Sims Account
I would love to get a gaming pc and play the sims on that, but i cant! ive bought almost all the packs so it would be a waste to have to re buy them, so ill have to stick to my ps4 that takes about 11 minutes in the loading screen and crashes often. if EA would consider linking our progress to a account i would be so thankful! seriously, the sims is the only game on my ps4 and i regularly comb through and clean out the data or things i dont use because of how laggy and how often my game crashes. btw my sims still stand in place and ignore my commands until i close the application8Views0likes0CommentsNeighborhood multiplayer
Subject: Feature Suggestion – “Neighborhood Multiplayer” for The Sims 4 Hello, I am a long-time console player and wanted to share a feature idea that I believe would significantly improve the social experience in The Sims 4. Feature Name: Neighborhood Multiplayer The idea is to allow two players to connect their households and interact within the same neighborhood in a simple co-op format. This would not need to be a full online world or MMO, but rather a small-scale multiplayer experience between friends. Core Concept One player hosts the game world, and another player joins the session with a selected Sim. The visiting player would control only their Sim while the host maintains control of the household and game time. Basic System Outline One player hosts the save file. The host controls time (pause, play, fast-forward). A visiting player selects one Sim from their household to travel into the host’s world. Each player controls their own Sim only. Sims can interact normally (socialize, visit, build relationships, etc.). Players can visit each other's houses and neighborhoods. DLC Handling If a visiting player enters a lot that contains DLC items they do not own, they should still be able to interact with those items while visiting, but not place or build with them unless they own the pack. This would allow players to experience their friends’ worlds and builds without bypassing DLC ownership. Mods Multiplayer sessions could simply disable script mods to prevent conflicts. Cosmetic items that are not present on another player's system could default to base-game alternatives to avoid errors. Benefits Encourages social gameplay between friends and family. Allows players to explore each other’s builds and households. Creates new storytelling opportunities with multiple controlled Sims. Adds a cooperative layer to an already strong life simulation game. Many players enjoy sharing their creations, but currently cannot truly experience each other's worlds live. A simple neighborhood co-op system would make the game feel much more alive. Thank you for your time and consideration. Sincerely, Lance Console Player32Views1like2CommentsGive an Option to Order Replacement Birth Certificates & Diplomas
Ok so it always bothered be that Birth Certificates and Diplomaa could accidentally get deleted with no way to recover them. A simple solution to this is to have an option on the computer to order a replacement birth certificate or diplomas (High School or College). We can already order replacement marriage certificates so why not these.36Views6likes2CommentsNon-binary?
The Sims games have always been fun. And rather socially progressive even. However, humans are a mess. 😅 Humans have sexual dimorphism, meaning we have two primary genders: male and female. Everyone knows this. However, thanks to genetic mutations, humans can, very rarely, have a total of 6 biological genders. They are rare gender mutations, but The Sims is a fictional life simulator anyways. I'd love for them to be added to the game. The inclusion would be great, and would definitely add even more possible options and details. And because then I can spend a few more hours creating a Sim. 😄 While it may be a bit much to ask the programmers of The Sims 4 expansion packs (or even The Sims 5 maybe) to have male, female, and the four non-bianary genders, perhaps we could have three gender options? Male, Female, and Non-bianary? And there could be check boxes for what that Sim can do, regardless of selected gender. Like lactate, impregnate others, be impregnated, stuff like that. All the check boxes would do is set the rules for what the Sim can do, cannot do, and what they can and cannot be affected by. Oh, and the should NOT be "either or" checks. That way, I can make a male or female or non-bianary Sim who can lactate, be impregnated, and impregnate others, all at once. OR I could make a non-bianary Sim who can't do any of that. Or a male Sim that can lactate and be impregnated. Or make a female Sim who can impregnate others. I know other players like me would love these options. People already make some fantastic Sims, creations I never could make. And I know the modding community would ABSOLUTELY love these options. I know there are a few mods out there already that get close to this idea, but I would LOVE to see it in the base game, whether that be The Sims 4 or even The Sims 5.Solved214Views0likes5CommentsThe Butterfly/Moth Habitat—I want a version for Frogs/Axolotls/Insects!
