Football Ultimate Team™ 26 - UEFA Road to the Final
ROAD TO THE FINAL Le sommet des compétitions européennes de clubs est arrivé. Allez au bout des phases à élimination directe et voyez les joueurs UEFA Road to the Final évoluer en direct au rythme des campagnes palpitantes à travers la Ligue des champions, la Ligue Europa, la Ligue Europa Conférence et la Ligue des champions féminine. Jouez dès maintenant à Football Ultimate Team™ pour obtenir des récompenses thématiques via de nouveaux Événements en direct, Défis Création d’Équipe (DCE), Évolutions, et bien plus encore. CHAQUE MATCH COMPTE Célébrez les équipes encore en lice pour les plus grands honneurs européens dans la Ligue des champions, la Ligue Europa, la Ligue Europa Conférence et la Ligue des champions féminine. Les joueurs représentés recevront des améliorations en direct en fonction des performances de leur club en quarts de finale et au-delà, jusqu’à atteindre une note finale de 96 GEN, 3 PlayStyles+, tous les rôles en ++, ainsi qu’une amélioration cinq étoiles des gestes techniques et du pied faible pour les vainqueurs. Découvrez la structure d’amélioration ci-dessous : Victoire ou match nul lors du premier match des quarts de finale Un PlayStyle de base Victoire ou match nul lors du second match des quarts de finale Un PlayStyle de base Qualification pour les demi-finales Tous les rôles en ++ et +1 en gestes techniques ou pied faible Victoire ou match nul lors du premier match des demi-finales +1 GEN Victoire ou match nul lors du second match des demi-finales +1 GEN Qualification pour la finale Un PlayStyle+ Victoire en finale 96 GEN et gestes techniques et pied faible cinq étoiles En cas de prolongation lors des matchs retour, les victoires et matchs nuls seront déterminés après 90 minutes. Étant donné que le match aller des quarts de finale de la Ligue des champions féminine a déjà eu lieu, certains éléments joueurs UWCL recevront des PlayStyles de base supplémentaires dès le premier jour. À LA CONQUÊTE DE LA GLOIRE Tracez votre propre chemin vers la gloire dans la ligue Road to the Final, en affrontant vos adversaires jusqu’à douze matchs pour décrocher une place en Champions Cup Road to the Final. Remportez sept matchs pour assurer votre place dans la compétition à élimination directe élite, tandis que les clubs qui échouent sont reversés en Competitors Cup Road to the Final. La Competitors Cup Road to the Final se déroule sur trois tours à élimination directe, offrant des récompenses pour 15 matchs joués au total, pour une victoire en quart de finale, ainsi que pour la victoire finale du tournoi. Lancée en parallèle, la Champions Cup Road to the Final propose chaque jour une compétition à élimination directe de haut niveau répartie sur quatre tours intenses. Gagnez de nouvelles récompenses en progressant dans le tournoi et relancez une participation après avoir remporté le trophée pour obtenir des récompenses encore plus importantes. Ultimate Gauntlet 14 est également lancé en même temps que UEFA Road to the Final, passant pour la première fois à quatre tours et introduisant de nouveaux Objectifs pour obtenir des récompenses pour votre club. ÉVOLUTIONS INSPIRÉES PAR LES PLUS GRANDS MOMENTS EUROPÉENS Découvrez des Évolutions inspirées de la nostalgie de la Ligue des champions, rendant hommage à des performances inoubliables comme le but à la 89e minute d’Arjen Robben contre le Borussia Dortmund ou le récent triplé en première mi-temps de Federico Valverde face à Manchester City. DÉFIS CRÉATION D’ÉQUIPE UWCL Suivez l’élite du football européen alors que la Ligue des champions féminine prend le devant de la scène pendant UEFA Road to the Final. Relevez des Défis Création d’Équipe Showdown inspirés des grandes affiches UWCL, ainsi que des DCE quotidiens, dont les Marquee Matchups pour marquer les matchs retour des quarts de finale. De plus, ne manquez pas un DCE Amélioration spécial en milieu de semaine.Football Ultimate Team™ 26 - UEFA Road to the Final
ROAD TO THE FINAL The pinnacle of European club competition is here. Go the distance in knockout football and see UEFA Road to the Final players level up live as dramatic campaigns from across the UEFA Champions League, Europa League, Conference League, and Women’s Champions League reach their peak. Play Football Ultimate Team™ now to earn themed rewards through new Live Events, Squad Building Challenges, Evolutions, and more. EVERY MATCH MATTERS Celebrate the teams still fighting for Europe’s top honours across the UEFA Champions League, Europa League, Conference League, and Women’s Champions League. Represented players will receive live upgrades based on their clubs’ performances in the quarter-finals and beyond, culminating in a final 96 OVR, 3 PlayStyles+, all Roles++, and a five-star Skill Moves and Weak Foot upgrade for the winners. See the upgrade structure below: Win or draw the first quarter-final match One base PlayStyle Win or draw the second quarter-final match One base PlayStyle Qualify for the semi-finals All Roles++ and +1 Skill Moves or Weak Foot Win or draw the