Imagine if they manage to make NHL 26 worse than NHL 25
NHL 25 is probably the worst thing EA has released, 19/20/21/22/23/24 had their faults and flaws but they were playable. The menus are full of syrup… 🤮🤮 Ice-Q termin”AI”tor, so incredibly boring game play!!!!! You can’t switch player like before, and once you manage to switch to the player you want to be, it's too late and the idiot AI player is just going the wrong way or something else In all my years playing the NHL, I have NEVER played this many overtime games together as I have with this game. Every single match ends the same, you have to work like crazy for 2 goals in 25-30 shots then the AI scores two rubbish goals when there is less than a minute left.... 30-7 in shots VERY FUN GAME I have to say you're doing a great job if you manage to make NHL 26 worse.472Views1like14CommentsSlider Questions: Attributes/Coaching Strategy
Now that there is a small lull in the forums and before NHL26 comes out, I would like to get some final clarification about some sliders and a comment about another. The answers here can be very helpful in adjusting the game for NHL26 and provide a better understanding of how moving one slider affects others. Okay.. here we go. Attribute affects slider: For these questions I will reference a player rated at 69 and another one at 99. So you have a gap of 30 between the two. Questions. What does the attribute slider actually do? Does the slider compress or expand or both? I know it uses some mathematical equations to make this work, but I would like to know what is the affect on a player. My understanding is that at 0/10 all players are the same. Attributes are no longer taken into account and in the course of a season, a 69 rated player has the same chance to be the scoring champion as a default 99 rated player. A 75 goalie has an equal chance to win the Veznia as a 95 rated goalie. In other words.. all men are crated equal. But the question is did the slider compress the highest rated player or expand the attributes of the lowest rated player or both? At 0/10 all players are at your EA default, but where is that rating? At 0/10 do they all play like 69 rated players? 85 rated players or all bumped up to 99 rated players? They all cant be 0 rated because they can skate, pass, shoot and hit. So they have to have some attributes to play so would like to know at 0/10 what is the rating equivalent for all players? There has to be a fulcrum or a pivot point. If I move the slider to 10/10 does this mean all attributes are exact or enhanced? I know that at 10/10 there is no way a 75 rated player will be in the top 10 in scoring and a 75 rated goalie will not be in the running for a Veznia. But does this mean there will be a true 30 point attribute gap between the highest and lowest rated player? Or does it amplify the attributes and now a 69 rated player plays like a 64 rated player while the 99 plays more like a 105 rated player? I’d like to think this is the truest setting since at 10/10 and 100% of the attributes are being used. Or is 5/10 the true attribute setting where there is a 30 point gap and any tick up or down compresses or expands the difference between the lows and the highs? Is this the fulcrum where any tick upwards will expand the gap or compress the gap between the highest and lowest or do we have only about a 15 point attributes gap because the computer is only using 50% of the attributes? The default is 5/10 so does this mean 5/10 is where there is that true 30point gap? This attribute slider affects the entire game at a global level when playing a season. It’s one of the few sliders that not only affects the game you’re playing but other players you are not playing. At 0, you can find 70 rated players as the top goal leader boards. Ive read in other forums they believe 6 or 7/10 is the truest setting but this doesn’t make sense to me. It’s either 5 or 10. BAP. AI coaching strategy slider: Under “Assisted Strategies” The description says “Determines how often your BAP Coach will change the team strategy based on game context. But under game play