I love the butterfly/moth habitat—it looks so good with the butterflies/moths displayed! But now all I can think of is having something like this for frogs, axolotls and insects. The normal containers are not the most attractive (besides Death Frog) for all of these—Sims 3 did it better. But if collection habitats/displays were available for these it would be amazing :) It would also be nice if we could place overflow (aka duplicates) of butterflies/moths in there too, so they all can be stored there. edit: added axolotls122Views7likes2CommentsToday's Laundry List announcement: Again not a word about Neighborhood Stories
For all the various bug fixes over the last year, I've not seen a single mention of the MASSIVE muck-up that is neighborhood stories. Perhaps I've missed something, but what I haven't missed is a real or suggested fix. I'd take six duplicate cows in my household inventory or a dozen blackened photos just to have this "feature" either fixed or removed until they fix it. The other day Grand Duke Capp left his royal home and took up with Crispin Black in Nordhaven. They fell. in. love. and. got. married. Crispin now has a royal title. Skip Broke is truly confused because he's supposed to be gay but keeps marrying women. Just yesterday, I loaded my game (Neighborhood Stories "disabled", of course it can't be disabled...) and Mei Prescott and her kids I didn't know she had because I've never played her have moved in with Royal dude Alto and assumed a royal title. [*hear hair being ripped out*] Sofia Bjergsen showed up at Chez Llama pregnant AGAIN. I've gotten over feeling like a fiend when I use MCCC to **bleep** things in the bud, including budding Simlets. Unfortunately what MCCC for all its wonderful features can't **bleep** in the bud is Neighborhood Stories. ~ sigh Do us a solid, EA/Maxis/Who/Whatever you are today, keep your tiny "fixes", keep your kits and packs. Give us a great big beautiful fix. End of rant. Signed, a loyal player who has played since The Sims (1) inception. EDIT: Why is the forum automatically *bleeping " en eye pee " (spelling somewhat phonetically) ????? Is that a curse word in some other tongue? For crying out loud. Just fix neighborhood stories AND your filters.133Views1like8CommentsWhy it is partially "our fault" that issues and bugs aren't getting solved
Sorry for the saucy title, and I am not trying to pick on anyone or anything, this is an attempt of self reflection on both sides, but I really do think we can fix this, work better with the devs, and better improve the bug reporting to get results—if some of these things are taken into consideration. There is a certain sense of lost in translation from player to devs, when expressing concern about bugs and issues—and I believe it is hindering potential fixes. I haven't been on the new Sims forum long, at least with Sims 4, but I found rather flawed system, that I keep finding issues with. These are confirmed by research on these forums, Sims4 reddit, etc. This is what I think all Simmers with complaints/bugs/issues have to understand or your concerns may never get past the "mail room" as if it were. Bugs/Issues will not be even looked at if: made as a "multi-report" (auto-locked/closed) which falls on the user/player to re-post separately, and they often don't, "missing information" such as platform or if mods/cc used (or labeled "incomplete report" and could eventually be "closed"). Enough ignored reports sent, why would people keep sending them? instead they may resort to just complains in replies, and posts in other forums? But this is hurting the process laid out for Bug Reporting. Graphic misalignment or poor quality objects (it will just be moved to Feedback). Inconsistent mapping placement issues with objects and items, as testing every item and surface when a new pack against old packs would take some time (which results to "waiting for additional reports"). Internal files containing incorrect information against the games in game descriptions and details, as the average user might not notice (probably only modders) or at least might not notice for a long while (which results to "waiting for additional reports"). Aggro posts. Posted with all caps, overdone exclamations marks, name calling, and overly aggressive. If not deleted, it probably will be moved to Feedback to die. Even mild, stern or simply intense posts can/could be construed this way, despite well thought out, and with valid examples basically the "baby thrown out with the bathwater" are the results. Alas, good intentions meant—aren't enough. Complaining on other platforms, "Bug Tickets" are set up on these forums, complaining or reporting on Reddit is as helpful as keeping other players apprised, but it does little to nothing to be done officially. You use mods, and either you do not test without mods, or just rather not post because you do