Not getting wins when the opponent quits
Please can something be done about players quitting the game when they're losing and the opponent does not get the win. I play online Seasons and almost every game the opponent quits when I am in a winning position. They either wait till 80+ minutes to quit or if they're losing by a big scoreline, they will quit the game immediately and I will not get the win nor will there be a record to show I played that opponent. Sometimes they will cheat by pausing the game, do something to quit and a message will show "you have lost connection to your opponent..." Sometimes the disconnection will be immediately after you score (almost instantly) and you will not get the win and there will be no record of that game. And finally, they also cheat by stop playing after you score. The game will restart from the centre circle and the opponent will not move at all, then after approximately a minute you will lose connection to your opponent and not get the win etc. The level of frustration this causes when people are doing it almost every game is immense and I will not play online Seasons anymore until this issue is fixed. I hope EA will do something about it.6.4KViews34likes52CommentsFC 26 – Core Gameplay Broken by Camera Sync Issues
THIS ISSUE IS NOT ONLY IN RUSH!!!! Hello EA team, This issue has been ongoing for a long time, especially since you introduced RUSH mode into the game. It may sound complicated, but this is the reality: The problem has gotten much worse since last year, due to the major changes to the pitch size, angles, zoom height (now much higher), and the dynamic camera switching in RUSH. The issue is not only inside RUSH itself, but how the camera settings now affect the general gameplay experience in all other modes like Rivals or Squad Battles. In other words, the pitch changes, dimensions, and camera focus from RUSH also influence other Ultimate Team matches. The biggest factor: the camera. This is visible in player handling, first touch, passing, turning, and body orientation – which suddenly glitch when attacking near the goal. On top of that, gameplay is clearly different when pressing the camera focus button (PS5: touchpad, Xbox: “view/screen” button). Just like in RUSH, it switches focus from player to full pitch. The problem is that this function collides with and damages gameplay in other FUT modes, even when it’s not visually obvious – inputs and outputs change in a very noticeable way. Key observations: Passing and shooting reach: pressing the button alters reach drastically. Long passes: sometimes too short even with high power, or too long after switching focus. Short passes: can either hit a nearby opponent or suddenly fly 20 meters down the pitch. Shooting: Looks like long-distance shots (30–40m) even when standing just 15m from goal. Dribbling: The ball stays further from the foot, easier to lose. Defending: Tackling timing breaks due to “long focus” stretching the pitch. Narrow vs. Long focus: Narrow focus: more responsive short passes, tighter dribbling, tackles feel magnetic. Long focus: smoother look, faster flow, but unresponsive, with exaggerated animations. This creates imbalance: players who use the long focus gain unfair advantages (gliding movement, stronger long shots, faster pass execution). Camera setting collision (important): The collision is not only between RUSH and FUT modes – it also occurs between different in-game camera settings themselves. Switching between “Tele,” “Rush broadcast,” and others causes zoom/focus conflicts. These trigger the same gameplay inconsistencies (passing range, shooting, dribbling, tackling). Players can even meet in matches with different active camera focuses, which makes gameplay unequal. How to reproduce: Play one RUSH match on Rush Broadcast camera. Enter any FUT match (Rivals, Squad Battles, etc.). Use the camera focus button (PS5: touchpad, Xbox: “view/screen”). From here, the glitch activates permanently. Conclusion: The integration of RUSH camera logic into other modes has broken gameplay. It affects balance (passes, shots, dribbling, defending), input/output consistency, and the entire FUT experience. This issue used to be limited to RUSH/Rush Broadcast(and other rush cam's) , but now it extends further due to zoom changes, pitch dynamics, and coding mismatches (e.g., player distance vs. keeper is registered incorrectly). It’s disappointing to see such a core feature left unresolved, and I believe this has already cost EA many players who cannot accept a game that feels this inconsistent. I sincerely hope the development team investigates this as a priority. regards, a gamer with an IT degree5.8KViews7likes17CommentsProblems with the artificial intelligence in FC 26 Career mode
Problems with the artificial intelligence in FC 26 Career mode I wanted to understand what they did with the machine's intelligence in FC 26 Career mode. The AI's behavior is really bad: Doesn't attack, doesn't shoot, and doesn't cross. Holds the ball too much, even when it should advance. Doesn't do one-two passes or collective plays. On defense, holds the ball in the back in an absurd way. If I press, closing the passes, they lose the ball easily and a goal is scored. I have the aggression on 100 and they haven’t made a single foul. I've already tried all possible settings: Authentic Gameplay, Competitive Gameplay, Ultimate and Legendary difficulties. The result is still really bad: the game is extremely easy, without a challenge, and the matches end in routs. Sadly, you can't enjoy Career mode like this. EA please fix it. I buy this game only for the career mode and it’s completely unplayable.3.6KViews15likes8CommentsHuman Goalkeeper - Pro Clubs - The worst ever.
