BF4 I always get kicked by: PunkBuster
When I want to start the game, there is an error: ERROR Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'Erundo' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrA.exe What does that mean and why comes that error? Sorry for my bad english I'm GermanSolved729KViews136likes118CommentsВыкидывает из мультиплеера в Battlefield 4
Меня выкидывает из мультиплеера в Battlefield 4 по вот такой причине (Игра отключена: вы были исключены PunkBuster. Указана причина: PunkBuster kicked player 'stalkerZP' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrA.exe) Что делать ?Solved219KViews29likes37CommentsKnown Battlefield 4 Issues and Next Steps (Updated: Mar 25)
Taken from the BF4 Control Room on the Battlelog forums - source: http://battlelog.battlefield.com/bf4/forum/threadview/2955065219584248915/ Update #46 (Mar 31) PC Game Update Notes Similar to the notes from console update below, with just the following addition: PC Mantle Mantle now requires Catalyst 14.2 or later drivers. Fixed multiple crashes. Fixed memory leak when switching between windowed and full screen. Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted. Improved performance when vsync is used. Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar. Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”. Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it. Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs PC DirectX Fixed bug with borderless window not covering entire screen when starting up Update #45 (Mar 25/27) PS4, PS3, Xbox One, X360 Game Update Notes GENERAL FIXES General stability improvements Fix for a crash that could occur when players were customizing vehicles. Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game. Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment. Fix for an issue that could cause the quad bike to explode when it hit indestructible objects. Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker. Fix for an issue where the ECM would sometimes fail to jam incoming missiles. Shortened the take-off distances for jets to match the length of the runways in Second Assault maps. Fix for going above ceiling exploits in Operation Metro. Fix for a new MAV riding exploit. Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain. Fix for soldiers getting catapulted when walking on steep surfaces “NETCODE” Fix for an issue where the kill camera would display the incorrect killer. Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off. Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. Fix for weapons firing twice, or not at all in some instances. Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area. Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone. Fix for an issue that could cause packet loss. PROGRESSION Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks. WEAPONS / GADGET TWEAKS Increased the damage of the normal buckshot against targets with Body Armor. Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role. Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12. Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH. GRENADE TWEAKS Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming. VEHICLE TWEAKS Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles. AIRCRAFT TWEAKS Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters. Significantly increased the damage of Transport Helicopter miniguns. Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels. Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems. AC-130 GUNSHIP TWEAKS Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets. Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy. Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry. Update #45 (Mar 18) R30 Server Update Players will no longer be able to pick up deployed AA mines Players will no longer be able to equip an AA mine together with rocket launchers Fix for an issue where players could have two Javelin projectiles in the air at the same time Javelin damage has been reduced from 34% to 30% Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees Reduced the resupply time of the Flares from 25 to 20 seconds Reduced the resupply time of the ECM from 30 to 25 seconds Increased the resupply time of Active Protection from 30 to 35 seconds Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50% Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts For UPDATE #1 to #44, click on the spoiler below. Thanks for your Patience We would like to thank all players who have been reporting their issues to us – your feedback is invaluable when making sure we can deliver the Battlefield 4 experience you all deserve. In true DICE fashion, we will keep supporting Battlefield 4 for a long time, and we appreciate your feedback and patience as we work these issues out. /The DICE team Note: As always, you can find the latest info here: www.battlefield.com/bf4controlroom197KViews45likes1540CommentsXbox one lag fix?
Me and a couple of my friends have had moore lag issues lately. Anyone got any fixes? I have rebooted my Xbox to clear cache. I got wired fiber internet. 300Mbits down and 300Mbits up. The ingame options always says that everything is good but it is obviously not so. The connectionbars always says 5/5 bars.192KViews8likes12CommentsBattlefield 4 punk buster keeps kicking me
ERROR Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'SamplePlaysPC' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrA.exe That is the msg i get after i join any server. i was working perfectly fine last night and this morning when i went to play this started to happen can someone plz help me.Solved190KViews21likes31CommentsBattlefield 4 keeps crashing on PC [Jan 9]
I've been playing for about 3 hours and the game launches smooth, runs fantastic, but after 3 or 4 games it will crash. The audio will loop (sometimes) and the video will freeze. There doesn't seem to be any reason for it in game. Getting real sick of doing something important and watching it freeze up and die on me. What's going on? Running Windows 7. Everything is up to date. I shouldn't be having any problems. Edit: It appears I'm far from alone: http://battlelog.battlefield.com/bf4/forum/threadview/2955065217450058306/ Lots of posts like this over on the battlelog forums. Edit 2: Wow, just got home. This is a 60 page thread now as of 9PM EST on 10/31 I just wanted to thank everyone for posting here. Hopefully this gets the message across that this is an urgent issue. Users who want to help in this thread, please post your hardware specs. You can open your start menu on Windows and type in dxdiag and paste the relevant info. To reduce clutter on this thread, paste your info in a spoiler tag. Click the 5th icon over on the toolbar when you make a post. I urge all of you who know people who are having this issue to have them get on this website to post here so we can make some noise. If I have time later I will post another edit here. Things the community has tried to resolve this issue so we don't need to keep discussing the same fixes that don't work. No longer necessary thanks to EANils Click the spoiler to see previous updates: Edit (via EANils): List of a couple of fixes that were provided by fellow players. These are in no way solutions to every issue out there, but you may want to give these a try in the meantime: http://answers.ea.com/t5/Battlefield-4/Battlefield-4-keeps-crashing-on-PC/m-p/1768465#M31273 For now, do not use the M320 (LVG and FB), as some players have noted that they are causing crashes. Update #23 (Dec 10) - Top Issues Tracker Check out the link to the new Top Issues Tracker for Battlefield 4 that DICE just implemented. Update #24 (Dec 16) - R16 Server Update Notes Fix for some of the more common server crashes Overall performance enhancements UCAV ammo replenish time was set from 20 to 90 seconds Round time limit intervals were added for the different server types Update #25 (Dec 16) - PC Game Update Notes We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so called “Netcode”. UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them. Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. Fixed one of the issues related to the so called “Netcode” (see below for details) Fix for player tags not always showing when needed to, resulting in players shooting team members. Fix for graphical flickering appearing on terrain. Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. Fix for players getting stuck in the kill camera after being revived. Fix for the game mode specific ribbons being counted twice in the multiplayer progression. Made the NVidia 331.82 driver version mandatory for all players. Disabled DirectX 11.1 on NVidia cards that have outdated drivers. Fixed driver version not being properly detected on NVidia Optimus systems. Fixed a minor crash that could occur when bringing up the scoreboard. Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault. “Netcode” improvement We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server Update #26 (Dec 20) - R17 Server Update Notes Servers are updating to a new server version (R17) throughout the day. Fix for two server crashes Fix for a graphical bug that could occur when players accepted a revive within 1 second Server performance optimizations Update #27 (Dec 20) - PC Game Update Notes Fix for terrain flickering when using SLI/CrossFire setup Fix for three of the top crash issues on the PC platform Fix for case when soldier can die with 1 HP instead of 0 Fix for the issue where the revive UI could be permanently shown after accepting a revive If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates". Patch notes below. Update #28 (Jan 9) - The Road Ahead Just a short note that we are finalizing the next game update for multiple platforms, aiming to release them later this month. Stay tuned for the full details in the Battlefield 4 Control Room. Note: As always, you can find the latest info here: www.battlefield.com/bf4controlroom174KViews73likes2256Comments