Conquest Speed
Can I just say how great it is to watch enemy units go 2x or 3x before I get my turn! By the time I get my turn I have ability block or stuned so I cannot do the actual feat then because I have a over 14m account my units nuke the opponents team. I am not saying this is the case every time but.... it happens ALOT. There is complete imbalance in conquest with speed loops/multiple attacks. I can basically start a battle on sector 4 or 5 then walk away so when I come back I can finally take a turn. Please fix it sucks the fun completely out of the game.64Views0likes1CommentUndercover Cassian couldn't be crit
I just had a fight with Satele against Cassian. After about two minutes the two allies (Vel and Cinta) were gone. Then I threw the battle on auto. For the entire rest of the battle, there wasn't a single critical hit. I checked the stats afterwards. The Cassian did not have any Crit Avoidance (0% in both Physical and Special). He only gains Crit Avoidance from Undermined enemies, which my guys never were. That only comes from him using abilities (he was always stunned), my guys dispelling his buffs (he always had buff immunity) or 3 out of turn attacks in one of my turns (impossible because there are only 2 allies to attack out of turn). The Cassian team does not have any way to reduce Crit Chance on enemies AFAIK. The team did not have a datacron. This seems bugged, and caused me to drop a battle. Then again, I have been known to be quite stupid, so maybe I missed something, in which case please enlighten me (unironically).5Views0likes0CommentsJKL Heroes Arise , Cooldown Manipulation
Leia Lead says : Allies and enemies are immune to cooldown manipulation. JKL Heroes Arise says : This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation. You can see the video showing heroes arise cooldown go down pretty fast and allowing me to spam it. Available to use > 9 turn cooldown > 7 > 4 > Available > 9 > 6 > 2 > Available > 9 > 7 > 4 > Available i was using jocasta nu datacron and leia had Ward FDC. I tested it vs ahsoka and LV as well but the cooldown was working as intended , it might be only vs Leia42Views0likes4CommentsSelf-proposed BB-8 Rework
As per title: Arc Welder Level 8 (Basic) Old: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. If the target already had Tenacity Down, inflict Daze for 2 turns New: Deal Physical damage to target enemy and inflict Tenacity Down for 3 turns. If the target already had Tenacity Down, inflict Daze, Burning, and Shock for 2 turns, which can’t be dispelled, evaded, or resisted. Covert Data Transfer Level 8 (Special) Old: BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 8% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn. Secret Intel: +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel New: BB-8 and a random ally who doesn't have it gain the Secret Intel unique buff for 3 turns. Then, BB-8 gains 10% Turn Meter for each ally with Secret Intel. If all active allies are Droids, BB-8 gains Taunt for 1 turn. If any version of Rey is the ally leader, BB-8 and all active Rey’s gain Spark of Resistance for 2 turns if they have not had it for the previous two turns, which can’t be copied or prevented. Secret Intel: +25% Offense, +10% Evasion, +20% Speed (doesn’t stack with Speed Up) and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 2 for each ally with Secret Intel. Enemies cannot assist or counterattack against allies with Secret Intel. Spark of Resistance: Gain 40% Offense and 30 Speed; when this character attacks, recover 25% Max Protection; First Order enemies defeated by this character can't be revived; if Spark of Resistance is dispelled, gain 30% Turn Meter and Protection Up (50%) for 2 turns. Illuminated Destiny Level 8 (Special) • 70 turn cooldown Old: Dispel all debuffs on all allies and Expose all enemies for 2 turns. All allies gain 80% Turn Meter and gain Advantage, Critical Chance Up, Critical Damage Up, Offense Up, and Speed Up for 4 turns. Droid and Resistance allies recover 20% Protection. This ability starts on cooldown and can't be Evaded. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. New: Dispel all debuffs on all allies and inflict Vulnerable and Buff Immunity on all enemies for 2 turns. All allies gain 100% Turn Meter and gain Deflective Ward, Critical Chance Up, Critical Damage Up, Offense Up, Critical Avoidance Up, and Speed Up for 4 turns. Droid and Resistance allies recover 50% Health and Protection. This ability starts on cooldown and can't be Evaded, Resisted, or Dispelled. Whenever a Droid ally scores a Critical Hit, reduce the cooldown of this ability by 1. Roll with the Punches Level 8 (Unique) (Zeta) Old: BB-8 has 80% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist New: BB-8 has 100% Counter Chance. When BB-8 attacks out of turn, he calls a random Resistance ally to Assist dealing 50% more damage. If the ally Leader is GL Rey, the first time she uses Heir to the Jedi, grant all resistance allies and Ben Solo Resistance Network until the end of battle, which can’t be copied, dispelled, or prevented. Resistance Network: +75% Defense, +50% Offense, and immune to Healing Immunity; when this character is defeated, revive with 75% Health and gain +50 Speed for 1 turn; whenever this character defeats an enemy, dispel all debuffs on this character. Self-Preservation Protocol Level 8 (Unique) (Zeta) Old: When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection New: When BB-8 takes damage he has a 50% chance to gain Foresight and Stealth for 2 turns. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When BB-8 Evades, Droid allies recover 8% Health and 8% Protection. At the start of the encounter, if any version of Rey is the ally Leader, BB-8 gains Grit until the end of battle. While allies are stunned they take 30% less damage.111Views1like6CommentsBad Batch 2.0 - tips and advises, opinions
Hi everyone maybe a few weeks go or something I’ve decided to use a new bad batch team in the raid for the first time and hell, I liked how this team works, like it’s all new experience, new unique mechanics comparing to the other teams I have. The team remains to be low geared but with mostly all ability maxed (no zetas and no omis) and some alright modes implied and it’s enough to do 300k I decided to use 5 r6 tokens that I’ll get from Jar Jar event awards on them. Also will be my first time getting 5 tokens, don’t care about jar jar himself, rather than for tokens themselves lol. My account still small I would say, so it would be quite an investment, zetas, possible omicrons, omegas and on. I know it’s better to use it on GL’s reqs and I’m almost finished my first gl reqs (Leia) but I wanna have fun factor for me to keep things enjoyable So the question is what u guys would recommend when it to comes them? I’ve watched a few videos and read some stuff from Reddit and all I got they could be very-very effective in all mods but require good mods and good relics on some specific team members and that the devs somehow ruined their run in the raid which is no surprise for me lol but like you know, it’s always interesting to hear (in this case read 😄) another perspective on things, especially from people who actively use them is there a specific zeta and omicron order? What relic levels are optimal and turn order maybe?120Views0likes15CommentsDark Master's Training no longer dispels buffs with basic
This was working previously, but recently Yoda (DSV) has stopped dispelling buffs even when he has Dark Master's Training. From Learn the Darkness, You Will: At the start of battle, Yoda gains Dark Master's Training. Allies with Dark Master's Training gain the following benefits: - Whenever they use a Basic ability they dispel all buffs from target enemy46Views0likes1Comment