Star Wars Knights of The Old Republic II characters
I think which new characters should be added to the game are some characters that are found in Star Wars KOTOR II The Sith Lords are The Jedi Exile Meetra Surik, The Handmaiden Brianna, Mira, Atton Rand, Bao-Dur, Hanharr, and G0-T0 since the only characters that we have right now from Star Wars KOTOR II are Traya, Sion, Nihilus, HK, T3, Ordo and Visas Marr. I think it would be interesting if to get Meetra Surik to be an unaligned force user that could be dark sided if the rest of the squad or if it’s all light sided she would count as a light sided character. I could imagine she would be a hard Journey character to get or a Galactic Legend character. I would want to see the characters I mentioned earlier to be added because we don’t have much representation of Star Wars KOTOR II outside of the villains and the returning characters from KOTOR I outside of Visas Marr. Moreover, I could see Atton, Hanharr and G0-T0 would be dark sided characters and Brianna, Mira and Bao-Dur would be light sided. Finally, I could also see that all the other characters could be unique in their own ways.5Views0likes0CommentsColisseum and Spotlight Are Terrible - For Now.
This is a truly bad event in the current context. I think the Devs have forgotten that this is an entirely new game. Different characters, different currencies - hardly anything is the same. It was not even clear to me when I started my colosseum events whether attempts are cumulative or not. (FTR: They are not. Only one attempt counts per day, though it's your highest.) But this is not the worst part about this. I have no strategy for upgrading my new Luke toon, because I literally have no idea where resources will come from nor how many I should expect. Can I buy spotlight currencies? Well it turns out that the game doesn't tell you, though with some investigation you can find out that era mats are for sale. I haven't yet found any of the Era Level Currency for sale, but it might be tucked away somewhere, concealing itself. Then you have allies show up in your coliseum battle, but what Era Level are they? Do they increase with Lukes EL? What abilities are active? How much health do they have? I have no idea because they don't even pop up as borrowed units in the squad screen so I can inspect them before battle starts. The best I can do is use battle time to read ability descriptions, but his doesn't allow me to compare, say, physical damage and figure out which toons should use damaging specials first vs non-damaging specials. The abilities that we depend on in battle are deliberately concealed from us. So now I'm playing a game mode that does nothing to improve my EL - or at least doesn't do anything visible - with no idea what a "good" score for my level might be and no easy way to plan strategies before entering combat. Then let's talk about the Marquee event. Why doesn't this drop EL currency? I seen to increase my shards and thus my promotion level, but that has only the tiniest possible effect on play. I honestly couldn't see a significant difference between 3*/EL5 and 4*/EL5. An attempt at 3* reached 9% damage with a second attempt reaching 12%. The first attempt at 4* reached 15%, but the 2nd attempt reached 12%. How much of this is noise? How much is the promotion level? I have no idea bc I can't inspect stats and my number of attempts is necessarily going to be statistically insignificant. So I don't know what I'm doing, I don't know where I'm going, I don't know how to get there, and I don't even know if I'm making good, average, or below average progress. Congratulations, you've created a game mode that is the definition of useless button pushing. STRONG suggestions: Put out an actual tutorial that shows ppl what resources they're looking for, where to find them, what they should expect in rewards in the short term, and what resources that should ultimately provide in the longer term. Don't force us to rely on toons we don't have and can't inspect. The rewards are all arbitrary anyway. Just scale the power of the enemy so that we get with just Luke what you had been planning for us to get with Luke + the borrowed toons, and then delete the borrowed toons. This way we don't have to learn an entire new team at once, we can focus on learning the kit of just one toon at a time, and we are also able to see what we have. If ppl pay crystals for marquee shards, have the marquee events drop appropriate EL currency at higher tiers (beginning with the 4* tier). I want my characters to get better, and right now this doesn't show me any improvement at all bc shards matter so little compared to EL. So why isn't there a way to invest crystals toward better EL performance? The obvious way to do this is to make EL currency available to those who already invest in the existing shard-based marquee progression system. If EL currency isn't available for crystal purchase, then allow us to search for a way to get EL currency and then present the null result the same way you do when we're looking for shards for a Journey Guide character whose event isn't available right now. That way we at least get an answer and aren't spending our time fumbling through every row of every store seeing if you've hidden it somewhere. After all, why would you sell mats without selling EL currency? And if you're not showing us, then it has to be hidden someplace, right? This is a recipe for driving your players mad. Do not do this. Again, I don't know what I'm doing, I don't know where I'm going, I don't know how to get there, and I don't even know if I'm making good, average, below average, or bad progress. What you've created is a guarantee that your players will hate this. Who wants to play a game when you don't know what you're playing for and don't even know when you've won? This was clearly not ready for release.699Views23likes21CommentsThe balance was completely destroyed.
