Anyone get the Jawa feat?
Talking about the conquest feat vs the Great Mothers mid-boss in Sector 4/Hard. Just curious. I have r7 Scav, r6 Nebit, r5x3 others. I get trashed. Might be possible with straight r9s, but this feat looks like a joke to me. Just curious as to whether anyone has seen anything theory-crafting wise that I've missed.216Views2likes9CommentsA Brief History of Bounty Hunters
2015 (Launch year; six Bounty Hunters initially) Boba Fett Attacker Cad Bane Support Dengar Attacker Greedo Attacker IG-88 Attacker Zam Wesell Attacker 2018 (Bounty Hunters get reworked, with Contract and Payout mechanics, as well as being required for the Chewbacca event) Aurra Sing Attacker Bossk Tank Embo Attacker Jango Fett Attacker 2020 (First Light Side Bounty Hunters) Greef Karga Support The Mandalorian Attacker 2021 (Conquest is added, along with two new Bounty Hunters from 'The Mandalorian') Boba Fett, Scion of Jango Attacker Fennec Shand Attacker 2022 (The Hutt Cartel gets added: Boba Fett, Cad Bane, Embo, and Greedo receive the tag) Boushh (Leia Organa) Attacker Jabba the Hutt Galactic Legend, Support Krrsantan Tank 2025 (10th Anniversary, along with a slew of new Bounty Hunters) 4-LOM Support Asajj Ventress (Dark Disciple) Attacker IG-90 Support Zuckuss Tank There's still a few more Bounty Hunters to add (Latts Razzi, C-21 Highsinger, Hanharr, Beebox, Calo Nord, Sugi, Bazine Netal, Rako Hardeen, Beilert Valance, Caij Vanda, etc.), but looking at the current roster of them, it's pretty satisfactory135Views0likes6CommentsNew Characters and ships
Hello everyone I'd love to see these characters in the game what are your thoughts? Agent Kallus for a 3v3 grand arena so Zeb and Ezra can be used in the game. A Wing To make the level up the Raddus team Bespin orbital defense fleet Bail Organa Naboo fighters, such iconic ships Kay Vess and Nix with ships Podracing events Droideka Snipers Starkillers team with (Juno Eclipse, General Rahm Kota, Proxy, and perhaps Bail organa here or Maris Brood) This would be Starkiller from the second game and the ultimate ability would be the force lighting repulse Knights of the old republic brothers Arcann and Thexan, sister, father and mom with her retractible staff saber Blind Kanan with an ultimate to use Bendu perhaps a single character use just like wampa Enable Parry and Finisher animations Finally enable the posibility to choose the number of bronzium data cards you wish to spend at once instead of one by one. What are your thoughts? I'd love to see these in the game if possible6Views0likes0CommentsIg-90 TW Omicron Not Allowing Taunt Ignore Properly
IG-90's TW Omi has a bug where allies cannot ignore taunt if Doctor Aphra has more than 50 stacks. Based on the code https://swgoh.gg/units/IG90/ability/uniqueability_ig9001/8/ IG-90 doesn't ignore Taunt during TW because the clause does not exist in the unique ability itself. How to reproduce: Take Aphra and IG-90 into TW, get 50 stacks of Siphon and try to ignore taunt.26Views1like1CommentGot crystals instead of a Scythe lightspeed pack
Please see the attached: this is what I’ve got instead of the pack. Also contacted support via the app. The interesting thing is that exactly the same happened around New Year when I’ve bought a Bad Batch LSB, so it’s not a one off fluke.35Views0likes2CommentsCharacter Quests possible bug
Hi! I noticed that in the Partagaz character quests there's a bug in chapter Mask of fear's rewards. Before we usually got 2 aeromagnifiers, but now I got 2 episode points instead! Please take a look at it, and fix it if you can. My ally code: 299-613-84413Views0likes1CommentConcept Proposal: Galactic Expeditions
Hello. I would like to suggest a new feature called Galactic Expeditions. The idea is to use characters that currently just sit in our rosters. We could send unused characters on missions lasting from 4 to 24 hours. While they are on a mission, they cannot be used in GAC or TW. This adds a new strategic choice for players. There could be different mission types. For example, Rebels could go on recon for shards, while Smugglers could go on raids for credits. Success should depend on specific stats like Speed or Tenacity, making us care about modding the whole roster. This would be great for the game because it makes every character valuable and gives us more ways to earn resources. You could even let players use Crystals to finish missions faster. What do you think about this idea?40Views0likes3CommentsKit Idea: Cloud Car
Cloud City cloud car: Crew: Ugnaught, Willrow Hood (gl) Tags: Rebel, Attacker, Tank, Support, Basic: Armor Piercing Cannons Deal damage to target enemy with a 100% chance to inflict stun and protection disruption, and give target ally bonus protection equal to the max health of all active enemy ships combined. If target enemy is a bounty hunter, inflict 12 stacks of armor shred. Special: Evasive Maneuvers Grant all allies foresight for 5 turns, and heal the weakest ally to full health and protection. If target ally is a ship, reset the cooldowns of all allies, including the allied capital ship, then grant retribution to the strongest ally for the rest of the match. The first time a rebel ally loses foresight, remove the enemy capital ship, and inflict speed down on all enemies for 3 turns. Special: Planetary Vaporization Instantly defeat all active enemy ships. This attack cannot be evaded. This ability starts on cooldown. (10) Unique: Staunch Defender When a rebel ally uses a special ability, grant all allies damage immunity for 4 turns. If a rebel ally with damage immunity gets attacked, all debuffs on them are dispelled, and the attacker loses 50% of their health. This damage can defeat enemies. Unique: Savior of Bespin Whenever an ally uses an ability, grant speed up to Cloud Car and reduce the cooldown of Planetary Vaporization by 10. If a rebel ally is (somehow) defeated, they are revived with 300% protection, and Cloud Car is granted an immediate bonus turn.59Views1like3CommentsMore and More paywalls?
Any era upgrades past level 70 don't seem to be available in any game mode other than going to the store and spending money. I unlocked the next tier in Coliseum and am working on getting characters to 70, was expecting to see the new materials (Mk VII Aurek Ability Module), but there's not any. Coliseum stops awarding the materials need to level up it looks like. So even if you whale your way to 70 or buy shards to get toons to 7* for Maul, that's no longer enough because you also have to have characters at lvl 85 which they've put behind another pay wall. It's crazy the effort that seems to have been put into making intentional pay walls for content, instead of making enjoyable game modes. I'm hoping I've missed an announcement somewhere that this will come later (they keep telling us to trust them) but I've yet to find anything. Appears that "lvl 65" for f2p is actually almost as high as you can go at all, because past 70 you can't access with any meaningful gameplay or strategy. Just a credit card. I also will say in community terms, I have no clue why people defend the era units as separate and reasonable. We were able to use these toons in the past when they released without waiting, could experiment with them on teams, and get them to G12 or relic way sooner and cheaper than what they've done. It's fine defending this mode IF what they had before wasn't better. But from all ways you can look at it, new characters were released in a much better way before than they are now. Again, that's my opinion, but looks pretty consistent that people aren't enjoying the gameplay or formula.1.3KViews3likes23Comments