The Future of Dragon Age: A Passionate Plea from a Veteran Fan
Dear EA and BioWare Teams, I know that Dragon Age: The Veilguard received mixed reactions from the fanbase. It left many people genuinely sad, while others simply resorted to unnecessary internet hate. The game has its flaws, but it also got many things right. The gameplay, for instance, is fun and engaging, though I believe players should have more freedom to utilize abilities—both our own and those of our companions. Furthermore, it would be amazing to return to a traditional 4-member squad, or even 5 during specific story missions. I also believe it is fundamental to bring back something like the Dragon Age Keep. Having all our past choices recorded and actively mattering is what made this franchise a true choice-driven RPG in the past. My honest suggestion would be to treat The Veilguard as a spin-off and remake the original vision for Dreadwolf. Everything showcased in the official art book looks infinitely superior and more cohesive than what we ultimately received. You have a unique opportunity to attract new fans while deeply satisfying the veteran player base. To us, choices are everything. We need decisions that profoundly impact the world around us and alter the course of the narrative. We don't want all party members to always get along perfectly. They should have diverse dynamics—they should be able to dislike each other, argue, or even heavily clash with the protagonist. We miss serious, complex, and extreme dialogue options where companions can genuinely disapprove, fight, or form rivalries with the player. Companion quests also need to be stronger and more mature, delivering deeply developed stories. Diversity is and always will be an incredible thing, but the implementation of gender-neutral pronouns in The Veilguard felt shallow. If these themes are to be explored in the future, they should be written with real depth and organic integration into the lore. Take as many years as you need, but please make a grand-scale game happen. Dragon Age has the potential to be the biggest RPG franchise in the world. With the right narrative weight, we can once again achieve Game of the Year status, just as Inquisition did. I also ask that you focus heavily on romances, making them more mature, serious, and strictly M-rated (18+) to foster genuine emotional attachment. While the freedom to romance anyone is a great feature, the dialogue must uniquely change and adapt depending on whether it is a same-sex or opposite-sex relationship. Your official art book already contains the blueprint for what needs to be done. Bring back characters from Origins and Dragon Age II, even if only for minor cameos. Return the franchise to its dark, gritty, and serious tone. Tone down the constant jokes and let humor be specific to certain characters rather than a baseline for everyone. The politics and lore of Thedas deserve that level of maturity. Make something grand. Dragon Age deserves to be an industry benchmark, offering a high replay value where choices fundamentally rewrite the experience across hundreds of hours. Bring back betrayal mechanics—where companions can betray you over romance, abandon the party to ally with enemy factions, or face you as bosses later down the line. Please deliver the cohesive continuation we have been waiting for since the end of Inquisition. Regarding the art direction, I suggest moving toward a more realistic style or something akin to Baldur's Gate, as The Veilguard felt a bit too cartoonish. On a positive note, the hair physics and models were outstanding—keep that system and expand it with even more options for the different playable races. I am imploring you to take action. This message represents what we, the fans, truly want. Please, do not let Dragon Age die. I love this franchise; it helped me through some very dark times in my life. I only ask that you try for us. Just like Mass Effect, Dragon Age deserves another chance, even if you have to hand the development over to another trusted studio under your umbrella. Improve the romance systems, the party dynamics, and let both past and current choices carry real weight. We would love to see our past heroes return alongside their romantic partners, even if only for a single, meaningful scene showing them being affectionate, protective, and loving toward one another. I would give anything to see my Inquisitor and Dorian reuniting, kissing, smiling at each other, and standing side-by-side in battle if necessary. You have the opportunity to create the greatest RPG with the richest lore in the world. Please, make it happen. Sincerely, Gabriel https://youtu.be/6hYocL1UNOo?si=ZMC-zxk3oh0Pa-NjA heartbreak for a long-time fan (Review after 4 runs)
l've been playing Dragon Age since the begining and l've loved it deeply. But "The Veilguard" has left me bitterly disappointed. It feels more like a linearjump-and-run than a true RPG. The world feels restricted-where are the secrets and the real exploration? The dialogues are the biggest letdown. Dragon Age was about consequences, Dut here, feels like Coesn't matter what I lick it all leads to the same outcome. The "kick" is gone. And the omances? They feel rushed and shallow with way too little interaction. Returning characters like Morrigan are shockingly "nice" and have lost their edge. Seeing Varric die and Dorian only as a cameo feels like a slap in #h2 face for veterans. We waited so long for this? The new characters like Taash and Lucanis have so much potential, but the game doesn't let them shine because everything is "fast- paced" and simplified. The graphics and controls are great, but the soul of Dragon Age-the dark lore and the tough choices--is missing. I hope the next game returns to the roots of the Chantry, Cassandra, and the grit that made this series legendary. Constructive Criticism and Story Potential for Dragon Age: The Veilguard As a long-time fan of the series, I see a lot of untapped potential in the storytelling and the handling of established characters. Here are my suggestions on how the depth and "grit" of the predecessors could have been preserved: 1. Blackwall and the Grey Wardens: Blackwall is a character who never truly "fell" but simply went into hiding. He could have been brilliantly reintroduced as the "true" First Warden. A thrilling plot twist would have been to expose the current First Warden in The Veilguard as an impostor and a liar who is keeping the real Blackwall imprisoned somewhere. This would have massively strengthened the moral complexity of the Warden lore. 2. Dorian Pavus and the Leadership of Minrathous: Dorian is one of the strongest characters in the series, but unfortunately, he is wasted here as a mere supporting character (cameo). In Inquisition, it was hinted that he wanted to reform Tevinter. He should have acted as a shadow regent, leading Minrathous in secret. Using him only as a "placeholder" does not do justice to his potential. 