Let's start, as usual, with PVP. Relic Delta. It was introduced out of habit during TW and GAC, without giving us the opportunity to finish these two modes without Relic Delta. Freezing. Why test anything? Who are players? Only testers play SWGOH. Let them suffer and lose because of freezing – we'll fix it later. Leveling. The developers left us no choice about what to level. In their update, they told us: "Forget about those who haven't been transferred to Relic yet. After all, you'll be spending energy and raid currency on leveling Relics." Raid currency in MK2 is needed to obtain Relic materials, but it's also needed to level up to G13. New characters. As the developers promise, with active participation, we'll get a character in G12. But until G13, we'll have to level up characters with MK2 raid currency, which is needed to level up relics. R10. I haven't even touched on ship speed yet, which won't get +1 speed, but much more. Which will also get additional speed later, at R11+.67Views3likes0CommentsThis new update is the worst.
This is unpleasant content, so if you don't like it, don't watch. What are we supposed to enjoy? Locked in a cage with new characters, unable to test synergies with existing ones. Just mindlessly auto-attacking bots. Forced to play this boring content for three whole months. This is what we get for the 10th anniversary. Even the Discord for our 100+ member guild is dead quiet. Some folks are quitting because it's so dull.124Views4likes2CommentsAward for Most Character Variations on the Holotables
Chewbacca!!! With six versions. 1. Chewbacca (Original Trilogy) Light Side, Attacker, Rebel, Scoundrel, Smuggler, Wookiee Relic Amplifier: Bowcaster Attacks and Abilities Basic: Overcharged Shot Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. Special 1: Pulverize (Cooldown: 4) Dispel all buffs on all enemies, then deal Physical damage to all enemies. Chewbacca gains Offense Up and Critical Chance Up for 2 turns. This attack ignores Defense. Special 2: Furious Bowcaster (Cooldown: 3) Deal Physical damage to target enemy and Stun them for 1 turn. Then, if the target has no Protection, reset Pulverize's ability cooldown. This attack can't be Evaded. Unique 1: Loyal Friend At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection. Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance Unique 2: Raging Wookiee Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1. 2. Clone Wars Chewbacca (From 'Episode III: Revenge of the Sith') Light Side, Tank, Leader, Galactic Republic, Scoundrel, Wookiee Relic Amplifier: Bowcaster Attacks and Abilities Basic: Bowcaster Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter. Special 1: Wookiee Rage (Cooldown: 3) Chewbacca Taunts and gains 30% Health Up for 2 turns. Special 2: Defiant Roar (Cooldown: 3) Chewbacca dispels all debuffs from himself, recovers 50% of his Max Health, gains Defense Up for 3 Turns, and has a 50% Chance to gain 25% Turn Meter. Leader: Wookiee Resolve All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. 3. Veteran Smuggler Chewbacca (Sequel Trilogy) Light Side, Attacker, Scoundrel, Smuggler, Resistance, Wookiee Relic Amplifier: Pyro Denton Explosive Attacks and Abilities Basic: Explosive Bolts Deal Physical damage to target enemy and inflict Daze for 2 turns. Special: Furious Blow (Cooldown: 3) Deal Physical damage to target enemy. Dispel all buffs on them and Stun them for 1 turn. Inflict Speed Down on all enemies for 2 turns. Unique 1: Resistance Rapport Chewbacca has +25% Critical Chance and +50% Health Steal. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot takes damage, Chewbacca gains 20% Critical Damage (stacking) until he scores a Critical Hit. When Veteran Smuggler Han Solo or a Resistance ally in the leader slot is defeated, Chewbacca gains 100% Turn Meter, his cooldowns are reset, and he takes additional turn after his next turn (max 1 bonus turn). Unique 2: Let the Wookiee Win At the start of each enemy turn, Chewbacca gains 12% Offense (stacking) until he uses 2 abilities. 