Lord Vader Event Stuck – 60 Shards Missing Despite Full Completion
Hello, I hope someone can help me. The game is stuck at the final stages of the Lord Vader event. I've completed all the missions with three stars and met all the initial requirements. However, I’m unable to obtain the shards from the final battle. I'm missing the last 60 shards, which were never granted to me in the game. This bug is preventing me from unlocking the Galactic Legend Lord Vader. I’ve already tried uninstalling and reinstalling the game, but the issue remains. I’ve attached a screenshot showing the problem.8Views0likes0CommentsHigh Inquisitor Jerec: A Character Concept for Star Wars' Best Forgoten Villain.
With members of the inquisition now oficially part of Star Wars canon and some Legends material being used in both live action and the game, I think the time has come to remember one of the saga's original inquisitors who also happens to be one of it's most fascinating villains. High Inquisitor Jerec, once the padawan of Jocasta Nu as well as a Jedi Master, scholar and archeologist, willingly joined the Empire post Order 66. A feared inquisitor, who specialised in turning Jedi to the dark side, Jerec became one of the most prominent Sith scholars in the imperial court. In truth, however, his ambition knew no end, the jedi he turned were more his own men than the Emperors. Prefering to keep an aura of Mystery and power around himself, he secured both financial and military backing behind the scenes. And was one of the only men the Emperor feared could eventually topple him and take his place. In my opinion, Jerec is an essential character if Kyle Katarn was ever to be brought into canon. Being rumored to have been grooming the force-sensitive Katarn as his apprentice long before he defected to the rebelion or became a Jedi. The very concept behind Jerec is worthy of an end-game villain of a trilogy and with the right presentation could even make a great Galactic Legend. I am not sure whether it would be beter to approach Jerec as a legendary character or a Galactic Legend, but I think it would be perfectly viable to build a great Era in the new era format around the inquisition and Empire around him. His kit could have different sinergies around both Imperial Renmant, Sith, Inquisitorious or Empire. An era around him could introduce several new marquees with a lot of flexibility for different teams. Examples Include: A dark side Fallen Kyle Katarn A Light side Mara Jade (Responsible for bring Kyle back to the light as the protagonist of Mysteries of the Sith) who could act as a lifter for Jedi Master Luke. Dark Jedi Inquisitor Bariss Offee Classic Manned Dark Troopers like seen in the Original SW Battlefront games Jerec even has his own capital ship the "Vengeance" so a new empire fleet would be an option down the line As seen here, there are many interesting options. You could even take some inspiration from the older raids of the game and build a future raid around the Inquisition and Empire with Vader and Jerec as bosses, if that's an area of interest. For his kit I won't go into specifics but there is enough material to create an interesting and unique kit. The most obvious ability would be his signature Force Destruction, which could have similar propperties to fracture. Or it could fuction as an area atack with different propperties. You could even split it into two different abilities based on how it is used in a cutscene and in gameplay. An unique or ability should also reflect his ability to see with the force despite his blindness as a Miraluka. It could have synergy with foresight for example. He could have synergies with or the ability to summon Dark Jedi. He also uses force protection if I remember correctly so that could also be a possibility. I also think it would be interesting to allow him to have different synergies with Sith, inquisition or Imperial Renmnant in a way that would allow players to build different teams with him with different effects. In the same way Luthen has his Curator or Axis bonus for example. In any case I think Jerec deserves to be remembered because he's a fascinating villain and quite an unique caracter in the franchise. I absolutely would love to see him in the game.20Views0likes0CommentsGeonosian Brood Alpha Omicron Concept
Geonosian Swarm: Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy. While in Territory Battles and if all allies are Geonosians: Geonosian allies are immune to percent Health damage effects. Geonosian allies have +30% Max Health and Max Protection per their Relic Amplifier levels. Whenever a Geonosian Attacker ally attacks out of turn, they deal true damage equal to 20% of Geonosian Brood Alpha's Max Health. All Geonosian allies have +200% Tenacity, and all enemies have -200% Tenacity. In TB, the Geonosians will be an even bigger **bleep** to deal with. It essentially turns them into cockroaches. In TB, players are encouraged to use their entire roster, and pay attention to those that don't see much, or any, use. In 'Geonosis: Separatist Might', this Omicron can make the Wat Tambor mission a breeze. But it can also make 'Rise of the Empire' a breeze. At Relic 9, Geonosians will have +270% more Health and Protection, which is great for someone like Sun Fac, as he's a Tank540Views1like31CommentsGeneral Solo Character Kit Concept
