Sims doing home cleaning
Like Mowing the lawn, watering the lawn and plants. Washing the curtains windows/ shower, blankets, rugs, towels pillow (that's one thing I loved about Sims 3 they also was like the bed sheets smell fresh and clean.) couch covers. I'm probably asking for too much now but Shampoo the floor or carpet. The pet beds.78Views4likes10Comments(Most) occults keep gaining points but we cant spend them
I have a vampire, grand master. Several (actual) years old by now. Takes 156 ability points to unlock all abilities. Got over 100 vampire points left right now after unlocking most abilities I wanted. I have a fairy, radiant level. It takes 28 ability points to unlock all abilities. I spent 25 ability points to unlock what I wanted but already got 55... 56 points left. Gained another point while writing this. I have a spellcaster, virtuoso. It takes 25 ability points to unlock all abilities. 4 talent points left, one ability not taken. And they are still gaining more. Especially fairies. The point gain is insane! The spellcaster has been a occult for months and the fairy since release of the pack but the leftover ability points are totally out of balance. It took my fairy less than two months to gain half the points my vampire gained over a much longer time and already gained more than ten times the amount of my spellcaster. I have werewolves, apex'es, and they can convert overflowing ability points into satisfaction points. Spellcasters too. Why cant all occults have something like this? Why is there no cap for the other occults because they cant use points after maxing out the occult abilites? The experience gain is eating game resources too. The more occults the more resources on all maxed out occults. They dont all have to be the same. But some consistancy is really not too much to ask for when it comes to expansion packs.240Views6likes8CommentsBug Reports and Feedback Posts
EA_Solaire EA_Cade TheSimsDirect This is feedback in regards to both the Bug Report and Feedback forums. I think it would be very beneficial if, especially during this year of bug fixes (and unknowing what next year will bring), if there is just a little more transparency on what you are willing to fix and what you are not willing to fix. As upvotes and reproduceable, clearly are not the only deciding factors if something is going to get a fix. Do note I completely understand not every report can/would result in a fix. Especially, if mods/cc are in the mix. Graphic Quality and Errors - Will these really be considered? I have posted poor graphic alignment and it was just shoved into feedback. Shadow errors are numerous and growing, but since collection reports do not exist anymore (so tons of upvoted collections reports disappeared overnight) will it really be by upvotes or will they all be considered? Missing and Wrong Swatches - For Quality Assurance reasons, these really should be taken seriously even if not the most upvotes. And the more recent swatches seem to be getting worse in quality. Is this something that will be considered or unless an outcry? Tuning File and String File Errors - If the tuning files/string files are provided, and the error or fix is relatively straight forward. Shouldn't these be streamlined as it should be in theory a quick and easy fix? As internally most players assume the game is working according to tooltips. Feature Errors - When features such as Milestones, relationship/family trees issues, etc. can get a lot of upvotes, but sometimes are ignored for months or years even after being Verified. Will/can these be at least have more transparency if and when a fix will happen? Maybe adding more cheat features for players to fix themselves (usually available through mods but an official cheat would at least be a way to fix for those who do not use mods). Animation Glitches and Errors - From what I can understand this is another Quality Assurance reason, unless it is caused by mods, which would usually render the glitch/error moot. Feedback Ideas/Posts - Are list posts even being considered? or are only 1 topic and highly upvoted/liked even looked at? If there are no more EPs/GPs/SPs coming can you are least let us know so we are not wasting our own time posting and hoping? And if the team doesn't even know the future of that game, maybe just say that? Transparency is usual appreciated from a fan base. Otherwise, why are the EA staff not utilizing their basically free/volunteer fan base more? There are many players posting thorough/detailed bug reports, in some cases en mass. Some of these players are doing some deep diving investigations, and usually in the form of quality assurance. From what is basically the player base is assuming if working correctly, and even if they notice may not report as they are more, and are more disillusioned from the quality of the franchise at this point in time, and may take it upon themselves to get mods to fix, or simply play with it knowingly broken. Basically, less people are reporting or upvoting because of a myriad of reasons such as: They give up, they think the game is dead anyways, the fixes haven't made their game playable enough to bother trying to look into other bug/glitch/errors, etc. Even if Sims 4 is winding down, it would be nice to know what will be prioritized (as upvotes are clearly not enough of a deciding factor) and what will be passed over. Please EA moderators, devs and staff give a little more attention (and the benefit of doubt) to the basically free/volunteer fan base who are going out of their way to help improve the game better and their posts such as: DestroyerSims canelacaliente SproutLee rozza_sims as a few examples. Thank you in advance for your consideration. I only post this as I believe in the franchise and want the best for both the players and staff alike.323Views10likes10Comments[Idea] Occult Updates and Packs