I Play as GK on PC since 2014 in Pro Clubs mode and it's the worst update and the one that has changed the most in the history of the franchise for the goalkeeper position. I played for about 20 hours and it's terrible and frustrating for those who were expecting the improvements you promised. 1- Pressing R3 to the side at the moment of the shot or during the animation simply leaves half the goal exposed and the goalkeeper has no reaction to defend some point-blank shots on his own. 2- You have introduced things that are impossible to achieve given the server response time, especially for shots from inside the area. There's no way we can expect the guy to shoot from inside the small area and react in time to defend, since this is a video game and we depend on delay, lag, input lag, and online servers. 3- Sometimes you get everything right, positioning, R3, and even so, the ball goes in. 4- Short-range shots are very powerful, even if the offensive players are not completely up to date. 5- There are weak balls where you use a command like R3 or ball for the goalkeeper to hold the ball, and he does nothing, and the ball goes over his head. 6- The Far Reach Plus and others PS+ animation is still not activated on shots, just like in the previous game. 7- Holding down the triangle button on crosses no longer has any effect because the goalkeeper no longer goes for the ball, and when he does, he doesn't catch it. Even if you press the new “ball” button for the goalkeeper to catch the ball, sometimes he doesn't catch it. The controls simply don't work. 8- The way it was before was much less worse. Have you ever played in that position to know what it's like and how the servers respond? 9- I spent $3,000 on a powerful computer to run this new game smoothly on the Be a Pro camera, to play competitively, and look what you bring us. This is extremely discouraging. You need to fix this urgently. 10- Now human goalkeepers are worse than BOTS. Unless you are a superhuman with super reflexes and play inside EA's server, you will not be able to outperform a BOT. 11- Now all GK defensive assists are manual, regardless of whether you set the game settings to semi or assisted. Sometimes the ball passes just centimeters from the goalkeeper and he doesn't save it. 12- LT/L2 (Jockey button) does not work using the GK on PC. 13- Often you time your jump right to grab or punch the ball, but your goalkeeper still loses the aerial battle to the attacker or defender and concedes a goal. 14- I've been playing this game mode in this position for over 10 years, and this time is definitely the most frustrating and humiliating of all.3KViews26likes27CommentsFC 26 FACE SCAN/UPDATE
Hello EA SPORTS Team, I would like to suggest adding official face scans for the following players in EA SPORTS FC 26: Anis Hadj Moussa - Feyenoord Rotterdam Amin Chiakha - Vejle Boldklub Ibrahim Maza - Bayer Leverkusen Mohamed Amoura - Vfl Wolfsburg Himad Abdelli - Angers SCO Currently, their in-game faces do not accurately represent their real-life appearance. These players are becoming more popular and important for their clubs and national teams, and having real face scans would greatly improve realism and authenticity in the game. Thank you for your continued work on improving the quality of EA SPORTS FC.2.7KViews0likes0CommentsDifficulty Levels on Fc26 is Broken in offline mode and career mode… please fix
As of November 1, 2025, the game's difficulty balance in FC 26 remains a significant point of concern for many players, particularly in offline modes like Career Mode and Squad Battles. While EA has released a major patch (v1.1.0) with various gameplay adjustments, including empowering manual defending and improving goalkeeper logic, community feedback indicates that the core issue of the CPU AI being too passive on higher difficulties (Legendary and Ultimate) has not been fixed. Key issues and status: CPU AI Passivity: Many players report that even on the highest difficulty settings, the AI rarely attacks and frequently passes the ball around the back without intent, leading to easy wins and a lack of challenge in Career Mode. Patches have addressed other issues: The v1.1.0 update focused on other areas like refining manual defending, fixing the "kick-off glitch," and making through passes less assisted. No specific AI attacking fix yet: There has not been a specific patch to address the fundamental lack of attacking intent from the CPU AI in offline modes. Workarounds: Some players are attempting to use custom sliders to make the game more challenging and realistic, but official fixes are still being awaited. In short, players are still waiting for a dedicated fix for the AI difficulty issues in FC 26.EA_DennisRecursiveFluxJazzBrousseauEA_Jason1.5KViews2likes1CommentFC26 Ultimate difficulty career mode way too easy
