EA Sports FC 27 Manager Mode Feedback: Unlimited Seasons, Realism, Stability
I’m sharing this as constructive feedback, not demands. For next year's game ea sports 27 Manager Career Length Please remove or extend the 15-season limit. An unlimited (or much longer) manager career would massively improve long-term saves, especially for players who enjoy rebuilding clubs over decades. Gameplay Realism Gameplay still needs work to feel more realistic, especially: Passing consistency and weight Goalkeeper reactions and positioning Defensive AI (tracking runs, positioning, recovery) These issues affect immersion across all modes, not just Career. Manager Mode Depth Manager Mode becomes repetitive too quickly. To keep it engaging long-term: Add more meaningful systems and events (club growth, board dynamics, squad development depth) Improve season-to-season variation so saves don’t feel the same every year English League Structure Please add a lower English league (below League Two). Starting from the very bottom and working up would add huge replay value for Manager Career fans. Stability & Bugs Ongoing glitches and bugs seriously hurt the experience. Fixing game-breaking issues should be a priority, as they can make the game frustrating or unplayable. I know not everything can be changed in one cycle, but improvements in these areas would go a long way toward making Career Mode deeper, more realistic, and more replayable.112Views2likes1CommentBan reason has changed 3 times across appeals
Posting this because my case shows some clear internal inconsistencies from EA that I think are worth flagging publicly, especially given how many similar reports I've seen from other players dealing with coin/balance transfer bans this cycle. Timeline of what I've been told, in order: 1. Original ban notice: reason given as "Coin Distribution." 2. First appeal denial: similar wording, upheld. 3. Second appeal denial: switched to a generic "cheating" classification under the ToS, without repeating or explaining the original coin distribution basis. 4. Third appeal denial: changed again — described as a "Transfer Market lock" specific to FC 26 only, explicitly stating future titles would be unaffected. 5. My own Penalty History page, however, lists the violation reason as "Balance transfer," and states the ban is permanent with no access to Football Soccer at all — not a Transfer Market-only restriction. So across four separate communications from EA, on the same case, I've been given three different stated reasons and two directly contradictory descriptions of what the ban actually covers. I'm not asking anyone to take my word on the underlying accusation — I understand EA doesn't disclose detection methods, and that's a separate question. But the inconsistency between EA's own systems and communications is a documented, checkable fact, not a dispute over judgment. I've submitted four appeals and a formal data access request, each without a substantive individual response beyond templated decisions. Has anyone else had a case where the stated reason or scope changed between appeals like this? Curious how common this actually is, and whether anyone's had luck getting a case looked at by an actual person rather than routed through the same template each time.SolvedMake the menus quicker.
Dear EA, Please make sure that making the menus quicker is a priority for FC 27. This has been a problem since FC 24, which we have persistently asked to be fixed, and yet it is still present. Half the reason people get so sick of the games is that it feels like it takes half an hour to make literally any progress in modern titles, and most of that is due to extended wait times due to menu lag that we all experience. If the menus went back to the speed they were pre-FIFA/EA split, things such as applying playstyles, submitting SBCs, and claiming objectives may actually be enjoyable and enticing to the average player, drastically increasing player morale. Please consider this. Thanks.69Views0likes2CommentsAlexander Golovin – 9 Years at AS Monaco and Still No Real Face
Hello EA SPORTS FC team, I am a big fan of the game, never missed a single FIFA/FC simulator since FIFA 1999. I would like to raise a very specific player authenticity issue regarding Alexander Golovin of AS Monaco. Golovin has been an AS Monaco player since 2018 and has spent his entire senior career at the club since joining from CSKA Moscow. He has remained part of the first team through multiple managerial changes and has always been a key player of the project. Yet, in EA SPORTS FC, he still does not have a real player face and continues to use a generic face model. As a long-time FIFA / EA SPORTS FC player and an AS Monaco supporter, I find this particularly surprising because Golovin is not a fringe or recently added player. He has been one of Monaco’s established first-team players for many years. However, I can see EA adding new facescans for new players or players making a lower impact, but not adding this type of a solid player makes me feel bad about the game I used to buy 27 years in a row. I would genuinely like to understand what is preventing this from happening. Could someone from the FC team clarify: Has EA ever attempted to arrange a face scan with Alexander Golovin or AS Monaco? Is there a specific licensing, scheduling, logistical or player-related reason why this has not happened? Is a real face scan currently planned for a future EA SPORTS FC title or update? If there is no current plan, is there a reason why Golovin has remained a generic-face player for so many years despite being an established AS Monaco first-team player? I completely understand that face scanning requires coordination between EA, clubs and players, and that not every player can be scanned immediately. I also know that yet in the past Monaco had a contract with KONAMI, which is not in force anymore. What I would really appreciate is transparency about this particular case. EA SPORTS FC places a major emphasis on authenticity and immersion. For supporters who play with their actual clubs, seeing the real players represented accurately is an important part of that experience. Golovin has been at AS Monaco for years. He is one of the club’s recognizable first-team players, and one of the most recognizable athletes in Russia, and it would be great to finally see him represented properly in the game. I would genuinely appreciate it if someone from the FC player-data or community team could clarify the situation. Thank you.10Views0likes0CommentsPlayers & Teams feedback Megathread
Hello everyone! We’re excited to open this megathread for you to share your feedback on player and team data within the FC series games. Whether you have suggestions for attribute updates, have noticed some objective discrepancies between real life and the game, or just want to share your thoughts, this is the place to do it. Your feedback helps ensure our game is as true to life as possible. Please attach relevant data and image/video footage if possible. Our team is eager to hear from you, but please keep in mind that not all feedback will result in changes for various reasons. For those interested in diving deeper and contributing even more, consider applying as a Reviewer for our FC Data Collective at https://fc-datacollective.ea.com/ It’s a great way to help define the characteristics of players and teams in the future FC titles! Thank you in advance for your contributions!😁12KViews15likes609CommentsKarlo Lusavec – Face Scan / Player Model Update Request