first semi-final match +1 OVR Win or draw the second semi-final match +1 OVR Qualify for the final One PlayStyle+ Win the final 96 OVR and five-star Skill Moves and Weak Foot In the event of extra time being played in second-leg matches, wins and draws will be determined after 90 minutes. As a result of the first quarter-final leg already taking place in the UEFA Women’s Champions League, selected UWCL Player Items will receive extra base PlayStyles from day one. GO FOR GLORY Carve your own path to glory in the Road to the Final League, going head-to-head in up to twelve games to earn a spot in the Road to the Final Champions Cup. Win seven games to cement your place in the elite knockout competition, while clubs that fall short are seeded into the Road to the Final Competitors Cup. The Road to the Final Competitors Cup takes place across three knockout rounds, offering rewards for playing 15 games in total and winning the quarter-final, as well as winning the tournament outright. Launching simultaneously, the Road to the Final Champions Cup brings premier knockout competition every day across four nail-biting rounds. Earn new rewards for progressing through the tournament and re-enter after lifting the trophy to do it all again for bigger rewards. Ultimate Gauntlet 14 also launches alongside UEFA Road to the Final, moving to four rounds for the first time, and introducing new Objectives to earn rewards for your Club. EVOLUTIONS INSPIRED BY EUROPE’S GREATEST Discover Evolutions built around UEFA Champions League nostalgia, honouring unforgettable performances such as Arjen Robben’s 89th-minute winner against Borussia Dortmund and Federico Valverde’s recent first-half hat-trick against Manchester City. UWCL SQUAD BUILDING CHALLENGES Follow elite European competition as the UEFA Women’s Champions League takes over during UEFA Road to the Final. Take on Showdown Squad Building Challenges inspired by blockbuster UWCL clashes alongside daily SBCs, including Marquee Matchups to mark both quarter-final second-leg matchdays. Plus, don’t miss a special midweek Upgrade SBC.45Views0likes0CommentsIntroducing Drafts
Drafts are a new way in FC Mobile to obtain Player Items to help build your team. The setup is simple: Earn Vouchers from various parts of the game or get them using Gems and FC Points. Use them in Drafts to get Player Items. Voucher > Draft > Player > Use Player Alongside Drafts we have introduced Phase Exchanges. Convert qualifying Player Items for Phase Tokens, and exchange them for Player Picks and Draft Vouchers. Voucher > Draft > Player > Phase Exchange > Token > Player Exchanges In this Deep Dive, we will explain these new features and answer some of the most frequently asked questions. Let's dive right in. Where to Find Drafts Head over to the Draft menu from the right-hand tile on the FC Mobile homescreen. This is the hub to use Draft Vouchers to earn Player Items. Drafts are split into 3 Pools; A, B, and C. Each pool has their own OVR ranges with Pool A having the highest OVRs. Tap on the [MORE] button to see which Player Items are available in each pool. How to Earn Draft Vouchers Draft Vouchers can be earned in different parts of the game. You will typically find them earnable in Event Chapters, Star and Mini Passes, and Phase Exchanges. You can also use Gems and FC Points to get more Draft Vouchers in the Store and the Draft Menu. Guaranteed Pools You’re guaranteed to get a Player Item from Pool A or B at certain milestones. If you earn a Pool A or B Player Item from Drafts before reaching the milestone, then that progress will be reset. Each Pool tracks separately. Progress of the same Draft type within the same Event is carried over, but progress is not carried over between Events and different Voucher types. For example, during TOTY the progress carried over from the Attackers Draft to the Midfielders Draft as they share the same Draft type in the same Event. That progress was not carried over to the UTOTY Draft that uses a different Draft type, or to the Capped Legends Draft as it is a different Event. Types of Drafts Draft Vouchers are split into different types; Hot Deluxe Festive Kick Off Which type of Voucher the Draft uses is highlighted with a tag on the Event Draft button. Festive Drafts accept both Draft vouchers and Festive Draft Vouchers. Phase Exchanges Phase Tokens are a new currency in FC Mobile. They can be used in Exchanges to get Player Items from Player Picks from all Events in the current phase. For example, you can exchange Player Items earned from Drafts for Tokens, and when you have enough Tokens you can exchange them for a Player Pick! A Player Pick allows you to choose one Player Item from a random selection of 3 Player Items for 113-117 OVR Exchanges, and 5 Players for 108-112 OVR Exchanges. Each Exchange has their own Token cost, tap on the Exchanges to preview the Rewards and cost. There is also an Exchange to earn Draft Vouchers by exchanging Player Items. ccess the Phase Exchanges by tapping on the Exchange button on the homescreen. Phase Tokens can only