[GRO] Lullaby Build Song Plays Constantly
Growing Together has a lullaby build mode song. It plays more often than any other song in the game's soundtrack. I have every single pack, so there's a lot to choose from. This song plays at minimum once per 20+ minute build session. There are also two instances of this song in the game's audio files which may account for some of its being chosen more often, but statistically do not explain how often it plays. Please, for the love everything, please make this song play less. It has actively damaged my experience with this game since Growing Together came out. I hate this song. Edit By Crinrict: Correct tag. Please see this for a complete list of all pack tags: General Information About The Bug Reports Forum | EA Forums - 49650071KViews34likes8Comments[SE] Lifestyle Outdoorsy: gets negative moodlet for being inside while outside
Anyone had problems with the outdoor lifestyle? My sims have the lifestyle and they get the tense mod let of needing to be outdoors even though they are outdoors 😂 please let me know if this is a common bug at the moment or if my mods are causing it Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] [SE] Lifestyle Outdoorsy: moodlet for being inside while outside | EA Forums - 11513547 Archived thread had around 89 me toos97Views14likes9CommentsSan Myshuno crashes game
Hello! After July updates - I cannot load the family I was playing in San Myshuno. Which is a bummer because I've spent a lot of time on it - and the robots that hate each other after a messy break up -- well they just crack me up. I have done all the add/remove mods 50/50 no mods etc - tried to load prior version etc etc. I started playing on a new save to play around -- that game ALSO crashes San Myshuno. It shouldn't! This is an interesting anomaly. AND the upload here is crash with ALL mods removed. This doesn't seem to be a mods issue EA! PLEASE HALP! I want to get my outhouses and such. So hopefully there is hope in one day loading the family I was playing before. I've never experienced an issue to this degree - that's what I get for getting excited about fairies and updating on time vs months later Q_Q (very ugly cry)57Views1like9CommentsEyes/Eyelids Issues (Patch 1.110.265/2.01)
Hello, Since my bug report been archived and lost in the deep mountain, I restart a new one with all the updated ressources. TESTED WITH AND WITHOUT MODS/CLEAN SAVE, THIS BUG OCCURS ALL THE TIME. I am a modder and an animator and it seems that the eyelids doesn't translate correctly in the game like it used to be since this bug was introduced, and it's still there with the new patch. When the sim looks downside, the bottom eyelids don't move at all, making sims looks creepy (the eyes go inside the eyelid). I did some animations with the eyelids moving down while the eyes are looking down, and the animation from the eyelids doesn't translate correctly in the game at all. It affects any animations in the game right now. This is an example using CAS with maxis animations, where the eyes aren't closing completely due to the eyelids animations not translating correctly in the game. Before the eyelashes patch, they were closing just fine. Gifs with the bug : This is a gif from 2022, so without the bug : Maxis animations : Custom animation : For developpers/animators : I did another test, just to show you how terrible this thing is. For this test, I did a simple sleeping pose I will use to demonstrate the bug, because unfortunately it's the only way to explain the issue more properly, by comparing in an animating program and then how it translates in the game. To achieve this result in the game with the eyes being closed like this : In a posing/animating program, I had to do this : There is clearly an error of how the eyelids translate in the game since the lovestruck patch. I'd like to know if maxis is aware of this issue and if they will fix this, as it affect every animations in the game. If I'm closing the eyes as usual in the program, this is the result I get in the game : And no, it's not the program fault. This happens since the lovestruck patch and again, it affects all the animations from the game, even the vanilla ones. I believe a data from the eyelids or something similar has been touched and it needs to be reverted back. Edit By Crinrict: Adjusted Title fit migrated bug report: [ARCHIVED] Eyes/Eyelids Issues (Patch 1.110.265/2.01) | EA Forums - 11719135 Generally it's not necessary to re-report issues in the archive. They are still active. Please refer to [PLEASE READ] Information/Questions about the bug forum | EA Forums - 11850203 for more info Archived thread had around 179 me toos11KViews549likes143Comments[BH] Can't grab food after use Secret Spice perk