sliders in the AI tab “CPU Strategy Adjustment” it says Determines if the CPU will change their strategy based on game context. Maximum means more aggressive changes” Asking about the Game Play Sliders under the AI tab CPU strategy slider. Does this slider affect BOTH coaches or just my opponent’s coach? Does this slider only affect the offensive aggressiveness or does it also touch the defense? For this example, my BAP team is up 2-0 in the 3rd. At 6/6 does this affect my BAP coach since there is a separate slider? Does the AI for my team prioritize offense or will it adjust to become more defensive? If the other team is up 2-0 in the second will the opponents coach still be aggressive and leave their defense open to scoring? The Slider says “aggressive changes” is this offensive changes only or both offense and defense depending on the game’s score? My understanding is that at 0/6, the AI coach for both teams will not make changes and just play the EA default offense and defense. What slider setting would make the best and truest setting? The default is 3/6. Im afraid that if I turn it up to 6/6 I could be up by 1 with 2 min left and the forwards will still be aggressive and try to score. So in short, does the Game Play Slider affect only offensive aggressiveness? Or both offense and defensive adjustments. Why have Assisted Strategies slider at all? If game play slider affects both coaches, then why have a slider just for your BAP coach? If I have the Game Play slider at 0/6 No changes but have the BAP strategy adjustment slider at 6/6, then will there be any changes made at all? What if I reversed it and had 6/6 for game play sliders and 0-0 in BAP sliders then does this mean that my BAP coach wont make any changes. Do they counter act one another? Thats why I ask if the Game Play slider affects both or only the opponents coaches. Okay, sorry for all the questions, but those sliders can greatly change the game. Now for a few comments: Please please please change the AI behavior of the PK squad. I hate it when they clear the puck, then all 4 rush the opponents offensive zone to try and score. The Pk should clear and hang back or make a line change. Not try to score leaving yourself open to a rush. And last comment. Please Please fix the “Aggression” slider under the Checking tab. I know EANHL is all about the hits. They dont slo mo goalie saves, but they slo mo the hits so a hit are a big part of the game, but in reality, the NHL only averages about 50-60 hits per game total per game. But in 7min periods even with my aggression slider set to 5/100, I’ll get about 80 hits per game. Thats 4 hits per min in a 21 min game. That means if I play a full 60 min game, I’ll see 228 hits in that game. I’ll see the defensemen hit a guy after the opponents has already passed the puck. Or hit a player for no reason at all. EA NHL is just a hit fest and there is no slider that I have found that can cure this. The default is 50 and in a 7min periods I’ll see as much at 110 in a 21 min game. Thats just too much. So what can I do for NHL26 to prevent seeing so many hits in a game. Okay, rant done.. Sorry for the book, but better get my questions out now before you hear how NHL26 is. You can reply here or just shoot me a message. I just want to make my game better and if this helps others. Thats great too.25Views0likes0CommentsWhat difficulty do you play on in Be A Pro mode?
The only mode I play is Be A Pro and was wondering what difficulty do most player play on? I myself play on the Superstar difficulty but the constant hitting really gets annoying. I can't wait to play Be A Pro in NHL 26 since it's revamped finally.41Views0likes0CommentsTransparent boards in defensive zone
Hi there, what about making the boards in the defensive zone (bottom of the screen from players perspective) transparent aslong as the puck is invisible and would be covered by the boards due to the camera perspective. In reality the players can also see the puck behind the net. or at least make an optional setting. Thanks for the feedback40Views1like1CommentIce-Q available in what modes?