RoM, V, W , IP, L&D, EbN and GtW all have occults with limited occult specific CAS and Build/Buy. I'd love a stuff pack to flesh out and fill in the blanks for occults. Some of the occult CAS and Build/Buy are merely themed such as Victorian for Vampires and nature inspired for EbN for example. However, the occults themselves could have a larger range of occult specific themes. Edit: Would also highly benefit from Completely Disable Phone Feature & Alternate Computer Option | EA Forums - 12647073. Add missing occult ability trees for Mermaids and Aliens. PlantSims be a permanent occult with an ability tree. More traits that would help occult synergy (Mystical, Disruptive and Macabre are the closest occult friendly traits, if you want to discount the basic Good/Evil traits) Lot traits that encourage each or every type of occult to visit and a trait disallow all occults! Feathered and bat wings for Fairies or even Vampires (but be great if it could be any occult). Missing single bed, fridge, stove, etc. for EbN nature theme. RoM's The Iron Counter needs a cabinet counterpart (drives me nuts I don't have matching cabinets for my favourite counter). Small appliances for various occults/themes. Non-plant/flower nature themed CAS and Build/Buy. Air, fire and water/ice fairy themed attire and Build/Buy would be nice to have different elements Fairies. But these could also transcend to other occults such as Mermaids and Spellcasters. Something to do with Spellcaster all occult extra talent points! Edit, Mar 3rd, 2026: Practical Spellcaster's with Scruberoo use in when Hygiene is low (and/or use instead of "clean up/throw away"), Delicioso when Hunger is low, Floralorial for bugs/weeding, etc. autonomously. Mischief Spellcaster use Mischievous spells ons on disliked/despised Sims autonomously. I am not sure how easily Untamed spellcasters can use their spells autonomously. But at least Chillio for Fires! and Zipzap on disliked/despised Sims autonomously. More occult recipes and foods. I mean there is Soul Soup but it is from Level 5 Thanatology and Level 5 Cooking. As well as Curious Pizza and Alien Fruit Tarts for alien/U.F.O fruit recipes. But really more fantasy cuisine would be helpful for occult themed players. The ability to safely have Hybrid Occults without breaking the game, having multiple ability trees (at least 2). It be really nice if RoM had Glimmerbrook expanded to a 3 neighbourhood world. Maybe even for Vampires and Werewolves too. Alchemy, Herbalism and Apothecary recipes should be abled to be used in both the Cauldron and Apothecary Table. And ALL ingredients should be abled to be stored-linked to storage properly (having insects, frogs, metals, crystals (at least link the CCSP Gemology Table to pull from as recipes pull from the fridge), etc. not linked/stored together is very annoying to pull out of other storages). Familiars could be expanded, that they can change their moodlet buff, have interactions, etc. Add small pets fantasy creatures such as baby dragons. The ability to make any occult Immortal and stop aging. As a special trait. The ability to add the Grim Reaper or Father Winter to family tree (as parent) without breaking the game. More fantasy/alien plants. I love these and really cannot get enough of them. Tabletop Mini Cowplant, and Other Plant Ideas | EA Forums - 12786745 Edit, Apr 21st, 2026: Second form for Spellcasters. As they are suspected to be "disguised", and more Spellcaster type CAS/BB items. Vampire sire family trees (and the ability to edit them). Fairy option/quest/trait to be able to eat normal food to help emotional force. Or at least certain foods like honey, fruit, milk, or even flowers! etc. Turn off werewolf animal form (have have a secondary humanoid form instead to manipulate), I am sorry but the animal form weirds me out to no end, and can't play this occult because of it (I am sure there are mods but I'd prefer a official version so to not worry about game break mods when out of date mods are no longer kept up). If you are not going to add/update your packs where there is missing/wanted features CAS/Build/Buy. Just put it in a pack to expand the occult themes :) Edit, May 10, 2026: Steampunk spellcasters, dragon pets and clockwork familiars, orrery display/zodiacs, and herbalism/apothecary update/expansion. AI render image dump inspiration (my first time trying) lol Edit, May 28, 2026: Occult dueling alternative available option for R&L duels (so either occult or sword dueling). Differing occults dueling spellcaster vs. vampire for example. It would be nice too if certain occults get an advantage over another. Occult Lifestyles SE really could have helped occults act more like occults by earning occult lifestyles. Table