EA SPORTS FC™ MOBILE - Patch notes
In this release, we’re keeping the momentum going by shifting the focus back to your club. Get ready for a fresh new look, a brand-new dynamic tactical system, a squad-rotating PvE challenge mode, and new gameplay Playstyles—alongside audio and visual updates to elevate your matchday experience. NEW FEATURES GAUNTLET MODE Take on the FC Mobile Gauntlet through a series of challenging Rounds that put your squad-building ability and skills to the test. Dynamic Challenges: Battle through escalating rounds packed with unique match Objectives, Traits, and game-altering modifiers. Game-Changing House Rules: Adapt to thrill-filled rules like Hot Zone, Position Hero, and No Rules that dramatically transform how every match plays. Strategic Squad Management: Player Items feature limited appearances per run—forcing you to rotate your roster, unleash your entire squad depth, and think like a master manager. Climb to Glory: Conquer match nodes, earn Stars, and claim high-tier milestone Rewards as you prove your mastery! GAME PLANS Take full control of your team's tactical identity with our new dynamic Game Plan system. Move beyond static pre-match formations to adapt on the fly during matches. Unified System: Mentality and Formation are now merged into a single, cohesive Game Plan framework. Five Mentality Tiers: Fine-tune your tactical approach across five distinct tiers: Ultra Defensive, Defensive, Balanced, Attacking, and Ultra Attacking. Dynamic In-Match Switching: Seamlessly switch formations mid-match to counter your opponent's tactics, complete with instant automatic player position adjustments. Tactical Guidance: Built-in tactical pros and cons help guide your choices before and during the match. 3 Tactical Levers: Mentality dynamically adjusts Team Width, Attacking Runs, and Defensive Baseline line height simultaneously. GAMEPLAY UPDATES PLAYSTYLES Discover new ways for players to stand out on the pitch with two new PlayStyles! Incisive Through Pass: Through balls with improved target selection and greater lead distance. Dead Ball: Free kicks with increased curl, pace, dip, and control to bend the ball around the wall and toward your target. Other Gameplay Changes Finesse Shot: Improved finesse shot foot selection. Players may use longer animations when needed to create more effective shooting opportunities. Header Shot: Improved short-range header shot accuracy for players without the Precision Header PlayStyle. Bruiser PlayStyle: Improved the ability of players with the Bruiser PlayStyle to protect the ball while dribbling during physical challenges. Manager Mode Shooting: Improved shooting decisions by reducing low-quality long-range attempts and increasing shot power for more realistic outcomes. Teammate Defensive Positioning: Improved defender decision-making to reduce unrealistic defensive behaviour. Deflector PlayStyle: Increased the angle of ball deflections to help direct the ball away from attackers and reduce immediate follow-up shots. Offside Runs: Improved attacking run behavior to help players stop their runs earlier and get back onside faster, reducing unnecessary offside calls. Kick-off Trigger Run Restriction: Reduced the effectiveness of triggered runs during the first few seconds after kickoff. Corner Kicks: Updated corner-kick positioning for each team mentality, including how many players join the attack and where they position themselves, to better reflect the chosen mentality. Goalkeeper Positioning at Direct Free Kicks: Improved goalkeeper positioning to cover the goal more effectively, reduce open gaps, and increase the chance of saving direct free-kick shots. Direct Free Kicks: Updated free-kick outcomes to better reflect player attributes. VISUAL UPDATES Refreshed Visuals: Enjoy a completely refreshed look and feel for this new season, including new entrance animations, information tooltips, and gameplay guidance. Signature Celebrations: New goal celebrations including the Predator, Fist Pump, Flex, Rockstar, and Tuxedo.21Views0likes0CommentsHow to unlock the Transfer Market and Champions with Graduated Access in FC 27
Overview New to EA SPORTS FC™? You might need to complete some Ultimate Team™ Objectives before using the Transfer Market or playing Champions. If you’re an eligible returning user in good standing, you can skip these steps—you’ll already have access. How do I access the Transfer Market or Champions if I’m new to EA SPORTS FC™? Looking for info about access to the Web and Companion Apps? Check out our article. If you’re new to FC, you have to complete specific Objective Groups to access the Transfer Market and Champions. Go to Ultimate Team™. Select Objectives. Complete The Academy Grind to unlock First Team Dreams. Complete First Team Dreams to unlock Rising Through the Ranks. Complete Rising Through the Ranks to unlock access to the Transfer Market and Champions. Your access may take some time to become available after completing Rising Through the Ranks. When does the Transfer Market unlock after completing the Objectives? After you complete the Objective Groups, you’ll be granted full Transfer Market access within 48 hours if you play on PC, or 24 hours on other platforms.During that time period, you’ll have access to list Items on the Transfer Market, but won’t be able to search the Transfer Market or perform Bid/Buy Now actions until the time period has elapsed. When will access to Champions unlock after I complete the Objectives? If you’ve already met the other Champions entry requirements, including Division Rivals progression and Champions Qualification Points, you’ll be granted access within 48 hours if you play on PC, or 24 hours on other platforms. Why do I need to complete Objectives to access the Transfer Market? Limiting Transfer Market access for new accounts helps protect the economy from potential rules-breaking activity, while ensuring that actual new players are introduced to Ultimate Team™. Completing Graduated Access doesn’t automatically unlock access on the Web and Companion apps. To learn more, check out our article about Transfer Market access on the Web and Companion Apps.627Views1like0CommentsQuick Sell Recovery in EA SPORTS FC™ Web and Companion Apps
Overview If you Quick Sold or discarded a Player Item in FC Ultimate Team™ and want to get it back, you can use Quick Sell Recovery in the EA SPORTS FC™ Web and Companion Apps. You have up to seven days after the Quick Sell to get it back. How do I recover a Quick Sold Item? Only Player Items are recoverable. No other Items can be recovered once they’re Quick Sold. We can’t restore your Ultimate Team™ if you delete it. You can’t undo Quick Sells for Loan Player Items. You can only use Quick Sell Recovery for the current version of FC. Log in to the EA SPORTS FC™ Web or Companion App. Web: Open the EA SPORTS FC™ Web App on EA.com. iOS: Download the EA SPORTS FC™ Companion App from the Apple App Store. Android: Download the EA SPORTS FC™ Companion App from the Google Play Store. Select Club Select Quick Sell Recovery. Use the calendar icon to find the day you Quick Sold the Item you want to get back. Select the Player Item you want to recover. Select Recover. The Item you recover will return under Unassigned Items, and we’ll deduct the Coins that you got when you Quick Sold it initially. You can assign the item from the Ultimate Team™ Store or Home screen. Quick sell recovery limits To undo a Quick Sell, you’ll need to have at least the same amount of Coins amount on your account that you got from the initial Quick Sell. That means if you got 500 Coins from Quick Selling a Player, you’ll need to have 500 Coins in your Club to be deducted once you get the Player back. You can undo five Quick Sells per 31-day period. Check the Web or Companion Apps to see how many Quick Sell recoveries you have left or how long until they reset. If you don’t use your five recoveries within 31 days, they don’t roll over to the next 31-day period. We can’t reset the timer or add more recoveries. Once all your resets are used, our advisors can’t restore a Quick Sold player.83Views0likes0CommentsHow to use the EA SPORTS FC™ 27 Web and Companion Apps
Overview Learn about the EA SPORTS FC™ 27 Web App and Companion App, including when and how you can start using them when the new Season kicks off. What are the Web and Companion Apps and how do I use them? Web App The EA SPORTS FC™ 27 Web App is a browser-based site that lets you manage your Ultimate Team even when you’re not playing the game. To start using it: Go to the EA SPORTS FC™ Web App site from your browser. Log in with the EA Account you use to play FC 27. You’ll know you’re logged in when you see your Ultimate Team™ Club and Squad load in the app. Companion App The EA SPORTS FC™ 27 Companion App is the mobile version of the Web App, where you can manage your team from your iOS or Android device. To start using it: Download the Companion App on iOS or Android. Log in with the EA Account you use to play FC 27. You’ll know you’re logged in when you see your Ultimate Team™ Club and Squad load in the app. Not sure which EA Account you used? Use these steps to find your EA Account, or get help with lost emails or passwords. When are the FC 27 Web and Companion Apps available? Here are the key dates for the FC 27 Ultimate Team™ Web and Companion Apps: September 11, 2026: EA SPORTS FC™ 26 Web App goes offline. September 16, 2026: EA SPORTS FC™ 27 Web App goes online. This is when EA SPORTS FC™ 26 players with an account in good standing can start using the Transfer Market. September 17, 2026: EA SPORTS FC™ 27 Companion App goes online. Starting September 17, 2026, the Web and Companion Apps are only available for EA SPORTS FC™ 27. After November 7, 2026, 11:59:50 PM UTC, you need to log in to Ultimate Team™ in EA SPORTS FC™ 27 on your PC or console at least once to continue using both apps. How do I get early access to the Web and Companion Apps? Your eligibility is based on the requirements for the most recent FC title you played.To qualify, you must have: logged in to Ultimate Team™ and created an Ultimate Team™ Club in FC 26, FC 25, or FC 24 on your platform before August 1, 2026 an account that still exists and is in good standing if you don’t have access, it means you’ve either broken our rules in the past or you haven’t played long enough. If you meet the eligibility requirements for the year you last played, you can get early access to the Web and Companion Apps and start managing your Ultimate Team™ Club before FC 27 launches.If you qualified and your account was in good standing, your rewards will have appeared in your Web and Companion Apps on September 16, 2026. Make sure your EA Account is up to date How to link an EA Account Set up two-factor authentication5.3KViews1like0CommentsHow to unlock EA SPORTS FC™ Transfer Market access on the Web & Companion Apps
