Authentic Gameplay - Online Friendlies
Dear EA team, could you please make it possible to use the truly good "authentic gameplay" at least online in friendly matches? The "competitive mode" is simply too fast and there are far too many goals. We are an online community that values realism and not scoring as many goals as possible. Please, please, add this with a patch as soon as possible. greetings!982Views33likes29CommentsHuman Goalkeeper - Pro Clubs - The worst ever.
I Play as GK on PC since 2014 in Pro Clubs mode and it's the worst update and the one that has changed the most in the history of the franchise for the goalkeeper position. I played for about 20 hours and it's terrible and frustrating for those who were expecting the improvements you promised. 1- Pressing R3 to the side at the moment of the shot or during the animation simply leaves half the goal exposed and the goalkeeper has no reaction to defend some point-blank shots on his own. 2- You have introduced things that are impossible to achieve given the server response time, especially for shots from inside the area. There's no way we can expect the guy to shoot from inside the small area and react in time to defend, since this is a video game and we depend on delay, lag, input lag, and online servers. 3- Sometimes you get everything right, positioning, R3, and even so, the ball goes in. 4- Short-range shots are very powerful, even if the offensive players are not completely up to date. 5- There are weak balls where you use a command like R3 or ball for the goalkeeper to hold the ball, and he does nothing, and the ball goes over his head. 6- The Far Reach Plus and others PS+ animation is still not activated on shots, just like in the previous game. 7- Holding down the triangle button on crosses no longer has any effect because the goalkeeper no longer goes for the ball, and when he does, he doesn't catch it. Even if you press the new “ball” button for the goalkeeper to catch the ball, sometimes he doesn't catch it. The controls simply don't work. 8- The way it was before was much less worse. Have you ever played in that position to know what it's like and how the servers respond? 9- I spent $3,000 on a powerful computer to run this new game smoothly on the Be a Pro camera, to play competitively, and look what you bring us. This is extremely discouraging. You need to fix this urgently. 10- Now human goalkeepers are worse than BOTS. Unless you are a superhuman with super reflexes and play inside EA's server, you will not be able to outperform a BOT. 11- Now all GK defensive assists are manual, regardless of whether you set the game settings to semi or assisted. Sometimes the ball passes just centimeters from the goalkeeper and he doesn't save it. 12- LT/L2 (Jockey button) does not work using the GK on PC. 13- Often you time your jump right to grab or punch the ball, but your goalkeeper still loses the aerial battle to the attacker or defender and concedes a goal. 14- I've been playing this game mode in this position for over 10 years, and this time is definitely the most frustrating and humiliating of all.2.3KViews25likes26CommentsNot getting wins when the opponent quits
Please can something be done about players quitting the game when they're losing and the opponent does not get the win. I play online Seasons and almost every game the opponent quits when I am in a winning position. They either wait till 80+ minutes to quit or if they're losing by a big scoreline, they will quit the game immediately and I will not get the win nor will there be a record to show I played that opponent. Sometimes they will cheat by pausing the game, do something to quit and a message will show "you have lost connection to your opponent..." Sometimes the disconnection will be immediately after you score (almost instantly) and you will not get the win and there will be no record of that game. And finally, they also cheat by stop playing after you score. The game will restart from the centre circle and the opponent will not move at all, then after approximately a minute you will lose connection to your opponent and not get the win etc. The level of frustration this causes when people are doing it almost every game is immense and I will not play online Seasons anymore until this issue is fixed. I hope EA will do something about it.3.7KViews20likes30CommentsProblems with the artificial intelligence in FC 26 Career mode
Problems with the artificial intelligence in FC 26 Career mode I wanted to understand what they did with the machine's intelligence in FC 26 Career mode. The AI's behavior is really bad: Doesn't attack, doesn't shoot, and doesn't cross. Holds the ball too much, even when it should advance. Doesn't do one-two passes or collective plays. On defense, holds the ball in the back in an absurd way. If I press, closing the passes, they lose the ball easily and a goal is scored. I have the aggression on 100 and they haven’t made a single foul. I've already tried all possible settings: Authentic Gameplay, Competitive Gameplay, Ultimate and Legendary difficulties. The result is still really bad: the game is extremely easy, without a challenge, and the matches end in routs. Sadly, you can't enjoy Career mode like this. EA please fix it. I buy this game only for the career mode and it’s completely unplayable.2.4KViews15likes8CommentsFc26 post patch - worst gameplay after the patch
The game is ruined, you can t freakin turn, If I score in this game After the patch I feel that I was in war, why are you ruining the game after every patch? Just let the game go as it was before this, it is really unplayable!! Please just listen to us and do make the game better, my players feels like bronze players after this patch. Thanks and I hope that you listen to us1.2KViews12likes27CommentsFullback Roles not working as described