play with mods. Yes, many mods can cause bugs, and are fixed by removing, and so many people play with mods. This makes it very difficult to differentiate between non-mod/non-cc and mod/cc related bugs—especially if the average player is expected to investigate on their own. Because of this, it really diminishes, and throws away many bug concerns, issues or complaints—unless a larger or enough backlash reports come in/continue to come it. As many Simmers post it, and walk away, think that is enough, and do not return. If they do not provide the platform, and if you used mods/cc, and it is as good as "dead letter". This highly frustrates those reading the internal files, and actually see the errors, and despite the coding error, it can remain oblivious to the average user (maybe even indefinitely), and we don't even get an investigation due to indifference. "Waiting for additional reports" is probably the cruelest, it is like they (devs) admit, or know there is an issue, but why make a 3 min fix (that's how long it too me to fix one bug/issue on a tuning file as a modder) when only 1-2 people noticed it right away. It depends on people, enough people—many of whom simply do not notice. Here are examples of "Non-Start" posts unhelpful for the desired end results: Asking to blanketed "Fix Bug" in comments, replies that are not in Bug Reports, isn't the most helpful. as they are not specific. Asking to stop making packs until "Bug Fixes" is unrealistic as most of those teams tend to be separate of each other. "I quit posts" (because of bugs/issues and frustration), though I am an advocate to though who want to express their upset, it doesn't exactly help those of us left behind, reporting, waiting and wanting these fixes still. Feedback about Bugs/Fixes under feedback section. I just have a bad feeling this is just not read or cared about unless it is under a Bug Report, but you also might get dismissed, and post moved to feedback section anyways. How else can we make this system better for players, moderators and devs?597Views9likes13CommentsSims 4 Recommend Suggestions
I'd like to recommend these suggestions for The Sims 4. Transportation (Buses, trains, cars, boats, scooter) even an airport Better use for sleepover, can we get a phone call instead of planning a sleepover. Animals (Alligators, sharks, more fishes in the water/ ocean, turtles, birds, lizards, etc.) Better usage for the hotels (Able to book a hotel and have an actual hotel experience like room service, going to the front desk) More types of jobs with interviews Food (more food options) Driving license, able to surf, wiping off the counters instead of vacuuming the counters, and watering indoor plants. Able to wash hair, dental - going to the dentist without mods, more types of relationship drama and reactions More marriage issues and stuff to do child support without mods Able to go to the miliary More better places to live (Living on a boat, or a raft)27Views2likes1Comment[Traits] Add, Update/Refresh or Overhaul?
I have my starting notes, but feel free to add your own. Also, note a concept of making some pack traits, cross-pack traits so you can get from other packs as well. Generally, I think all older traits could use a refresh/update—as many of the newer traits like Lovestruck and newer have some really great traits. I also think that the new default trait should be 6 slots. I know people usually ask for 5, and that there is a mod for 5, and that GRO allows up to 5. But in CAS up to 6, because weird enough I think it looks cleaner/balanced in the Simology panel, and dynasty panel as they both as set up for 2-3 columns. As mentioned in the comments Vegetarian, Lactose Intolerant, etc. should be in a separate dietary panel. As well as likes/dislikes tab for cuisine types. Base Game Traits: Active: This should be the only trait that autonomously works out/jogs/etc. Active Imagination: Should work on adults. Ambitious: Should work with active careers, and should get advantages for Prestige Point for Dynasties if R&L is installed. Art Lover: I think these should be merged with Creative (Artistic). Bookworm Bro: I feel this should be an aspiration or reward trait. Cheerful Childish: Should have some of Goofball aspects merged into this trait. Clumsy Creative: I think these should be merged with Art Lover (Artistic). Erratic: I think these should be split into Neurotic (mild neurosis) and Insane (highly eccentric and stereotyped "insane" behaviour) like in Sims 3. Evil Family-Oriented: Should get advantages for Prestige Point for Dynasties if R&L is installed. If children are in household, autonomy should be like a hired Nanny. Foodie: Should be in a separate dietary panel. Geek Genius Gloomy Glutton: I feel this could be merged with Slob. Good: I feen this could be merged with Loyal. Goofball: This should be split into Funny/Good Sense of Humor and