Grand Moff Tarkin Kit Rework Idea
Inspiration: This rework will make Grand Moff Tarkin more relevant and be a bit more lore-accurate in how he uses fear to keep Rebels in line through a new unique Debuff called 'Tarkin Doctrine' and a new powerful single-use ability similar to Starkiller and Admiral Raddus. Old: Intimidation Tactics (Cooldown: 3) Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these debuffs. Then gain 15% Turn Meter for each Debuffed enemy. Callous Conviction: Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per Debuffed enemy. New: Intimidation Tactics (Cooldown: 4) Gain Potency Up for 3 turns then inflict Critical Chance Down and Offense Down for 3 turns on all enemies. Rebel enemies can't Resist these Debuffs. Then gain 15% Turn Meter for each Debuffed enemy. If all enemies are Rebel, inflict Fear for 1 turn. Callous Conviction: Grand Moff Tarkin gains Defense equal to his Potency Percentage and 20% Potency per Debuffed enemy. When an enemy receives fifteen or more Debuffs, they gain Tarkin Doctrine for 2 turns, which can't be Dispelled. Tarkin Doctrine: Can't assist or attack out-of-turn; once it expires, gain Fear for 1 turn. New Ability: You May Fire When Ready (Cooldown: 30) Limit once per battle. Instantly defeat target enemy (excluding Galactic Legends, where they're Stunned for 1 turn and lose all their protection and 50% of their health) and stun all other enemies for 1 turn. This ability can't be evaded or resisted, starts on cooldown, and is reduced by 1 whenever an enemy is inflicted with Tarkin Doctrine150Views3likes3CommentsJedi Master Mace Team
I believe the final team including Jocasta Nu for Jedi Master Mace is (drumroll please) L. Jedi Master Mace Jocasta Nu Agen Koll Sasse Tin and Kit Fisto Cause we are getting two new Jedi Vanguard. Who else better then the ones who went with Mace to arrest Palpatine91Views1like2CommentsBug Légende Galactique Ahsoka Tano
ID de joueur : 4XPv0fCiSbK4C-LR0oxHEw Appareil utilisé : Redmi note 12S, Android Bonjour, Je viens sur ce forum pour signaler un bug. Pour commencer, je vais vous avouer que je ne sais même pas pourquoi je me fatigue encore à venir ici vu que vous n'en avez sans doute rien à faire de ce que je vais vous reporter et que mes précédents passages n'ont jamais été satisfaisants. La dernière fois que j'ai voulu signaler un bug, je l'ai fait dans ma langue natale, le français, comme maintenant, parce que je n'ai pas un niveau suffisant en anglais pour exprimer tout ce que j'ai à dire. On m'avait répondu d'utiliser une langue supportée, me listant alors une liste dans laquelle figurait justement le français !! A croire que vous ne lisez pas du tout les messages ou juste que quand ça vous dérange, vous mettez simplement la poussière sous le tapis. Génial. Voilà ça c'était l'introduction sur les bugs dans vos services. Maintenant j'en arrive au problème principal qui concerne la Légende Galactique Ahsoka Tano (j'abrégerai en GLAT dans la suite pour aller plus vite, déjà que ça va être long). Outre le fait que ce nouveau personnage est complétement déséquilibré et donc quasiment impossible à passer avec des moyens normaux, il cumule un certain nombre de bugs qui n'ont pas évolués depuis qu'elle est sortie, je vais commencer à croire que ça fait partie du personnage : si jamais il y a un risque qu'il perde à la loyale, hop là petit dopage technologique pour pas décevoir nos amis qui ont sauté dessus dès sa sortie... Pour se resituer, les 2 bugs que j'ai identifié (je les ai tout de même eus très souvent) sont survenus pendant que je jouais Empereur Eternel Sith et Dark Bane, ou Suprême Leader Kylo Ren : Personnage vaincu pas vaincu C'est assez simple à concevoir, quand un personnage de l'escouade attaquante (souvent Dark Bane) est vaincu, alors il n'a plus de vie, ne joue pas de tour, n'est pas ciblé, etc comme tout personnage vaincu, mais ne pas disparaît pas, ses talents uniques sont toujours actifs et il n'est pas compté comme vaincu. Un vrai fantôme. (image jointe) 2. L'arrêt du temps ultime C'est peut être juste moi qui ne sait pas lire, mais je n'ai pas vu dans le descriptif de la capacité ultime de GLAT une quelconque ligne visant à influencer l'espace-temps... Pourtant lorsqu'elle utilise sa capacité ultime, il devient impossible d'utiliser une capacité (il n'y a même pas les boutons) et GLAT souffre apparemment d'un grave problème de schizophrénie (je vous laisse voir la vidéo jointe vous comprendrez). J'ai récemment eu un cas où les boutons étaient affichés mais impossible d'utiliser les capacités spéciales, uniquement la basique, comme si il y avait une entrave des capacités invisible. Voilà je conclurai là dessus en espérant que vous saurez faire le nécessaire pour résoudre ces différents soucis qui font que ce n'est pas tous les jours une joie de jouer à SWGoH. Cordialement, Arakyuzo48Views4likes4CommentsGalactic Legend Abeloth, Bringer Of Chaos(character idea)
