Vibrosword Purge Trooper Character Kit Concept
Unit Name: Vibrosword Purge Trooper Affiliation: Dark Side Tags: Attacker, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: Breakup Deal physical damage to target enemy and inflict 1 stack of Damage over Time effect for 2 turns. If Vibrosword Purge Trooper has Damage over Time effect, he additionally stuns the target enemy for 1 turn. SPECIAL 1: Blind Strike (CD=3) Deal physical damage to target enemy twice and inflict Breach and Stagger for 2 turns. Then deals physical damage to a random enemy and inflicts 2 stacks of Damage Over Time to them for 2 turns. Target enemy loses 10% of their maximum health for the rest of the battle (stacks, max 50%). If the target enemy is a Jedi or Light Side Unaligned Force User, the cooldown of Frenzied Strikes is reduced by 1. SPECIAL 2: Frenzied Strikes (CD=6) Deals true damage to the target enemy equal to 15% of its original Max Health. Then deals physical damage to the target enemy and inflict Offence Down for 2 turns and Fear for 1 turn. Allied Purgers gain Offence Up for 2 turns. If this ability takes an enemy below 20% original enemy's Health, instantly defeat them. This ability starts on cooldown. UNIQUE: Don’t Let It End Yet! (Zeta) The Vibrosword Purge Trooper gains +25 Speed. The Vibrosword Purge Trooper's attacks cannot be evaded. When the Vibrosword Purge Trooper deals damage out of turn, he gains +5% Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper deals a critical hit on his turn, he takes 2% of the target's maximum Health for the rest of the battle (stacking). When the Vibrosword Purge Trooper is revives, he gains +30% Potency and Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper is critically hit by an enemy with a Damage over Time effect, he gains Frenzy for 2 turns. When an enemy with a Damage over Time effect dies, the cooldown of the Frenzied Strikes ability is refresh.27Views0likes4CommentsPurge Sharpshooter Character Kit Concept
Unit Name: Purge Sharpshooter Affiliation: Dark Side Tags: Attacker, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: DC-15A Blaster rifle Deals physical damage to target enemy and inflict Damage Over Time effect for 2 turns. Then applies certain effects based on the number of Damage Over Time stacks on the target: 2 stacks or less: Inflicts an additional 2 stacks of Damage Over Time effect for 2 turns. 4 stacks or more: Daze the target enemy for 2 turns. 6 stacks or more: Removes all Damage Over Time stacks from the target, deals physical damage again, dealing 20% more damage for each Damage Over Time stack removed. Then stuns the target for 1 turn. The additional attack can't be evaded. SPECIAL 1: Aim (CD=3) Dispel all debuffs from all allied Purgers and grants them Critical Damage Up for 2 turns. Inflicts Vulnerable and Expose on all enemies for 2 turns. Target enemy loses 50% Max Defense for 2 turns (stackable). Refreshes all enemies' Damage Over Time effects for 3 turns. SPECIAL 2: Accurate headshot (CD=7) (Zeta) Deals true damage to target enemy. This damage increases by 15% for each debuff on the target. Then stuns the target enemy for 3 turns. This effect can't be evaded or resisted. This attack has additional effects depending on the number of debuffs on the target enemy: 10+ debuffs: Purge Sharpshooter refreshes the ability cooldowns of all other allied Purgers. 15+ debuffs: Calls all allied Hunters to assist, dealing 25% less damage. 20+ debuffs: Inflict Protection Disruption on all enemies for 2 turns. 30+ debuffs: Instantly defeats the target enemy. 40+ debuffs: This ability's cooldown is reset. UNIQUE: Fury and Calm Purge Sharpshooter gains +30% Critical Damage and Critical Chance. Whenever Purge Sharpshooter lands a critical hit, he inflicts 3 stacks of Damage Over Time effect on the target enemy for 2 turns. Purge Sharpshooter's attacks can't be evaded if the allied leader has below than 100% Health. Purge Sharpshooter deals triple damage to enemies with the lowest Health. When Hunter Sniper revives, all allied Purgers are recover 100% Health and 30% Protection.10Views0likes0CommentsGalactic Legend Abeloth, Bringer Of Chaos(character idea)