be used during a phase, a phase lasts until the maximum OVR in FC Mobile is increased. Maximum OVR means the highest available Player Item OVR in game. As of this article's publication, it's 117 OVR. You will find a timer that displays when they expire in the Item Exchanges menu. You will not be able to use them after they have expired. Frequently Asked Questions Can I save up my Draft Vouchers in the current phase and use them in the next phase? Yes, Draft Vouchers can be used in multiple phases. Does my Draft Progress carry over in Events? Yes, as long as it uses the same Draft type within the same Event. Can I use generic Draft Vouchers in Festive Drafts? Yes, Festive Drafts accept both generic and Festive Draft Vouchers. How can I get a Player Pick? Exchanges that require Phase Tokens give a Player Pick. Player Picks are a feature where you can choose 1 Player Item from a random selection. Choose between 3 Player Items for 113-117 OVR Exchanges and between 5 Players for 108-112 OVR Exchanges. How do I get more Phase Tokens? Earn Phase Tokens by exchanging Player Items released in that phase in Item Exchanges. When does my guaranteed Pool A/B reset? Your progress resets when receiving a Player Item from a Draft from that Pool. This means that if you earn a Pool A Player Item with 20 Drafts left, your Pool A progress resets. That wraps up the Drafts Deep Dive. Let us know what you think about this feature by sharing your questions and feedback on social media. Don’t forget to follow us on Facebook, X, Instagram, YouTube, and WhatsApp for the latest updates!73Views0likes0CommentsFootball Ultimate Team™ 26 - Fantasy FC FPL Live
FANTASY PREMIER LEAGUE X FANTASY FC Fantasy FC expands for Week 2, teaming up with Fantasy Premier League for the very first time to deliver real-world fantasy football to Football Ultimate Team™ as select players upgrade based on their Fantasy Premier League performances in Matchweek 29. REAL-WORLD FANTASY FOOTBALL Each Fantasy FC ‘Live’ player is linked to one of ten real-world Premier League fixtures from Tuesday, March 3 to Thursday, March 5. Everton vs. Burnley – Kiernan Dewsbury-Hall AFC Bournemouth vs. Brentford – Álex Jiménez Tottenham Hotspur vs. Crystal Palace – Mathys Tel Leeds United vs. Sunderland – Brenden Aaronson Fulham vs. West Ham – Raúl Jiménez Wolves vs. Liverpool – Milos Kerkez Newcastle United vs. Manchester United – Amad Diallo Brighton vs. Arsenal – Leandro Trossard Aston Villa vs. Chelsea – Robert Sánchez Manchester City vs. Nottingham Forest – Matheus Nunes PERMANENT UPGRADES FOR STANDOUT PERFORMERS Each of the ten eligible players will have their own linked Objective in-game. Play the Fantasy FC Rush Event and complete up to two linked Objectives to select your “Live” players before 3 March. Follow the Premier League midweek fixtures played between 3 March and 5 March, as Fantasy Premier League stats directly inform permanent in-game upgrades. See the Fantasy FC x FPL Live player upgrade structure below: Fantasy Premier League Points Upgrade 0 – 1 Point Plus 1 OVR and an additional Role++ 2 – 3 Points Plus 2 OVR, and all Roles++ for main position 4 – 5 Points Plus 3 OVR, all Roles++ for all positions, a 2nd PlayStyle+, and 1 base PlayStyle 6 – 7 Points Plus 4 OVR, all Roles++ for all positions, a 2nd PlayStyle+, and 2 base PlayStyles 8+ Points Plus 5 OVR, all Roles++ for all positions, a 2nd PlayStyle+, 2 base PlayStyles, and 5-Star Skill Moves or Weak Foot FANTASY FC LIVE FAQ Q. How do I receive a Fantasy FC ‘Live’ player? Play in the Fantasy FC Flash Rush Event, available between 28 February and 3 March, with a player from the club of the FFC Live player you wish to select. For example, to receive a‘Live’ Mathys Tel, you will need to play a game in the Fantasy FC Rush Event with any player from the Tottenham Hotspur men’s team. You can earn a maximum of two“Live” players before the Objective Group becomes locked. Q. How do ‘Live’ players score points? Players receive Fantasy Premier League points based on a variety of in-game actions. Action Points For playing up to 60 minutes 1 For playing 60 minutes or more (excluding stoppage time) 2 For each goal scored by a goalkeeper 10 For each goal scored by a defender 6 For each goal scored by a midfielder 5 For each goal scored by a forward 4 For each goal assist 3 For a clean sheet by a goalkeeper or defender 4 For a clean sheet by a midfielder 1 For every 3 shot saves by a goalkeeper 1 For accumulating 10 or more clearances, blocked shots, interceptions (CBI) and tackles (defenders) 2 For accumulating 12 or more clearances, blocked shots, interceptions (CBI), tackles and recoveries (midfielders & forwards) 2 For each penalty save 5 For each penalty miss -1 Bonus points for the best players in a match 1 - 3 For every 2 goals conceded by a goalkeeper or defender -1 For each yellow card -1 For each red card -3 For each own goal -2 Visit the Fantasy Premier League website to see a comprehensive breakdown of the scoring system. Q. What if one of my ‘Live’ players does not play? The player will receive the upgrade for 0 – 1 Fantasy Premier League points only.165Views0likes0CommentsEA SPORTS FC™ MOBILE WEBSTORE