The cosmic horror of Mortis who enslaves her allies to fuel her own power while unleashing the full power of the dark side against her enemies. Unit Name: Abeloth, Bringer Of Chaos Relic Amplifier: Force Nexus Affiliations/Tags: Dark Side Support Leader Galactic Legend Attacks and Abilities Ultimate: Cruel Disposition(requires 100% charge) Instantly defeat the strongest ally, gain their current mastery and disperse it equally to all other allies present; then deal true damage to target enemy. If at any point this ability defeats a character that had Font Of Power or Pool Of Knowledge,she gains those abilities. Once she has both abilities, she loses Trapped In The Maw debuff and gains the new buff Unbound for the rest of battle. Unbound: Abeloths attacks always critical hit and inflict Healing Immunity, speed down, and damage over time. Basic: Gouging Tentacles Deal physical damage to target enemy with 30% chance to increase their cooldowns by 1. If successful, inflict ability block for 1 turn and gain 2% Ultimate Charge. Special: Disfigured Carnage Attack all enemies twice doing special damage, then health steal from the weakest enemy equal to 15% of their max health. If any debuffs were applied, Abeloth gains 2% Ultimate Charge. Leader: Mother Of Mortis All allies have +25% mastery, tenacity and accuracy, they lose all of their protection and gain that much max health. Whenever an ally inflicts a debuff on an enemy, Abeloth gains 2% Ultimate Charge. At the start of the encounter, grant the strongest dark side ally Font Of Power for the rest of the battle, then grant the strongest light side character(be it ally or enemy,excludes Galactic Legends) Pool Of Knowledge for the rest of the battle. If there are no light side characters present at the start of battle, she grants this ability to herself. The first time any characters are defeated with these abilities, Abeloth grants them to herself. Font Of Power: dispell own debuffs at the beginning of each turn, +50 offense, +50 speed, can only recover health via health-steal. Pool Of Knowledge: gain foresight at the beginning of each turn, +50 defense, +50 tenacity, turn meter is filled by 10% whenever any character attacks out of turn. Unique: Comic Horror Abeloths attacks can't be evaded, whenever an enemy assists or attacks out of turn to attack Abeloth, they are inflicted with Doubt and Fear for 1 turn. Unique: Scourge Of The Offspring At the start of the encounter, inflict Trapped In The Maw on all allies and all enemies for the rest of the battle. This ability cannot be dispelled or copied. Trapped In The Maw:-15% critical chance, -20% evasion, if Abeloth is in the ally slot and not the leader slot: enemies do 30% less damage when using special abilities. Unique: Galactic Legend This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.295Views1like1CommentPurge Sharpshooter Character Kit Concept
Unit Name: Purge Sharpshooter Affiliation: Dark Side Tags: Attacker, Empire, Imperial Trooper, Inquisitorius, Purger Abilities: BASIC: DC-15A Blaster rifle Deals physical damage to target enemy and inflict Damage Over Time effect for 2 turns. Then applies certain effects based on the number of Damage Over Time stacks on the target: 2 stacks or less: Inflicts an additional 2 stacks of Damage Over Time effect for 2 turns. 4 stacks or more: Daze the target enemy for 2 turns. 6 stacks or more: Removes all Damage Over Time stacks from the target, deals physical damage again, dealing 20% more damage for each Damage Over Time stack removed. Then stuns the target for 1 turn. The additional attack can't be evaded. SPECIAL 1: Aim (CD=3) Dispel all debuffs from all allied Purgers and grants them Critical Damage Up for 2 turns. Inflicts Vulnerable and Expose on all enemies for 2 turns. Target enemy loses 50% Max Defense for 2 turns (stackable). Refreshes all enemies' Damage Over Time effects for 3 turns. SPECIAL 2: Accurate headshot (CD=7) (Zeta) Deals true damage to target enemy. This damage increases by 15% for each debuff on the target. Then stuns the target enemy for 3 turns. This effect can't be evaded or resisted. This attack has additional effects depending on the number of debuffs on the target enemy: 10+ debuffs: Purge Sharpshooter refreshes the ability cooldowns of all other allied Purgers. 