We don't need a pirate faction. Just stop, CG.
Setting aside the fact that pirates had ABSOLUTELY NOTHING to do with Order 66 yet are being used in the raid (well not at launch, they're getting thrown in months later due to CG's garbage sense of planning), CG is going to turn this game in to Marvel Strike Force with all the redundant and overlapping factions. It's starting to get ridiculous. Introducing a Pirate faction is completely pointless when we already have Scoundrel, Smuggler, Mercenary, and Bounty Hunter. For the most part they all have the same function of "finding people and/or things for money and either killing them, transporting them, or stealing them". Bounty Hunters, Smugglers, and Pirates are already Mercenaries considering they do what they do for money. And apparently they're ALL technically Scoundrels, which is such a pointless umbrella term that really only vaguely describes them as "unscrupulous or rogue". Since when is a general personality trait enough to make it a faction?? If 52 toons have the Scoundrel tag, it's too vague and at that point needs to be removed. At this rate the Scoundrel toons are going to look like a teenage girl's instagram post with a dozen different tags. Some toons already can't fit all their tags in the description and need a "+more" button for you to click and see all of them.9Views0likes0CommentsDarth Vader Force crush ability
darth vader force crush which specifically states "this attack cannot be countered" is being countered. i was in conquest trying to complete the darth vader surviving feat, and i encountered 2 situations in a row with that move. first i used it against jedi training rey, and she counter attacked in response. second i used it against first order, and KRU counter attacked in response. didn't have a major impact in my battles but it is 100% a bug none the less so i am reporting it. i don't have footage, i would attempt to grab footage but i dont want to waste my precious conquest energy on it, it happened twice in a row... im sure its easy enough to replicate.5Views0likes0CommentsPossible Future Pirates
A result of SM-33's addition to the holotables, along with the Pirate faction: Jod Na Nawood (From 'Skeleton Crew', played by Jude Law) Sidon Ithano (From 'The Force Awakens', also known as the Crimson Corsair) Gorian Shard (From 'The Mandalorian') Phee Genoa (From 'The Bad Batch') Nym (From legends) Maz Kanata (The Pirate Queen who debuted in 'The Force Awakens')378Views1like11CommentsLord Vader Event Stuck – 60 Shards Missing Despite Full Completion
Hello, I hope someone can help me. The game is stuck at the final stages of the Lord Vader event. I've completed all the missions with three stars and met all the initial requirements. However, I’m unable to obtain the shards from the final battle. I'm missing the last 60 shards, which were never granted to me in the game. This bug is preventing me from unlocking the Galactic Legend Lord Vader. I’ve already tried uninstalling and reinstalling the game, but the issue remains. I’ve attached a screenshot showing the problem.32Views0likes2CommentsCharacter Kit Concept: Caleb Dume
Inspiration: - Kanan before he changed his identity to hide from the Empire - Him being a Jedi Vanguard is taken from the 'Kanan: The Last Padawan' comic story, where he attempted to stop Rackham Sear from bombing the Jedi Temple. - Just like his master, Caleb Dume specialises in Form III lightsaber combat, Soresu. That, combined with the fact he survived Order 66, will naturally make him highly evasive. Him getting stronger after Billaba is defeated is taken from the first episode of 'The Bad Batch'. - The name of the basic 'Stay Back!' are the words he said to the Bad Batch after Billaba's death. The Confusion debuff is also a nod to that moment, when the Bad Batch were confused by his aggression towards them. Unit Name: Caleb Dume Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Galactic Republic, Jedi, Jedi Vanguard Attacks and Abilities Basic: Stay Back! Deal Physical damage to target enemy and inflict Offense Down for 2 turns. If Depa Billaba is present, this attack has a chance to score a Critical Hit. If this attack Critically Hits an enemy, they lose 