WHAT IS EA SPORTS FC™ MOBILE WEBSTORE? The official EA SPORTS FC™ Mobile Webstore is your destination to purchase special, high-value bundles for FC Mobile. The Webstore is operated on behalf of Electronic Arts by Coda Payments, an authorized reseller for FC Mobile. Various payment methods are accepted in the Webstore, including credit cards, debit cards, e-wallets, telco billing, and more, ensuring your payment is quick, easy, and secure. Explore a range of products such as FC Points, Silver, and Webstore special bundles, along with exciting discounts and bonus events, available only in the Webstore. Discover amazing daily rewards and participate in our Loyalty Program to claim top OVR player items through loyalty points. HOW TO USE THE WEBSTORE? We've created a dedicated video to run you through the details of how to log in, browse offers, claim daily rewards, and receive purchased items directly in your in-game inbox. HOW TO MAKE A PURCHASE IN THE WEBSTORE? Browse the Webstore’s various categories. You can do so freely without login. Click login icon on the top right corner of your screen. Create an EA Account if you don’t have one yet, or login through EA account. Ensure your EA account is connected with your FC Mobile account (learn how to connect hereif not connected yet). Enter the OTP sent to your EA account email, to complete the login. Select the item you wish to purchase. To check out, select your preferred payment method. Provide your email address to receive your receipt and then complete your purchase. Your purchase will be delivered automatically to your in-game inbox. If you run into issues during the payment process, or if the product you bought doesn’t appear in your account after you’ve paid, please contact our customer support: FCM WebStore Customer Support WHAT IS THE LOYALTY PROGRAM IN THE WEBSTORE? The Loyalty Program is a special benefit offered only in the Webstore. Earn Loyalty Points with every transaction at a rate of 1 USD = 100 Loyalty Points. Spend Loyalty Points to redeem various packs ranging from 1 to 10,000 Loyalty Points, including top OVR Player Items, under the Loyalty Shop section. Easily track your Loyalty Points balance and redemption history by clicking the Loyalty Program button. Loyalty Points will have 1-year expiry time, so remember to redeem them while they are valid. IS THE WEBSTORE AVAILABLE IN MY COUNTRY? Supported Countries Argentina Australia Austria Bahrain Bangladesh Belgium Bolivia Brazil Cambodia Canada Chile Colombia Czechia Denmark Ecuador Egypt France Germany Hong Kong Hungary Indonesia Iraq Italy Kazakhstan Kenya Kuwait Laos Malaysia Mexico Mongolia Morocco Myanmar Nepal Netherlands New Zealand Nigeria Norway Pakistan Paraguay Peru Philippines Poland Portugal Qatar Republic of Türkiye Romania Saudi Arabia Singapore South Africa Spain Sri Lanka Sweden Switzerland Taiwan Thailand Timor Leste United Arab Emirates United Kingdom United States Uruguay LOOKING FOR MORE? Make sure to follow us at @EASFCMOBILE on Instagram, Facebook, X, YouTube, Twitch, and WhatsApp to get the latest updates!539Views0likes0CommentsEA SPORTS FC™ 26 | Mise à jour des retours – Novembre
Bonjour à toutes et à tous, bienvenue dans la dernière mise à jour des retours concernant FC 26. Dans cet article, nous revenons sur vos commentaires du mois écoulé : ce que nous avons entendu, les changements déjà effectués ainsi que ceux à venir. Merci à toutes celles et ceux qui partagent leurs retours sur nos différents canaux, notamment le Portail de Retours des Joueurs, Discord et les réseaux sociaux. Ajustements sur les déplacements du gardien Nous travaillons depuis un moment sur les déplacements du gardien, à la recherche d’un meilleur équilibre. Vos retours sur cette mécanique sont variés, mais un point ressort : l’opportunité de mieux équilibrer les frappes et le rôle du gardien. Dans cette optique, nous allons réduire l’efficacité des déplacements du gardien dans une mise à jour prévue en décembre. Nous partagerons davantage de détails à l’approche de la mise à jour. Comment nous utilisons vos retours récents Nous avons observé certaines discussions indiquant que nos décisions de conception seraient influencées par les voix les plus puissantes en ligne. En réalité, nous prenons en compte de nombreuses sources pour chaque problématique ou mise à jour, notamment le Portail de Retours des Joueurs, les réseaux sociaux, les Conseils de Conception, les forums EA, le Steam Community Hub, le Discord FC Pro, le Discord Global, et plus encore. Lorsque nous utilisons des sondages Discord pour solliciter votre avis sur certaines fonctionnalités, il s’agit d’un moyen rapide de prendre le pouls général. Ces sondages ne représentent qu’un élément parmi d’autres dans l’ensemble des retours que nous examinons avant de valider une mise à jour. Pour en savoir plus sur notre processus de retours et les meilleures façons de nous faire parvenir vos avis, consultez notre Feedback Deep