Doctor Hemlock Character Concept
Inspiration: The Empire is in need of a reviver; though Iden Versio and Dark Trooper Moff Gideon can Revive Empire units, she can only Revive Imperial Troopers and he can only Revive Imperial Remnants. Because of Hemlock being in charge of Project Necromancer, he will fill the niche of Reviver for the Empire faction. Also, he'll be yet another character that utilises the Summon mechanic, and use the Torture Debuff (only the Grand Inquisitor and 0-0-0 have this Debuff as of now) Name:Doctor Hemlock Relic Amplifier: Blood Vial Affiliation: Dark Side, Support, Leader Tags: Empire Attacks and Abilities Basic: Unethical Experimentation Deal Physical damage to target enemy and inflict 1 stack of Damage Over Time for 2 turns. If the target enemy is a Clone Trooper, they gain 2 stacks of Damage Over Time. Special 1: Study the Specimens (Cooldown: 4) Inflict Expose on all enemies for 2 turns. For each enemy inflicted with Expose, Doctor Hemlock gains 1 stack of Insight (max 4) until the next time this ability is used and all Empire allies gain Foresight for 1 turn. Special 2: Break Resolve (Cooldown: 4) Summon a Clone Assassin if there is an empty ally slot. If the Clone Assassin is already active, he gains Offense Up and Stealth for 2 turns. Then, Doctor Hemlock inflicts Torture on target enemy for 2 turns, which can't be Dispelled or Prevented. Empire allies gain Accuracy Up and Potency Up for 2 turns. Leader: Advanced Science Division (Zeta) Empire allies have +50% Max Health and Protection. In addition, the strongest enemy and the weakest enemy start the battle with Torture. Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter Unique 1: Project Necromancer (Zeta, Omicron) When an Empire ally is defeated, Doctor Hemlock has a 60% chance to Revive them at 40% Health and Protection and 10% Turn Meter. If Emperor Palpatine is in the leader slot, he can't be Defeated while Doctor Hemlock is alive. Additionally, whenever an Empire ally is Revived, Doctor Hemlock gains 15% Turn Meter and +10% Tenacity and Potency (stacking, max +60%). While in Territory Battles and if all allies are Empire excluding Galactic Legends:Whenever an Empire ally is defeated, Doctor Hemlock has a 100% chance to Revive them at 100% Health and Protection and 50% Turn Meter. Then, all enemies gain 2 stacks of Damage Over Time for 3 turns, which can't be Evaded or Resisted. Unique 2: Clone Assassin Dark Side,Attacker, Clone Trooper, Empire (Basic) Attack from Afar Deal Physical damage to target enemy, twice if under Stealth. (Special) Time-Rigged Explosives (Cooldown: 3) Inflict Thermal Detonators on all enemies which explode after 1 turn. Clone Assassin gains +2% Offense for each Thermal Detonator that explodes. (Unique) Deep Cover Clone Assassin gains Stealth for 2 turns whenever he is damaged. (Unique) Summoned This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.95Views2likes3CommentsI have cash to spend but I have limits, feedback welcome....
So, maybe poo poo on me, I bought the $20 ERA pass, I bought all the cash packs to get the new Huyang to 5* but I only got to stage one of the Era path. So sitting at 20/85 shards of the new character I am stuck with no way of furthering the new toon except for repeating the old missions (2 total for 10 shards per day) until the Marquee is over? But hey! I figured I can spend that new Era currency on some Huyang shards to speed the process along but no, I am stuck like the old Marquees repeating the same 2 repeatable missions to get the new character to 6* at best and then rinse and repeat with the next new marquee character that comes out. So I looked further at the Era Pass pack, looks like you have to PVE to accomplish the feats to progress, for those of us rely on Sim tix (due to "having a life,") we have no way of accomplishing these tasks to progress the tasks on the Era track. So unless I am missing something, what is the point of spending on the passes?184Views2likes6CommentsDarth Plagueis Character Concept (SEE Lifter)
Inspiration: The master of Darth Sidious, Darth Plagueis was a Muun Sith Lord who was able to manipulate the Midichlorians to create life and keep those he cared about from dying. Though he isn't seen all that much, or at all, his impact on the saga is unquestionable. Unit Name:Darth Plagueis Relic: Lightsabers Affiliation: Dark Side, Healer Factions: Leader, Sith Attacks and Abilities Basic: Darkness is Eternal Deal physical damage to target enemy and Darth Plagueis dispels own debuffs. Darth Plagueis and weakest other Sith ally gain Protection Up (25%) for 2 turns, doubled if any Palpatine is present. Special 1:Midichlorian Manipulation (Cooldown: 4) All units lose 15% Health and Darth Plagueis gains that much Max Health, then inflict Shock for 2 turns, which can't be Evaded. When Shock expires, inflict Healing Immunity on all enemies for 2 turns and all Sith