STAR WARS GAME CONCEPT: Jedi Knight Definitive Edition
Hey everyone, I wanted to share a concept I’ve been thinking about for a while: STAR WARS Jedi Knight: Definitive Edition, a full modern revival of the classic Jedi Knight series that blends the best elements of the original lightsaber combat with today’s graphics. Something that stays faithful to what made the originals special while bringing everything together into one complete experience. The core idea is simple: instead of reinventing the formula, this would preserve the feel of the original games, especially the lightsaber combat. The directional system, the timing, the weight—it all stays intact, just refined and modernized so it feels smoother without losing what made it unique. No drastic redesigns or trend-chasing mechanics, just the classic system brought up to today's graphics and technical standards. This edition would include all five campaigns fully playable in one package: Dark Forces, Dark Forces II: Jedi Knight, Mysteries of the Sith, Jedi Outcast, and Jedi Academy. Each campaign would be rebuilt with modern visuals and seamless transitions, but remain true to their original level design and identity. One major addition, though, would be full two-player co-op support across every campaign. The idea of experiencing Kyle Katarn’s journey (and beyond) with a friend, from start to finish, feels like a natural evolution that the originals never had the chance to explore. Multiplayer would also make a full return, keeping everything that defined Jedi Knight online play. All the classic modes would be included: Free For All, Duel, Power Duel, Jedi Master, Capture the Flag and Siege without stripping anything away. The goal wouldn’t be to simplify or replace these modes, but to preserve them and give them modern infrastructure like stable matchmaking, dedicated servers, and optional ranked play, while still allowing custom servers and community-driven experiences. Overall, this wouldn’t be a reboot or a reimagining—it would be a definitive, respectful restoration of the entire Jedi Knight legacy. The focus is on authenticity, completeness, and giving both longtime fans and new players a way to experience these games as they were meant to be played, just without the limitations of older hardware. Would you want something this faithful to the originals, or do you think a more modern redesign would work better?25Views0likes0CommentsJedi 3 Wishlist
As a huge fan of Fallen Order and Survivor, I’ve spent countless hours exploring these games, and I’m incredibly excited for the upcoming conclusion with Jedi 3. Below are a few options/features I’d love to see in the final game: Broken Pommel Lightsaber Option It would be amazing to have the option to use Cal’s old, broken pommel from Fallen Order as a lightsaber design. This could be an unlockable feature after completing the game, allowing you to equip it in a new play-through. If selected as your primary saber, you’d need to use a secondary one for dual-wielding as they wouldn't be able to separate (perhaps it just hangs from his belt when not in use), and you’d be unable to use the double-bladed style due to the damaged pommel. Customization ‘Character Default’ In addition to still having full customization options, I’d love a feature that lets players choose from ‘Character Default’ options when customizing Cal’s attire, weapons, and BD-1. By selecting one of these, the characters would switch to their appearance to how it appeared at the start of previous titles or a specific point in a previous game. For example, choosing “Fallen Order” would restore Cal’s hair, clothing, and lightsaber to match his look at the beginning of Fallen Order. Could add an "Inquisitor" option to default Cal to match his Inquisitor look from the Fallen Order vision he had. Or "Imperial/ISB Outfit" from when he went to Nova Garon to find Bode in Survivor. Force Block/Hold (Expanded Combat) A final idea would be the ability to use the Force to block blaster bolts in mid-air or stop an enemy lightsaber swing by halting its momentum (similar to what we've seen in live-action with Ahsoka, Kenobi, and the Sequel trilogy). This could drain a significant amount of your Force energy, making it a move to use sparingly or as a last resort to turn the tide of battle. Anyway, these are just some ideas that came to mind and something I wanted to put out into the universe as I am doing another play-through of Survivor and thinking of what I'd like in the next game. I’m eagerly anticipating how the story and gameplay will evolve in Jedi 3. Anyone have any wishlist items they've been thinking of?159Views0likes1CommentOriginal post deleted 2 times now... Why are they deleting my posts....
Anyway this is about the Camera Bug I'm sure it is known about. Occasionally the camera locks to the ground, a little second crosshair appears. How do I get to talk to a person, anyone got a phone or anyone i can call outside of legal?...Solved80Views0likes2CommentsStar Wars BattleFront II Hacked
At what point do we start to form our own rebellion and fight back against the absolutely abysmal EA Empire for their abandonment?! Every single game is either empty (when we know it's not true, players are online), or the games are filled with hackers. You spend 10 minutes trying to find a playable game that isn't a repetition of the one you just played...when you finally find a unicorn, the game loads and guess what....hackers! Hackers everywhere...every. single. game!! I am new to PC gaming, and Battlefront was the first game that I really got into. It has been my gateway drug into the world of gaming, and a brilliant way for me to start participating in my partners hobby. I get to game with him and his guys, and it is all so exciting! Except, the crappy servers with their lack of control! Does EA even care about the game anymore? Or is this just how it goes?? You spend a bucket of money on an older game that shouldn't cost as much anyway, only to find that the game is actually trying to see if you can retain your mental stability whilst trying to find a single round of mindless shooting without having to sacrifice your firstborn?! Perhaps I am just new and stupid...or.....64Views0likes0CommentsStar Wars Jedi 3 Idea
Just had a thought and I wanted to put it somewhere devs might possibly see it. I think, if you need an idea for a cameo, Mace Windu finally returning as he has never been confirmed dead and even George Lucas told Sam, "Yeah, you can be alive," when asked if Mace could have survived. He could resign himself to Tanalorr after his cameo or at the end of the game to explain why he doesn't reappear in any other series. I'm not saying it's the best idea, but I just wanted to offer it up for consideration. If anyone has any other cameo or even general ideas, I'd love to see them below. - Joe60Views0likes0CommentsBring Back Star Wars Commanders
Does anyone else miss Star Wars Commanders? I can’t find any good mobile games anymore. I am a huge Star Wars fan, but after the most recent Galaxy of Heros update the game isn’t fun anymore. We need more mobile games like Star Wars Commanders that you can build and play with friends. Let me know your thoughts.68Views2likes0CommentsHow Much Does Character Identity Matter in Star Wars Games?
One thing I’ve always appreciated about Star Wars games is how strongly character identity shapes the experience. Whether you’re playing a fully defined hero or creating your own character, names, backgrounds, and personal choices often affect how immersive the game feels. In RPG-style or story-driven Star Wars games especially, even small details like a character’s name or faction alignment can make the journey feel more personal. Outside of games, fans often enjoy experimenting with Star Wars–style identities just for fun or storytelling inspiration, using tools such as a Star Wars name generator to explore how different names fit within the galaxy. That got me thinking: Do you prefer playing as established characters or creating your own? How important is a character’s name and backstory to your enjoyment of a Star Wars game? Would you like future Star Wars games to offer deeper customization in this area? Interested to hear how others here feel about identity and immersion in Star Wars games.35Views0likes0CommentsWhat Makes a Star Wars Game Feel Truly “Star Wars” to You?
With so many Star Wars games released over the years from story-driven single-player titles to large-scale multiplayer experiences, I’ve been thinking about what really makes a game feel authentically Star Wars. For some players, it’s: strong storytelling and character arcs iconic music and sound design lightsaber combat and Force abilities exploration of familiar planets and lore For others, it might be immersion, atmosphere, or how closely a game respects the established universe while still trying something new. I’m curious to hear different perspectives here: Which Star Wars game captured the “Star Wars feeling” best for you? Do you prefer story-focused games or multiplayer experiences in this universe? What would you love to see improved or explored more in future Star Wars titles? Looking forward to hearing everyone’s thoughts and experiences.