Dive. Récap – Défense contrôlée par l’IA Le changement ci-dessous a été intégré dans FC 26 version 1.2.0 : Légère réduction de la proximité avec laquelle les défenseurs IA marquent les receveurs de passe aux abords de leur surface. Ce changement a suivi les améliorations du jockeying, car vos retours indiquaient que certains utilisateurs pouvaient trop se reposer sur les défenseurs IA, qui prenaient parfois en charge des actions défensives clés. C’est un aspect du jeu sur lequel vous nous faites régulièrement des retours, et tout comme pour les déplacements du gardien, les perceptions peuvent varier fortement selon les profils de joueurs. Nous continuons de surveiller cet aspect de près. Si d’autres ajustements sont nécessaires, ils seront probablement progressifs, afin de ne pas bouleverser l’équilibre du jeu en une seule mise à jour. Nous vous préviendrons de tout changement avant son implémentation. Récap – Vitesse du Dribble avec Sprint Contrôlé Au cours des dernières semaines, une modification a été apportée au Sprint Contrôlé, le rendant plus lent. L’impact de ce changement était involontairement trop important, et nous l’avons rapidement annulé après avoir constaté ses effets pour l’ensemble des utilisateurs. Nous souhaitons que les déplacements dans FC 26 soient aussi réactifs que possible. Merci pour vos retours, qui nous ont permis d’effectuer rapidement une mise à jour de réglage en direct (Live Tuning Update). Ajustement de la difficulté de l’IA CPU – Récap et avenir Dans FC 26 version 1.1.3, nous avons mis à jour l’IA CPU* afin qu’elle : Cherche davantage les passes et prenne des décisions plus rapides. Dribble de manière plus efficace, avec des changements de direction plus nets, moins de mouvements trop linéaires et moins d’hésitation balle au pied. Change de joueur plus souvent en défense, notamment dans des situations où rester au marquage n’était pas optimal. *Le terme IA CPU désigne ici l’utilisateur virtuel contrôlant l’équipe que vous affrontez en mode hors-ligne. Cette mise à jour n’a pas concerné l’expérience joueur contre joueur. Vous pouvez retrouver la liste complète des changements dans le fil social associé, et nous continuerons de suivre vos retours à ce sujet. Prochaines étapes Vos retours indiquent que l’IA CPU dans Squad Battles peut conserver le ballon trop longtemps et jouer de manière excessivement axée sur la possession. Nous prévoyons donc d’ajuster l’IA CPU dans ce mode afin qu’elle avance davantage vers l’avant et se crée des occasions plus rapidement. L’objectif est d’offrir une expérience défensive plus dynamique, en réduisant les moments frustrants où il fallait pourchasser des défenseurs ou milieux IA qui faisaient tourner sans réelle intention offensive. Nous souhaitons prendre le temps d’affiner cet équilibre, et visons une mise à jour début 2026. Mise à jour de l’enquête PC Nous avons récemment mené une enquête auprès des utilisateurs PC afin de recueillir leurs retours sur les problèmes techniques rencontrés. Merci à toutes celles et ceux qui y ont participé. Nous analysons actuellement vos réponses avec attention afin d’identifier les tendances et similarités qui pourront guider nos prochaines investigations internes. Bien que nous n’ayons pas encore d’annonce directe à partager, nous continuerons de vous informer des améliorations PC au fur et à mesure de leur déploiement. Problème du Multi-Swap résolu Nous avons récemment enquêté sur vos signalements indiquant que le Multi-Swap dans Football Ultimate Team pouvait provoquer des problèmes de stabilité. Nous avons publié FC 26 version 1.2.1, qui a corrigé plusieurs problèmes potentiels, dont celui lié au Multi-Swap. Et ensuite en 2025 ? Nous avons récemment publié une petite mise à jour de stabilité, et nous prévoyons une mise à jour plus importante début décembre. Notre prochaine mise à jour de titre corrigera certains problèmes, introduira de nouveaux ajouts, et apportera une touche festive à FC 26. Nous partagerons plus de détails dans les prochaines semaines. Merci d’avoir consulté la mise à jour de novembre et de continuer à nous faire part de vos retours. Nous resterons attentifs à vos commentaires et publierons une nouvelle mise à jour de retours en décembre.Transfer Market Unlocks (FC 26)
Transfer Market Unlocks (FC 26): Game vs Web & Companion Quick guide to what unlocks where, and how to get there. TL;DR In-game (Ultimate Team): Finish specific Foundations Objectives, then wait for activation. During the wait you can list items, but you can’t search, bid, or buy Web & Companion Apps: Unlock is separate. Earn it by playing over multiple “active days.” Support can’t grant access or give a date. Important: Transfer Market access is a privilege, not a guarantee. Your account must remain in good standing and follow the FC Rules. In-Game (Graduated Access) Steps for new players Play Ultimate Team → Objectives. Complete New Beginnings (Foundations) to unlock Venturing Out (Foundations). Complete Venturing Out and claim your reward. Activation time PC: full access in 48 hours after completion. Other