SWBF2 Y axis is stuck PC
I just started playing again the other day, and i cant even start a match. I have uninstalled and reinstalled the game 3 times. I do not have Discord and overlays on EA and Steam are off. Y axis is stuck on full. my player is always looking down or my aircraft is doing forward loop cycles. the game fights me when I try to fight against it. no other controllers or anything are connected. I also started a match when I unplug my keyboard and mouse and its still stuck on Y axis. any help would be great, its the game itself and not any of my hardware. thanks4Views0likes0CommentsUnauthorized EA Account Linked to my Steam
I bought Star wars : Jedi Fallen Order Last Year Played it And Uninstalled it After Completing it But When I reinstalled it I was Asked To Verify with an unauthorized EA account. I Don't know How it happened But my Steam Was Hacked Quit Some time ago That Is probably the Reason. I have All the Proof that I own that Game on steam I can provide them. I kindly request your help in removing this unauthorized EA account from my Steam account as soon as possible.Solved49Views0likes1CommentJedi 3 Wishlist
As a huge fan of Fallen Order and Survivor, I’ve spent countless hours exploring these games, and I’m incredibly excited for the upcoming conclusion with Jedi 3. Below are a few options/features I’d love to see in the final game: Broken Pommel Lightsaber Option It would be amazing to have the option to use Cal’s old, broken pommel from Fallen Order as a lightsaber design. This could be an unlockable feature after completing the game, allowing you to equip it in a new play-through. If selected as your primary saber, you’d need to use a secondary one for dual-wielding as they wouldn't be able to separate (perhaps it just hangs from his belt when not in use), and you’d be unable to use the double-bladed style due to the damaged pommel. Customization ‘Character Default’ In addition to still having full customization options, I’d love a feature that lets players choose from ‘Character Default’ options when customizing Cal’s attire, weapons, and BD-1. By selecting one of these, the characters would switch to their appearance to how it appeared at the start of previous titles or a specific point in a previous game. For example, choosing “Fallen Order” would restore Cal’s hair, clothing, and lightsaber to match his look at the beginning of Fallen Order. Could add an "Inquisitor" option to default Cal to match his Inquisitor look from the Fallen Order vision he had. Or "Imperial/ISB Outfit" from when he went to Nova Garon to find Bode in Survivor. Force Block/Hold (Expanded Combat) A final idea would be the ability to use the Force to block blaster bolts in mid-air or stop an enemy lightsaber swing by halting its momentum (similar to what we've seen in live-action with Ahsoka, Kenobi, and the Sequel trilogy). This could drain a significant amount of your Force energy, making it a move to use sparingly or as a last resort to turn the tide of battle. Anyway, these are just some ideas that came to mind and something I wanted to put out into the universe as I am doing another play-through of Survivor and thinking of what I'd like in the next game. I’m eagerly anticipating how the story and gameplay will evolve in Jedi 3. Anyone have any wishlist items they've been thinking of?23Views0likes0CommentsBattlefront I server discussions get taken down?