I play BAP and only play BAP. I haven’t seen any of this Ice-Q technology in BAP. Then I see a whole video on the new and improved Ice-Q for NHL26. I just want to confirm, if you play Franchise mode or BAP mode, then one will not be able to see this AI first hand right? It’s only available in CHEL only. Is that correct? Ice-Q=Chel only and NO other mode?97Views0likes4CommentsWhy
Okay as a person who has actually played hockey in life why doesn’t my knowledge/anticipation of help me in Be A Pro? But yet I am limited by programming because my stick doesn’t actually have the range of the NPC’s stick. I get frustrated as I think I should be able to pick up a puck or intercept a pass but yet the programming doesn’t let me pick a puck up unless I am 4 steps ahead or I may get a credit for blocking a pass but it still goes where the NPC passed it. The game sliders seem to have no actual effect in the play of the game.59Views0likes3CommentsNHL 26 WISHLIST
I'm a big fan of the games and am a Be A Pro merchant. I've played the last 10 NHL games, and have been wondering why it's so easy to become the captain in Be A Pro. The few things I want for NHL 26 Be A Pro are very simple: NHL 19 mechanics where it took 3-4 seasons to get the A, and 2-3 seasons after that to get the C. Since then, you could pretty much immediately become captain after a single season in every Be A Pro. I would love to see them implement these mechanics into the next game. It not only gives you something to work towards, but also adds a level a realism to the game. Please give less dialogue in Be a Pro and make it easier to sim. With so many random side missions and interactions, it makes it difficult to want to really grind the career and play for a while. NHL 19 is a perfect example of what my ideal Be A Pro would look like. Fix the Low, High, and Fixed camera angles to make them not spin in 360 degrees. Why not just make it like the FIFA career camera?3KViews1like39CommentsNHL 26 early wishlist (let’s make NHL great again)
First off I will say nhl 25 is actual a huge step up im liking it so far , but it’s missing some details to feel complete.. full presentation needs to return and add more to what we had in the past games In edit player menu have the ability to change the color of sticks and gloves (nhl 2k had this) and now players have been customizing their own as well. Customizable tape job (adjust length on shaft and blade and not have it preset) And add the ability to edit goalie masks. hitting and collisions need to be tweaked to more realism. Franchise: be able to control more than one team able to scout and sign players from other leagues(I.E europe) Real coaches or at least customizable coaches A customizable GM character, have conversations be shown like it is in fifa where your Gm Meets the player. office similarly to dynasty mode in nhl 2004 On the hub where we get details of what went on in other games we can see highlights (either by clip or a screen shot) with description such as ‘stamkos nets a hat trick in last nights win’ and a small clip or screen shot showing stamkos scoring his 3rd goal. Be a pro: change up the whole be a pro game mode make it more like life the life. ability to use NhL players to continue their career or an nhl legend Street clothes for off days and make it interactive. If I buy a condo or a house i want to actualy see my self living in it. Same with the car we get, be able to drive around (a small map) and not just be a attribute boost. Pond hockey pick up games you can walk to or drive to when you leave your ‘house’ Call it a ‘hall of fame room’ similar to skybox 2k had in nhl2k5 where you had the Stanley cup and other interactive stuff and unlockables. Be able to decide to start from being drafted at 18 or create a 30 year old forward who just signed with an nhl team etc.. more interactive with teammates and coaches and GM list of teams you want to be traded to etc.. extras add winter classic and all star game (skills + game) both as a play now mode and also in franchise and be a pro. player retiring playing their last game get a ovation from crowd. Announce the player will retire 1 game before their last skate with the cup (playoff mode, season mode , franchise and be a pro) Tweak the fighting engine and allow more than one fight happening at once. this is a lot of an ask, but if we can get half of these implemented we are definitely heading Into greatness with NhL games.5.7KViews18likes49CommentsNHL Be A Pro - Update Wishlist
Hello, I know that the Be A Pro (BAP) mode has stayed the same for the last couple of years at this point without any updates or adjustments, and while I understand that a large scale overhaul of the game mode is not likely, there are still some minor adjustments that would make the gameplay more enjoyable. Below are three items that I believe to be achievable updates to the game mode: Could the user please have some of the same menu options available in BAP that are available in Franchise mode. For instance, why am I not able to look at the recent activity around the league (recent trades, signings, other teams' line charts, etc.) Clearly we won't need the managerial options related to free agents, coaching staff, scouts, or operations; but players should still be able to see what is happening around the league. This could be helpful in deciding which organization to chose during free agency or to better see what your team did during the trade deadline instead of having to snoop through your lineup and stats to see what additions/subtractions