Darth... jar jar...? Really?
Who is the utter BLEEP who thought this was a good idea? It was bad enough that the sequels were thrown into this game. But this? Darth Duckface? And who is the BLEEP who approved it? Is there no one in your office who has a button that yells out: BLEEP. When something stupid is being done? Edited to obey the guidelines for snowflakes...338Views3likes14CommentsThe Exile Meetra Surik
We need to get The Exile: Meetra Surik in this game, you have her opponents, Scion, Traya and Nihilus, Add in Bao Dur, Handmaiden (Briana) Atton Rand, Bao Dur, and revamp Visas for that party, Those of us that have played KOTOR 2 are really wanting this party.15Views1like0CommentsBroken characters
In the new era, we are offered to buy characters from whom at the beginning of the battle the game does not find defense and we lose attempts. After starting the next battle, the game calculates the characters parameters as needed. What am I talking about? I describe the situation. Having started the battle, the dragon destroys the entire team with its “Corrosive venom spray” and the attempt is lost. This means that the character Mara Jade is not worth the money because she cannot cause damage. Restart the battle with the same attack, the dragon takes only half the HP of the entire squad, but we only have 1-3 attempts left. RNG is not configured correctly because it selects either the minimum or maximum value indicating that Mara Jade is not worth the money and her skills do not work. Why can’t all bosses have a fixed attack, removing everything related to RNG from battles in the Colosseum? Examples of fights can be seen from any content maker on YouTube. CG_SBCrumb CG_Meathead171Views0likes7CommentsNo puedo comprar el pase de era.
Llevo desde el primer día intentando comprar el pase de era, y pierdo recompensas, además de que en el coliseo, al no tener las recompensas potenciada, pierdo posibilidad de posicionarme bien, en ese caso se debería compensar ese error, ya vamos a pagar por una recompensa que ya no nos van a servir. Por favor den una solución.4Views0likes0CommentsKleya Marki cannot be killed if luthen is dead before dropping below 25%
In kleya's 3v3 omicron it states "If Luthen Rael is an ally, Kleya can't be defeated until his Health is reduced to 25% or less. The first time Luthen Rael's Health is reduced to 25% or less, Kleya resets the cooldown of This Is Do or Die.". The can't be defeated until luthen has his health reduced clause doesn't have a failsafe for if luthen is A) Instakilled or B) Takes enough damage that he is defeated before dropping below 25% resulting in an unkillable Kleya. Please add a failsafe clause that requires luthen to be an active ally.68Views0likes4CommentsEra of Outlaws
🏴☠️ AGE OF OUTLAWS — ABILITIES ⭐ Cad Bane — Crime Lord Dark Side • Attacker • Leader • Bounty Hunter • Scoundrel • Outlaw Basic — Twin Blasters Deal Physical damage twice to target enemy. Each hit has a 50% chance to inflict Expose for 2 turns. If the target has a Bounty, Cad Bane gains 10% Turn Meter. Special — Jetpack Ambush — 3-turn cooldown Attack target enemy and dispel all buffs. Then Cad Bane gains Stealth and Foresight for 2 turns. If the target has a Bounty, ignore Taunt and deal bonus damage. Special — The Best There Is — 4-turn cooldown Deal massive damage to target enemy and inflict Armor Shred for 2 turns. If the target is a Jedi, this attack ignores Protection. If Cad Bane has Stealth, this attack cannot be countered. Leader — Crime Pays Bounty Hunter, Scoundrel, and Outlaw allies gain: +30% Offense +25 Speed +20% Critical Chance +20% Max Protection Whenever an ally applies a debuff, they gain 5% Turn Meter. Whenever an Outlaw defeats an enemy, all Outlaws recover 10% Health and Protection. Unique — No Loose Ends Cad Bane gains Wanted whenever an enemy loses a Bounty. Whenever another Outlaw attacks a Bounty target, Cad Bane assists. Cad Bane can't be critically hit while Stealthed. Ultimate — Dead or Alive Deal massive True Damage to all enemies. Ignore Defense Ignore Protection Dispel all buffs Inflict Marked for 2 turns Defeated enemies can't be revived Cad Bane gains 100% Turn Meter. ⭐ Calo Nord Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw Basic — Repeating Blaster Deal Physical damage twice. If the enemy has a debuff, attack again. Special — Calo's Contract — 3-turn cooldown Deal massive damage to target enemy and inflict Armor Shred for 2 turns. If the target is a Jedi, ignore Protection. If the target has a Bounty, Calo gains 50% Turn Meter. Special — Nobody