4. Vandor Chewbacca ('Solo: A Star Wars Story) Light Side, Tank, Mercenary, Scoundrel, Smuggler, Wookiee Relic Amplifier: SX-21 Scatterblaster Attacks and Abilities Basic: Unchained Deal Physical damage to target enemy. If it's Chewbacca's turn, he also gains Advantage for 2 turns. This attack ignores Defense. Special: Freedom Fighter (Cooldown: 4) Deal Physical damage, based on Chewbacca's Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns. Prepared: If Chewbacca is Prepared, he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability's cooldown by 2, and grants all Prepared allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer Prepared. Unique 1: The Beast Chewbacca has 40% less Max Protection, but 80% more Max Health. In addition, all enemies deal -25% damage while Chewbacca is buffed. Unique 2: Ferocious Protector While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes Prepared. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared. 5. Threepio and Chewie (Episode V: The Empire Strikes Back' on Cloud City) Light Side, Attacker, Droid, Rebel, Scoundrel, Wookiee Relic Amplifier: 3PO's Broken Parts Attacks and Abilities Basic: Frantic Shot Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. Special 1: Shining Distraction (Cooldown: 2) Dispel all debuffs on Threepio & Chewie. Rebel allies recover 15% Protection and gain Advantage for 2 turns. Dispel all buffs from all enemies and Blind them for 2 turns. This ability can't be evaded. Special 2: Chewie's Rage (Cooldown: 3) Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy. Unique: I Must Tell The Others If the allied Leader is a non-Galactic Legend Rebel, Threepio & Chewie gain 40% of the Leader's Max Health, Max Protection, Offense, Defense, Potency, and Tenacity at the start of the first encounter, and Rebel allies gain half that amount. Rebel allies have +15% Critical Avoidance. Whenever another Rebel ally uses an ability, Threepio & Chewie are called to assist, dealing 30% less damage (limit once per turn). If they were defeated, Threepio & Chewie are revived with 50% Health and Protection whenever another Rebel ally is revived. While enemies are Blinded, they have -50% Tenacity and can't attack out of turn. 6. Yoda and Chewie ('Episode III: Revenge of the Sith' escaping Order 66) Light Side, Support, Galactic Republic, Jedi, Wookiee Relic Amplifier: Wookiee Escape Pod Attacks and Abilities Basic: May The Furce Be With You Deal Special damage to target enemy three times and Yoda & Chewie gain Speed Up for 1 turn. Special 1: One With The Furce (Cooldown: 4) All Wookiee allies recover 20% Health and Protection and gain Foresight for 2 turns. If Tarfful was the ally in the Leader slot at the start of battle, all Wookiee Support allies gain Frenzy for 1 turn, which can't be copied or dispelled. Special 2: The Furce Awakens (Cooldown: 4) Dispel all buffs on all enemies and deal Special damage to them, and Distract target enemy for 1 turn. If Tarfful was the ally in the Leader slot at the start of battle, Yoda & Chewie assist, dealing 55% less damage and all Wookiee allies gain Advantage for 2 turns. Unique: The Furce Is My Ally At the start of each encounter, Wookiee allies gain Foresight for 2 turns. If all allies were Wookiees at the start of battle: - Wookiee Jedi gain Master's Training until the end of battle - Whenever an enemy attacks an ally out of turn, that ally gains 5% Turn Meter - Whenever an ally gains Foresight, they gain 10% Offense (stacking, max 100%) until the end of battle (once per turn) and 5% Turn Meter and whenever Foresight expires on an ally, inflict a stack of Off Balance on a random enemy who didn't already have it for 1 turn (once per turn) While in Grand Arenas and if there are no Galactic Legend enemies: Wookiee allies gain 25 Speed and 40% Critical Damage. If all allies were Wookiees at the start of battle: - All allies gain Master's Training until the end of battle - Whenever an ally attacks out of turn, they inflict the target enemy with a stack of Damage Over Time for 1 turn - Whenever an ally gains Foresight, they also gain Retribution for 2 turns and whenever Foresight expires, remove 5% Turn Meter from all enemies - The first time each ally defeats an enemy, inflict all enemies with Fear for 1 turn and all allies gain Foresight for 1 turn - At the start of each of Yoda & Chewie's turns, inflict all enemies with Vulnerable for 1 turn - Whenever Yoda & Chewie use a Special ability while they have Foresight, they trigger all stacks of Damage Over Time on all enemies and inflict Disarm on the target enemy for 2 turns or until Yoda & Chewie are defeated and remove it from all enemies, which can't be copied, dispelled, evaded, or resisted Which version is your favourite?21Views0likes0CommentsKilled The Game
