Season momentum, and chasing some of football’s biggest milestones. Here are a few of the Challenges waiting for you: Transfer Savvy: set your Season off with a shrewd profit in the opening transfer window. Winning Start: go undefeated in the opening weeks of the new League Season, while winning at least three matches along the way. Top at Christmas: put yourself at the top of the tree by leading your league when Christmas arrives. Rio's Rising: make 2026/27 the season Rio Ngumoha cements his status as a superstar at Anfield. That’s only some of the Challenges at the starting point. Throughout FC 27, Manager Live will continue to evolve with new Challenges inspired by the football season, giving you new scenarios and stories to take on as the year unfolds. Creator Challenges One of the biggest additions to Manager Live in FC 27 is the ability to create your own Challenges and share them with friends. These Challenges give us another way to celebrate how you play Career Mode, from recreating stories that players are already talking about to exploring some of the more unexpected ideas that could only happen in a Career save. We also aim to feature Challenges created by Creators from our Career Community shortly after launch. Keep an eye on Manager Live throughout the new Season for new Community Driven Challenges and more opportunities to put your own spin on the football world. ICONs in Player Career & Manager Career ICONs will once again be part of the Career Mode experience in FC 27, with new players becoming available to unlock throughout the Seasons. Season 1 will feature a selection of some of football’s most memorable names, including: Kaká, Antonio Di Natale, Alessandro Del Piero, Raúl, Robin van Persie. Thanks for taking the time to read through the Pitch Notes. We hope this has given you a better idea of what to expect as we head into the launch of EA SPORTS FC™ 27 and some of what’s to come throughout the Season. As always, we’ll continue to listen to your feedback as you get hands-on with the game and share more details on updates and changes when there’s more to discuss. Stay tuned for more FC 27 Pitch Notes, including our Launch Rewards Pitch Notes coming later this week, and join the conversation in the EA SPORTS FC™ Discord. We look forward to seeing you on the pitch. -The EA SPORTS FC™ Team1.1KViews0likes0CommentsRaising the Bar: A Year of Progress for EA Javelin Anticheat
Since launching EA Javelin Anticheat in September 2022, we've continued to raise the bar for PC game security. This past year marked significant expansion and refinement as we worked to protect more players, improve performance, and took our enforcement efforts beyond the game client. The Last Year, By The Numbers Since our last report, we've expanded our reach and pushed EA Javelin Anticheat to operate at a much larger scale. Here's a look at what it took to defend our player base over the past year: 20 titles now protected 57.1 million players safeguarded across our ecosystem 26.7 million cheat attempts prevented 99%+ accuracy rate in cheat detection <1% stability error rate Hundreds of features, updates, and bug fixes deployed 60% faster game launch times Faster, Smoother, Better We know every second counts when you want to play. This year, we cut EA Javelin Anticheat launch times in half through optimized startup processes. We also upgraded our anti-tampering system, achieving 20% faster performance and a 10% smaller footprint. Players now see progress indicators during launch and get clearer error messages in all EA-supported languages when something needs attention. We enforce minimum Windows requirements upfront with helpful guidance rather than cryptic errors. We fixed multiple compatibility issues with AMD and NVIDIA driver updates, ensuring features like AMD Anti-Lag, NVIDIA Smooth Motion, and DLSS over-the-air updates work seamlessly with EA Javelin Anticheat. When we deployed a compatibility fix for AMD Anti-Lag in October 2025, it resolved launch issues for 45,000 players within 48 hours…and most never even knew there was a problem. Behind the scenes, we completed a major backend infrastructure migration with zero player disruption. That is a testament to our engineering discipline. Securing the PC Ecosystem EA Javelin Anticheat’s impact extends beyond individual games. This year, over 4.8M players enabled Secure Boot on their systems after we introduced configurable Secure Boot requirements, starting with Battlefield 2042. This industry-leading approach strengthens the entire PC gaming ecosystem