Overview To use the EA SPORTS FC™ Ultimate Team™ Transfer Market on the Web and Companion Apps, you need to meet the access requirements. If you played FC 24, FC 25, or FC 26, you might qualify based on your previous activity. If you don’t qualify for access as a returning player, you can earn access by playing Ultimate Team™ in FC 27. How access to the Transfer Market on the Web and Companion Apps works If you don’t have automatic access to the Transfer Market in the Web or Companion Apps, you’ll need to earn access by playing Ultimate Team™. Log in to the Web App Log in to the Companion App New to EA SPORTS FC? Check out our article about how new players get access to the Transfer Market. Need help logging in? Use these steps to reset your password or to find out which email address you need to use to sign in. Make sure to log in to the EA Account that’s linked to your game. How can returning players get Transfer Market access in FC 27? You might be eligible for Transfer Market access on the Web and Companion Apps when FC 27 launches if: your EA Account is in good standing you previously earned access in: FC 26 before August 1, 2026 FC 25 before August 1, 2025 FC 24 before August 1, 2024. Eligible returning players can access the Web App starting September 16, 2026 and the Companion App starting September 17, 2026. How long does it take to unlock the Transfer Market in EA SPORTS FC 27? Our advisors can't grant access to the FC Transfer Market or tell you when you’ll get access. How long it takes to unlock the Transfer Market depends on a few factors. Whether your account is in good standing and if you’ve ever broken the FC rules. The number of Ultimate Team™ accounts you’re using on the same device. The number of active days you’ve played Ultimate Team™. An active day is when you’ve played three full matches in Ultimate Team™ and logged in to the Web or Companion App within a calendar day, following UTC timezones, per Ultimate Team™ account. Playing more than three matches per day won’t increase your chances of unlocking the Transfer Market. Learn how to set up FC Playtime to check your time spent and matches played. Here are some examples of how many active days of playing it takes to get access to the Transfer Market. If your Ultimate Team™ account is in good standing and no other Ultimate Team™ account has been created or used on your device, you’ll normally earn access after playing two active days. If your Ultimate Team™ account is in good standing, but other Ultimate Team™ accounts have been created on or used on your device, earning access will normally take at least four active days. The more Ultimate Team™ accounts used on the device, the longer it might take for each account to earn access. How will I know when I’ve earned access? We’ll send a message to your Ultimate Team™ account in-game to let you know when you unlock access. You can also check the Web and Companion Apps. How will I know if I’m blocked from the Transfer Market? You’ll get one of these messages in your Web or Companion App if your account is blocked from the Transfer Market: “Your account has been blocked from using the Transfer Market on the Web and Companion Apps due to breaking our rules. Although you can’t access the Football Ultimate Team™ Transfer Market on Web and Companion Apps for the current FC title, you can still use the in-game Transfer Market. Check the email associated with your EA Account for more information.” “Your account has been blocked from using the Transfer Market due to breaking our rules. Check the email associated with your EA Account for more information.” How do I regain access to the Transfer Market if I'm blocked? If your account is blocked or banned, we’ll email you to explain why. We take these measures to ensure our communities remain positive, fun, fair, and safe for all. Find out what you can do if you think you were banned by mistake in FC. Think you were hacked? Learn how to secure your account. Do Transfer Market bans roll over from FC 26 to FC 27? If you were banned from the Transfer Market when playing FC 26, your ban won’t transfer to FC 27. However, you won’t have automatic access to the Transfer Market in FC 27 and will need to play Ultimate Team™ to earn it. If you have a franchise ban from the FC franchise, this will carry over to FC 27 and affect your ability to access the Transfer Market.2.6KViews0likes0CommentsEA SPORTS FC™ 27 | Launch Update
In EA SPORTS FC™ 27 we’re building on our commitment to live service support to bring you more new content, updates, and improvements across the game. This season, we’re putting additional development resource into the post-launch experience to keep your favourite modes fresh – from Football Ultimate Team™ and The Grounds to Career Mode, ongoing quality-of-life updates, and beyond. The Launch Roadmap you see below is an early look at the headlines of what we have planned across the opening Seasons. It also reflects our commitment to giving you greater visibility into what’s ahead when you jump into the game from 18 September, and you can expect to see us sharing our plans across our various community platforms as the season progresses. We’ll be listening to your feedback too, so we can evolve the FC 27 experience with you. In this Pitch Notes, we’ll take you through what you need to know as you get ready for launch, whether you’re building your Football Ultimate Team, developing your Pro, managing your Club to glory, or playing with friends in The Grounds. Your feedback will continue to play an important role throughout the Season. You can share your thoughts through the FC Feedback page across the Player Feedback Portal, Discord, EA Forums, and Steam Forums. The Pitch Notes will provide more details on updates and changes throughout FC 27. For a deeper look at the new features in The Grounds, Football Ultimate Team, and Career, check out their respective Deep Dives. Before we get into everything coming with launch, here are some key dates for when you can jump into EA SPORTS FC™ 27: Web App: The EA SPORTS FC™ 27 Web App launches on 17 September. Companion App: The EA SPORTS FC™ 27 Companion App refresh goes live on 18 September. Early Access: EA SPORTS FC™ 27 Ultimate Edition players can start playing on PC on 17 September at 23:00 UTC, and on all other platforms on 18 September at 00:00 regional time. EA Play Pro: EA Play Pro members can access the full game on 17 September at 23:00 UTC. EA Play Trial: EA Play members can access a 10-hour trial on 18 September at 04:00 UTC. Worldwide Launch: EA SPORTS FC™ 27 launches on PC on 24 September at 23:00 UTC, and on all other platforms on 25 September at 00:00 regional time. Table of Contents: Football Ultimate Team™ More Control Over How You Build Your Club – Tradeability & Transfer Market, Champion Token Rewards, TOTW Community Player, Balancing Packs and Store at Launch, Rarity & Pack Updates Meaningful Player Items, Lasting Impact – Earning Player Items Across FUT™, More Focused Campaign Squads, Evolutions, Chemistry Changes, ICONs, Heroes, and Hall of FUT™ Every Game Helps You Build Your Club – Post Match Rewards, Division Rivals, Champions, Squad Battles and Live Events New Ways to Use and Earn Items – Holographic Items, Streamlined SBCs and Gallery Season 1: Ones to Watch & Launch Content – Early Access, Season 1: Ones to Watch, Ones to Watch Player Upgrades, Ones We Watched - Single Player Live Events and Destined for Glory The Grounds Season 1 Grounds Content Career Mode Football Ultimate Team™ Based on your feedback, in FC 27, we’re taking a refreshed approach to how you build and progress your Football Ultimate Team™. We want to better preserve what makes your players unique on the pitch, have every match move your Club forward, and give you more flexibility over how to upgrade your squad. Here are the three main ideas shaping our approach. More Choice In How You Build Your Club: There are many ways to build your squad in FUT, and we want you to have more flexibility in deciding which ones work for you. That includes a greater focus on tradeable rewards and FUT Coins. It also means better balance across the various ways you earn upgrades, including SBCs, Evolutions, and Campaign upgrades, ensuring each system offers compelling upgrades. Preserving What Makes Players Unique: We want the players you add to your Club to have more opportunities to play a meaningful role in your squad throughout the Season. In FC 27, we’re taking a more measured approach to how Items upgrade, with fewer Campaigns, smaller Campaign squads, and more targeted upgrades to Attributes and PlayStyles. Our aim is to better preserve the individual qualities that make each player feel distinct on the pitch. Every Game Helps Move Your Club Forward: FUT is all about building your dream squad, and the matches you play should be an important part of that journey. In FC 27, increased FUT Coin rewards and Season Points from eligible matches mean playing games can contribute more directly to your Club’s progression. More Control Over How You Build Your Club Tradeability & the Transfer Market In FC 27, a significantly higher proportion of rewards across Objectives, game modes, and other areas of FUT will be tradeable. Alongside our wider approach to Special Items, which we’ll cover later in this Pitch Notes, this is intended to give you more flexibility when using the Transfer Market, making it easier to turn the rewards you earn into opportunities to build and improve your squad throughout the Season. With more tradeable rewards, you’ll also have more flexibility in how you choose to upgrade your squad, whether that’s bidding on Player Items, completing Evolutions, accessing the Premium Pass, or saving toward something you want to add to your Club later in the Season. Champions Token Rewards Tokens were introduced in FUT 26 this summer to give you more choice over the rewards you play towards. Champions Tokens return in FC 27, allowing you to choose from different reward options based on what makes the most sense for your Club. The Champions Token Store will also feature rewards specific to Champions, including Team of the Week Players with the exclusive Red Item design, Evolutions, and vanity rewards such as Celebrations. TOTW Community Player Team of the Week celebrates the players delivering standout performances across the world of football each week. In FC 27, we’re giving you a greater role in shaping who gets recognized. During Season 1, the FC community will help to shape the selection of one player item in each of the first six Team of the Week squads. Starting 14 September, every player in the FC 27 Ratings Database is eligible to receive votes, so you can back the player you think deserves a place in the next TOTW. A new voting period begins each Tuesday. You can vote for one player each week and change your selection at any time before voting closes each Monday at 11:59pm PT. You’ll need to log in to your EA Account to confirm your vote. Community votes will help inform the final selection each week, with the selected player item featuring a Community Player marker in-game. Balancing Packs and Store at Launch As part of our broader