Childish. Grouch Hates Children Hot-Headed: Should be stronger Angry moodlets and immune to cardiac explosion unless elder. Jealous: Should be stronger Tense moodlets. Kleptomaniac Lazy: I feel this could be merged with Slob. Loner Loves Outdoors: Should get advantages to gaining and keeping "Outdoorsy" Lifestyle if Snowy Escape is installed. Loyal: I feel this could be merged with Good Materialistic: I feel this could be merged with Snob Mean: I think unless a Sim is equipped with Mean (and possibly Evil), will not autonomously use mean interactions. Music Lover Neat: Autonomy should be just like a hired Maid/Butler. Noncommittal: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed. Outgoing Perfectionist: Should get advantages for Prestige Point for Dynasties if R&L is installed. This trait should also always clean up after themselves (like after eat/clean up dish(es)). Practice Makes Perfect Romantic: Should increase Romance Skill if Lovestruck is installed, stronger Flirty moodlets, and should get advantages to gaining and keeping "Hungry for Love" Lifestyle if Snowy Escape is installed. Self-Assured: Personally I think the icon should be updated/improved, and trait could be updated/improved. Maybe act more like a Brave trait. Slob: I feel this could be merged with Lazy. Snob: I feel this could be merged with Materialistic. Vegetarian: Should be in a separate dietary panel. Also, add the Sim Characteristic Mysterious, as with occult Sims and traits like Macabre/Mystical are Mysterious Ideals. For both likes/dislikes and turn ons/offs. Pack Traits: Adventurous: I feel this could be a cross-pack trait not just Snowy Escape, so update the icon to represent a more generic "Adventurous", and maybe add it to Royal & Legacy (as the Brave Ideals and Swordsmanship Skill, and is apt to the trait) and Adventure Awaits (for Archery Skill). Animal Enthusiast Cat Lover Chased by Death: Should be compatible with Mystical. Child of the Islands Child of the Ocean Child of the Village Competitive Cringe: Should be more likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be decreased. Dance Machine: This maybe should be cross-pack and icon/name updated to Dancer. To work with Waltzing in R&L too. Disruptive: Should be compatible with Macabre, increased Mischief Skill should be fixed, and should autonomously use their trait specific socials (or at least more so over other mischievous socials). Dog Lover Freegan Generous Green Fiend High Maintenance Horse Lover Idealist: Should work with being in positive Dynasties as well (as long as they aren't the Outcast) if R&L is installed. Insider: Should work with being in Dynasties as well (as long as they aren't the Outcast) if R&L is installed. Lactose Intolerant: Should be in a separate dietary panel. Lovebug: Should get advantages to gaining and keeping "Hungry for Love" Lifestyle if Snowy Escape is installed. Should be more likely to trigger romantic based Scandals if R&L is installed, and if they do the scandal severity and duration should be decreased. Macabre: Should be compatible with Disruptive and Mystical. Maker Mystical: Should be compatible with Macabre. Also, if an occult, should prioritize occult autonomous actions/interactions. Nosy: Should be better at discovering Scandals if R&L is installed. Overachiever: Should get advantages for Prestige Point for Dynasties if R&L is installed. Paranoid: Should be less likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be increased. Party Animal Plant Lover Proper: This maybe should be cross-pack with R&L, should gain advantages to getting "Gold" on Holding Court/Holding Press Conferences, and want to autonomously waltz, and socialize with Nobles if Royalty & Legacy is installed. Rancher: Autonomy should be just like a hired Ranch-Hand. Recycle Disciple Romantically Reserved: Should be less likely to trigger romantic based Scandals if R&L is installed, and if they do the scandal severity and duration should be increased. Self-Absorbed: Should be more likely to trigger Scandals if R&L is installed, and if they do the scandal severity and duration should be increased Skeptical Socially Awkward Shady: Should work with being in devious/negative Dynasties as well (or as long as they are the Outcast of positive ideal dynasties) if R&L is installed. Squeamish: I feel this could be a cross-pack trait not just Outdoor Retreat, but also for Adventure Awaits. Unflirty: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed. Wise: Should get advantages for Prestige Point for Dynasties if R&L is installed. Wanted Traits: Green Thumb: Yes, we got Plant Lover but they are plant sensitive, negative moodlets from dead plants, harvest plants, eating plants. Where Green Thumb is about the growing and harvesting of plants for cooking/flower arranging/selling being proud of your garden, and not quite thinking they are your green babies. This