against kernel-level threats. For Battlefield 6, we also introduced TPM 2.0 requirements, establishing a new security baseline for next-generation titles. Taking the Fight Outside the Game EA raised concerns with Collective Minds, the manufacturer of the Cronus Zen and Strike Pack hardware devices, regarding third-party tools that enable cheating in multiple EA titles. Following our engagement, EA-related content and scripts were removed from the Cronus Zen and Strike Pack public sites and Discord server. Evolving Threat Detection In the past year, we’ve deployed hundreds of detection updates, targeting evolving cheat methods: Anti-DMA protection: New capabilities to detect and block Direct Memory Access cheat hardware Input manipulation defense: Multiple updates blocking malicious input devices, macro software, and synthetic input tools Continuous adaptation: 7 major security upgrades plus hundreds of incremental improvements Cheat providers often advertise “undetectable” status, a claim that's always temporary. We see cheat subscriptions averaging $20-150/month, creating a lucrative black market we're working to dismantle through technical, legal, and platform partnership approaches. New Titles, New Challenges Over the past year, EA Javelin Anticheat expanded to protect some of EA's biggest launches and experiences, including skate., Battlefield Labs, Battlefield 6, and EA SPORTS College Football 27. Each title brings unique gameplay mechanics and threat models, requiring tailored detection strategies while maintaining our ecosystem-wide learnings. The Trade-Offs We Make We balance detection speed with accuracy. We could ban more, faster, but we’d risk false positives impacting our legitimate players. Every new detection must clear a high bar: effective against cheaters without impacting legitimate play styles or accessibility tools. We maintain an appeals process for players who believe they were banned in error. Our review process is thorough but we don't disclose specifics to prevent exploitation. Our <1% false positive rate reflects our commitment to accuracy. We operate at kernel level because detecting external cheats requires it, not because we want deeper access. Javelin only runs when a game with Javelin protection included is running. All anti-cheat processes shut down when the game does. And, if you have uninstalled all of your EA games that have Javelin protection, Javelin will automatically uninstall and remove itself from your PC. What's Next In the near future, EA Javelin Anticheat will offer native ARM64 support. Whether you're on traditional x86 hardware or a next-gen ARM-based Windows device, you'll get the same great experience with no compromises. Stay tuned for more details. The cat-and-mouse game with cheaters never stops. Neither do we. We continually invest in R&D, machine learning models, behavioral analysis, and deeper, hardware-level protections. Our goal is to make cheating in EA titles so difficult, so expensive, and so risky, that it's not worth the effort.329Views2likes0CommentsJOIN THE ANNIVERSARY CELEBRATION
EA SPORTS FC™ Mobile earns a hat-trick, as the third anniversary celebrations kick off alongside the new EA SPORTS FC™ Mobile 27 Season Update on 24 September. JOIN THE ANNIVERSARY CELEBRATION It’s time for the FC community to shape the Anniversary celebrations. From helping decide which players are included in-game to selecting the sounds of the season, have your say on the future of FC Mobile. FC Mobile ushers in the new football season with updated squads, new kits, gameplay innovations, and a month-long Anniversary celebration. PICK YOUR PLAYERS From a selection of over 100 players, pick your top five across categories including the world’s best players, breakthrough talents, regional stars, and more. Your votes will help shape who lands a spot in the FC Mobile Anniversary event. Voting begins on 4 September, with selected players going live in-game on 24 September. SELECT YOUR SOUNDS Choose your favourite tracks to be included in FC Mobile, from legendary hits in past soundtracks to a selection of standout songs from EA SPORTS FC™ 27. Retro soundtrack voting begins on 1 September, with selected tracks going live in FC Mobile on 24 September. Voting for standout songs from the EA SPORTS FC™ 27 soundtrack begins on 10 September, with selected tracks going live in FC Mobile on 12 October. THE WORLD'S GAME Stay up to date with the latest gameplay innovations and discover more when the Anniversary Event Hub goes live on 1 September.299Views0likes0Comments