approach to progression in EA SPORTS FC™ 27, we’re also making changes to the Store. Our intention for Store content is that it should be an optional complement to the rewards and progression available across FUT™, with playing the game remaining the cornerstone of how you build your Club. From launch, we’re taking a more focused approach to Store content. You’ll see fewer promotional Pack offers available, alongside lower user limits on certain offers. Combined with a series of additional changes to Store offer design, these changes are about ensuring your time on the pitch is always the most important way to build your squad. Rarity & Pack Updates With the removal of the distinction between Common and Rare players in FC 27, we want to make sure it remains clear what each Pack contains and what you can expect when opening them. As part of this, we’re updating how Packs are named and structured, with more consistent naming across base Packs and terms such as Mini, Small, Large, Jumbo, and Giant indicating Pack size. While some Pack names and structures are changing as part of the Rarity refresh, our intent is for the overall Pack-opening experience to remain consistent year over year. As we outlined in our FUT Deep Dive, while Packs will no longer state a minimum number of Rare Items, the likelihood of receiving a base Player Item at OVR 82 and below is intended to remain consistent with what you would have found in similar Packs from FC 26. We’re also adjusting Quick Sell values to reflect the updated Rarity system. Player Item Quick Sell values will be more closely aligned with previous Rare Player Item values, while non-Player items will have more consistent Quick Sell values across Rarities. Meaningful Player Items, Lasting Impact Earning Player Items across FUT™ Squad Building Challenges, mode rewards, Evolutions, and the Transfer Market will all provide different ways to add engaging Player Items to your squad. Our goal is for these different paths to work together, giving you more choice in how you build your team and more reasons to engage with the parts of Football Ultimate Team™ you enjoy most. In FC 27, we want every way of building your Club to feel viable and rewarding. However you choose to play, the time you put in should feel meaningful and help you build and improve your squad. By bringing the different ways you can progress closer together, our goal is to make sure you can keep playing the parts of Ultimate Team you enjoy while continuing to move your Club forward. To support this multi-path approach and give every Item more ability to feel impactful, here is how item progression will feel different in FC 27: Steadier Upgrade Pacing Across All Content: Our goal is for the Player Items you add to your Club, whether from SBCs, Evolutions, mode rewards, or Campaigns, to stay in your squad for longer. To enable this, we’re establishing a more gradual upgrade pacing across the year by reducing the maximum number of PlayStyles+ from five to three and reducing the attribute increases between Campaigns. Greater Squad-Building Flexibility: To give you the freedom to fit players earned from any path into your preferred style of play, all Campaign Player Items will launch with all of their position’s Roles++ unlocked, making squad-building more flexible across different formations and playstyles. More Focused Campaign Squads To give Campaign Items more opportunity to feature in your squad over time, we’re changing how Campaign squads are built in EA SPORTS FC™ 27. Our goal is for each Campaign to feel more focused, with smaller squads and a tighter range of Item upgrades. That means fewer Campaign Player Items, while the lower end of each squad will generally have a closer Attribute distribution relative to the highest-rated Items. In practice, Campaign squads will have a tighter spread of Attributes and PlayStyle boosts. The first Campaign after Early Access, Destined for Glory, is one example of this approach and will feature 15 players in the Campaign Squad release each week. Throughout the year, there will be exceptions where broader representation makes sense for a particular football moment or Campaign, but generally speaking, Campaign Squad sizes will be smaller. As previously announced, there will also be approximately five fewer Campaign weeks across FC 27. Those weeks will instead feature Series, including themed periods of content such as TOTY Warm Up and TOTS Warm Up, with no new Special Items added to Packs. The first Series of FC 27 will arrive during Season 3 in December. Evolutions Evolutions return in FC 27 as a core way to personalize your squad and build around the players you care about most. This year, we’re refining how Evolutions fit into your overall squad-building journey so they work in better balance with Campaign Items, SBCs, and other engagement rewards. To align with the broader changes to Item upgrades and a steadier upgrade pacing across Ultimate Team, you can still expect to see impactful Evolutions throughout the year, just at a lower frequency and released at more intentional moments. This balanced approach ensures Campaigns, SBCs, mode rewards, and Evolutions each have a distinct, meaningful role in how you improve your squad. Evolutions will also feature more tailored progression paths, with specific positional and Attribute requirements designed to preserve a player’s unique identity and on-pitch strengths as they grow. To help you get a wider variety of items in your Club started on an EVO journey, we’re expanding Training Camp Evolutions. These will provide accessible entry points to boost lower-rated players, giving you more flexibility over how you upgrade your squad. Chemistry Changes In FC 27, we’re making a few targeted changes to Chemistry focused on ICONs, Heroes, and other boosted Chemistry Items. ICONs will continue to receive full Chemistry when played in position and provide a +1 League link to every League. Their Nation contribution is being reduced from +2 to +1. Heroes will also continue to receive full Chemistry when played in position, while their League contribution is being reduced from +2 to +1. Their +1 Nation contribution remains unchanged. Hall of FUT Items will follow the same Chemistry rules as Heroes. Throughout the year, we’ll also be more selective about when Campaign Items and other Special Items receive boosted Chemistry. We want these Chemistry boosts to feel meaningful when they appear, while maintaining Chemistry and squad building as an important part of FUT as the Season progresses. ICONs, Heroes, and Hall of FUT™ In EA SPORTS FC™ 27, we’re recalibrating how ICONs and Heroes stack up against one another, giving each tier a clearer identity and role within squad building. ICONs represent players who built up their trophy cabinet or sustained world-class excellence across their careers, with the greatest among them helping define football history. Heroes highlight players remembered for unforgettable moments, celebrated club or league spells, and lasting impact they made on fans. To reinforce that distinction, Base ICONs now start at 88 OVR, with refreshed Attributes and PlayStyles that reflect their status in FUT from launch. We welcome the following new ICONs to FC 27. Hall of FUT is a new tier celebrating players whose impact in EA SPORTS FC and FUT made them unforgettable, whether through perfect links, standout performances, or lasting memories they created in your squads. Base Hall of FUT Player Items will be available throughout EA SPORTS FC™ 27 through the Token Store, while special Campaign versions will begin appearing in Packs later in the year. Base Hall of FUT Items can also be used in Evolutions when they meet the relevant requirements. Every Game Helps You Build Your Club Post Match Rewards In EA SPORTS FC™ 27, we want every match you play to contribute more directly to building your Football Ultimate Team™, whether you’re working toward your weekly rewards, have already reached them, or simply have time for a few matches. To support that, we’re significantly increasing the FUT Coins earned after matches in Rivals, Champions, and Squad Battles. Compared to the roughly 500 to 600 FUT Coins typically earned from a match in EA SPORTS FC™ 26, Champions and Rivals will have the potential to reward several times more Coins, while Squad Battles will also see an increase. You’ll also earn between 15 & 100 Season Points per eligible match depending on result and mode, up to 850 Season Points per day. These changes work alongside the higher proportion of tradeable rewards in FC 27. More potential FUT Coins from playing and more tradeable Items are intended to give you greater flexibility in the Transfer Market, complete Evolutions, or save toward the next addition to your squad. Weekly rewards will continue to provide meaningful milestones, but they’re just one of the ways you can keep progressing with your Club. Our goal is for matches beyond weekly reward thresholds to still help move your Club forward. Based on your feedback after launch, we’ll also look for opportunities to expand post-match rewards further, including increased rewards for players in higher Divisions and additional reward types such as Tokens. Game Modes In EA SPORTS FC™ 27, each mode has a clearer role in how you compete, earn rewards, and build toward your next goal. Rivals provides ongoing PvP play throughout the week Champions provides exciting and exclusive rewards Squad Battles offers a flexible PvE option Live Events introduce rotating ways to play around current Campaigns and Seasons. Division Rivals In EA SPORTS FC™ 27, we’re creating a more noticeable difference in rewards between Divisions, giving you more to play for as you move up the Rivals ladder. Bounties will also return and appear more frequently, giving you additional ways to earn Weekly Reward Points or accelerate your movement through the Rivals ladder. We’re also increasing the amount of FUT Coins available through Rivals, and all Pack rewards will be tradeable at launch. For example, Division 1 Upgraded Rewards will include: 95,000 Coins 4x 84+ Gold Players Pack 5x 83+ Gold Players Pack 1 of 5 83+ Gold Players Giant Gold Pack (similar to FC26 Rare Mega Pack) TOTW Player Pack Champions The 15-match Champions Finals structure returns in EA SPORTS FC™ 27, alongside increased FUT Coin rewards compared to EA SPORTS FC™ 26. We’re also making changes to give you more ways to play toward qualification and your next Champions entry: Champions Qualification Points (CQP) can now be earned through both Rivals and Squad Battles. The Division 6 requirement for Champions qualification has been removed. Champions rewards will include more Champions Qualification Points. Higher Rivals Divisions will allow you to earn CQP faster, but your Division will no longer determine whether you can play toward qualification. If you earn enough CQP, you’ll be able to qualify for Champions. Squad Battles Squad Battles remain a flexible way to play at your own pace, complete Objectives, progress