So I havent been able to play live for 3 weeks. I posted a discussion to ask for help which grew from there and now I can't find my discussion or any of the ones I was participating in. Can EA really delete entire threads like that? Has anyone gotten a fix for the server issue? Also I was a "seasoned newcomer" and now with this post it says I am a "new rookie" so I am guessing that the EA did take the threads down105Views5likes1CommentNew idea for ge
--- 🟥 Idea: Give Masters Purpose Again — Learn Lightsaber Forms as Legacy Training TL;DR: Bring back meaning to class masters by letting players train additional lightsaber forms and combat passives through in-game teachers instead of menus. The first forms could be free, and further mastery would require credits, levels, or challenges — giving progression, lore depth, and new motivation for veterans. --- ⚔️ Why It Matters After the switch to Combat Styles, the old class trainers and masters became mostly decorative. SWTOR has amazing NPCs — Sith Lords, Jedi Masters, instructors on Korriban and Coruscant — who no longer serve a gameplay purpose. This idea revives them as actual mentors again, tying gameplay progression to the Star Wars fantasy of learning under a master. --- 🧙♂️ How It Works Each form of lightsaber combat (Shii-Cho, Makashi, Soresu, Ataru, Shien/Djem So, Niman, Juyo) is taught by a specific master. Players can visit these NPCs to unlock passive bonuses — not new active abilities, just meaningful flavor and depth. Examples: Makashi: +2 % parry chance Juyo: +5 % crit when enraged Soresu: −3 % damage taken Ataru: 10 % chance for a double strike Progression Example: 1–2 basic forms = free (learned at the academy). Advanced forms = require credits, reputation, or a short “Trial of Mastery.” Optional: unlock through the Legacy system or special quests. --- 💬 Lore Integration This system fits perfectly into both Sith and Jedi philosophy: > “Knowledge must be earned. Power must be proven.” Imperials would learn from Darths and Lords through trials; Jedi would study under Council Masters through meditation or sparring missions. It would finally give all those temple NPCs a real narrative function again — not just background flavor. --- 🧩 Gameplay & Balance No new combat styles needed — this adds depth, not complexity. Only small passive boosts or cosmetic stance changes. Fully compatible with current Combat Styles. Encourages exploration, progression, and role-play without breaking balance. --- 💡 Why Players Would Love It Gives purpose to existing NPCs. Restores a feeling of growth and training. Adds collectible progression without power-creep. Strengthens the Star Wars theme of mentorship and mastery. --- 🪶 Possible Additions Unique duels or “Trials” for each master. Cosmetic stances (Makashi one-handed, Soresu guarded stance, etc.). Titles: “Disciple of Form V,” “Student of the Dark Masters.” Optional neutral teachers who allow learning opposite-faction forms. --- ❤️ Closing Thought This system wouldn’t replace Combat Styles — it would enhance them. It gives a reason to revisit old worlds, restores the mentorship fantasy, and offers long-term progression for both new and veteran players. “Let t he Masters teach again.” --- Tags (for Reddit): #suggestion #combatstyles #legacy #qualityoflife #rpgdepth10Views0likes0CommentsBF 2015 DLC maps should be available offline to those who bought them.
Star Wars Battlefront (2015) is frequently discounted now, so it's easy to forget just how big it was in its hayday. But back then it was easy to load up a game of walker assault on the DLC maps. Nowadays even a regular 40 player game is near impossible to come by, and the DLC ones are near impossible to play. I enjoy playing offline, but the two scarif maps and the cloud city map are not accessible without getting an extremely rare lobby. Since there is currently a drought of new Battlefront and people are starting to get bored of Battlefront II 2017, I think tweaking this finely-aged game in such a simple way could boost attention and possibly even sales. I also think that it's fair to those who purchased and wish to play these maps but have not had the occasion due to low online output.119Views2likes3CommentsCad Bane – The Ruthless Bounty Hunter for Battlefront 3