The cosmic horror of Mortis who enslaves her allies to fuel her own power while unleashing the full power of the dark side against her enemies. Unit Name: Abeloth, Bringer Of Chaos Relic Amplifier: Force Nexus Affiliations/Tags: Dark Side Support Leader Galactic Legend Attacks and Abilities Ultimate: Cruel Disposition(requires 100% charge) Instantly defeat the strongest ally, gain their current mastery and disperse it equally to all other allies present; then deal true damage to target enemy. If at any point this ability defeats a character that had Font Of Power or Pool Of Knowledge,she gains those abilities. Once she has both abilities, she loses Trapped In The Maw debuff and gains the new buff Unbound for the rest of battle. Unbound: Abeloths attacks always critical hit and inflict Healing Immunity, speed down, and damage over time. Basic: Gouging Tentacles Deal physical damage to target enemy with 30% chance to increase their cooldowns by 1. If successful, inflict ability block for 1 turn and gain 2% Ultimate Charge. Special: Disfigured Carnage Attack all enemies twice doing special damage, then health steal from the weakest enemy equal to 15% of their max health. If any debuffs were applied, Abeloth gains 2% Ultimate Charge. Leader: Mother Of Mortis All allies have +25% mastery, tenacity and accuracy, they lose all of their protection and gain that much max health. Whenever an ally inflicts a debuff on an enemy, Abeloth gains 2% Ultimate Charge. At the start of the encounter, grant the strongest dark side ally Font Of Power for the rest of the battle, then grant the strongest light side character(be it ally or enemy,excludes Galactic Legends) Pool Of Knowledge for the rest of the battle. If there are no light side characters present at the start of battle, she grants this ability to herself. The first time any characters are defeated with these abilities, Abeloth grants them to herself. Font Of Power: dispell own debuffs at the beginning of each turn, +50 offense, +50 speed, can only recover health via health-steal. Pool Of Knowledge: gain foresight at the beginning of each turn, +50 defense, +50 tenacity, turn meter is filled by 10% whenever any character attacks out of turn. Unique: Comic Horror Abeloths attacks can't be evaded, whenever an enemy assists or attacks out of turn to attack Abeloth, they are inflicted with Doubt and Fear for 1 turn. Unique: Scourge Of The Offspring At the start of the encounter, inflict Trapped In The Maw on all allies and all enemies for the rest of the battle. This ability cannot be dispelled or copied. Trapped In The Maw:-15% critical chance, -20% evasion, if Abeloth is in the ally slot and not the leader slot: enemies do 30% less damage when using special abilities. Unique: Galactic Legend This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.256Views0likes0CommentsPurge Trooper Character Kit Concept
Unit Name: Purge Trooper Affiliation: Dark Side Tags: Tank, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: Furious barrage Deal physical damage to target enemy twice and Expose him for 2 turns. If target enemy has Damage Over Time effect, this attack deals double damage. Otherwise, inflict 2 stacks of Damage over Time effects for 2 turns. SPECIAL 1: You are getting on my nerves! (CD=3) Dispel all buffs on all enemies. Purge Trooper gain Critical Hit Immunity, Foresight and Taunt for 2 turns. Purger allies gain 40% Turn Meter and Potency Up for 2 turns. Target enemy lose all Turn Meter and gain Doubt for 2 turns. SPECIAL 2: Overwhelming hit (CD=2) Deal special damage to target enemy and inflict 3 stacks of Damage over Time for 2 turns. Then call a random ally to assist, dealing 60% more damage. UNIQUE: Only you and me! (Zeta) The Purge Trooper gains +30% Max Health and Protection. Purge Trooper's attacks can't be evaded if he is below 100% Health. When the Purge Trooper deals a critical hit, he increase the target enemy's cooldowns by 1. When an allied leader is critically hit, the Purge Trooper Taunts for 2 turns. When the Purge Trooper revives, he gain +30% Max Health and Protection for the rest of the battle (stacking).18Views0likes0CommentsPurge Trooper Commander: Kit Concept
We need an in game purge trooper squad, so I've made my own. His animations would be his attacks from Fallen Order, with Crippling Shot being his unblockable attack and Shock Grenade being...well, his shock grenade. Calculating Imperial Support, who works best with a Purge Trooper squad and quickly gains stacking damage. Unit Name - Purge Trooper Commander Tags - Dark Side, Attacker, Leader, Empire, Inquisitorius, Purge Trooper Mastery - Accuracy, Defense Penetration, and Health Steal Imperial Aim (Basic) (Final text, Omega) Deal Special damage to target enemy. If the target already had Purge, inflict a stack of Purge until the end of the encounter, which can’t be resisted by Jedi enemies. This attack deals 10% more damage for each