Inspiration: - After being rescued from Jabba the Hutt and before the Battle of Endor, Han Solo was promoted to General and led the Strike Team down to the forest moon. - We still don't have a version of Han from 'Return of the Jedi'; we have two versions of Leia, the version of Luke and a version of Lando from that movie, but still no Han. - His abilities are taken from his appearance in 'Star Wars: Battlefront II (2017)' Unit Name: General Solo Relic Amplifier: Camouflaged Trench Coat Affiliation: Light Side, Attacker Tags: Leader, Rebel, Rebel Fighter Attacks and Abilities Basic: A Good Blaster Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If it’s General Solo’s turn, deal damage 2 more times. Otherwise remove 20% Turn Meter. Special 1: Shoulder Charge (Cooldown: 4) Dispel all Buffs, deal Physical damage based on General Solo’s Max Health instead of his Attack damage, and inflict 3 stacks of Off Balance on target enemy for 2 turns. If that target had no Protection, this attack deals 40% more damage and ignores Armor. Special 2: Big Bang (Cooldown: 4) Deal Physical damage to target enemy and inflict Stagger and Burning for 3 turns. Deal 20% less damage to all other enemies and inflict Stagger for 1 turn. When Stagger expires from an enemy, they become Confused and Off Balanced for 3 turns, which can’t be evaded or resisted. All Rebel or Ewok allies gain Critical Chance Up and Critical Damage Up for 3 turns. Leader: Strike Team Rebel and Ewok allies gain 20% Accuracy, Evasion, Max Health, Potency, and Tenacity. At the start of each encounter or whenever another Rebel or Ewok ally gains Stealth, General Solo gains Taunt, Critical Hit Immunity, and Evasion Up for 2 turns. Whenever a Rebel or Ewok ally evades an attack or scores a critical hit, they gain 8% Turn Meter and all other Rebel or Ewok allies gain half that amount. While in Territory Battles: Rebel and Ewok allies gain an additional 20% Accuracy, Evasion, Max Health, Potency, and Tenacity for every Ewok or Rebel ally (excluding General Solo). In addition, Ewok and non-Droid Rebel allies gain Offense equal to 20% of their Max Health, and Droid Rebel allies gain 100 Speed. Whenever a Rebel or Ewok ally uses their basic ability during their turn, all other Rebel or Ewok allies are called to assist (limit once per turn). Unique: Sorry About the Mess Rebel and Ewok allies are immune to Daze. General Solo has +40% Critical Chance, +40% Critical Damage, and gains Max Protection equal to 40% of his Max Health. Whenever a Rebel or Ewok ally deals damage to an Off Balanced enemy, General Solo recovers 8% Protection and gains 8% Turn Meter. If General Solo is in the allied Leader slot, this Protection recovery is doubled and he reduces the cooldowns of Ewok Tank and Healer allies by 1 when Taunt is dispelled from him and when he is defeated. If the allied leader is Leia Organa at the start of battle, General Solo gains Keen Stratagem until the end of battle and Jedi Tank allies gain Taunt for 2 turns at the start of each encounter and whenever a non-Tank Rebel ally falls below 80% Health. Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack. Team Suggestions: Team 1: - General Solo (Leader) - C-3PO - Teebo - Ewok Elder - Ewok Scout Team 2: - Leia Organa (Leader) - General Solo - R2-D2 - Captain Drogan - Old Ben Kenobi316Views2likes5CommentsRNG HELL
Anyone else noticing the cpu's teams have incredible luck? 50% chance for an effect? If the cpu is controlling it, seems like a garuntee. It's not just one aspect either, its across the board. Example from last GAC, my opponents team was comparably modded. My GL Leia revived no one, theres revived everyone. Saw this with multiple guildmates and also in TW. Going through Conquest today, hard mode, similar effects. CPU is always gets perfect rng.13Views0likes2CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.108Views0likes2CommentsRey's hero journey tier 6 - Kylo Ren immune to dmg
I have relic 7 finn and r7 Rey on tier 6, when I take down Kylo Rens protection and whatever health he has left he receives no damage whatsoever + Rey is perma stunned for some reason. Happened both on PC and ANdroid, Bought the Rey bundle and tier 6 of the journey is glitched. Just an infinite loop.24Views0likes2CommentsCharacter idea: Ken, Jedi Prince
Name: Ken, Jedi Prince Affilation: Light Side Tags: Support, Rebel, Unaligned Force User Relic Amplifier: Birth Necklace First appearing in the Legends novel The Lost City of the Jedi, Ken was a force-sensitive and grandson to Palpatine dubbed the "Jedi Prince". Born in 7 BBY on Kessel, he was the son of Triclops, a mutant who had presumed to be created by Palpatine through force-sensitive DNA experiments and to be used as a weapon. Ken would be taken by an unknown Jedi and hidden on Yavin 4 in the fabled underground Lost City of the Jedi and looked after by droids. Ken had a connection to the force and developed such abilities as being able to move objects, read thoughts and cloud minds. Eventually in 5 ABY, he was discovered by Luke Skywalker who would join him and aid the New Republic in stopping the Imperial Warlord Trioculus, the self-proclaimed son of Palpatine. With Rey being the granddaughter of Palpatine in the New Canon, it'd be interesting to have either together in a team or against each other her and Ken, much like having both Kylo Ren and Jacen Solo. Ken has never been playable in a Star Wars game before so this would be a first. Though never showed in Legends, a non-canon gag comic strip published in Star Wars Tales 14 depicted Ken wielding a green-bladed lightsaber. Discuss below what his abilities could be.82Views0likes0Comments