Evolutions, and earn weekly rewards without playing against other players. In FC 27, each match will feel more rewarding through increased post-match FUT Coins and Season Points. Squad Battles will also award Champions Qualification Points, giving PvE players a new way to work toward Champions qualification. Single Player Live Events will also sit alongside Squad Battles throughout EA SPORTS FC™ 27, giving PvE players more ways to take part in Campaign and Season themed football experiences. Live Events Live Events offer different ways to play outside of the regular weekly modes. In EA SPORTS FC™ 27, Online and Single Player Live Events will rotate throughout the new Season, with each experience connecting to current Campaigns or Seasons through themed squads, entry requirements, and rewards. Tournaments, Gauntlets, and Exhibitions will return alongside new Single Player Live Events. The Ultimate Gauntlet will also return during Week 2 of Destined for Glory, beginning with two Rounds in Season 1. New Ways to Use and Earn Items Holographic Items We previously introduced Holographic Items in our FC 27 FUT Deep Dive, where you can find more details on how they work. Here, we’ll take a closer look at where you can find them at launch. Starting from Team of the Week 1, eligible Campaign, TOTW, Hero, ICON and other special Player Items available in the FUT Pack pool can also appear as Holographics: 87 OVR and below: Regular Holographic 88 OVR and above: Pristine Holographic Eligible Holographics can appear in Store Packs and Reward Packs, with the Transfer Market providing another way to find specific Items. Packs or Player Picks that guarantee a fixed group of specific Player Items will not include Holographic versions. Streamlined SBCs As covered in the EA SPORTS FC™ 27 Football Ultimate Team™ Deep Dive, Streamlined SBCs are a new Squad Building Challenge format that lets you contribute eligible Items toward a target score across multiple submissions, rather than building a full squad around traditional SBC requirements. For a full breakdown of how the feature works, see the FC 27 FUT Deep Dive. Streamlined SBCs will be available on console and PC at launch and are intended to release in the Companion App later in Season 1. Every Player Item in Football Ultimate Team™ has an Item Score based on its OVR, Rarity, and Holographic status. This same scoring system is used across both Streamlined SBCs and Gallery. Each OVR has a base score, which can then be increased by Rarity and Holographic bonuses. These bonuses stack together, so Campaign and Holographic Items can contribute more toward a Streamlined SBC target. For example, a Holographic TOTW Item receives both its TOTW Rarity bonus and its Holographic bonus. We’ll continue monitoring Item Scores throughout EA SPORTS FC™ 27. If adjustments are needed based on player feedback or live data, we’ll provide significant advance notice before making any changes. Gallery Gallery gives you a meaningful, low pressure way to interact with the Items in your Club throughout your FUT journey. You can build around the Clubs, Leagues, Rarities, and football stories you care about, improve Sets over time, and earn rewards at your own pace. As you earn Player Items throughout FC 27, they can contribute to Gallery Sets and remain part of your Gallery history even after they leave your Club. That means an Item you earn today can still become relevant to a Set introduced later on. Each Set rewards you with Club Customisation including Club-specific Crests and Kits, while higher Grades award Gallery Tokens. For a full breakdown of how Gallery works, including Sets, Grades, and Tags, see the EA SPORTS FC™ 27 FUT™ Deep Dive. Gallery Token Store Gallery Tokens can be redeemed for rewards inspired by fandom and Club identity. At launch, Base Hall of FUT Player Items will be among the featured rewards, giving you a way to earn these specific Base versions throughout EA SPORTS FC™ 27. The Token Store will evolve throughout EA SPORTS FC™ 27 with new Kits, Crests, Holographic rewards, and more. Gallery Level Your progress across Gallery Sets also contributes to your overall Gallery Level, with larger rewards at key milestones: New Gallery Sets More than 100 Sets will be available at launch, spanning major men’s and women’s leagues and clubs, alongside Rarity Sets such as Squad Foundations and Team of the Week. A Starter Set will also introduce you to the feature. Gallery Set releases remain live for the duration of the game. New Sets will arrive at certain moments throughout FC 27, but not every week or alongside every Campaign. When a new Set arrives, eligible Items already recorded in your Gallery history can count towards it, even if they are no longer in your Club. An Item obtained today could become relevant to a new Gallery Set months later. The first post-launch Gallery Set arrives at Worldwide Launch with the Season 1 (Combined Rarities) Set, bringing together Ones to Watch, Destined for Glory, and Future Stars Player Items to collect and showcase. Season 1: Ones to Watch & Launch Content Now let’s take a look at some upcoming Football Ultimate Team™ Campaigns & Seasons. Early Access Your Ultimate or Ultimate+ Edition pre-order gives you early access to EA SPORTS FC™ 27 from 18 September, one week before worldwide launch. During Early Access, you’ll be able to get started with the following: Team of the Week 1 & 2 Ones to Watch Themed Player SBCs Challenge and Upgrade SBCs Evolutions Squad Foundations Opportunities to Earn Season Points Season 1: Ones to Watch Season 1 marks the return of the fan-favourite Ones to Watch, back bigger than ever to celebrate the summer transfers set to shape the new football season. Earn Ones to Watch Player Items through the Season Pass, with select players also available through SBCs and Objectives from Early Access. In EA SPORTS FC™ 27, each Season will have a distinct theme connecting its Campaigns through one wider journey. Season 1 brings together Ones to Watch, Destined for Glory, and Future Stars, all centred on players ready to make their mark on the football season ahead. Look out for future Seasons inspired by nostalgia, football heritage and beloved cult football eras. Season 1: Ones to Watch will be live from Thursday, 17 September 2026 to Thursday, 22 October 2026. Ones to Watch Player Upgrades Ones to Watch Player Items rated 83 OVR or higher retain their Base Item Attributes, while those below are boosted to 83. Every Ones to Watch Item is also guaranteed at least 60 Pace and have all their Role++ in Position. Ones to Watch Items remain eligible for upgrades throughout the football season. They receive +1 OVR for each Team of the Week, Star Performer or Player of the Month inclusion, plus a one-time +1 OVR if their club wins three of its next six domestic league matches after 18 September. Ones We Watched - Single Player Live Events Season 1 begins with a Single Player Live Event series celebrating Ones to Watch from FUT 18, FUT 19, and FUT 20. Choose your difficulty for the opening stage and play a collection of different Clubs across world football. Then, face progressively higher OVR Ones We Watched inspired AI squads and more demanding squad-building requirements as you advance. Retro Cosmetic Evolutions inspired by those years will also be available through the Season Ladder and Evolution Store. Destined for Glory On 25 September, Destined for Glory will spotlight players that you have voted to make a major impact this football season, shaped by your votes in EA SPORTS FC™ 26 Football Ultimate Team™ and the EA SPORTS FC™ 27 Ratings Database. Led by EA SPORTS FC™ 27 cover star Kylian Mbappé, who received the most community votes, the first Destined for Glory Player Items also feature new Chelsea signing Morgan Rogers, new Tottenham Hotspur signing Matheus Fernandes, along with attackers Alexander Isak and Bryan Mbeumo. Destined for Glory Player Items can earn upgrades throughout the entire football season starting from September 18, based on real-world performances in their domestic league, with milestones determined by the player’s position. The Grounds Step Into The Grounds Available on PlayStation®5, Xbox Series X|S, Nintendo Switch™ 2, and PC, The Grounds is the new home of Clubs in EA SPORTS FC™ 27. League and Playoff matches and Rush return alongside new ways for you and your Clubmates to compete. However you choose to play, your time in The Grounds helps develop your Pro. Starting in Early Access and continuing through Worldwide Launch, the first Club Tournament will be a Classic Stadium 11v11 Event, bringing new 11v11 competition to The Grounds with its own House Rules, entry requirements, Objectives, and rewards. Archetypes Archetypes remain at the heart of how you build and master your Pro, with more freedom to experiment with different builds throughout EA SPORTS FC™ 27. No matter where you play, on the streets or in a stadium, you will earn AXP and Grounds Coins. Limited time experiences like Club Tournaments and Playoffs will offer greater rewards. Objectives provide another path to progress, with Cosmetic Items, AXP Consumables and Grounds Coins among the rewards you can earn. Amps will refresh regularly, giving you new ways to experiment with how your Pro plays. Want to try a boost to Long Shots? A Standard Amp lets you test it for a few games without changing your whole build. You’ll also discover player-themed Signature Amps inspired by some of football’s biggest stars, combining Attributes, PlayStyles, and Signature Perks that let you bring elements of their game to your Pro for a limited number of matches. Found something you like? Resetting your build doesn’t cost Grounds Coins, giving you the freedom to keep experimenting. At launch, Amps will not provide PlayStyle+, keeping their focus on finding new ways to play while preserving gameplay balance. Season 1 Grounds Content The Grounds Live Events Throughout the new year, limited time Live Events will transform The Grounds through new ways to play and exclusive rewards inspired by football's biggest moments. European Nights Season 1 introduces European Nights, bringing the brightest lights of the UEFA Champions League to The Grounds. The world will remain at dusk to capture the atmosphere of Matchdays 2 and 3. Your journey starts in the Districts. Jump into small-sided Live Events and earn your way into the European Nights 11v11 Stadium Club Tournament to compete with your Clubmates and earn bigger rewards. Along the way, earn UEFA Champions League Player-Themed Amps inspired by champions including Zidane, Maldini and Bale, alongside exclusive Emotes, Club Kits and more. Screaming Grounds As Halloween approaches, darkness takes over with Screaming Grounds. Take aim at pumpkin targets, jump into Halloween-themed Live Events, and flaunt fantastical Cosmetic Items like superhero-esque costumes. The Grounds Stores Check out The Grounds Stores for frequently updated streetwear inspired by moments across football and EA SPORTS FC™, including