As many others have already suggested in the EA Forum, the positioning of the fullbacks when in possession does not work as it should. This is about EA FC 26 Version 1.1.0 on PC. What does not work, exactly? It is the player roles, especially the positioning of the fullbacks when attacking. The only role, that alters their behavior in a meaningful way is the Falseback role, which makes them tuck into defensive midfield (as they should). For all other roles, they stay back most of the time, only advancing at rare occasions. They even do this on the attacking wingback role, which should actually be their most aggressive role. They should advance and provide attacking width to the team, which is especially needed in narrow formations (like the 4-1-2-1-2 (2)) or in systems with 5 defenders. Have a look at the attached Screenshots: Attacking Wingbacks on Attack should push forward much more aggressively and provide attacking width in this situation. However, they sit back and are far too cautious. Same as 1. Both Fullbacks are Attacking Wingbacks on Attack; The rightback pushes forward as intended, but the leftback falls back and forms a back three, although a centerback already drops back to secure the defense. The Left Attacking Wingback on Attack forms a back three, although I have the ball close to the opposition box. Both Fullbacks are Inverted Wingbacks on Attack, but there is a huge gap in Midfield, as the Rightback drops into a back three again. Inverted Fullbacks on Attack should operate in the marked area of the pitch, but again, they are retreating. Fullbacks on Versatile; They stay back as a complete back four, which is a bit cautious for the role as well, but it at least makes some sense for this role - although a 4v2 in defense is not really needed in this instance. Wingbacks on support should provide width in Attack, but they stay back and do not push forward, although I am playing around the opposition box. I also uploaded a video on YouTube, where I explain the issues in more detail: EA FC 26 Feedback on Player Roles (especially Fullbacks) - YouTube As far as I know, these problems exists in every game mode and in both authentic and competitive gameplay mode. Actually, I am puzzled as to where these problems come from, as fullback roles worked fine in FC 25. This issue already existed in early access and still persists to this day, weeks after launch. Although a title update mentioned that the problem was fixed, it is still there. Honestly, it is a disgrace for such a large and experienced company as you are.830Views11likes7CommentsClubs - Stamina Feedback
TL;DR: Infinite stamina removes realism, strategy, and team balance from Pro Clubs. Bring back proper stamina management with real penalties to restore depth and authenticity. I wanted to share my thoughts on the new stamina system in Pro Clubs, because it feels like a big step backwards for gameplay and realism. Right now, players essentially have unlimited stamina. You can hold sprint for the entire 90 minutes without any noticeable slowdown or penalty. While on the surface this might seem convenient, it’s creating some issues that really impact the mode: Lack of realism: In real football, stamina is a key factor. Players can’t sprint up and down the pitch constantly without it affecting their performance. Having endless stamina makes matches feel more like arcade football than a proper simulation. No tactical layer: In previous versions, deciding when to sprint and when to hold back was an important part of strategy. Do you push hard early in the match, or conserve energy for the closing moments? That layer is now completely gone. PlayStyles undermined: The Relentless PlayStyle and stamina-focused archetypes feel pointless if everyone already plays with endless stamina. It removes the value of building around those attributes. Team dynamics: Stamina used to encourage players to share the workload and think more about positioning. Now, there’s no penalty for relentlessly pressing or over-committing, which lowers the need for smart, coordinated play. One of the strengths of the older stamina system was that it punished careless play. If you went all out without managing energy, you risked injuries like pulled hamstrings. That not only felt authentic but also rewarded players and teams who were more disciplined. Suggestion: I think the best direction would be to bring back proper stamina management. Running out of stamina should come with real consequences—whether that’s slower recovery, less sprint capacity, or the old injury system. Players should have to weigh their choices instead of being able to sprint non-stop with no downside. For me, stamina management added depth, realism, and balance to Pro Clubs. Without it, matches feel flat and less rewarding. Curious to hear what other players think—are you enjoying the infinite stamina system, or do you also miss the tactical side of stamina management? Edit: Updated post title and added TL;DR.592Views8likes5CommentsRequest for TR server
Dear EA Team, We’re writing as the Turkish FC community to ask for one thing we’ve been waiting on for years: dedicated servers in Turkey for EA SPORTS FC 26. There are hundreds of thousands of us here playing on PC, PlayStation, and Xbox. Football games are by far the number one genre in Turkey, and every year we spend millions of dollars on the game itself, FUT packs, and EA Play. Right now we’re stuck playing on European servers with 40–60ms ping. For casual matches it’s annoying, but in competitive play it makes the game feel unfair. Matches are decided by delay, not by skill. This also hurts our esports players. Pros and semi-pros from Turkey have to compete with a disadvantage, and many have already spoken out about how damaging this is for their performance and for the local scene. Other companies like Riot and Valve have already set up Turkish servers, and the results have been great: happier players, healthier esports, and stronger communities. Adding servers in Turkey would solve these problems, give us a fair playing field, and show that EA values its fans here. It would make the game more enjoyable for everyone and help the Turkish esports scene grow. We hope you take this seriously and give Turkey the place it deserves in the global football gaming community55Views7likes7CommentsFC 26 – Core Gameplay Broken by Camera Sync Issues
THIS ISSUE IS NOT ONLY IN RUSH!!!! Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH. The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles. In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button). Just like in RUSH, it switches focus from player to full pitch. The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically. Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch. Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations. This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution). Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts. These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently. Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. regards, a gamer with an IT degree5.1KViews7likes16Comments