Character idea: Rebel Pilot
With Rebel Pilot already in the game, it seems such a shame that it's not already playable, especially since its antithesis the TIE Pilot is. The Rebel Pilot could become assigned to pilot the existing Y-Wing or if not then any other future Rebel ships like the A-Wing, B-Wing, H-60 Tempest bomber, T-Wing, Rebel ARC-170 etc.103Views1like2CommentsEveryone Flood the Forums.... BANE
I've posted this a couple times, now I'm calling for the community to help. Don't comment here, just create a similar post and flood the forums. With the recent drop of the new omega, CG was quick to "investigate" her interaction with DN. Yet, still no acknowledgement of recognition for banes ability not working as it's written. They will be busy handing out refunds for everyone who bought Omega to use her how her kit was written, so flood the Forums with posts about bane. It has been over a year since his release, yet Omega gets attention before her event even ends. Everyone flood the Forums with "FIX BANE!!!!!!!!" And select all the tags.343Views1like6CommentsCommander Ahsoka Blitz Pack Schedule
Does anyone know how often the Commander Ahsoka Tano Blitz pack (4000 crystals) drops in the store? I’ve only seen it during last May 4th, and during the launch of Galactic Legend Ahsoka. Do you guys think it will become available during the upcoming May 4th season???29Views0likes0CommentsLuke's x-wing not in the game
Am I the only person wondering why Luke's x-wing is not in the game? Neither Commander Luke Skywalker, neither Jedi Knight Luke Skywalker has the x-wing used in the Original Trilogy while Biggs Darklighter and Wedge Antilles have their own x-wings and they're less important than Luke Skywalker453Views0likes9CommentsDo certain LSB's come back?
I was unable to buy the all hans on deck and r2d2 lightspeed bundle last time they were in shop. Im wondering If I should keep waiting for them to come back or if that is pointless. Im in no rush to unlock the GLS but also don't want to wait the rest of my life.34Views0likes0CommentsAnyone else having problem with the tank revive datacron?
Recently i've noticed that whenever i use the tank revive datacron in combination with the ufu 2round damage immunity, i never see an actual revive of my tank, and my ufu still gets damaged. I could understand if it was an GL or permakill attack, however this is not stated in the description, i also saw this happen against a non GL team. Any feedback is appreciated.97Views3likes3CommentsDarth Marr Character Kit Concept
Unit Name: Darth Marr Relic Amplifier: Lightsaber Affiliation: Dark Side, Attacker Tags: Leader, Sith, Sith Empire Attacks and Abilities Basic: Enough! Deal Physical Damage, inflict Doubt, and reduce the cooldown for The Galaxy is Ours to Grasp, Let Us Reach! by 1 turn. If the enemy already has Doubt, deal damage two more times. Special 1: I Will Not Kneel (Cooldown: 4) Deal Physical Damage, dispel all debuffs on Darth Marr, reduce all cooldowns on Sith Empire allies by 2 turns, gain Offense Up and 50% Protection Up, and inflict undispellable Healing Immunity and Evasion Down on Target Enemy for 4 turns. Special 2: The Galaxy Is Ours To Grasp, Let Us Reach! (Cooldown: 5) Grant all allies Offense Up, Protection Up, Critical Damage Up, and Critical Chance Up, deal Special Damage to all enemies. Darth Marr gains 5 stacks of Ferocity for 2 turns that cannot be dispelled. Leader: War Leader of the Dark Council All Sith Empire allies gain +15 Speed, gain +10% Offense, have +10% Max Health and +15% Max Protection. Sith Empire allies take reduced damage from health percentage based effects, are immune to cooldown increase and Armor Shred. While in Territory Battles and if all allies are Sith Empire and there are no Sith Empire leader allies: Sith Empire Trooper, Sith Marauder and Sith Assassin gain additional +15% Max Health, +10% Max Protection, and +20% Offense per Darth Marr's relic amplifier level. These units will have +100% Defense Penetration whenever they use their Special Abilities. Whenever Sith Assassin uses Dark Shroud, she also gains Frenzy. While Sith Empire allies are under Stealth, they gain +25 Speed. These effects persist until the end of the encounter. Unique: Defender of the Sith Empire: Darth Marr is immune to Turn Meter removal, and if all allies are Sith Empire allies, they gain +10% Protection Up at the start of Darth Marr’s turn, for 2 turns. Whenever Protection Up expires from a Sith Empire ally, dispel all debuffs from them. Darth Marr gains +5% Max Protection for every Sith Empire ally at the start of battle. He also has +7% Offense for every living Sith Empire ally. If Darth Marr is defeated, revive the strongest Sith Empire ally with a 100% Health and Protection and grant them Spirit of Darth Marr, or if no allies were defeated prior to Darth Marr’s defeat, the remaining allies gain +100% Offense and +50% Defense Penetration and recover 45% of their Health and Protection, and then equalize their Health. Spirit of Darth Marr (Blue status effect): This character is immune to Turn Meter removal, and gains +5% Max Protection for every Sith Empire ally that was at the start of battle. This character has 50% Health Steal, and recovers 2% Protection whenever an enemy takes a turn. When they use their Basic Ability, they apply Doubt, and if Doubt was already applied then they deal damage twice. Whenever an enemy takes a turn, gain 5% Turn Meter. If Darth Marr is at Relic 9, then those three Sith Empire units will gain +135% Max Health, +90% Protection and +180% Offense56Views1like1Comment