Overview: Cad Bane is one of the galaxy’s most feared bounty hunters, known for his cold blood, sharpshooting skills, and tactical cunning. Perfectly embodying the spirit of a galactic Western, he combines precision, clever gadgets, and mobility to dominate his foes with efficiency and style. His gameplay focuses on ranged combat, strategic use of abilities, and smooth mobility thanks to his jet boots. Playstyle: Fast and precise ranged attacks with dual blasters. Use of weapons and gadgets to control space and disorient opponents. Enhanced mobility via rocket boots for quick dodges and tactical repositioning. Gameplay centered on map control and taking quick, decisive actions, true to his sharpshooter nature. Basic Attacks: Rapid Dual Blaster Shots: Short, precise bursts with both blasters to effectively harass enemies. Charged Powerful Shot: A single, high-damage shot at medium range that can disarm or slow targets. Fan Shot: A sweeping arc shot that hits multiple nearby enemies. Quick Riposte: Instant shot after a dodge or block to punish attackers. Spinning Attack: Rotational firing that pushes back nearby enemies and deals moderate damage. Special Abilities (Standard Control Layout): Left Special: Explosive Grenade Cad Bane throws a grenade that deals area damage and temporarily disorients enemies caught in the blast. Right Special: Flamethrower Activates a flamethrower that deals continuous damage at close range, ideal for crowd control. Up Special: Locked Precision Shot Cad Bane locks onto a target at range and shoots first, representing his quick-draw Western gunslinger style. Down Special: Jet Boots Activates his limited-fuel jet boots, allowing quick dodges and tactical repositioning. Ultimate: Bounty Hunter Assault For 10 seconds, Cad Bane unleashes his full potential: Faster and stronger shots Unlimited jet boot use Increased damage resistance, including against blasters Instant cooldown reduction with every elimination Maximum mobility and power to dominate the battlefield Skins: Classic Cad Bane: Blue outfit and wide-brimmed hat, faithful to his look in The Clone Wars. Malachor Duel Cad Bane: Armored version with visible scars, inspired by the comics. The Bad Batch Cad Bane: Outfit from the The Bad Batch series, true to his design and style of that era. Dark Stalker: Dark black and red tones, emphasizing his menacing presence without turning him into a Sith.26Views0likes0CommentsBoba Fett – The Ultimate Bounty Hunter (Battlefront 3 Concept)
Hello everyone, I would like to present to you my concept idea of Boba Fett for a potential Battlefront 3. overview boba fett is a feared bounty hunter armed with mandalorian armor and deadly gadgets in battlefront 3 he returns with a new kit focused on control mobility and explosive power skins and styles classic bounty hunter original trilogy armor recovered armor after reclaiming it from cobb vanth modified armor from the mandalorian episode 15 daimyo style ceremonial armor from the book of boba fett basic attacks ee-3 blaster semi automatic shots vibroblade strike fast melee hit abilities flamethrower cone of fire for crowd control grappling hook long range hook pulls enemy wrist rockets volley of mini rockets jetpack two aerial dashes before cooldown modified armor reduces cooldown ultimate ability jetpack rocket after surviving 5 minutes activates heavy missile visor targeting crouch and fire rocket effects heavy area damage knockback highly effective against starfighters ground vehicles turrets cinematic explosion passive traits tactical scanner reveals enemies on minimap after kill modified armor explosive resistance reduces grenade and rocket damage daimyo style21Views0likes0CommentsIdea for Jedi Survivor 3: Introducing Cad Bane as a Major Antagonist
Hi everyone, I have an idea I’m really excited about for the next Jedi Survivor game. What if Cad Bane appears as a major antagonist with a thrilling and memorable story arc? The story would start with Cal and his allies responding to a distress signal from a remote planet. When they arrive, they find Kata unconscious but soon discover she’s been kidnapped by Cad Bane, a ruthless bounty hunter working with the Haxion Brood crime syndicate. Here’s a snippet of their first encounter dialogue: Cad Bane (cold and mocking): “Well, well... A Jedi lost far from his path. You’re not from around here, little one. But today’s your unlucky day.” Cal Kestis (determined): “Who are you? Where’s Kata? Let her go.” Cad Bane (smirking): “I’m Cad Bane. And Kata? She’s my ticket to playing in the big leagues. You’d better stay in your lane if you want to walk away alive.” This leads to an intense, cinematic boss fight where players control Cal battling Cad Bane with fast-paced, skill-testing mechanics. As the fight progresses, Cad Bane triggers a massive explosion and escapes with Kata, leaving Cal and Merrin behind in the chaos. Cal and Merrin later reveal they implanted a tracker on Kata, setting up a high-stakes rescue mission. This storyline keeps the focus on the main characters while introducing a darker, more complex villain and adds emotional tension and narrative depth. I’d love to see something like this in the next game! Thanks for reading and may the Force be with you.24Views0likes0Comments