were made to your team. There should be an option to be start/get sent down to the minors (be it the AHL or juniors). Previous NHL installments had this option, along with allowing the player to play the entire draft-eligible CHL season if they desired. This would be more realistic than a late round draft pick with 0 pts through the preseason still making the opening night NHL lineup. Player involvement in either All Star related events or international events (World Championships / Olympics / World Cup of Hockey, etc.). While All Star events are waning it would still be cool to have the option to participate in either the skills events and/or game if the NHL decides to still use an All Star format. Much more appealing would be the inclusion of international play. While I understand that licensing may prohibit the use of calling tournaments by their true name (World Juniors / the Olympics / World Championships, etc.) these could still be included under a generic "International Tournament" title. The World Cup of Hockey is an NHL run international event at least that should allow for inclusion into the game mode (since it already has its own separate mini mode), and after all, there are already many international rosters in the game, it would be nice to see them get more use out of the various game modes. Namely BAP and Franchise modes. While this list may fall upon deaf ears (or in this case blind eyes), I do hope we receive some new life into the Be a Pro game mode soon to freshen up the staleness that has set in over the last few releases. Thank you!118Views2likes2CommentsNHL 26 Be a Pro wishlist/suggestions
I wanna start by saying I have been playing NHL games since nhl11 and I have been an active be a pro player since NHL 17. As someone who’s favorite mode is be a pro I feel there are some much needed changed and improvements that aren’t far fetched that can turn this mode great. More hockey options before the nhl: not everyone wants to play a lot before the nhl but that’s because there is no depth too it, and when you start before the draft and don’t pick your team you don’t get other rookies into the sim. Firstly, put rookies drafted in into the draft pool so they are incorporated into the be a pro world. Secondly, allow me to start at 17/18 headed to the draft or 15/16. If I choose to start at 15/16 let me choose to go to college, with around 10-15 of the top tier teams in college hockey, or the Chl/european league like you have now. Allow me to frequently check my draft stock in a “top prospects list” and give me actions and interviews that allow me to either purposefully drop my stock or boost it based on what I say. Make the years before the nhl more immersive and mean something beyond just the #1 pick. This will also allow players to get their rating up before they get into the nhl. Not everyone wants to be a 70 overall, if I perform well in junior hockey, allow me to get upgrade points, which should be given on a more frequent basis in general similar to how MLB 25 has made their player upgrade system this year. Increase depth and immersion once drafted: Rookie season in Be a pro is decently immersive. You get interviews about different things every now and then and you want to grind to get on the first line. But after you do everything 1 time it gets boring and repetitive. It’s easy to win every trophy as I play on all star and scored 200+ points my first season, giving me nothing to grind for after. There are no trophy cutscenes, interviews die down after rookie season and the same questions are asked again and again. A simple awards presentation and Stanley cup parade would go a long way to making people want to grind more. People want to see their player doing things more often. Allow my player to go to practice, allow me to do the warm up skate before games, maybe even toss pucks to fans to increase my fan rating. Simple things like this make the game more immersive and replay able. Allow me to walk around the locker room before the game. Make the mode immersive, people wanna feel like nhl players, that’s why they play the mode. Make the mode like 2k’s my career ( WHILE YOU ARE IN THE AREANA NOT THE DUMB OUTSIDES CUTSCENES AND QUESTS) Revamp Contract resigning: I shouldn’t only see contract offers one time and have to make a decision right then. Allow me through my final contract season to have ongoing negotiations with the gm, you already have an office for him might as well put it to use. Even if that doesn’t happen allow offers to build up over the offseason with different perks and attribute boosts that make signing with other teams worth it. Grinding for a new contract is the only reason I play after playing my rookie season in be a pro but that gets dry because although you can buy things with your money, you never see them, you never see your player arrive to the rink in his car, you never see your house or apartment or a social media post of your vacation. Besides the small attribute boosts you get there is no point in the money in your contract. Fix the graphics: Please make the faces look better, the graphics on players, coaches and fans look terrible for 2025 standards. Other EA games like madden and EAFC do a way better job at player likeness. Along with that upgrade the hairstyle options even though it is under the helmet a lot of the time why have the hair in the game if it looks terrible. Besides about 6 hairstyles, all of the others are not optimized for current generation, they are all stiff and look like garbage.185Views1like3Comments