If we use Secret Spice perk on max quality food that meal can't be able to eat - sim reset to T-pose for moment after grab plate, and Last Exception show up: File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py', line 3737, in setup_crafted_object [ self : running generic_food_Grab:964 on object_Food_PlateFork_Multi:0x0a04145883450178 (guaranteed), crafted_object : object_Food_CasseroleTuna:0x0a041458835801cc] File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_grab_serving_mixin.py', line 70, in _setup_crafted_object [ self : running generic_food_Grab:964 on object_Food_PlateFork_Multi:0x0a04145883450178 (guaranteed), recipe : recipe_Food_Homestyle_CasseroleTofu-Single, servings_source : object_Food_PlateFork_Multi:0x0a04145883450178, crafted_object : object_Food_CasseroleTuna:0x0a041458835801cc, crafting_process : CraftingProcess(recipe=recipe_Food_Homestyle_CasseroleTofu-Large)] File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1429, in apply_simoleon_value [ self : CraftingProcess(recipe=recipe_Food_Homestyle_CasseroleTofu-Large), obj : object_Food_CasseroleTuna:0x0a041458835801cc, single_serving : True, original_target : object_Fridge_SP03BRUSHED:0x0870144cb6972132, object_or_part : object_Food_CasseroleTuna:0x0a041458835801cc, value_modifiers : _sims4_collections.frozendict({Marketable_HigherValue: TunedInterval(lower_bound=1.0, upper_bound=3.0)}), modifier : 1, state_value : Marketable_HigherValue, value_mods : TunedInterval(lower_bound=1.0, upper_bound=3.0), actual_state_value : Marketable_NormalValue] Its look like game don't know what to do with overmax quality which this perk gives. It's funny because this perk unlock when your sim make meals by 10 lvl of cooking. Last version, PC, without mods (only MCC for LE) Edit By Crinrict: Added pack tag to title. Please add them yourself. Also please pick thread tags for your mod usage going forward. Thank you.1.2KViews67likes80Comments[FSP] Earbuds don't fulfill stereo wants
Ear buds from "Fitness Stuff" dont't fulfill any sim's wants to listen to favourite genres of music, no matter if I choose "turn on" or "listen to". Adjusted title to fit migrated report: [OPEN] [FSP] Earbuds/Lin-Z doesn't fulfill stereo wants | EA Forums - 11614470 Archived thread had around 105 me toos288Views47likes8CommentsRemoved tattoos reappear under certain circumstances
I've found that under certain circumstances, tattoos can't be removed. If you apply tattoos to a Sim. then change outfits, then delete individual tattoos, the tattoos will reappear whenever you change outfits again. This doesn't happen if you just remove all tattoos at once, and under some circumstances I was able to accidentally work around it but I'm not exactly sure what I did, only that the two times it worked I removed the tattoo in a Sim's mermaid form and another time when I added a new tattoo, removed some tattoos, kept the new tattoo and moved to a different outfit. Edit By Crinrict: Adjusted Title to better reflect the issue1.4KViews32likes20CommentsBlack Sims (Lost texture after Patch 1.116.223/1.25)
My game is fully updated including the patch on July 10, 2025 and 2 of my Sims are "blackout". There some CC hair and clothing in my game, but neither of these are wearing any. All other Sims appear as they should. These 2 are households in Willow Creek. Edit By Crinrict: Adjusted Title to better reflect the issue Edit by crinrict Please ONLY use this thread if your Sims went black with Patch 1.116.223 and were fine before this patch. The fix was NOT retroactive and all pets/Sims/werewolves that were already black will not be revert. All posts that don't fit the criteria will be moved out. It's important for EA to know what's still going on. Please use this thread for black Pets: [CD] Black Pets (Lost texture after Patch 1.116.223/1.25) | EA Forums - 123325471.9KViews70likes47Comments