platforms: full access within 24 hours. While waiting: you can list items; you cannot search, bid, or Buy Now. Returning players in good standing may already have in-game access. Web & Companion Apps How unlock works Access is earned by play — advisors can’t grant it or predict timing. An active day = play 3 full Ultimate Team matches and log into the Web/Companion app the same UTC day (per UT account). Playing more than three matches in a day does not speed it up. Typical timing One UT account on the device, good standing Multiple UT accounts on the same device: Unlock timing may vary. Blocks & Bans If blocked, you’ll see a message in the app—check the email on your EA Account for details. If you think it’s a mistake, follow the appeal steps; secure your account if compromised. FC 25 Transfer Market bans don’t carry to FC 26, but franchise-level bans do. If your account has been banned, see this EA Help article for more details. Notes In-game unlock does not auto-unlock the Web/Companion apps. Requirements, limits (list, bid, buy), and timings may change as we tune the system. Transfer Market access remains conditional on your account staying in good standing and following the FC Rules. You can find more information here: How to unlock the Transfer Market with Graduated Access in EA SPORTS FC™ 26 EA SPORTS FC™ Transfer Market access on Web & Companion Apps815Views3likes0CommentsTeam Badge Deep Dive
Get ready to make your squad stand out with the all-new Team Badge feature, introduced as part of our exciting FC Mobile 26 Update! Badges add new strategic elements to the game by enhancing player attributes and boosting your team's OVR. Earn Players Items, complete levels and groups, and elevate your team to new heights! How do Team Badges Work? Level up your Badge level by earning Player Items, the higher your Badge level is the greater the attribute boosts you receive. Additionally, you can complete Groups to gain additional boosts to Attributes. Head over to the new Badges section on the homescreen to browse through the different Badges. Each Badge can provide increases to Player Attributes and Team OVR for a limited time by increasing your Badge level and completing Groups. Check them out to see which Badge fits your team the best. In addition to earning boosts by completing Groups, you’ll also unlock extra Group Rewards to help you build your team. How to Equip Badges Each Badge has to be equipped to receive their boosts. Each of your lineups can have their own selection of Badges, that means that you can set up Badges that match your playstyle per lineup. To equip the Badges, go to Club > My Team and select the lineup that you would like to add Badges to. Tap on the Badges underneath your Team’s Coin value, then tap on the badge that you want to add to your lineup, and tap on “Equip”. The badge and its boost are now active on your lineup. Now you can see the attribute boosts being reflected on all your Player Items! Transform your gameplay with the strategic power of Team Badge! Make sure to follow us at @EASFCMOBILE on Instagram, Facebook, X, YouTube, Twitch, and WhatsApp to get the latest updates! The Club is Yours, Anywhere.233Views0likes0CommentsFC Mobile 26 Update - Patch Notes
Hello FC Mobile Community, We’ve been listening closely to your feedback, and the FC Mobile 26 Update brings gameplay improvements, new features, and fixes! Here’s what’s new: Gameplay Improvements Kickoff Rush: Defenders now react faster, reducing easy goals right after kickoff. Long balls still work in the right situations, but attributes, speed mismatches and positioning play a bigger part. Through Passes: Lofted passes are now more accurate when played by high-attribute passers, but harder to pull off at longer distances. Crossing & Headers: Cross accuracy depends more on attributes and defensive pressure, while headers better reward positioning, timing, and jumping ability. Referees: Small bumps are no longer auto-fouls. Referees are now better at letting the game flow without cheap free kicks. New Formations You asked for more tactical variety, so we’ve added 7 new formations including 4-2-1-3, 4-1-3-2, and 3-4-2-1. These are available in Head-to-Head, VS Attack, and Manager Mode. Match Presentation New menus, HUD, and scoreboards. Updated pre-match and post-match cutscenes. More camera angles for immersive gameplay. Revamped Matchmaking Lobby: See your captain and your opponent’s before kickoff, select kits to avoid clashes, and enjoy new walkout sequences. Read more in the Gameplay Deep Dive! Team Badge System A brand-new feature! Earn and equip Team Badges to boost attributes across your lineup. Fill badge slots to match your playstyle and earn rewards for completing collections. Read more in the Team Badge Deep Dive! Rank Up Improvements We’ve streamlined how Rank Ups work: New Rank Up Currency replaces old Rank Up Items. Training Levels are now separate from Rank Ups, so you can train players to Level 30 without needing Gold Rank. More flexibility to build your best squad for H2H, VS Attack, or Manager