FC26 career mode is unplayable because it feels like playing a five year old - even on ultimate difficulty. I have been playing career mode for 20 years on the toughest difficulty, and this season has probably the worst career mode experience in regards to challenging gameplay. Even with insane increase and decrease in sliders (to the AI’s favor) it feels way too easy to play and I win easily with Oldham Athletic (a 4th tier team from England) versus premier league teams. I’m number one in my league with no one close. Every goal is the same and the AI defences are literally looking at me running past them. Compared to fc25, AI defence is just the worse. But when it comes to offense this years fc26 is out of this world bad. The AI decision making is just horrible. I tired tweaking the AI behavior and all other relevant settings in all possible ways, but they just keep being rubbish. At least FC25 was challenging in regards to winning the league. I always presume that EA ruins the game more and more every year (because they only focus on money and ultimate team) but this year is just a slap in the face. If you make the “toughest” difficulty easier to play - THEN ADD ANOTHER F’ING DIFFICULTY! how hard is that to do? Get real.1.4KViews4likes2CommentsEA FC 26 PC: Custom Graphic Settings Issue
Background: So, based on the PC Community feedback, for optimised gameplay, it is recommended that most in-game Graphics Settings are set to Low/Medium. Every PC is different, hence you need to find something that works with you. Ideally, EA FC 26 seems to work best when CPU + GPU usage are closer as explained by Inception in YouTube. Personally, it seems to be working like a charm for me, mostly, but there is a slight Graphics Settings issue, some of the settings does not seem to save during game, so I have to manually changed it every game. Bug/Issue Steps: Given that I set my Graphic Settings to all "Low", but Grass Quality to "Medium" in the Main Menu. **I do this because the gameplay is the smoothest with these Graphic Settings for me.** When I get into a Competitive Online Game like UT(Rivals), the game becomes less responsive and laggy. I pause the Game and navigate to Graphic Settings. Then I find that all Graphic Settings have been set to "Low", even Grass Quality. There is even a slight glitch when I navigate to this. If I change the Grass Quality again to "Medium", the lag is gone and the game is smooth again; however, the settings are not saved for the following game, which prompts me to change again. Specs: 165Hz Monitor (AMD Premium Freesync Optimised) 32GB RAM Ryzen 5500 RX 6700XT Adreleaine Settings: All Disabled except Anti-Lag. EA FC Display Settings: Borderless 1920 x 1080 (Native) 165Hz 144FPS Cap (Avg. FPS: 150-175) V-Sync: Off Dynamic Resolution: Off1.4KViews0likes0CommentsFc26 post patch - worst gameplay after the patch
The game is ruined, you can t freakin turn, If I score in this game After the patch I feel that I was in war, why are you ruining the game after every patch? Just let the game go as it was before this, it is really unplayable!! Please just listen to us and do make the game better, my players feels like bronze players after this patch. Thanks and I hope that you listen to us1.4KViews12likes27CommentsHigh-Priority Recommendation: Native Face-Scanning System for EA FC 26
High-Priority Feature Request As a long-term supporter of the franchise across both Steam and the EA App, I am formally recommending the re-introduction of a professional-grade Face Scan/Game Face system for EA FC 26. With the current-gen engine now fully utilizing Cranium Technology, the framework for high-fidelity custom heads already exists. It is time to allow the community to bridge the gap between "Generic" avatars and "Star Head" realism. Key Technical Recommendations: Direct PC Webcam Integration: Allow PC users to perform a multi-angle "Live Scan" directly within the customization menu to generate a 3D mesh. High-Res Photo Upload: Enable a feature to upload front and side-profile photos. The Frostbite engine can then use AI-mapping to project these textures onto the player model. Cross-Mode Synchronization: Ensure the scanned face is tied to the EA Account ID, allowing it to be used seamlessly across Player Career, Clubs, and Volta. Competitive Advantage: Implementing this would bring EA FC 26 in line with other major sports titles that have offered mobile and native scanning for years, significantly increasing player retention in "Persona-driven" modes. Community Engagement: I am requesting the community to use the "Me Too" or "XP" button on this post if you want to see this feature prioritized in the next Title Update or the upcoming season. User Identification: EA Profile: MdSamad17 Steam Username: MdSamad171.4KViews1like1Comment