15% Turn Meter and gain Confused for 1 turn. Special 1: Reckless Assault (Cooldown: 3) Deal Physical damage to target enemy and remove 50% Turn Meter. If they evade this attack, they're inflicted with Stun for 1 turn. If Depa Billaba is present, inflict Shatterpoint for 2 turns which can't be Evaded or Resisted. Special 2: Leaping Strike (Cooldown: 3) Deal Special damage to target enemy and Dispel all Buffs on them. If they have no Buffs, this attack deals +75% more damage. Unique: The Last Padawan Caleb Dume has +10% Offense, Critical Chance, Critical Damage and Evasion for each Galactic Republic Jedi or Jedi Vanguard ally. If Depa Billaba is present, these gains are tripled. If Depa Billaba is defeated, Caleb Dume gains Stealth for 2 turns, a bonus turn, resets all of his cooldowns, and gains 100% of Depa Billaba's Max Health, Max Protection, Offense, Speed, Potency, Defense and Tenacity. This kit has shoutouts to Depa Billaba, and elements of Kanan Jarrus and Ezra Bridger's kits85Views0likes2CommentsConquest Breaking Glitch
Currently in Conquest doing Sector 2. Using Lord Vader and his Clones. On the 5th battle against a Count Dooku lead, with Geonosian Brood Warrior, General Greivous, Nute Gunrey, Jango Fett, and the Summoned Geonosian Brute. After the first enemy is defeated the battle glitches and stops turns. The countdown continues but all characters are frozen.14Views0likes1CommentTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.177Views0likes2CommentsCharacter Kit Concept: Adi Gallia
Inspiration: - Jedi Master Adi Gallia was known to work with Pirates (See 'Star Wars: Jedi Starfighter'), like the Lok Revenants , so she will have synergy with both Galactic Republic Jedi, and Pirates - Her animations are taken from her appearances in 'Star Wars: The Clone Wars', specifically during the Rescue of Eeth Koth, and the hunt for Darth Maul and Savage Opress (where she lost her life brutally) - Before the Clone Wars, and while on the Jedi Council, Adi Gallia believed that information was more effective than a lightsaber in almost all circumstances, and she used her class awareness and political acumen to establish a network of spies and informants. - She was an aggressive lightsaber combatant, specialising in Form V combat which complemented her limber physique. Unit Name: Adi Gallia Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Leader, Galactic Republic, Jedi, Jedi Council, Jedi Vanguard, Pirate Attacks and Abilities Basic: Djem So Master Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If the enemy already had it, Adi Gallia and a random Galactic Republic Jedi or Pirate ally gains Speed Up for 2 turns. Special 1: Covert Spy Network (Cooldown: 4) Adi Gallia gains Stealth for 2 turns, and all Galactic Republic Jedi and Pirate allies gain Critical Chance Up, Critical Damage Up, Speed Up, and Tenacity Up for 2 turns, which can't be prevented. Then, inflict the opposite Debuffs on all enemies for 2 turns, which can't be Evaded or Resisted. Special 2: Called to Serve (Cooldown: 3) Deal Special damage to target enemy and dispel all their Buffs (excluding unique Buffs). Adi Gallia then gains 10% Turn Meter for each Buff Dispelled and all Galactic Republic Jedi and Pirate allies gain half that amount. Leader: Compromise on Ideals Whenever a Debuff expires on an enemy, Galactic Republic Jedi and Pirate allies gain 10% Turn Meter. In addition, Galactic Republic Jedi and Pirate allies have +10% Counter Chance and Tenacity for each Debuff on them. Whenever a Galactic Republic Jedi or Pirate ally counterattacks, they gain Defense Up and Defense Penetration for 2 turns. While in Grand Arenas: Whenever a Galactic Republic Jedi or Pirate ally is Debuffed, they gain +5 Speed (stacking, max 80) and a stack of Profit (stacking, max 5). Profit: +10% Critical Chance and Critical Damage per stack (max 50%) Unique: Fast Learner Adi Gallia has +10% Offense and Defense Penetration for each Galactic Republic Jedi and Pirate ally. Separatist and Sith enemies have -20% Tenacity and Accuracy. Whenever Adi Gallia evades an attack, she gains 10% Turn Meter. All her attacks deal triple damage if all allies are either Galactic Republic Jedi or Pirates.33Views0likes2Comments