Mode. Star Heads & Celebrations Over 100 new Star Heads added, improving player likenesses. Endrick’s signature handshake celebration. Commentary & Audio New Turkish and Polish commentary teams. Updated sound effects and music for events and match flow. Other Updates Player Compare tool for side-by-side stat comparisons. Improved FCMTV streaming with fullscreen support and varied rewards. Notable Fixes and Improvements Manager Mode (MM) We’ve improved tactic management so that your saved tactic automatically resets when entering a Manager Mode match. We’ve improved halftime behaviour so that pitch logos now correctly switch sides in Manager Mode. We’ve improved match setup by ensuring the tactic name is displayed when starting a Manager Mode match. Locker Room We’ve improved 3D player rendering to prevent faces from turning dark when zooming in and out. We’ve improved Locker Room stability so that rapid changes are properly saved. We’ve improved Locker Room defaults so that multiple balls are no longer auto-selected when entering. We’ve improved avatar display so that Appearance and Number settings correctly show when the Away kit is selected as the Home kit. We’ve improved kit number assignment so the 3D avatar updates correctly when selecting an occupied number. We’ve improved Locker Room performance to reduce lag when scrolling through the ball list. Division Rivals (DR) We’ve improved rank adjustments so players are relegated by 5 ranks instead of 10 after season reset. We’ve improved profile accuracy so users see the correct DR current season division. VSA / H2H We’ve improved UI consistency by ensuring the Division Cup image displays correctly in H2H. Gameplay / UI We’ve improved crest placement so that both devices no longer display team crests in the same pitch position during friendly matches. We’ve improved HUD consistency by restoring the pitch score overlay during gameplay. We’ve improved match intro visuals so that team lineups are positioned correctly in Scouting Camp. Leagues We’ve improved history tracking so viewing your own history from another account shows accurate data. Trade Market We’ve improved text display so values over nine digits no longer overlap in the claim screen. Skill Games We’ve improved HUD visuals so the green mask no longer appears on the score counter in the 3-star skill game. This update is all about improving gameplay, giving you more tactical depth, and expanding the ways you can build your squad. We’ll continue listening to your feedback to make FC Mobile the best football experience on mobile. Make sure to follow us at @EASFCMOBILE on Instagram, Facebook, X, YouTube, Twitch, and WhatsApp to get the latest updates! The Club is Yours, Anywhere.327Views1like0CommentsFC Mobile 26 Update - Gameplay Deep Dive
Gameplay Deep Dive Hello FC Mobile Community and welcome to the FC Mobile 26 Update Gameplay Deep Dive! We’ve improved the gameplay experience by honing in on critical community feedback over the past months. Special thanks to those who participated in the Gameplay Beta and Limited Beta over the past months, the feedback you provided was incredibly valuable and helped bring this update to life! Overall, the FC Mobile 26 Gameplay Update focuses on improvements and balancing to: Kickoff Rush Through Passes Crossing Headers Referee Logic Let’s get into it! Passing You Asked: Kickoff Rush We know how frustrating the Kickoff Rush can be in Head to Head matches. We’ve reduced the effectiveness of Kickoff Rush by rebalancing the long lofted through passes. That being said, if there’s a mismatch of speed between a CB and ST, and the long ball is played by a highly-rated passer, there’s still the potential for Kickoff Rush to catch defenders flat footed. However, the distance of the pass and attributes of the passer will better reflect the outcome and success of these long through balls. We will continue to monitor community feedback on Kickoff Rush post update, and look to adjust accordingly, so keep the feedback coming! Balancing Lofted Through Passes We've fine-tuned the accuracy and travel time of Lofted Through Passes to better reflect Long Passing attributes. Now, defenders will have more time to react to long Lofted Through passes, ensuring more consistent and attribute-driven outcomes across all scenarios. The further and higher the pass, the greater the accuracy error, promoting strategic decision-making. Mid to Long distance Lofted Through passes now have a longer travel time and lower accuracy, based on your player’s Long Passing attribute Crossing and Headers In order to diversify attacking play and options to score goals, we reworked our Crossing and Header systems. These will create more variety in how you play, as crossing will feel more effective and headers will feel more responsive. Crosses Cross accuracy is now more heavily influenced by player attributes and the defensive pressure on the crosser. A defender who is tightly marking your player will significantly affect his accuracy. This means that getting into space and a good crossing position