Leaves Alive — 4-turn cooldown Attack all enemies. Dispel Stealth Inflict Healing Immunity Inflict Daze Reduce enemy Turn Meter by 20% If any enemy has a Bounty, Calo takes a Bonus Turn. Unique — Three Pistols Whenever an enemy gains Stealth, Calo attacks them. Whenever an enemy falls below 50% Health, Calo gains 50% Turn Meter. Calo gains +10% Offense for every active Bounty Hunter ally. ⭐ Latts Razzi Dark Side • Tank • Bounty Hunter • Scoundrel • Outlaw Basic — Heavy Blaster Deal damage and inflict Defense Down for 2 turns. Special — Covering Fire — 3-turn cooldown Latts gains Taunt for 2 turns. All Bounty Hunter, Scoundrel, and Outlaw allies gain Protection Up for 2 turns. Call a random ally to assist. Special — Arsenal Overload — 4-turn cooldown Attack the target three times. Each attack has a chance to inflict: Offense Down Speed Down Defense Down Unique — Heavy Hitter Whenever Latts is hit while Taunting, she gains 5% Protection Up. Whenever another Outlaw takes damage, Latts gains 5% Turn Meter. While Latts is alive, Bounty Hunter allies gain +20% Defense. ⭐ Cikatro Vizago Dark Side • Support • Scoundrel • Outlaw Basic — Deal Gone Bad Deal damage and steal a random buff from the enemy. Special — Information Broker — 3-turn cooldown Dispel all buffs from target enemy. Grant those buffs to a random Outlaw ally. All Outlaw allies gain Stealth for 1 turn. Special — I Know a Guy — 4-turn cooldown Call two Scoundrel allies to assist. All assisting allies gain Offense Up and Critical Chance Up for 2 turns. Unique — Nothing Is Free Whenever an Outlaw gains a buff, Vizago gains 5% Turn Meter. Whenever Vizago gains a buff, a random Outlaw ally gains the same buff for 1 turn. ⭐ Dengar — Veteran Outlaw Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw Basic — Blaster Barrage Attack twice. If Dengar has Stealth, the second attack inflicts Ability Block. Special — Dirty Fighting — 3-turn cooldown Attack all enemies. Inflict: Blind Tenacity Down Offense Down Special — Still Alive — 4-turn cooldown Dengar recovers 50% Health and Protection. Gain: Stealth Foresight Protection Up Then Dengar takes a Bonus Turn. Unique — Hard to Kill Whenever Dengar takes damage, he gains 5% Defense and 5% Tenacity, stacking up to 10 times. If Dengar falls below 25% Health, recover 50% Protection and gain Stealth. ⭐ Ponda Baba Dark Side • Attacker • Scoundrel • Outlaw Basic — Vibro-Axe Deal Physical damage and inflict Daze for 2 turns. Special — Cantina Brawl — 3-turn cooldown Attack all enemies. Inflict: Daze Offense Down Defense Down Enemies already Dazed are Stunned for 1 turn. Unique — Wrong Guy Ponda Baba deals +50% damage against enemies with 2 or more debuffs. Whenever Ponda defeats an enemy, all Outlaw allies gain Offense Up for 2 turns. ⭐ Vinto Hreeda Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw Basic — Gunslinger Attack twice. The second attack has a 50% chance to inflict Expose. Special — Quick Draw — 3-turn cooldown Attack the enemy with the lowest Health. Ignore Protection. If the enemy is below 50% Health, deal massive bonus damage. Special — Deadly Accuracy — 4-turn cooldown Vinto gains Critical Chance Up and Critical Damage Up for 2 turns. Then attack the enemy with the highest Health. If the target has a Bounty, Vinto ignores Defense. Unique — No Honor Among Thieves Whenever another Outlaw is defeated: Vinto gains Offense Up Vinto gains 50% Turn Meter Vinto gains Critical Damage Up Vinto gains +10% Critical Chance for every defeated enemy. ⭐ Tobias Beckett Dark Side • Support • Leader • Scoundrel • Smuggler • Outlaw Basic — Beckett's Blaster Deal damage and inflict Defense Down for 2 turns. Special — Everybody Gets Paid — 3-turn cooldown All Outlaw and Smuggler allies gain Profit for 2 turns. Call two Outlaw allies to assist. All assisting allies gain Offense Up. Special — A Crew of Professionals — 4-turn cooldown Dispel all debuffs from Scoundrel allies. Grant them: Protection Up Speed Up Tenacity Up Beckett gains Stealth for 2 turns. Leader — Beckett's Crew Scoundrel, Smuggler, Bounty Hunter, and Outlaw allies gain: +25% Offense +25 Speed +20% Max Health +20% Max Protection Whenever an ally assists another ally, both gain 5% Turn Meter. Whenever an Outlaw ally takes a Bonus Turn, they gain Offense Up for 1 turn. Unique — Trust No One Whenever an ally is defeated, Beckett gains 20% Offense, stacking. Whenever an Outlaw falls below 50% Health, Beckett gains a Bonus Turn. 🪙 NEW OUTLAW EFFECT — PROFIT Profit is the signature buff of the Age of Outlaws. While a character has Profit: +10% Offense +10% Defense +5% Turn Meter whenever they assist +5% Critical Chance Profit stacks up to 3 times. At 3 stacks, Profit becomes Big Score: +30% Offense, +30% Defense, +15% Turn Meter from assists, and +15% Critical Chance. This makes Cad Bane the premier Bounty Hunter/Outlaw leader, while Beckett becomes the crossover leader for Scoundrels, Smugglers, Bounty Hunters, and Outlaws.44Views0likes1CommentAll versions of Mara Jade