Hello, I would like to request an appearance update for Karlo Lusavec in EA SPORTS FC 26. His current in-game face and overall appearance do not look very similar to him in real life. It would be great if his player model could be improved or updated in a future squad/title update. I’m unable to attach comparison photos at the moment, but there are many recent photos of him available online that could be used as a reference. Thank you for considering this request. I would really appreciate it if his appearance could be reviewed and updated.7Views0likes0CommentsBetter Youth Academy
Hey EA Team, I have a good idea for any future FC Games Many players complained for lack of realism so instead of a 5v5 we can make it 7v7 same settings on an official match, the 5v5 can be made as a friendly match that can be arranged by the board and approved by the player. 7v7 can be used in competitions and instead of the usual QF-SF-F competition there can be regional championship, maybe can be called U18 Womens/Mens Championship, with league and qualification between the top 5 teams of the regions and can even feature generated teams like private academies. You can have different branches such as U18, U15, and U13. After a youth player reaches a certain age you can pick to promote to the different branches or be released. Staff there are two types of staff, Youth Manager and Youth Coach. A Youth Manager manages the youth team games while you can watch/play, or he can simulate it for you (can't be quick sim unless you skip the day of the match) and youth coaches similar to the current coaching system where based on different skill set such as Tiki-Taka, Gegenpressing, e.t.c. The next feature can be Youth National Cup where players can be called up to represent their nation making them temporarily unavailable if you do have any matches. If you are a National Manager you can choose to partially or fully manage the youth national team. Players can also leave the youth academy for several reasons, they might be moving to a different city, they might leave for their grades, they might lose interest in the sport, e.t.c The next feature I have is instead of halves there are 3 shifts, every 30 minutes in game time the youth team takes shifts, and they can't take more than 2 shifts meaning you need to manage 3 teams per match. The final feature is that with 50,000 Euros you can arrange the Senior Team vs Youth Team in a 11v11, you can't take sides and the Senior Team might go easy or hard changing the scoreline significantly, this is a big morale booster and at the end cut scene youth players can get autographs signed on their shirt, ball, or goalkeeper gloves (if they are a goalkeeper). That's all I gotIt's impossible to play this!
I am so sick of trying to beat the game instead of the opponent. Every match is a battle against the game itself! 26 years!!!! You’ve been making this game for 26 years, and it’s terrible! I simply don't understand how to pass the ball in this **bleep** game! I don't even aim the pass to the right (for example), but it... passes to the right anyway! You set the power to 2 bars, and it... passes with 3 or 4 bars of power. I conceded a penalty from 11 meters out—outside the goalkeeper's box. My ping doubled. My players are just 11 bushes on the pitch. And my tactics don't matter—it's just 11 bushes on the pitch. My AI-controlled players run away from the opponent right after he receives a pass. Or four of them rush at a single player. What exactly am I paying for? Just for the privilege of owning the game or actually playing it?! I don't understand how there can be a fair game when EA is the middleman! I've only been playing this game since February, and I honestly don't understand how people play it year after year! It is the **bleep** game in the history of humanity.6Views0likes0Commentsmarket ban, infuriating FC26 problem
I am asking EA to take a serious second look at the Transfer Market restriction placed on my account for alleged coin trading or distribution. I did not buy coins, sell coins, transfer coins between accounts, use a bot or autobuyer, or participate in any form of coin distribution. I do not even have a second account. Every coin I accumulated was earned legitimately through playing FC 26 and trading cards on the Transfer Market. Over the course of the year, I became very good at identifying undervalued cards, purchasing them, and reselling them at market prices. Toward the end of the game cycle, I was making increasingly profitable trades. For example, shortly before the restriction I purchased a Virgil van Dijk card for approximately 350,000 coins and later sold it for approximately 1.7 million. That was not a coin transfer. It was simply an exceptionally successful trade between unrelated market participants. EA should have access to the transaction history necessary to verify this. I also purchased approximately $300 in FC Points during FC 26, in addition to purchasing the game itself. In fact, one reason I purchased FC Points was specifically so that I could preserve the coins I had worked to accumulate legitimately. I invested an extraordinary amount of time in FC 26. Learning the Transfer Market became part of the game for me. I gradually developed a successful trading strategy, and I was proud of becoming good at it. Being punished precisely because that legitimate strategy became unusually successful is extremely discouraging. I understand why EA needs systems designed to identify bots, coin sellers, coin buyers, and other forms of market manipulation. But those systems also need to distinguish prohibited activity from a legitimate player who simply becomes very good at trading. Please have a person review the actual transactions on my account rather than relying solely on an automated determination. If EA believes I engaged in coin distribution, I respectfully ask that you identify the transactions or conduct that supposedly constituted that violation. I am confident that a genuine review of my account activity will show legitimate Transfer Market trading, not coin distribution. FC has received a substantial investment of both my money and my time. I would like to continue with FC 27, but I cannot justify spending more money on the franchise if legitimate success within the game’s own Transfer Market can result in my account being penalized. I am therefore asking EA to correct this mistake, remove the Transfer Market restriction and any associated violation from my account, and ensure that legitimate trading activity is not treated as wrongdoing going forward. Thank you for taking the time to actually review what occurred.