Attempting to inflict Doubt not counting
I inflicted Doubt over 20 times in a battle and it only counted it as 2 times! Over all the rounds I was inflicting doubt on the entire team multiple times. This happened in 2 battles now! I counted the number of times I inflicted Doubt. There is no way it only accepted it to work twice!9Views0likes1CommentMaz increasing the cooldown on "Reunite"
When facing the boss "Maz" node in conquest, she was able to increase the cooldown on Ezra's "Reunite" with "Keepers of Secrets" even though it's immune to cooldown manipulation. Screenshot attached to show it has a cooldown of 1, when everyone still has Exiled.22Views0likes1CommentOmega (Fugitive) Stealth not preventing targeting
Against enemies with taunt ignore (notably, Jedi Knight Revan) Omega's permanent stealth is not preventing targeting. There was a fix rolled out for CX that on it's surface feels like it should be fairly simple to copy over to JKR. I have attached a quick screenshot of a small portion of both CX2 and JKR's taunt ignore coding. On CX2 they added stealth (seen highlighted in the picture) to the list of effects that cause him to not add that character to a list of toons he can target. On JKR he doesn't have stealth on his list of who to ignore. Please add the "stealth_buff" tag to Jedi Knight Revan's taunt ignore code and any other taunt ignore characters who are lacking it. The New Bad Batch faction is so much fun and should be stronger than they currently are due to it being so trivial to circumvent their primary defensive mechanic.39Views4likes1CommentBen Solo Force Dyad not functioning
I have had several instances in Conquest Hard where Ben Solo is dying with Rey above 50% health. The ability is maxed out. He has been targeted and killed. He has died to AoE, even though Rey has been over 50% after damage was dealt. Also have had characters die while still having Rey's Damage Immunity buff still on them.29Views0likes1CommentCONQUEST Stim pack issues
When adding a stim packto a squad you are about to use, the amount of energy a character has does add on to the character at that moment. If you back out and go to the sector screen and then back in to battle, you can see the energy amount on the character and is accurate. The problem becomes a real issue when adding multiple stim packs15Views0likes1CommentAppo's coruscant Commander vs Gal's
Hey I'm not sure if anybody's brought this to CG's attention but it looks like Lord Vader and Oppo are bugged again regardless of what team you take up against them they get the coruscant Commander. This is really messing with my GAC as teams that should be able to take it out comfortably like Jedi Master Luke with the hermit Yoda datacron are still losing. Mainly because I cannot kill any of the side clones. If you can fix this ASAP would be greatly appreciated because it's messing with my crystal income. 519-323-75616Views0likes1CommentGreedo, supercommando, dark trooper
The animation on greedo and supercommando are bugged; but also attacking a dark trooper on defense, with a team that attacks multiple times or inflict dots, and take down more than 1 stacks of DT at the same time, it blocks the game; no one can use an ability (has happened before in conquest but now happened also in ga, completely freeze the match) please fix shipments😞21Views0likes1CommentJKC is hitting under protection when called to assist
Per discussion in thread: https://forums.ea.com/idea/swgoh-bug-reports-en/omega-fugitives-riposte-does-not-ignore-protection/12419530 I did some testing and found that Jedi Knight Cal Kestis is indeed hitting under protection when called to assist using the special ability (inherited teachings) granted by Jedi Master Luke Skywalker's leadership ability. Given that this has a fairly dramatic affect on the strength of JMLS in virtually every game mode, I think this needs to be fixed at the highest priority. Video proof: https://www.youtube.com/watch?v=y-wGU4BJnOo As you can see in both the video and the screenshot, I am able to damage health without damaging protection which should not be possible given the desired functionality of riposte (that assist calls do not count as out of turn attacks)248Views4likes11Comments