active Purge Trooper ally. Shock Grenade (Special 1, cooldown 3) (Final text, Omega) Dispel all buffs on target enemy and all Jedi enemies. If the target was a Jedi, inflict 1 stack of Purge on all enemies until the end of the encounter. Then, deal Physical damage to all enemies. Inflict Shock and Speed Down on them for 2 turns, and also inflict Stun for 1 turn and Daze for 2 turns on target enemy. These debuffs can’t be evaded or resisted by Jedi. This ability can’t be countered. Crippling Shot (Special 2, cooldown 4) (Final text, Zeta) Deal Special damage to target enemy and consume up to 5 stacks of Purge. Deal damage again and inflict a Damage Over Time effect for each stack of Purge consumed. This ability gains cumulative effects based on the number of stacks of Purge on the target enemy: 1+ Stack: Inflict Ability Block for 2 turns 3+ Stacks: Inflict Shock for 2 turns 5+ Stacks: Inflict Deathmark for 1 turn, which can’t be dispelled, evaded or resisted For The Empire (Leader) (Final text, Omega) Inquisitorius allies gain +5% Defense, Health Steal and Tenacity for each ally at the start of battle (excluding summons). This bonus is doubled for Purge Trooper allies, and tripled if all allies are Purge Troopers and all enemies are Jedi, Rebels or Unaligned Force Users. If Stormtrooper Commander is an ally at the start of battle, and all other allies are Purge Troopers, Stormtrooper Commander counts as a Purge Trooper. I Don’t Need Them (Unique) (Final text, Zeta) Purge Trooper gains a bonus turn whenever another Inquisitorius ally is defeated. If that ally was a Purge Trooper, Purge Trooper Commander also gains +20% Offense (stacking) and inflicts a stack of Purge on all enemies until the end of the encounter. Purge Trooper Commander assists whenever another Purge Trooper ally attacks a Jedi, Rebel or Unaligned Force User enemy during their turn, dealing 70% less damage (limit once per turn). Whenever Purge Trooper Commander attacks outside of his turn, he gains 3% turn meter for each active Purge Trooper ally. After using any ability, Purge Trooper Commander deals true damage to all Purged enemies equal to 4% of their Max Health. This true damage can’t be countered. Recommended Mods: Offense + Potency Land the Commander’s crippling debuffs frequently with Offense and Potency. Triangle (Holo-Array) Primary: Offense Cross (Multiplexer) Primary: Potency Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Speed Secondaries: Speed, Offense, Potency, and Protection131Views2likes7Comments11/12 Jabba ultimate currency
Hi! I just completed my Jabba journey guide, but when I went to unlock his ultimate, it showed 11/12 ultimate currency earned. When I go back to the journey guide, it shows as completed and I can’t spend more dark side currency to get another ultimate token. Attached are screenshots of the issue as well as my ally code. Any help is appreciated, thank you very much :)6Views0likes0CommentsGL Ahsoka Tano missing buttons
Twice in the last two days, while using a GL Ahsoka Spectre team in Territory Battles, the ability buttons disappeared and never came back. The characters stood there doing their idle movement, and turning on Auto battle did nothing. I waited for 5 minutes and nothing happened, and I had to forfeit and get zero waves.6Views0likes1CommentTarkin Update
I noticed while reading the kit reveal for Appo that the FAQ section refers to Tarkin getting a touch-up in the near future, but the Era of Revenge of The Sith post before that stated Tarkin was getting a rework. So, which one is it? Is Tarkin getting a touch-up, or a rework?63Views0likes1CommentCharacter idea: Decoy Clone Trooper
Unit Name: Decoy Clone Trooper Affilation: Dark Side Tags: Galactic Republic, Clone Trooper, 501st Decoy Squad Five was a detachment of clone troopers of the 501st formed after Order 66 who were disguised in Jedi robes to fool any Jedi returning to the Jedi Temple on Coruscant and eliminate them. The entire squad was eliminated by Obi-Wan and Yoda who returned to the temple seeking answers. Though the original scene featuring Obi-Wan and Yoda encountering the disguised troopers was deleted from the final cut of Revenge of the Sith, they would still appear in the novelization (which is now considered Legends) and in the LEGO video game. Decoy Clone Trooper aka Decoy Squad Five trooper aka Disguised Clone could be the first Dark Side Clone Trooper added to the game as well as either Crosshair (Empire), Clone X trooper, Imperial Clone Commando or Imperial Royal Guard.287Views2likes6Comments