Road to The CFP 27: Suggestions.
Thanks for bringing back College Football video games! Here are some ideas! 1. "The Tailgate" (Social Lobbies) Bring back Online Lobbies, but rebrand them as "The Tailgate." * The Vibe: A place for players to gather, chat, and challenge each other. The Banter: College football is built on rivalries and talk. Having a space to find opponents and discuss the week’s real-life games while waiting for a match would add a massive layer of community engagement. 2. Advanced Player Cards & Sportsmanship Ratings In NCAA 11, we had player cards that told you exactly who you were playing. Let’s modernize this for CFB 27 to help curb "toxic" playstyles and reward "sim" players. Sportsmanship Grade: Track things like DNF (Did Not Finish) percentage, frequency of going for it on 4th & long in the 1st quarter, and "Running up the Score" tendencies. Skill Profile: Display Win/Loss record, Favorite Team, and Skill Level. Pre-Game Intel: Display these cards during the loading/matchup screen. While we see pass/run tendencies now, seeing a "Sportsmanship: C-" or a "DNF: 30%" tells me exactly what kind of game I’m in for. 3. Enhanced Results History Currently, it’s hard to track your "rivals" or keep a pulse on your history. Username Visibility: Please ensure the Opponent Username is clearly displayed next to every result in the Recent Games history. 4. Home Field Advantage (HFA) Tweaks The Stadium Pulse/HFA is a great feature, but it needs a realism tweak to reflect how modern teams actually communicate. The Reality: Most plays are now fed in via sideline signals or the Coach-to-QB headset. Even in a deafening stadium, the QB usually knows the primary play call. The Fix: While HFA should still create a "rattled" environment, it shouldn't make the base play-art disappear entirely or be completely wrong. HFA should focus more on affecting player composure, timing, and execution rather than the QB simply forgetting the play sent in from the sideline. Closing Thought: These changes would move the online experience from a simple matchmaking queue to a living, breathing community.All Time Teams/National Champion Teams with Coach Selections or Correct Coach
Now look I know we aren’t getting this in CFB 27, but maybe in CFB 28? I’m a fan of the NBA2K All Time teams and I think they’re pretty cool, but I know that it’s hard to do 130+ teams but I would like something like that in the game. I want others opinions on this too could there maybe be National Champion teams with correct-ish playbooks for the year that team one the National Championship. For instance say you want to use the National Champion team from a 70s Oklahoma Team you could run an Option Playbook or a 2019 LSU and you can run Coach O’s playbook. Stuff like this makes a game more interesting to me because you can settle what teams really were better than others to your friends. This would also expand playbooks even more which I’m a huge fan of more plays and formations. What’s everyone else’s thoughts on this?College Football 27: suggestions to the developers.
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." CFB27: Draft Classes into Madden After Year 5
I pray that some Game Devs actually take the time to read this: It's really an absolute effing shame that after all the work and enthusiasm people put into their dynasties with recruiting and building up players, that we can't proceed to export them into Madden. I don't understand why it is so hard. And before you give us the "contractually we can't cause of NIL and the NFLPA contracts" nonsense I'm gonna stop you right there. Shut the bleep up and listen. Code the game so that the first five years of a dynasty player export is not an allowable option. Then in year 6 and beyond every offseason you are now allowed to export players into the next game. This will ensure that no real athlete is brought into Madden thus no contracts are being broken AND us players get to continue playing. Cause let's be real...we don't want this as an option to draft Carson Beck. We want to bring that gem 3-star we recruited back when no one believed in him (or us) and bring him into the league. This should be absolutely doable. Using the NIL issue as a reason not to export players is just a lazy excuse. Fans of the game would absolutely understand the five season wait to get around NIL if they could then export their generated players instead. Also, from a financial stand point it will only boost sales to Madden because people will actually have a reason to buy that game again outside of online play. Last thing: Make Dynasty Mode 50 years. What are we really doing with this 30 year nonsense? At the very least make it 40 so that we can recoup the first five years we essentially would lose while waiting for the exportable player option to trigger. Yes, I know 40 would give us an extra 5 years....cut your consumers a break, jeez.The state of play makes me sad and the future looks like more of the same.
Anyone else just disgusted at the variety of teams that have relevant players in CUT? I can understand small schools not getting good player cards if their not good but, for example, ASU is a relatively big program and have had an elite QB for the past couple years and Sam Leavitt doesn’t have a card higher than 88. Meanwhile every Ohio State and Bama player over the last 20 years has not just one but several repeat players. LSU currently has 4 player cards 95 and above. Pat P is the highest at 97. 2 96 and 1 95. OSU has 23. TWENTY THREE! No matter what your overall has been they’ve had players relevant on every level throughout. Bama’s backup who never played a second has a 98 overall? Seriously? I wish I liked the buckeyes and then maybe I’d enjoy this game. I’m not paying a cent on this game as long as it stays this way. I can understand wanting to make money and EA makes plenty from this but if you’re like me and can afford to spend money on literally nothing cause you have 3 kids to take care of, at least I should be able to stay competitive by grinding and earning LTDs and not watch your labors vanish without a decent player or any kind of a perk to show for it. Read the temperature of your customers bro! **bleep**! If someone been grinding for three days to save enough for one pack then reward them with something. Don’t put them into a state of regret and misery by giving them the same players they already have in a bnd pack robbing them of their time and efforts. I mean, just because some players aren’t able to give dollar after dollar shouldn’t mean they can’t enjoy the full experience of the game and not be humiliated by pay for play opponents who have bought the best players money can buy. I’ve played almost everyday since the game came out and I haven’t gotten one LTD pull that I could sell for over a million coins. Not one! Just under $800,000 once is the most I’ve gotten to sell a player for from a pack. I also pulled the same 97 over BND Game changers player 4 times in a row. Whatever the lowest possible option the I could the misfortune of pulling is what I get 98% of the time and I won’t waste my time next year if it doesn’t change. I’m already discouraged and done with this year. I didn’t even bother with the signing day objectives. Day one I spent all my points I’d saved for over a week thinking were due for some new amazing players and challenges. I pulled the worst players possible who weren’t worth the training for one but the time is spent preparing all for a waste of my time. This game has been my favorite game since PlayStation started making ncaa and I don’t even bother with madden. It’s just not the experience I should be able to have fun and enjoy playing like it’s always been until you involve a money making scheme that controls the outcomes. You should be able to still be competitive and be broke at the same time. Surely there’s a way to adjust what one player may pull ima card pack compared to another and adjust the store bought results to better fit what the player can afford without compromise. And enough of the bias for schools.EA College Football 27 Features
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉4.3KViews2likes18CommentsAppeals, tos, begging
SimGuruRitzyEA_DarkoDiscoTebow idk I’m literally just @‘ing people randomly, but I have a major issue regarding CFB 26 and my account, I was falsely banned after I exited a match where my opponent De-synced me and essentially froze my game, I had to quit out and when I came back into the game I got banned for “cheating” I submitted my appeal on the 5th….. it is now the 20th and I have heard nothing back from any real people, it has been saying waiting on studio for such a long time now, this should be a simple fix and I’m not here to be mean or rude to anyone at EA, but you guys make it hard. I just want to play ultimate team again that’s the only game I play. Can I please get a response? Attachments are present as well, the video would not upload even though I am trying to link it. Can you guys please just hit up the tos team? Please I **bleep** near beg you.Solved