allies gain Potency Up for 2 turns. Special 2: Sith Alchemy (Cooldown: 5) Heal all Sith allies equal to 40% of Darth Plagueis' Max Health, and grant them 40% Protection. Sith allies also gain a bonus based on their role: - Attacker: Offence Up and Potency Up for 2 turns - Tank: Taunt and gain Defence Up for 2 turns - Support or Healer: Tenacity Up and Speed Up for 2 turns If Sith Eternal Emperor is in the Leader Slot, he gains 1% Ultimate Charge whenever this ability is used. While in Grand Arenas:Any defeated Sith allies are revived at 50% Health and 1% Protection, and the bonuses granted from his ability can't be Dispelled. Leader: Revenge of the Sith All Sith allies gain +45% Max Health and Protection. All Sith Allies are granted Sith Knowledge at the beginning of each encounter and lasts for 2 turns. Sith Knowledge: All Sith with this effect gain 50% counter chance and Health Steal equal to 15% of their Max Health against Jedi enemies. Their attacks also have a 35% chance to remove 50% Turn Meter and remove 100% Turn Meter from Jedi enemies. Sith allies are revived at 50% Health and gain Stealth for 1 turn if they die with this effect. This effect can’t be copied or dispelled. Unique: Save Others From Death, But Not Himself Darth Plagueis can't be revived. When another Sith ally would be defeated while Darth Plagueis is active, they recover 100% Health and Darth Plagueis is defeated at the end of that turn. Darth Plagueis loses all Protection and gains that much Max Health. He is immune to Healing Immunity and starts the battle with Damage Immunity for 2 turns. While in Grand Arenas and if a Palpatine ally is present: When Darth Plagueis is defeated, the Palpatine ally gains 100% of his Max Health, Speed, Potency and Tenacity and gains a bonus turn.39Views2likes1CommentCan someone explain Grievous to me?
I'm not new, but I just noticed something about General Grievous which is extremely misleading to me. All of his attacks are based on his max health. His Mastery "increases damage" but the interpretation of that means it increases physical/special damage which does absolutely nothing for him. Can anyone elaborate on this for me?68Views0likes3CommentsCharacter idea: Redeemed Vader aka Infinities Darth Vader
With the reveal of Dark Side Rey coming soon to GOH, another similar character which would be great to see is Redeemed Vader aka Infinities Darth Vader or White Armored Vader. First appearing in the Infinities Return of the Jedi comic series, with Palpatine escaping the 2nd Death Star's destruction and Luke and Leia able to redeem Vader, Vader decides to join the Rebel Alliance to help hunt down the Emperor. Vader also has his armor turned white to represent his redemption. His Black Series action figure depicts him still wielding his red lightsaber. Despite the Infinities series set in an alternate timeline, Legends is regarded as an alternate continuity too with Legends exclusive characters Kyle Katarn, Darth Talon, Darth Malak, Darth Malgus and Mara Jade already present in the game. Redeemed Vader could also be the first character introduced to GOH representing the Infinities series.362Views3likes14CommentsKay Vess Character Concept
Unit Name:Kay Vess Relic:Nix Affiliation: Neutral, Attacker Factions: Mercenary, Scoundrel, Smuggler Attacks and Abilities Basic:VM-19 Heavy Blaster Pistol Deal Physical damage to target enemy. This attack deals a status effect depending on the following: - If the target enemy is a Droid: Stun them for 2 turns, which can't be Evaded or Resisted. - If the ally in the leader slot is Hutt Cartel: Inflict Stagger for 2 turns. - If the ally in the leader slot is Crimson Dawn: Inflict Blind for 2 turns. Special 1:Nix, You're Up (Cooldown: 4) Inflict Daze on target enemy for 2 turns. Kay Vess then gains Stealth for 2 turns and gains the target enemy's non-unique buffs for 3 turns. If the ally in the leader slot is Hutt Cartel or Crimson Dawn, they gain all of Kay Vess's buffs for 3 turns. Special 2:Risk It All (Cooldown: 3) Deal Physical damage to all enemies and inflict Potency Down for 2 turns. This attack deals double damage for each active Hutt Cartel or Crimson Dawn ally. For each critical hit, Kay Vess gains +10% Critical Chance and Critical Damage (stacking, max +100%) until the end of the encounter. Unique: I Definitely Don’t Like People Spying On Me Kay Vess is immune to Deathmark and gains 30% Accuracy, Tenacity and Potency for each active Hutt Cartel or Crimson Dawn ally. In addition, Kay Vess starts the battle under Stealth for 2 turns. Kay Vess ignore Taunt effects during her turn, and she gains a bonus effect depending on the allied leader: - Hutt Cartel: Kay Vess gains Trusted Agent until the end of the encounter. - Crimson Dawn: Kay Vess gains Profit (stacking, max 10) whenever she scores a critical hit. Constructive feedback and suggestions for improvement are welcome59Views0likes1Comment