3. Morrigan and the "Old Edge": Morrigan seems far too friendly and "softened" in this installment. Fans expect a certain level of aloofness and sharpness from her. It would have been narratively much more satisfying if the player had to win her over again through hard persuasion, rather than having her be so accommodating from the start. 4. Leliana and Harding's Development: The question arises: Where is the master spy Leliana? She could have been shown in "retirement," from which she must first be laboriously recruited. This would have provided a wonderful bridge to Harding: Instead of simply presenting Harding as an active member, a questline could have shown her being commissioned by Leliana. Through contact with a lyrium dagger, Harding could have undergone her own outstanding character development that leaves a lasting impact on her. 5. Cassandra and the Traces of the Chantry: Cassandra could have been reintegrated through the lore—perhaps via a questline where the player follows her trail while she investigates the history of the Chantry or the Seekers. This would have deepened the sense of world-building. 6. Varric: Fate After Death: Varric is the face of the series. His death in The Veilguard carries great weight. A fascinating possibility would have been to include him as a spirit (similar to Cole). Trapped between life and final death in the Fade, he could have continued to accompany us as a melancholic mentor. Conclusion: The graphics and controls are successful, but the soul of Dragon Age lies in hard consequences and edgy characters. I hope that future content returns more to these roots.Missed Inquisitor creation.
Added this to another post but it would be nice to make it a bit more obvious or not let you go past until you create your Inquisitor, or at least a chance to edit your Inquisitor just before you meet them. I've only just found this out after 20 hours of the game... Not the happiest right now. Would be a nice added feature in an update to let you change your Inquisitor after the beginning.More Character Slots for Consoles
Hi been playing Dragon Age since Origins but whole I have been loving playing Veilguard, I am disappointed that on the PS5 you can only have 3 character slots. This highly restricts players on creating characters considering there are 4 races, 6 factions, 7 romances and 9 specialisations. I hope down the line you make more character slots. I have no idea if this is the same on pc, but it would be good if we could have more then 3 character slots as I don't want to delete my other rooks that I have already created.[Feedback] Edit the appearance of the Inquisitor after locking in
I speed past the customisation of rook and went straight into the game without realizing the Inquisitor would make an appearance and could be edited in the customisation screen. I don't need to edit the story, just the way they look. I also wish to save appearances so I could start a new playthrough and save my rook or Inquisitors looks. That's all I ask to be able to use the mirror on the Inquisitor at least once[Feedback] Female Rook More Female
Why does female characters always use almost the same animations as their male counterparts? It doesn't matter if its Mass Effect or Dragon Age... Bioware already has female animations, attitude and clothing implemented into the game, just look at Neve Gallus. It would be a nice to, when you play as a female Rook, that you really can have a female character if you want to.... Maybe there's a chance to add a additional option or slider in the character creation menu for something like this?Allow to edit/save/load the Inquisitor
Hello! Would it be possible to add the options to edit the Inquisitor via the Mirror the same way we edit our Rook? Not the choices or anything. Just the appearance. Also, it would be immensely useful if we could save/load the appearance of the Inquisitor so we don't have to start from scratch on each playthrough. It's already super hard to recreate them to make them look somewhat like what they looked in DAI. Each time I start a new playthrough I spend about 10 minutes on Rook and 1 hour on the Inquisitor xD Thank you very much[Feedback] Stubble in Character Complexions
While making a female Rook, I noticed that many of the complexions in character creation have subtle to noticeable stubble, which makes these complexions less suitable for someone who wants to make a feminine Rook. I was wondering if we could have variations of these complexions without the stubble so they can be used in the creation of clean shaven and/or feminine Rooks. I am attaching some examples. Note: I have disabled blush makeup to ensure the contrasting skin tone doesn't create the false illusion of a five o'clock shadow. Note 2: Rook was not aware she was being photographed and may have been in the process of blinking in at least one of these. I think in these "Rosy" complexions the stubble is quite apparent. I think the rosy cheeks contrast with the chin, so maybe that contributes to it. Rich 2 has a darker stubble, but it's definitely there. --- I have included two versions of the "Youthful 2" complexion with different skin tones. I think the stubble is more apparent on lighter skin. I think "Freckled 1" is the more obvious one of these last three. ---- To sum up: Issue: I think many complexions (not just including the ones I attached here) have a five o'clock shadow, which reduces the options for players who want a feminine or clean shaven Rook. Some of these complexions look great for my Rooks, except for that one feature. For instance: If you want a specific birthmark, the stubble comes with it. I think this would be better if optional. Suggested solutions: I think the appearance of stubble would fit better in the section for facial hair instead of complexions, if at all technologically possible. I would love to see alternatives for these complexions without the stubble. Additional note on modding: I saw that there's a mod on Nexus Mods that addresses this problem. While I won't link to the mod due to forum guidelines, I think developers might find it handy because the mod description includes a list of all affected complexions. The mod is called "Remove 5 o clock and stubble shadow - All complexions".