Relic Delta isnt working right
When will this lousy company finally fix Relic Delta? It's buggy as hell... R9/R10 teams keeps getting one-shotted by R7/R5 and lower teams when only doing a maximum of 1k damage in comparison... and this happens everywhere in PvE and PvP. In PvE, okay, it's annoying and sucks for the guild and your own income, but in PvP, it rewards lousy players and massively screws over the players who are investing in their rooster and working hard for it.. so fix relic delta that it will be working right..11Views0likes1CommentGungan phalanx
I just got his unique 7. The one when he is suppose to taunt if the generator takes 2 or more hits and it doesn't work. It can be destroyed and he doesn't taunt once.. I tested it in the last mod battle twice and the 9 hard light battle. That's the whole point of the team. To keep the generator running. Without the taunt the team is useless. I restarted my phone and tested again. Here's video proof. I'll be making another thread about this in a couple days. https://streamable.com/tqkwdt162Views0likes19CommentsThe Stranger is Amazing!!!
Usually if you look at my posts I complain and I HATE to do it. Recently with game crashes the new modes I have been extremely frustrated. All that said I LOVE to give credit where it is due. The Stranger is a ton of fun and we didnt need to farm like 13 characters to wait like 6 months on a farm to get him. All his mechanics work great now crashes or glitches! He is a character like Bane just super fun and amazing all around!24Views0likes1CommentGungan LST?
I'm not really interested in having a full Gungan team or Jar Jar, but I've got a Gungan LST now. So that said, which Gungan potentially has the most use/viability in a mixed team of leftovers? Or maybe one is much more useful for Conquest feats (though those are temporary)?41Views0likes3CommentsColiseum got me banned
I got banned for "cheating" in coliseum. I 4 starred barris and then was able to unlock spider maul. With all the materials i was able to upgrade era characters pretty good. I put maul on my team and was able to 0-100% tier 5 of the three laser dudes. I tried tier 6 right after to see how far i could go and got about 12% before getting wiped. Right after i got banned for "cheating". I filled out the appeal but i haven't heard anything yet. Is there anyone i can reach out to about this? Or am i just going to lose my 8 year old 12.4 million gp account? Ally code 875-615-648 Support said to reach out to CG_LucifersDaddy but it looks like that has changed.571Views1like12CommentsModding: Quality, Farming Efficiency & the Cull
This topic keeps coming up -- primarily with folks who struggle with an overflowing mod inventory, but others as well. I am just ... not a video creator. Not my bag. So I'm going to post this here and link back to it as necessary when someone on the forums looks like they need some advice with mod basics. What are mods? How do we talk about them? Mods are equipment for your character that affects the final stats of that character. Unlike gear or relic mats, however, mods can be unequipped from one character and moved to another - or simply sold for credits (never as much as you invested). This allows you to upgrade the mods on your best toons as you gain a new best mod of a particular type. Then you can hand down your old best mods to characters that are good, but maybe not your best. Let's look at the mod screen for my account's version of The Stranger: The dots indicate a quality known as "rarity" and currently run from 1 dot to 6 dots. Mods from 1 to 4 dots in rarity are worthless. Do not save these mods. Mods from 1 dot to 5 dot all have the same border, a kind of grey. 6-dot mods gain a gold border instead. Since you won't be saving 1-dot to 4-dot mods, you can generally use that border color to tell you at a glance whether a mod is 5-dot or 6-dot. Each mod gives 5 bonuses, and contributes to what might be another. I say "might be" because the last bonus is a "set bonus". When you collect enough mods of the same type on a character (the required number is always either 2 or 4), you gain the set bonus. But each mod individually gives you its primary bonus and 4 secondary bonuses. Each primary gives a fixed bonus. The amount of your bonus is NEVER random. Each secondary gives a random bonus, and also it can gain multiple increments of that bonus. Once a mod is sufficiently upgraded to have 4 secondaries exposed, with each future improvement that grants a secondary roll, you "roll" an additional hit of some secondary you've already acquired. No matter how much you improve your mod, you can never have more than 5 rolls on a single characteristic. Nor can you have more than 8 total rolls on a 5-dot mod or 12 total rolls on a 6-dot mod. This produces wide variations in how large a bonus a given secondary provides. Each bonus is random, and you can have 1 to 5 doses, further separating the meagre bonuses from the fat ones. There are 12 possible secondaries. Apart from a rule that a mod cannot have a secondary bonus of the same type as its primary bonus, any of the 12 possible secondaries can appear on any given mod. But since one is typically ruled out by the "no matching the primary rule" and since there are only 4 slots for possible secondaries, you generally have a 4-in-11 chance of any given secondary appearing on any given mod. Decent odds, but by no means great. Finally, notice that each mod has a shape to it, and each character has 1 slot available for each of the 6 possible shapes. Two mods with the same shape can never be placed on the same character. There are always the same 6 slots on every character, one of each shape, and you must match your mod shapes to the slot shapes. Ultimately this will force you to acquire mods that effectively duplicate each other but fit different slots, so that when it is important you can put 6 different mods on a character that all boost the same stats. That focussed improvement is how randomly selected mods provide reasonable bonuses, but carefully selected mods grant amazing performance boosts. The next posts will focus on other aspects of mods -- most importantly, how do you know when when a mod is great or good? When to hold on and when to sell a mod? That's going to be the single most important skill in developing your mod inventory, and there don't seem to be many good places to learn it. So let's tackle that, shall we?138Views5likes6CommentsMissing GAC 3v3 Opportunity for Krennic's Touch Up!
So I feel there is a missing Opportunity for 3v3 GAC on Krennic with his GAC Omicron. So I will provide this opportunity down below. Changes in Red. Plus some light Lead Changes to better his team. Below I show a 3v3 option to allow Krennic to either use Death Trooper and another ISB ally or even using Shore Trooper since Shore Trooper was on Scariff with Krennic. We should push this Omicron touch up to allow us to use both Krennic lead in 3v3 and Major Partagaz as leads. Director of Advanced Research: Empire allies gain 30% Critical Chance, 30% Potency, and 50% Protection. Debuffed enemies who are Critically Hit during an Empire ally's turn suffer Ability Block for 1 turn. This effect can't be Resisted. Empire allies recover 10% Protection whenever they score a Critical Hit. If a Rebel Enemy dispels this Ability Block, Empire allies gain 3% Turn Meter, Doubled for ISB Allies. Immeasurable Power: Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Director Krennic also gains 10% Critical Chance for each ISB ally. If Death Trooper is present he also gains these bonuses. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. If Death Trooper is present he also gains these bonuses. Whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1. While allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects. While in 3v3 GAC: If Death Trooper or Shore Trooper are an ally and all other allies are ISB or if both allies are Death Trooper and Shore Trooper, Krennic also summons a Death Trooper ally. All Death Troopers and Shore Trooper Allies gain the ISB tag and each gain Rank 1 which can't be increased. Krennic and these Death Troopers also gain 50 Speed, Tenacity, and Potency.31Views1like3CommentsIn game suggestion: Scrap Injectors
As the title says, we should have the ability to Scrap Injectors for Relic Amplifier materials. These are just stacking up and up and im not even close to mid game. I believe it should scrap into 'Electrium Conductors' and 'Zinbiddle Cards'. They have no other use in the game other than being a crafting material on Gear 12 units, the rate we get them is faster than we spend.61Views4likes2Comments