How is it that we get a new game mode, new characters, easier to farm relics, and we are still worse off then before. Honestly in order to get any progress on era units you have to spend a ton of money or wait for about a week, and even then restart once you get the new marquee. are we supposed to get each new marquee in gear twelve like promised or will we lose that due to extra marquees? Also with journey guides and relic delta, it is next to near impossible to win some because of relic disadvantages, how are we supposed to progress without spending money and even if we do we can't unlock characters?Are the things that those who have already unlocked barred to us now? This whole thing is Bantha Poodo, How about taking relic delta off Journey Guides or giving us the characters but we have to get extra gear to upgrade them. Another thing, with the 17 currencies needed to do a full relic 6 when you get the characters at the end of the Era, how do you keep track of them. Condense them into 4 or 5 max. Finally we deserve compensation for the update crashing the game and all of the hassle on journey guides so how about you give each account 30m credits of each, 15k credits, 5k of each energy, and 15k of each additional currency, that is what might keep people from turning away for good, come on CG do better.85Views4likes0CommentsCharacter idea: Willrow Hood
Unit Name: Willrow Hood Affilation: Neutral Tags: Rebel, Smuggler Relic Amplifier: Camtono Canister First appearing in The Empire Strikes Back, he was a miner on Cloud City who dreamed of being a smuggler. He was offered a job of transporting a camtono canister to the planet Batuu, but when the Empire took over Cloud City, the canister had been stolen, but Hood would later be able to acquire it back. In Legends, Hood was also a Rebel sympathiser which the cannister contained details on Rebel contacts that he disposed of to not get into Imperial hands. Though never depicted on-screen with a blaster, his Legacy Collection figure does show him with one.231Views0likes2CommentsEA account wrongly banned
On April 16, 2025, I changed the email address associated with my EA account because the former email was not available any more. The next day, I discovered that my EA account had been mistakenly banned. As a result, I am unable to log in, play, or make purchases in the game "Star Wars: Galaxy of Heroes" under this account. I‘ve tried to appeal but nothing works. I would like to call for any help. Thanks a lot.12Views0likes0CommentsSnub Fighter Ship Concept
Ship Name: Snub Fighter Crew: Vane Affiliation: Dark Side Tags: Attacker, Scoundrel, Pirate Abilities: BASIC: Profit fusillade Deal physical damage to target enemy and inflict Defence Down for 2 turns, which can't be resisted. If target is already has Defence Down, grants all other allies Defence Up and Snub Fighter gain 1 stack of Profit. SPECIAL: Deadly maneuver (CD=3) Deal Physical damage to all enemies and dispel all buffs on them. Than deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. Deal damage an additional time (up to 5 times, can't be countered) for each stack of Profit on Snub Fighter. UNIQUE: Vault Ravager Group Snub Fighter gains 30% Offense and Potency. Whenever Profit is removed during an enemy's turn, gain 4 stacks of Profit (limit once per turn). When Snub Fighter deals damage during their turn, he removed to 5 stacks of Profit, grants all other allies 20% Turn Meter and calls random other ally to assist for each Profit stack removed. Whenever Shub Fighter gain stealed buff, they gain 2 stacks of Profit. UNIQUE 2: Fight with Supremacy Enter Battle: Snub Fighter steals Critical Chance Buff and grant this buff on himself to all Pirate allies for 3 turns.123Views0likes6Comments