seasonal themes and collaborations with brands and clubs. Boutique Montclair, Tienda Zeiza and Parkside Store will feature rotating fashion drops influenced by each District’s identity, streetwear, music and local culture. Career Mode For FC 27, Career Mode continues to expand with new ways to play throughout the Season. Manager Live returns with a fresh set of Challenges at launch, alongside new Community Driven Challenges, while Season 1 will also bring a new selection of ICONs to unlock and use across Career Mode. Manager Live We’re kicking off FC 27 with a varied line-up of Manager Live Challenges, designed to offer different Objectives, varying time commitments, and ways to approach your Career. Our Starter Challenges provide an accessible way to jump straight into Manager Live, built around familiar Career Mode experiences such as navigating the transfer market, building early-Season momentum, and chasing some of football’s biggest milestones. Here are a few of the Challenges waiting for you: Transfer Savvy: set your Season off with a shrewd profit in the opening transfer window. Winning Start: go undefeated in the opening weeks of the new League Season, while winning at least three matches along the way. Top at Christmas: put yourself at the top of the tree by leading your league when Christmas arrives. Rio's Rising: make 2026/27 the season Rio Ngumoha cements his status as a superstar at Anfield. That’s only some of the Challenges at the starting point. Throughout FC 27, Manager Live will continue to evolve with new Challenges inspired by the football season, giving you new scenarios and stories to take on as the year unfolds. Creator Challenges One of the biggest additions to Manager Live in FC 27 is the ability to create your own Challenges and share them with friends. These Challenges give us another way to celebrate how you play Career Mode, from recreating stories that players are already talking about to exploring some of the more unexpected ideas that could only happen in a Career save. We also aim to feature Challenges created by Creators from our Career Community shortly after launch. Keep an eye on Manager Live throughout the new Season for new Community Driven Challenges and more opportunities to put your own spin on the football world. ICONs in Player Career & Manager Career ICONs will once again be part of the Career Mode experience in FC 27, with new players becoming available to unlock throughout the Seasons. Season 1 will feature a selection of some of football’s most memorable names, including: Kaká, Antonio Di Natale, Alessandro Del Piero, Raúl, Robin van Persie. Thanks for taking the time to read through the Pitch Notes. We hope this has given you a better idea of what to expect as we head into the launch of EA SPORTS FC™ 27 and some of what’s to come throughout the Season. As always, we’ll continue to listen to your feedback as you get hands-on with the game and share more details on updates and changes when there’s more to discuss. Stay tuned for more FC 27 Pitch Notes, including our Launch Rewards Pitch Notes coming later this week, and join the conversation in the EA SPORTS FC™ Discord. We look forward to seeing you on the pitch. -The EA SPORTS FC™ Team664Views0likes0CommentsRaising the Bar: A Year of Progress for EA Javelin Anticheat
Since launching EA Javelin Anticheat in September 2022, we've continued to raise the bar for PC game security. This past year marked significant expansion and refinement as we worked to protect more players, improve performance, and took our enforcement efforts beyond the game client. The Last Year, By The Numbers Since our last report, we've expanded our reach and pushed EA Javelin Anticheat to operate at a much larger scale. Here's a look at what it took to defend our player base over the past year: 20 titles now protected 57.1 million players safeguarded across our ecosystem 26.7 million cheat attempts prevented 99%+ accuracy rate in cheat detection <1% stability error rate Hundreds of features, updates, and bug fixes deployed 60% faster game launch times Faster, Smoother, Better We know every second counts when you want to play. This year, we cut EA Javelin Anticheat launch times in half through optimized startup processes. We also upgraded our anti-tampering system, achieving 20% faster performance and a 10% smaller footprint. Players now see progress indicators during launch and get clearer error messages in all EA-supported languages when something needs attention. We enforce minimum Windows requirements upfront with helpful guidance rather than cryptic errors. We fixed multiple compatibility issues with AMD and NVIDIA driver updates, ensuring features like AMD Anti-Lag, NVIDIA Smooth Motion, and DLSS over-the-air updates work seamlessly with EA Javelin Anticheat. When we deployed a compatibility fix for AMD Anti-Lag in October 2025, it resolved launch issues for 45,000 players within 48 hours…and most never even knew there was a problem. Behind the scenes, we completed a major backend infrastructure migration with zero player disruption. That is a testament to our engineering discipline. Securing the PC Ecosystem EA Javelin Anticheat’s impact extends beyond individual games. This year, over 4.8M players enabled Secure Boot on their systems after we introduced configurable Secure Boot requirements, starting with Battlefield 2042. This industry-leading approach strengthens the entire PC gaming ecosystem against kernel-level threats. For Battlefield 6, we also introduced TPM 2.0 requirements, establishing a new security baseline for next-generation titles. Taking the Fight Outside the Game EA raised concerns with Collective Minds, the manufacturer of the Cronus Zen and Strike Pack hardware devices, regarding third-party tools that enable cheating in multiple EA titles. Following our engagement, EA-related content and scripts were removed from the Cronus Zen and Strike Pack public sites and Discord server. Evolving Threat Detection In the past year, we’ve deployed hundreds of detection updates, targeting evolving cheat methods: Anti-DMA protection: New capabilities to detect and block Direct Memory Access cheat hardware Input manipulation defense: Multiple updates blocking malicious input devices, macro software, and synthetic input tools Continuous adaptation: 7 major security upgrades plus hundreds of incremental improvements Cheat providers often advertise “undetectable” status, a claim that's always temporary. We see cheat subscriptions averaging $20-150/month, creating a lucrative black market we're working to dismantle through technical, legal, and platform partnership approaches. New Titles, New Challenges Over the past year, EA Javelin Anticheat expanded to protect some of EA's biggest launches and experiences, including skate., Battlefield Labs, Battlefield 6, and EA SPORTS College Football 27. Each title brings unique gameplay mechanics and threat models, requiring tailored detection strategies while maintaining our ecosystem-wide learnings. The Trade-Offs We Make We balance detection speed with accuracy. We could ban more, faster, but we’d risk false positives impacting our legitimate players. Every new detection must clear a high bar: effective against cheaters without impacting legitimate play styles or accessibility tools. We maintain an appeals process for players who believe they were banned in error. Our review process is thorough but we don't disclose specifics to prevent exploitation. Our <1% false positive rate reflects our commitment to accuracy. We operate at kernel level because detecting external cheats requires it, not because we want deeper access. Javelin only runs when a game with Javelin protection included is running. All anti-cheat processes shut down when the game does. And, if you have uninstalled all of your EA games that have Javelin protection, Javelin will automatically uninstall and remove itself from your PC. What's Next In the near future, EA Javelin Anticheat will offer native ARM64 support. Whether you're on traditional x86 hardware or a next-gen ARM-based Windows device, you'll get the same great experience with no compromises. Stay tuned for more details. The cat-and-mouse game with cheaters never stops. Neither do we. We continually invest in R&D, machine learning models, behavioral analysis, and deeper, hardware-level protections. Our goal is to make cheating in EA titles so difficult, so expensive, and so risky, that it's not worth the effort.247Views2likes0CommentsJOIN THE ANNIVERSARY CELEBRATION
EA SPORTS FC™ Mobile earns a hat-trick, as the third anniversary celebrations kick off alongside the new EA SPORTS FC™ Mobile 27 Season Update on 24 September. JOIN THE ANNIVERSARY CELEBRATION It’s time for the FC community to shape the Anniversary celebrations. From helping decide which players are included in-game to selecting the sounds of the season, have your say on the future of FC Mobile. FC Mobile ushers in the new football season with updated squads, new kits, gameplay innovations, and a month-long Anniversary celebration. PICK YOUR PLAYERS From a selection of over 100 players, pick your top five across categories including the world’s best players, breakthrough talents, regional stars, and more. Your votes will help shape who lands a spot in the FC Mobile Anniversary event. Voting begins on 4 September, with selected players going live in-game on 24 September. SELECT YOUR SOUNDS Choose your favourite tracks to be included in FC Mobile, from legendary hits in past soundtracks to a selection of standout songs from EA SPORTS FC™ 27. Retro soundtrack voting begins on 1 September, with selected tracks going live in FC Mobile on 24 September. Voting for standout songs from the EA SPORTS FC™ 27 soundtrack begins on 10 September, with selected tracks going live in FC Mobile on 12 October. THE WORLD'S GAME Stay up to date with the latest gameplay innovations and discover more when the Anniversary Event Hub goes live on 1 September.249Views0likes0CommentsEA SPORTS FC™ 27 | Gameplay Deep Dive