for base game too. Charismatic: What I like about this trait at least in Sims 3 days, is you could be Charming-Charismatic (depending on other traits) I assume that is the Outgoing trait of today, or Manipulative-Charismatic (depending on other traits). It would be really nice even if you have a more negative or mean spirited leaning Sim, to be able to socialize back into a Sim's good graces after being mistreated or been rude to, creating hot-cold socializations and relationships. This for base game too. Brooding: This was my favourite Sims 3 trait. I loved they would prioritize looking out a window over any socializing. Brooding trait is a social trait, and acted as an overpowered Loner trait. A Sim could just Consider the Hollowness of Life or Contemplate the Meaning of Meaning and fill their social and fun bars. You pretty much wouldn't need any social or fun and since it was autonomous it almost always be maintained. This helped with adventuring and skill raising. Irresistible: If the devs ever fix strangers joining conversations or just stop all NPCs from interrupting a Sim's queue. This is what/how the Irresistible trait use to accomplish. If you left your Sim unattended, Sims (unless Loners/Social Awkward or whatever), would approach your Sim and socialize, because they are drawn to your trait. Otherwise it is pretty much a pointless trait with NPC/Sims' non-stop socializing. And when they "Blow a Kiss" the other Sim would be fixated on the Irresistible Sim for a timeframe. Flirty: Yes, we have various romantic based traits, but I liked that Flirty traditionally was like a "tease" social, no physical contact, but would prefer flirting over other socials. In Sims 3 it actually made Romantic based Sims the more "Female" based romantic social, like if your did the "Dip Kiss" even though you initiated you'd be dipped. And "Flirty" was more the "Male" based romantic trait making all the moves as the dominant (I think like putting the arm around the Sim type idea). This for base game too. (Reward or Hidden Trait) Immortal: Some occults can't be immortal and stop aging. Such as Spellcasters. I'd like a potion (that makes the trait, and not potions to create moodlets/reduce days on aging) or reward trait to accomplish this.287Views10likes13CommentsUpdating the UI should be a main priority.
With every expansion added, it just keeps getting worse. What I want them to do is look at the full game with all expansions installed, and see how they can make it more manageable. I don't have all expansions, and the UI clogging up further is also plays quite a part in what makes me hesitant. Because every expansion does add a new element there. Looking at the Simology panel, I can do without seeing my sim's preferences, romantic preferences and milestones there. I have to scroll past all that to get to their fame and reputation level which I do prefer to check on sims who try to get famous. (by default all my sims stay out of the spotlight.) I think it would be better to move those preferences and milestones elsewhere on a sim menu, like you click on a button to get all that, leaving the simology panel only for things you regularly check on. This could be put in a new sim panel where we can write their biology too. You could find all the info on that sim there that you won't be checking on all the time. This whole panel should only pop up with a button though, not be part of the regular UI. Luck is something that I don't think needs to be in the simology panel at all, we see a clover icon when their luck changed, why not have that icon just show their state of luck? It could maybe be tucked in somewhere small, it just needs to be an icon we can hover over so you get the info about it, but if you already know the icon alone of a four leaf clover, regular clover or rotten clover should be enough. On the skills panel, I think a lot of space can be saved, several skills could show in a row next to each other if you'd just see the skill icon, the progress bar next to it which could be shortened to the length of the bar above a sim's head, and the number displaying the level of skill could be shown in that bar. What the skill is would already be shown when you mouse over it, the information it gives then can remain unchanged. Skills could also be grouped together under the type of skill: Creative, mental, etc. Since the game does seem to group them in that way, and this can make it more clear what skills a sim should avoid or be doing when they are close to a burnout. The pie menu is also something that requires a big overhaul. It worked great for earlier sims games which had less options, but it gets way too much here, and just gets worse with every expansion. It is a pain to find what you need and even if you know what you want and where it is, you might have to go through 4-5 pie menu's to get it.75Views5likes4Comments