Conquest weather the storm R2-D2 disappears
I am in hard conquest mode, sector 3 second battle after mini boss Palpatine, JKR team with R2-D2. In the video are the data disk that I used for the battle, including the weather the storm data disk. When I hit play, first few turns from the enemy side go fine, and then at r2-d2's turn he vanishes and the game is stuck at this point with no changes. Please fix and return my 60E :)22Views1like2CommentsMissing materials from Tier 1 of the Cinta Kaz Marquee event
I didn’t receive the materials from Tier 1 of the Cinta Kaz Marquee event, the ones you get for completing the battle for the first time. I included a picture of the materials. The problem occurred during the battle. I think I set the battle to auto and opened the guild chat. Then an error message popped up saying an error had occurred and the pop-up window only gave me the option to restart the game. That’s what I did, since nothing else was possible. By then, Tier 1 of the event was completed, so I couldn’t repeat it and I didn’t receive the materials you get the first time because of the error. Unfortunately, I didn’t take a screenshot of the error, so I don’t remember exactly what the error message said. The problem occurred a few days ago, but I haven't had time to report it earlier. My ally code is 416-267-558.48Views0likes1CommentCG, why did you decide to abandon your newest game mod so quickly?
Are you even keeping up with the Colosseum and what's going on there? Have you seen the progress players have made toward Tier 3 difficulty? I've been struggling for two rounds now, and I can't even beat today's boss by 10%. It's still 6%. Bosses at the beginning already deal massive damage right from the start, wiping out if not the entire squad, then at least more than half. Progress simply stalled at characters level 28. And there's no further progression because the bosses are as impenetrable as concrete walls. They wipe everyone out with a single sneeze. And progress depends entirely on luck. Whether the boss gives a basic ability instead of a massive one, which is extremely rare, and whether your characters cast Blindness on the boss. Every time I raise my character level, I don't see any difference at all on the third tier. The Colosseum wasn't exactly popular among players anyway. And now I see the developers have decided to completely abandon it.27Views1like1CommentMod Help
Hello, would anyone be willing to look at the mods on my 501st clones? I am working towards General Skywalker, so I want to try to get good mods on these. I haven’t modded all of them yet, and some I did when I knew less about modding than I do now. So I’m just trying to see if any of them are good and which need replacing. Any tips would be a big help. Thanks! Ally Code: 563-553-59368Views0likes4CommentsLuthen Rael's Rebel Trooper isn't Marked during its async summoning animation
The Rebel Trooper summoned by Luthen Rael is supposed to be Marked and also make Luthen Untargetable. However, this only occurs after the summoning animation of the Rebel Trooper concludes. The turn however is immediately passed on as soon as Luthen finishes his animation. This means that an enemy character can attack someone other than the Rebel Trooper whilst the Rebel Trooper's summoning animation is in progress, and this happen asynchronously. Please find attached a video example of this.12Views0likes1CommentIf struggling in conquest, read this
If the enemy is inexplicably not dying while in the red - unequip the F3-4T disk from your datadisks. It is actively preventing the team from dying to make feat farming easier. Do not fall into this trap. If you’re trying to win, unequip it.140Views0likes7CommentsMalak Leader Ability
First of all - no, I don't think this will be added. No, I don't think it ever should be added. Yes, it breaks up at least two different, and better, teams. This is just some theorycrafting for the sake of it. Sith Usurper (Leader) At the start of battle, Sith Tanks Taunt for 1 turn and all other allies gain Stealth for 1 turn. Allies have +10% Defense, Max Health and Tenacity for each Sith Empire ally present at the start of battle. If all allies were Sith Empire and no other allies have the leader tag: - Darth Malak is immune to Fear, gains an additional 10% Defense, Max Health and Defense for each Sith Empire ally present, and whenever he Taunts, it cannot be dispelled - Allied Bastila Shan (Fallen) can't be targeted by an enemy with Corrupted Battle Meditation and assists whenever Darth Malak uses an ability - Whenever an ally is inflicted with Stun, they gain 100% turn meter and 100% Tenacity until they are damaged - Whenever Darth Malak uses his basic ability, he gains Retribution for 1 turn Enemy Darth Revan loses 20% Speed whenever he inflicts Darth Malak with a debuff, which can't be resisted, until the start of their next turn. If Darth Revan is the enemy leader, enemies have -2% Critical Chance and Health Steal for each debuff on them, and whenever an ally Sith Empire Tank takes damage, they gain 1 stack of Bulwark (stacking) until the start of their next turn. Darth Malak gains the granted ability Agonise. Agonise: Target other ally takes damage equal to 50% of their Max Health and is inflicted with Blind for 1 turn and Daze for 2 turns, which can't be prevented, dispelled or resisted, then Darth Malak dispels all debuffs on himself, recovers Health equal to the damage dealt, and gains 10% Max Health (stacking) until the end of the encounter. This damage ignores protection. This ability can't be used on an ally with more than 80% Health, and can't be used on that ally again until they fall below 80% Health again. Bulwark: +150% Defense per stack; lose one stack of Bulwark when receiving damage This would give him a ton more survivability, with nods to Bastila being his apprentice for a brief period and anti-DR synergy. It would also encapsulate his unwillingness to work with those who could lead against him (definitely not for game balance, cough) and his predilection to backstab his allies for his own survival. Again, this is just for fun and not meant to be taken too seriously.205Views2likes4CommentsRandomness and insufficient resources for leveling up in the Colosseum.
For a couple of bosses in a row, progression at tier 3 has seemed to stall. Characters are stuck at level 28, unable to penetrate bosses, dying from two AOEs in a row. Sometimes you can get a random chance and the bosses will grant you a basic attack, but this is very rare. It's just as rare as blinding bosses. It's a vicious cycle. Level 28 isn't enough to hit bosses above 10-20% HP, and without it, you won't get enough materials for further leveling. And it all depends on the brutal randomness. Whether you'll catch the boss's lucky move or not. Which will allow you to live longer to deal more damage. This is why the Colosseum is disliked and hasn't gained popularity among players. Maybe it's time to address this?180Views8likes8Comments