Welcome to the EA SPORTS FC™ 27 Gameplay Deep Dive. My name is Gilliard Lopes, Principal Gameplay Designer for EA SPORTS FC™. On behalf of our entire team, I am thrilled to share the new Gameplay features and improvements coming to FC 27. Let's dive in! Across every game mode, greater gameplay control is at the heart of EA SPORTS FC™ 27. Community feedback consistently highlighted a desire for less automation and greater control over key moments, so we've made a series of gameplay updates that reward player skill and decision-making on the pitch. EA SPORTS FC™ 27 creates more opportunities for you to be the difference. That means you will be able to experience more manual defending, smarter attacking movement, and more attacking variety from corner kicks and crosses, all of which have been driven by your feedback. Table Of Contents: Defending AI Defending (Auto-Tackles) Manual Defending Improvements Teammate Contain Corner Kicks and Crossing Corner Kick Improvements Free Movement and Positioning Shielding and Avoidance Crossing Rework Finishing Variety and Headers Attacking Spatial Awareness and Creative Runs Attacking Spatial Awareness Manually Triggered Overlapping and Underlapping Runs Limited Distance for Manually Triggered Runs Improved Creative Runs Passing Updates Through Passes Update Dinked Passes Update Off-Balance Dribbling PlayStyles and Attributes Defending AI Defending (Auto-Tackles) The following changes to AI Defending only apply to Competitive gameplay. For more information about changes to Authentic Gameplay, stay tuned for our Career Mode Deep Dive coming soon. One of the most significant gameplay shifts in FC 27 is to AI Defending. We’re reducing the influence of AI-controlled defenders, putting more power into the hands of the manual defender. Previously, AI-controlled defenders could automatically attempt to win the ball when a dribbler came close enough to them. In FC 27, defenders will now rely more on their positioning and support the play until you take control and choose when to make a tackle. AI-controlled defenders can still gain possession when a loose ball comes within reach or when a dribbler runs directly into them. In some cases, the trapping animation may involve the defender extending a leg, but the defender is reacting to the ball rather than initiating a tackle. With this change, we want tackling to be an intentional player-led action, while your AI teammates will now support the play instead of winning possession outright for you. We’ve also reduced AI defensive reach for interceptions. A manually-controlled defender will be able to reach further than an AI-controlled defender, encouraging you to switch to the player actively defending instead of relying on AI teammates to win possession. AI defenders will now play more of a supporting role through their on-pitch positioning, giving you more opportunities to step in and defend manually. Manual Defending Improvements Reducing the impact of AI defending is only one part of the defensive changes coming in FC 27. Improving the effectiveness of manual defending is the other crucial piece we’re focusing on in order to create more rewarding defensive experiences. In FC 27, manually-controlled defenders have increased jockey speed compared to FC 26, helping them keep up with quick attacking movements more effectively. Additionally, we’ve also increased the range of manually-triggered stand tackles compared to FC 26. We want to better reward you for reading the dribbler, switching to the optimal defender, and positioning yourself well so you feel more capable of winning the ball. Our goal with this game is for players who manually switch, jockey, time tackles, and position themselves effectively to increase their chances of winning possession. These improvements put greater emphasis on manual defending and the decisions you make throughout a match – which is something we aim to preserve throughout the FC 27 life cycle. Teammate Contain Teammate Contain has also been adjusted to match our new approach to defending. When performing Teammate Contain, AI teammates will mark the ball carrier from a slightly longer distance than before, requiring the user to switch to them and manually defend if they want to press the dribbler more effectively. Corner Kicks and Crossing Corner Kick Improvements Corners in FC 27 are designed to give you more control over the moments before the ball arrives in the box. Previously, players had fewer ways to influence direct deliveries, which meant many opted to take corners short instead. After targeting your desired area for delivery, the camera will shift towards the box, giving you a brief window to control attacking players. During this window, you can move, switch players, make runs, shield, or use a new mechanic called Avoidance (more details below) to jostle for position before the ball arrives in the box. Note that this change does not apply to short corner kicks. After a short corner kick is taken, you will revert back to your gameplay camera of choice. Free Movement and Positioning In FC 27, players contesting for corner kicks in the box will no longer automatically move into the best position to connect with the ball. It’s up to you to time the run, attack the space, and make first contact manually. Not reaching the right position could mean the ball evades everyone, but when executed well, the outcome is intended to feel more rewarding and result in more varied finishes as players try to make contact with the ball. Shielding and Avoidance During the window before a ball is delivered, attackers can manually trigger a new mechanic called Avoidance. This allows any attacker or defender you control to become more evasive, moving through crowded areas without getting blocked by opposing players. To trigger Avoidance during Corner Kicks Hold R1 || Hold RB Pairing this with Shielding allows an attacking player to hold their position after creating space and prevent opponents from stepping in front, creating more attacking opportunities from corner kicks. Crossing Rework We’re also adding more crossing control in FC 27. Previously, crosses had more predictable trajectories and similar finishing animations because they were heavily assisted. Crosses will now be delivered into space more often rather than directly onto a specific player, allowing for more attacking variety. Your aim and power now have a much bigger impact on where your cross lands, meaning it can miss everyone if it isn’t placed with precision. When darting down the wing and identifying space, we want success to be more about your ability to aim and play the ball in front of your teammate, rather than locking onto their current position. Finishing Variety and Headers These updates enable more variety when heading and finishing from both corner kicks and crosses. We want the battle for ball contact to become more skill-based and lead to more authentic outcomes. We expect that attackers may need to stretch, dive, adjust their run, or attack the ball from different angles, resulting in a wider range of finishing possibilities. In FC 27, connecting with a header from crosses and corners requires greater precision, making clean headers less frequent. The tradeoff is that when you do make clean contact, headers are more accurate than in FC 26 and feel more rewarding. Attacking Spatial Awareness and Creative Runs Attacking Spatial Awareness Our updated Attacking Spatial Awareness makes AI attackers more aware of the space around them and how they move into it. Previously, some attacking movements could feel too predictable, with players not always reacting quickly to developing attacks or moving with the right level of urgency. In certain situations, attackers would also run into crowded areas or struggle to find more effective space. In FC 27, they now make smarter, more contextual curved runs that better support each attacking move. Triggered Curved Runs & Pass & Follow Runs EA SPORTS FC™ 27 introduces new manually triggered run options designed to give you more control over off-ball movement. While a regular triggered run sends the player forward in a direct path, the new Triggered Curved Runs allow them to curve their movement into open space, giving you a dynamic way to bend around defenders and get behind the opposition. The trade-off is that these runs may take longer to complete because of the longer and more curved path they follow. To perform Triggered Curve Runs Tap L1 + R1 || LB + RB Similarly to the existing Pass & Go, new Pass & Follow Runs are made by a player who has just passed the ball to a teammate. The passer will then follow with a curved run to exploit available space, choosing to overlap or cut inside depending on the situation. Again, the trade-off is that these runs may take longer to complete due to their curved pathing. To perform Pass & Follow Runs L1 + R1 + X || LB + RB + A Both new run types are influenced by available space. Rather than continuing straight up the pitch or moving into crowded areas, players will look to curve their runs toward more effective attacking positions. Limited Distance for Manually Triggered Runs Another important change is that manually triggered runs will no longer continue indefinitely. Previously you could trigger a run while close to a player, move the ball a long distance away, and rely on that player to continue their run indefinitely. This sometimes caused inauthentic attacking situations. In EA SPORTS FC™ 27, manually triggered runs only continue for a limited distance, with the player then stopping and returning to occupy space or fulfill their positional responsibilities. If you want the player to continue their run, you can always trigger the command again but only if you keep playing within the range of the running player. The goal of this change is to make attacking actions feel more intentional, reducing unrealistic situations while giving you greater control over your teammates’ movement. Improved Creative Runs In FC 27, we are also improving attacking runs that happen without a manual trigger, taking into account available space, defensive positioning, and the offside line. For example, a winger may run parallel to the defensive line while waiting for a pass. Once the pass is made, they can curve forward into the box because they no longer need to avoid being offside. This helps attacking movement feel less limited to the player's role, more flexible, and more authentic . As we mentioned previously, all of these changes are aimed at making attacking movement more intentional. You will still have powerful tools to create runs, but you will need to manage those runs more actively. If you want a run to continue, you'll need to actively trigger it again rather than relying on an unlimited triggered run. Passing Updates Through Passes Update In FC 27, ground and lobbed through passes no longer heavily assist you by steering toward open lanes away from your aim. Passes now strictly follow your directional input, rewarding deliberate aim on attack and giving manual defenders a fair chance to read the play and intercept. Dinked Passes Update In FC 27, we have moved both ground and through Dinked Passes to a fully manual system. Success now relies heavily on your individual precision with aiming and power, raising the skill ceiling for these specific pass types. This adjustment aims to ensure that attacking creativity and defensive anticipation are more evenly matched when utilizing these refined passing mechanics. Off-Balance Dribbling In FC 27, the world’s best dribblers can now ride challenges and maintain control under pressure through off-balance dribbling. Driven by Balance, Agility and Dribbling Attributes, this allows certain players to continue dribbling even when they are knocked off balance. When a dribbler who has the required Attributes is hit by a collision, bump, or shoulder challenge, they will enter an off-balance dribbling animation. During this animation, the player looks like they are stumbling, but you will still have control and