will positively impact the cross quality. We adjusted this to encourage smart decision-making in the final third and to reward the combination of player attributes and positioning, without re-introducing overpowered crossing. Headers We’ve improved header battles to prioritize physical attributes, offering more realistic outcomes and rewarding positioning. Further tuning has been applied to adjust header accuracy in contested scenarios, emphasizing the importance of positioning and timing. Header success and header accuracy are now more connected to the attributes of your player, the jump, his initial position, and the player contesting the aerial battle. Far more factors play into the outcome of a header, meaning they feel more rewarding. Referees Improved Referee System We've improved Referees’ decision-making, by investigating and improving situations, where incorrect fouls were called from light and non-tackle collisions, as well as making sure that attackers are more grounded during their shot attempts. Overall, Referees have been tuned to feature more realistic collision detection. Small bumps are no longer automatic fouls, and doing a skill move into defenders won't guarantee you a foul. Football is a physical game, and the latest gameplay improvements aim to highlight that, while keeping the Referee’s decision-making accurate and fair. We will continue to monitor community feedback on the Referees post update, so keep the feedback coming! Shooting Shooting has been adjusted to better reflect player attributes, positioning, weak foot, and swipe inputs: Shot accuracy is reduced when you shoot while turning away from goal, rewarding better skill and positioning. Basic shots from low attribute players are adjusted to better showcase their attributes. Gesture shots follow swipe input more accurately to improve responsiveness. We slightly reduced the amount of Shot Error on 3 and 4-star Weak Foot players. We increased the impact of the Curve attribute on Finesse Shot trajectory and outcomes. We addressed an issue where your player would use the incorrect foot when taking a finesse shot, leading to curling the ball away from the goal when going far post with a shot. Balancing VSA Chance Generation: Optimized chance generations towards the end of a VSA match after the first 10 chances to ensure better balance. Tuned Good Chances to better reflect their quality and be consistent (issue with some good chances being harder than they should in certain scenarios). Dribble Boost: Improved agility and responsiveness during jog dribble to help you navigate tight spaces with better control when using high-rated dribblers. Driven Ground Trap Error: Reduced for smoother build-up play. Ball Visibility Toggle: Toggle this button to change the ball to a simple white colour for accessibility and visibility. Defending Improvements: Defender deceleration and tackling are more closely tuned to defender attributes, making duels and defensive recoveries feel more authentic. Auto tackles have also been adjusted to give you more control on your defensive actions. Attribute-based Deceleration will ensure players will decelerate faster or slower based on their Acceleration attribute, in order to create a better balance against dribblers and better respect attribute impact in this duel. We improved an issue where your Defenders would launch unrequested auto tackles far away from the dribbler, putting you into a tough situation. Improved attribute impact in Jostling situations to ensure physically and strong players are more impactful. Goalkeepers: GK behavior has been tuned to feel less overpowered, creating more realistic and balanced save outcomes. CB Passing: Center backs now have weaker short passing, adding risk when using them in build-up play. New Formations Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in Head to Head, VS Attack, and Manager Mode matches. Full list of new Formations: 4-2-1-3 4-1-3-2 3-1-4-2 3-4-2-1 4-4-1-1 4-3-2-1 5-4-1 Match Presentation New Look and Feel New Menus, scoreboards, HUD, buttons Updated pre-match and post-match cutscenes New Player Item animations for goal celebrations New pre-match camera angles Matchmaking Lobby See your captain and your opponent’s captain Select your home/away kit to avoid kit clashing Customized walkout before the match New Star Heads The newest update includes over 100 updated Star Heads. You can now see improved likeness for certain players in the game. Notable players with newly-updated Star Heads: Premier League Ethan Nwaneri Ayden Heaven Rodrigo Martins Gomes Hugo Ekitiké Romain Faivre Serie A Jay Idzes Stanislav Lobotka Johan Vásquez Niccolò Pisilli New Celebration Endrick’s Signature Handshake Along with all these updates, we’ve fixed a number of minor issues and improved general connectivity stability! We’ve focused hard on making sure it meets the community’s expectations. Make sure to follow us at @EASFCMOBILE on Instagram, Facebook, X, YouTube, Twitch, and WhatsApp to get the latest updates! The Club is Yours, Anywhere.184Views0likes0Comments