1. Mara Jade, the Emperor's Hand Dark Side, Attacker, Empire, Unaligned Force User Relic Amplifier: Mara's Goggles Attacks and Abilities Basic: Calculated Shot Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage. Special 1: Ultimate Predator (Cooldown: 4) Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi. Special 2: Infiltrate and Disrupt (Cooldown: 4) Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each Debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each Debuff inflicted by this ability. Unique: The Emperor's Hand If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Emperor Palpatine is in the Leader slot, she also gains a stack of Loyal Hand at the start of his turns. If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted. Useful Pawn: -5% Critical Chance, Critical Damage, and Offense Loyal Hand: +10% Max Protection and Offense While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted. 2. Mara Jade Skywalker Light Side, Attacker, Jedi, New Republic Relic Amplifier: Lightsaber Attacks and Abilities Basic: Two Halves Deal Physical damage to target enemy and gain Protection Up (30%) for 1 turn. This attack deals 50% more damage if Mara Jade Skywalker has Riposte. If Jedi Knight Luke Skywalker is the ally in the Leader slot during Mara Jade's turn, he assists dealing 50% more damage and gains 25% Turn Meter. Special 1: I Always Play Fair (Cooldown: 3) Deal Physical damage and inflict Defense Down on all enemies for 2 turns. If enemies already had Defense Down, Stagger them for 2 turns instead. All allies gain Offense Up for 2 turns. Mara Jade Skywalker gains Riposte for 2 turns. If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of True damage to Stunned enemies and if at least one enemy is Stunned, reduce Jedi Knight Luke Skywalker's cooldown of Repulse by 2. Special 2: The Last Command (Cooldown: 4) Deal Physical damage to target enemy. This ability deals 20% more damage (stacking, max 200%) for each out of turn attack performed by a non-Old Republic Jedi ally until the end of battle. If target enemy has Defense Down, all other allies with Jedi's Will assist. If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of damage which can't be evaded. The first time Mara Jade Skywalker uses this ability in the encounter while Jedi Knight Luke has Jedi's Will, he gains 100% Turn Meter and she takes a bonus turn. Unique: A Galactic Union Mara Jade Skywalker has +30% Critical Chance and Critical Damage, and whenever she attacks out of turn, she gains Protection Up (50%) for 2 turns. Whenever a Jedi ally with Resilient Defense uses their Basic ability, Mara Jade assists. At the end of each character's turn in which Mara Jade is not damaged, she gains 5% Offense (stacking, max 25%) and 5% Turn Meter until the end of encounter. Whenever an ally uses Heroes Arise, reset Mara Jade's cooldowns. At the start of battle, if Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade Skywalker gains Jedi's Will until the end of battle, which can't be copied, dispelled, or prevented and they both gain Instant Defeat Immunity, which can't be dispelled, until the end of battle or until Mara Jade Skywalker is defeated. Additionally, whenever she critically hits a Vulnerable enemy, she inflicts Healing Immunity on that enemy for 2 turns, which can't be evaded or resisted. While in Grand Arenas and there are no Galactic Legends: - At the start of battle, Mara Jade Skywalker gains 25% Max Health and the enemy Leader loses 100% Protection and 50% Max Protection. Whenever an enemy is defeated, Mara Jade gains 100% Defense Penetration for 2 turns, doubled if that enemy was any Luke Skywalker. - If Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade is immune to Fear and Stun and ignores Taunt. Additionally, at the start of each encounter, non-Old Republic Jedi allies gain Speed Up for 1 turn and non-Tanks Stealth for 2 turns. Whenever a non-Old Republic Jedi ally is Dazed, they dispel it and gain 15% Turn Meter. The first time Jedi Knight Luke takes a turn, Mara Jade gains a bonus turn. - Whenever an ally uses Heroes Arise, Mara Jade gains 100% Turn Meter.29Views0likes0Comments