15+ debuffs: Calls all allied Hunters to assist, dealing 25% less damage. 20+ debuffs: Inflict Protection Disruption on all enemies for 2 turns. 30+ debuffs: Instantly defeats the target enemy. 40+ debuffs: This ability's cooldown is reset. UNIQUE: Fury and Calm Purge Sharpshooter gains +30% Critical Damage and Critical Chance. Whenever Purge Sharpshooter lands a critical hit, he inflicts 3 stacks of Damage Over Time effect on the target enemy for 2 turns. Purge Sharpshooter's attacks can't be evaded if the allied leader has below than 100% Health. Purge Sharpshooter deals triple damage to enemies with the lowest Health. When Hunter Sniper revives, all allied Purgers are recover 100% Health and 30% Protection.39Views1like0CommentsElectrohammer Purge Trooper: Kit Concept
The main tank of the Purge Trooper team - he may be slow and chunky, but deals devastating damage if he gets a solid hit. His "Summary Execution" special is pulled from Second Sister's first appearance in Fallen Order, where she threatens everyone present with summary execution. The animation would be the Electrohammer's AOE unblockable attack. A steady Purge Trooper tank that crushes weaker foes under his hammer and whose loyalty to the Empire is unmatched. Unit Name - Electrohammer Purge Trooper Tags - Dark Side, Tank, Empire, Inquisitorius, Purge Trooper Mastery - Armour, Health Steal, and Protection I’m Going To Enjoy This (Basic) (Final text, Omega) Deal Physical damage to target enemy, dispel all offensive buffs on them, and inflict Offense Down for 1 turn. This attack has +15% Critical Chance for each Jedi, Rebel or Unaligned Force User enemy, inflicts Ability Block for 1 turn on a Critical hit, and deals double damage to enemies below 50% Health. (Offensive buffs include Accuracy, Critical Chance, Critical Damage, Defense Penetration, Offense, and Potency Up, as well as Advantage, Frenzy, Legendary Battle Meditation, Overcharge, Retribution, and Riposte.) Provocative Measures (Special,1 cooldown 4) (Final text, Omega) Inflict Speed Down and Defense Down on all enemies for 2 turns. Inflict Stagger and Demoralised on all Purged enemies for 2 turns, which can’t be resisted. Gain Taunt for 3 turns. Demoralized: -50% Offense, -25% Critical Chance, -25% Critical Damage; this does not stack with other debuffs Summary Execution (Special 2, cooldown 7) (Final text, Zeta) Deal Physical damage to target enemy and secondary damage to all other enemies. This additional damage can’t be countered. If the target enemy has 6 stacks of Purge, consume all stacks of Purge on them, deal massive damage, and if they are a Jedi, Rebel or Unaligned Force User, instantly defeat them. This ability starts on cooldown and is reduced by 1 whenever any unit is defeated. Enemies defeated by this ability can’t be revived. Emperor Give Me Strength (Unique) (Final text, Zeta) At the start of each of his turns, if he has no Protection, Electrohammer Purge Trooper dispels all debuffs on a random Purge Trooper ally, dealing 2% Max Health damage for each debuff dispelled. This damage can’t defeat allies. Whenever Electrohammer Purge Trooper attacks outside of his turn, he gains +20% Defense until the end of the encounter (stacking). Whenever a Purged enemy begins their turn and Electrohammer Purge Trooper has Taunt, dispel it and gain Taunt for 1 turn. This effect can’t be copied or dispelled. Recommended Mods: Offense + Defense Keep up Electrohammer Purge Trooper’s heavy damage with Offense while protecting his allies with Defense. Triangle (Holo-Array) Primary: Protection Cross (Multiplexer) Primary: Protection Circle (Data-Bus) Primary: Protection Arrow (Receiver) Primary: Protection Secondaries: Tenacity, Protection, Defense, and Health26Views1like1Comment11/12 Jabba ultimate currency
Hi! I just completed my Jabba journey guide, but when I went to unlock his ultimate, it showed 11/12 ultimate currency earned. When I go back to the journey guide, it shows as completed and I can’t spend more dark side currency to get another ultimate token. Attached are screenshots of the issue as well as my ally code. Any help is appreciated, thank you very much :)10Views0likes1CommentGL Ahsoka Tano missing buttons
Twice in the last two days, while using a GL Ahsoka Spectre team in Territory Battles, the ability buttons disappeared and never came back. The characters stood there doing their idle movement, and turning on Auto battle did nothing. I waited for 5 minutes and nothing happened, and I had to forfeit and get zero waves.11Views0likes2Comments