can continue moving the player as they take a dribble touch in the chosen direction to keep possession. Please note that this feature will only be available on PlayStation®5, Xbox Series X|S, PC, and Nintendo Switch™ 2. PlayStyles and Attributes We heard your feedback about how certain PlayStyles could feel too impactful in certain situations. Our goal for FC 27 is to refine the balance between PlayStyles and Attributes so that both have a meaningful impact on player performance without feeling overpowered. Here are all the PlayStyle updates coming in EA SPORTS FC™ 27: Finesse Shot We’ve updated Finesse Shot to make player attributes play a bigger role in shot outcome Spin, animation speed and off-angle effectiveness now scale more consistently based on the player taking the shot, reducing the gap between base attributes, Finesse Shot, and Finesse Shot+. Technical Dribbler Reduced the performance gap between PlayStyle and PlayStyle+ Playstyle+ still offers smoother and more responsive dribbling, but the difference between PlayStyle+ and PlayStyle is now less pronounced to create better balance between tiers. Intercept Increased reach and improved chances of retaining possession of the ball when performing an interception for Non-PlayStyle players who have a high Interceptions Attribute Results in the reduction in the performance gap between PlayStyles and Attributes. Rapid Slightly reduced the speed boost to dribbling animations provided by the PlayStyle and PlayStyle+ Animation speed for non-Playstyle players remains unchanged, resulting in a smaller gap in animation speed between non-PlayStyle and PlayStyle players Quick Step Reduced the speed boost applied during dribbling and accelerating for PlayStyle and PlayStyle+ to create better balance between tiers This gives more importance to the Acceleration attribute Pinged Pass Removed the effect that slightly reduced trap error on the pass receiver This change ensures that the PlayStyle primarily enhances pass delivery rather than providing an additional first-touch advantage to an unrelated player Tiki Taka Removed the animation playback speed boost and the effect that slightly reduced trap error on the pass receiver This refocuses the PlayStyle on quick combination play without disproportionately improving first-touch control Jockey Increased jockey sprint acceleration for non-PlayStyle players and reduced the sprint acceleration boost applied when exiting Jockey for both the PlayStyle and PlayStyle+ Both these changes reduce the gap between PlayStyles and base attributes Precision Header Reduced the gap between PlayStyle and PlayStyle+ by rebalancing the boost in accuracy granted by this PlayStyle Low Driven Removed the shot speed boost previously applied to low-driven shots Shot velocity now scales purely based on core shooting Attributes and input power, for more consistent and attribute-driven results The Playstyle and PlayStyle+ still add an accuracy boost In FC 27 we’re introducing more control and expressive gameplay, giving you greater influence over attacking and defending. Whether you're winning the ball through manual defending, opening up a back line with smarter movement, or scoring a diving header from a corner kick, we want every match to offer more variety and skill-based outcomes on the pitch. We can’t wait to see how you master these new gameplay features when EA SPORTS FC™ 27 starts rolling out on 18 September 2026 and look forward to seeing you on the pitch.1.1KViews0likes0CommentsEA SPORTS FC™ 27 | Présentation de l'expérience de jeu
Bienvenue dans cette présentation de l'expérience de jeu d'EA SPORTS FC™ 27. Je m'appelle Gilliard Lopes, concepteur gameplay principal pour EA SPORTS FC™. Au nom de toute notre équipe, je suis ravi de partager les nouvelles fonctionnalités et améliorations de gameplay à venir dans FC 27. Entrons dans le vif du sujet ! Dans tous les modes de jeu, une plus grande maîtrise de la jouabilité est au cœur d'EA SPORTS FC™ 27. Les retours de la communauté ont constamment mis en évidence un désir de moins d'automatisation et de davantage de contrôle sur les moments clés. Nous avons donc apporté une série de mises à jour de la jouabilité qui récompensent l'habileté et la prise de décision sur le terrain. EA SPORTS FC™ 27 vous offre plus d'opportunités de faire la différence. Ainsi, vous pourrez profiter d'une défense plus manuelle, de mouvements offensifs plus intelligents et d'une plus grande variété en attaque sur les corners et les centres, le tout basé sur vos retours. Sommaire : Défensifs Défense de l'IA (tacles automatiques) Améliorations de la défense manuelle Contenir coéquipier Corners et Centres Améliorations des corners Liberté de mouvement et positionnement Protection du ballon et évitement Refonte des centres Variété de finition et têtes Lucidité spatiale offensive et appels créatifs Lucidité spatiale offensive Débordement et appels de balle déclenchés manuellement Distance limitée pour les appels de balle déclenchés manuellement Appels créatifs améliorés Mises à jour des passes Mise à jour des passes en profondeur Mise à jour des passes lobées Dribbles en déséquilibre Styles de jeu et attributs Défensifs Défense de l'IA (tacles automatiques) Les changements suivants à la défense de l'IA ne s'appliquent qu'à la jouabilité compétitive. Pour en savoir plus sur les changements apportés à la jouabilité réaliste, consultez notre article de fond sur le mode Carrière à venir prochainement. Un des changements de jouabilité les plus importants dans FC 27 concerne la défense de l'IA. Nous réduisons l'influence de la défense contrôlée par l'IA, donnant plus de pouvoir à la défense manuelle. Auparavant, la défense contrôlée par l'IA pouvait tenter automatiquement de récupérer le ballon lorsqu'un dribbleur s'approchait suffisamment d'elle. Dans FC 27, la défense s'appuiera désormais davantage sur son positionnement et soutiendra l'action jusqu'à ce que vous preniez le contrôle et décidiez quand tacler. La défense contrôlée par l'IA peut toujours récupérer la possession lorsqu'un ballon est à leur portée ou lorsqu'un dribbleur fonce directement sur eux. Dans certains cas, l'animation de récupération peut montrer la défense étendre une jambe, mais la défense réagit au ballon plutôt que d'initier un tacle. Avec ce changement, nous voulons que le tacle soit une action intentionnelle menée par les joueurs, tandis que vos coéquipiers de l'IA soutiendront désormais le jeu au lieu de gagner la possession directement pour vous. Nous avons également réduit la portée défensive de l'IA pour les interceptions. Un membre de la défense contrôlé manuellement pourra atteindre plus loin qu'un autre contrôlé par l'IA, vous encourageant à basculer vers celui qui défend activement au lieu de vous reposer sur les coéquipiers de l'IA pour récupérer la possession. La défense de l'IA joue désormais un rôle plus de soutien grâce à son positionnement sur le terrain, vous offrant plus d'opportunités d'intervenir et de défendre manuellement. Améliorations de la défense manuelle Réduire l'impact de la défense de l'IA n'est qu'une partie des changements défensifs à venir dans FC 27. Améliorer l'efficacité de la défense manuelle est l'autre pièce cruciale sur laquelle nous nous concentrons afin de créer des expériences défensives plus gratifiantes. Dans FC 27, la défense contrôlée manuellement a une vitesse de lutte accrue par rapport à FC 26, l'aidant à suivre plus efficacement les mouvements offensifs rapides. De plus, nous avons également augmenté la portée des tacles debout déclenchés manuellement par rapport à FC 26. Nous voulons mieux vous récompenser pour avoir anticipé le dribbleur, basculé vers le défenseur optimal et avoir su vous positionner correctement pour récupérer le ballon. Notre objectif avec ce jeu est d'offrir aux personnes qui changent, luttent, calculent leurs tacles et se positionnent manuellement davantage de chances de récupérer la possession. Ces améliorations mettent davantage l'accent sur la défense manuelle et les décisions que vous prenez tout au long d'un match : ce que nous visons à préserver tout au long du cycle de vie de FC 27. Contenir coéquipier La fonction Contenir coéquipier a également été ajustée pour correspondre à notre nouvelle approche de la défense. Lorsque vous utilisez Contenir coéquipier, les coéquipiers de l'IA marqueront le porteur du ballon à une distance légèrement plus longue qu'auparavant, obligeant l'utilisateur à basculer vers celui-ci et à défendre manuellement s'il veut presser le dribbleur plus efficacement. Corners et Centres Améliorations des corners Dans FC 27, les corners sont conçus pour vous donner plus de contrôle sur les moments avant que le ballon n'arrive dans la surface. Auparavant, les joueurs avaient moins de moyens d'influencer les remises directes, ce qui signifiait que beaucoup préféraient jouer les corners courts. Après avoir ciblé la zone de remise souhaitée, la caméra se déplacera vers la surface, vous donnant une brève fenêtre pour contrôler l'attaque. Pendant cette fenêtre, vous pouvez vous déplacer, changer de joueur, faire des appels, protéger ou utiliser une nouvelle mécanique appelée Évitement (plus de détails ci-dessous) pour vous disputer la position avant que le ballon n'arrive dans la surface. À noter que ce changement ne s'applique pas aux corners joués courts. Après qu'un corner court a été joué, vous reviendrez à la caméra de jeu de votre choix. Mouvement libre et positionnement Dans FC 27, les joueurs qui se disputent les corners dans la surface ne se déplaceront plus automatiquement vers la meilleure position pour reprendre le ballon. C'est à vous de bien anticiper l'appel, d'attaquer l'espace et de faire le premier contact manuellement. En cas de mauvais positionnement, le ballon risque de passer à côté de tout le monde ; en revanche, lorsque le jeu est bien exécuté, le résultat est censé être plus gratifiant et donner lieu à des actions de finition plus variées, les joueurs s'efforçant d'entrer en contact avec le ballon. Bouclier et Évitement Pendant la fenêtre avant la remise du ballon, les attaquants peuvent déclencher manuellement une nouvelle mécanique appelée Évitement. Celle-ci permet à tout attaquant ou défenseur que vous contrôlez de devenir plus évasif, se déplaçant dans les zones encombrées sans être bloqué par les joueurs adverses. Combiner cela avec le Bouclier permet à un joueur offensif de conserver sa position après avoir créé de l'espace et d'empêcher les adversaires de se placer devant lui, créant ainsi plus d'occasions offensives sur corner. Refonte des centres Nous ajoutons également plus de contrôle sur les centres dans FC 27. Auparavant, les centres avaient des trajectoires plus prévisibles et des animations de finition similaires car ils étaient fortement assistés. Les centres seront désormais plus souvent délivrés dans l'espace plutôt que directement sur un joueur spécifique, permettant une plus grande variété d'attaques. Votre visée et votre puissance ont désormais un impact beaucoup plus important sur l'endroit où votre centre atterrit, ce qui signifie qu'il peut manquer tout le monde s'il n'est pas placé avec précision. Lorsque vous sprintez le long de l'aile et identifiez l'espace, nous voulons que le succès dépende davantage de votre capacité à viser et à jouer le ballon devant votre coéquipier, plutôt que de le verrouiller sur sa position actuelle. Variété des finitions et têtes Ces mises à jour permettent plus de variété pour les têtes et les finitions sur les corners et les centres. Nous voulons que la lutte pour le contact avec le ballon devienne davantage basée sur la compétence et débouche sur des résultats plus authentiques. Nous nous attendons à ce que les attaquants puissent avoir besoin de s'étirer, plonger, ajuster leur course ou attaquer le ballon sous différents angles, ce qui se traduira par un éventail plus large de possibilités de finition. Dans FC 27, reprendre le ballon de la tête sur des centres et des corners exige une plus grande précision, rendant les têtes précises moins fréquentes. La contrepartie est que lorsque vous parvenez à un contact franc, les têtes sont plus précises que dans FC 26 et procurent une plus grande satisfaction. Lucidité spatiale offensive et appels créatifs Lucidité spatiale offensive Notre Lucidité spatiale offensive mise à jour rend les attaquants de l'IA plus conscients de l'espace qui les entoure et de la façon dont ils s'y déplacent. Auparavant, certains mouvements offensifs pouvaient sembler trop prévisibles, les joueurs ne réagissant pas toujours rapidement aux attaques en cours de développement ou ne se déplaçant pas avec le bon niveau d'urgence. Dans certaines situations, les attaquants se dirigeaient également vers des zones encombrées ou avaient du mal à trouver des espaces plus efficaces. Dans FC 27, ils effectuent désormais des appels incurvés plus intelligents et plus contextuels qui soutiennent mieux chaque mouvement offensif. Appels courbes déclenchés et passes et appels enchaînés EA SPORTS FC™ 27 introduit de nouvelles options d'appels déclenchés manuellement conçues pour vous donner plus de contrôle sur le mouvement sans ballon. Alors qu'un appel déclenché régulier envoie le joueur vers l'avant sur une trajectoire directe, les nouveaux appels courbes déclenchés leur permettent d'incurver leur mouvement dans l'espace libre, vous offrant un moyen dynamique de contourner les défenseurs et de passer derrière l'adversaire. La contrepartie est que ces appels peuvent prendre plus de temps à être effectués en raison de la trajectoire plus longue et plus incurvée qu'ils suivent. Similairement au passe-et-va existant, les nouveaux appels passe-et-suit sont effectués par un joueur qui vient de passer le ballon à un coéquipier. Le passeur suivra ensuite avec un appel courbe pour exploiter l'espace disponible, choisissant de déborder ou de rentrer à l'intérieur selon la situation. Encore une fois, la contrepartie est que ces appels peuvent prendre plus de temps à être effectués en raison de leur trajectoire incurvée. Ces deux nouveaux types d'appels sont influencés par l'espace disponible. Plutôt que de continuer tout droit sur le terrain ou de se diriger vers des zones encombrées, les joueurs chercheront à incurver leurs appels vers des positions offensives plus efficaces. Distance limitée pour les appels déclenchés manuellement Un autre changement important est que les appels déclenchés manuellement ne continueront plus indéfiniment. Auparavant, vous pouviez déclencher un appel près d'un joueur, déplacer le ballon loin, et compter sur ce joueur pour continuer sa course indéfiniment. Cela entraînait parfois des situations offensives peu réalistes. Dans EA SPORTS FC™ 27, les appels déclenchés manuellement ne continuent que sur une distance limitée, le joueur s'arrêtant ensuite et revenant pour occuper l'espace ou remplir ses responsabilités de positionnement. Si vous souhaitez que le joueur continue son appel, vous pouvez toujours déclencher la commande à nouveau, mais uniquement si vous continuez à jouer dans la zone d'influence du joueur en course. L'objectif de ce changement est de rendre les actions offensives plus intentionnelles, réduisant les situations irréalistes tout en vous donnant un plus grand contrôle sur les mouvements de vos coéquipiers. Appels créatifs améliorés Dans FC 27, nous améliorons également les courses offensives qui se produisent sans déclenchement manuel, en tenant compte de l'espace disponible, du placement défensif et de la ligne de hors-jeu. Par exemple, un ailier peut courir parallèlement à la ligne défensive en attendant une passe. Une fois la passe effectuée, il peut courber sa trajectoire vers la surface, car il n'a plus besoin d'éviter le hors-jeu. Cela rend le mouvement offensif moins limité au rôle du joueur, plus flexible et plus réaliste. Comme nous l'avons mentionné précédemment, tous ces changements visent à rendre le mouvement offensif plus intentionnel. Vous disposerez toujours d'outils puissants pour créer des appels, mais vous devrez gérer ces appels plus activement. Si vous souhaitez qu'un appel continue, vous devrez le déclencher activement à nouveau plutôt que de compter sur un appel illimité déclenché. Mises à jour des passes Mise à jour des passes en profondeur Dans FC 27, les passes en profondeur à ras de terre et lobées ne vous assistent plus autant en dirigeant le ballon vers des couloirs ouverts sans tenir compte de votre visée. Les passes suivent désormais strictement votre direction, récompensant une visée intentionnelle en attaque et donnant aux défenseurs contrôlés manuellement une juste chance d'anticiper l'action et d'intercepter. Mise à jour des passes lobées Dans FC 27, nous avons déplacé les passes lobées (à ras de terre et en profondeur) vers un système entièrement manuel. Le succès repose désormais fortement sur votre précision individuelle en matière de visée et de puissance, augmentant ainsi le plafond de compétences pour ces types de passes spécifiques. Cet ajustement vise à garantir que la créativité offensive et l'anticipation défensive soient plus équilibrées lors de l'utilisation de ces mécanismes de passe affinés. Dribbles en déséquilibre Dans FC 27, les meilleurs dribbleurs du monde peuvent désormais résister aux contacts et maintenir le contrôle sous pression grâce aux dribbles en déséquilibre. Basés sur les attributs d'équilibre, d'agilité et de dribble, ils permettent à certains joueurs et joueuses de continuer à dribbler même lorsqu'ils sont déséquilibrés. Lorsqu'un dribbleur possédant les attributs requis est touché par une collision, une charge ou un duel à l'épaule, il déclenchera une animation de dribble en déséquilibre. Pendant cette animation, le joueur semble trébucher, mais vous aurez toujours le contrôle et pourrez continuer à le déplacer tandis qu'il effectue un dribble dans la direction choisie pour garder la possession. Veuillez noter que cette fonctionnalité ne sera disponible que sur PlayStation®5, Xbox Series X|S, PC et Nintendo Switch™ 2. Styles de jeu et attributs Nous avons pris en compte vos commentaires concernant la façon dont certains Styles de jeu pouvaient avoir un impact trop important dans certaines situations. Notre objectif pour FC 27 est d'affiner l'équilibre entre les Styles de jeu et les Attributs afin que les deux aient un impact significatif sur la performance du joueur sans donner l'impression d'être surpuissants. Voici toutes les mises à jour des Styles de jeu à venir dans EA SPORTS FC™ 27 : Tir en finesse Nous avons mis à jour le tir en finesse pour que les attributs des joueurs jouent un rôle plus important dans le résultat du tir. L'effet, la vitesse de l'animation et l'efficacité dans des angles difficiles s'ajustent désormais plus uniformément en fonction du joueur qui effectue le tir, réduisant ainsi l'écart entre les attributs de base, Tir en finesse et Tir en finesse+. Dribbleur technique Réduction de l'écart de performance entre le Style de jeu et le Style de jeu+. Le Style de jeu+ offre toujours des dribbles plus fluides et plus réactifs, mais la différence entre le Style de jeu+ et le Style de jeu est désormais moins prononcée afin de créer un meilleur équilibre entre les paliers. Interception Portée accrue et meilleures chances de conserver la possession du ballon lors d'une interception pour les joueurs sans Style de jeu ayant un attribut Interception élevé. Entraîne la réduction de l'écart de performance entre les Styles de jeu et les Attributs. Rapide Légère réduction du boost de vitesse des animations de dribble fourni par le Style de jeu et le Style de jeu+. La vitesse d'animation pour les joueurs sans Style de jeu reste inchangée, ce qui entraîne un écart plus faible en vitesse d'animation entre les joueurs sans Style de jeu et les joueurs avec Style de jeu. Foulée rapide Réduction du boost de vitesse appliqué pendant les dribbles et les accélérations pour le Style de jeu et le Style de jeu+ afin de créer un meilleur équilibre entre les paliers. Cela donne plus d'importance à l'attribut Accélération. Passe fusante Suppression de l'effet qui réduisait légèrement l'erreur de contrôle pour le receveur de passe. Ce changement garantit que le Style de jeu améliore principalement la qualité des passes plutôt que de fournir un avantage supplémentaire au premier toucher à un joueur non concerné. Tiki-taka Suppression du boost de vitesse de lecture de l'animation et de l'effet qui réduisait légèrement l'erreur de contrôle pour le receveur de passe. Cela recentre le Style de jeu sur une combinaison rapide sans améliorer de manière disproportionnée le contrôle du premier toucher. Lutte Accélération du sprint en lutte accrue pour les joueurs sans Style de jeu et réduction du boost d'accélération de sprint appliqué lors de la sortie de la lutte pour le Style de jeu et le Style de jeu+. Ces deux changements réduisent l'écart entre les Styles de jeu et les attributs de base. Tête précise Réduction de l'écart entre le Style de jeu et le Style de jeu+ en rééquilibrant le boost de précision accordé par ce Style de jeu. Tir rasant appuyé Suppression du boost de vitesse de tir précédemment appliqué aux tirs rasants appuyés. La vitesse de tir est désormais ajustée uniquement en fonction des attributs de tir principaux et de la puissance sélectionnée, pour des résultats plus cohérents et basés sur les attributs. Le Style de jeu et le Style de jeu+ ajoutent toujours un boost de précision. Dans FC 27, nous introduisons plus de contrôle et un gameplay plus expressif, vous donnant une plus grande influence sur l'attaque et la défense. Que vous récupériez le ballon grâce à une défense manuelle, ouvriez une ligne défensive avec des mouvements plus intelligents, ou marquiez un but de la tête plongeante sur un corner, nous voulons que chaque match offre plus de variété et de résultats basés sur les compétences sur le terrain. Nous sommes impatients de voir comment vous maîtriserez ces nouvelles fonctionnalités de gameplay lorsque EA SPORTS FC™ 27 sera disponible le 18 septembre 2026, et nous avons hâte de vous retrouver sur le terrain.