Top/Counter Top Cauldron(s) for Alchemy/Apothecary/Herbalism, and Cooking Cauldron (at stove/fireplace/for grill) for Herbalism/Cooking/Grilling. Hoods, Cloaks and Capes for CAS! A non-hidden Realm of Magic World. The sky and lighting effects of the Magic Realm would be great to have as a normal world. It could be just like the Magic Realm with floating islands. We really need more all out fantasy worlds. Edit, May 29, 2026: Rune Marking and Glowing Rune Marking Decor for Floors and Walls. More/better Purple/Violet Swatches for BB. Ornate gold/wood/etc. panels (x1, x2, x3 sizes) as wall decor, so it can be overlayed on wallpapers/paneling/etc. Gold/silver/etc. and Crystal indoor and outdoor BB accent Decor (Art Deco, Victorian and Steampunk themes). Curved Bookshelves and Shelving/Storage Units (and more) for each size (and heights) of curved walls types. More Terrariums (various sizes and styles (and awesome if frogs/insects/butterflies could be displayed in it)), crystals, oddity jars, potion/alchemy clutter, etc. Pinned and Dried Butterfly Display decor, DaVinci styled diagram drawing decor, etc. Table Tarot (activity and/or decor (depending if you have L&D or not)) 3 card spread and Celtic cross spread. Can be placed on tables, desks and counters. Edit, June 18, 2026: I really think—if Sims 4 is winding down—we should get at least a slight update/refresh to occults patch. Even if it is just as a better compatibility (for non-breaking hybrids), more swatches (to occult BB), more occult themed BB and CAS, and some tweaks and upgrades/refreshes mentioned above. Plus for compatibility/attraction needs Mysterious Characteristic added (aka occults)—like what was in R&L ideals. A "kit" may not be enough, but it isn't like we really get full occult/fantasy kits either. So fingers crossed we get some gameplay and features updates/refreshes before the devs walk away from Sims 4, and maybe a few free BB/CAS, and 1-3+ kits—so occult/fantasy themes seem more complete.898Views20likes29CommentsNeed a way to reconfigure or at least disable hotkeys
I am particularly frustrated with the "V" keybind to record video. It's useful for people who need it, but if we aren't regularly using the in-game video recording function I think we should be able to disable it or reconfigure it to a key that's not right in the middle of the keyboard. I'm constantly pressing it whenever I press the "B" key to jump to the walls in build mode.7Views0likes0CommentsSouth African Pack Idea
Walk with me, fellow Simmers… what are your thoughts? I've been playing The Sims since the very first game, and one thing that stands out to me is the lack of African representation. It’s surprising, considering how rich and diverse African culture is. My friends and I believe the developers might be scared or reluctant to authentically recreate African and African American culture in the game. Here are some beautiful ideas I’d love to see brought to life in The Sims! World: Gown Town (Cape Town Inspired) Step into the heart of South Africa with The Sims 4: Safari Nights! This expansion brings a stunning new world, rich cultural experiences, unique careers, and delicious cuisine inspired by Mzansi. Whether your Sims are exploring the savanna, hosting a braai, or building a career in South Africa’s dynamic industries, this pack offers a fresh and immersive experience. New Careers Safari Guide (Active Career) Description: Lead Sims and tourists through breathtaking safaris, spotting the Big Five and learning about conservation efforts. Career Levels: Wildlife Tracker Junior Safari Guide Senior Safari Guide Park Ranger Eco-Tourism Specialist Conservation Advocate Safari Lodge Manager National Park Director Wildlife Researcher Legendary Safari Expert Paleontologist Description: Uncover South Africa’s prehistoric past by excavating fossils, researching ancient species, and making groundbreaking discoveries. Career Levels: Fossil Hunter Dig Site Assistant Research Assistant Museum Curator Field Researcher Fossil Analyst Lead Paleontologist Prehistoric Conservationist Discovery Specialist World-Renowned Paleontologist Pro Surfer Description: Ride the waves in one of the world's top surfing destinations! Train hard, compete in international surf competitions, and become a legendary wave rider. Career Levels: Beach Bum Local Wave Rider Amateur Competitor Surf Instructor Regional Contender Big Wave Surfer International Competitor Surfing Icon Championship Winner Surfing Legend Airport Careers (Active Career) Description: Work at a bustling international airport, ensuring smooth travel for Sims heading to and from international destinations. What type of traveler will your sim be? (airport personalities and moodlets: passport parent- keeps track of the group's belongings, negative nelly, ect) Career Levels: Baggage Handler Ground Crew Member Ticketing Agent Flight Dispatcher Air Traffic Controller Junior Pilot First Officer Captain Airline Executive Aviation Mogul New Activities Braai Gatherings Sims can host traditional South African BBQs with boerewors, steak, and pap! Safari Excursions Take Sims on a safari to spot lions, elephants, and rhinos in a brand-new world inspired by Kruger National Park. Shebeen Nights Visit a lively shebeen (informal tavern) where Sims can enjoy live music, local drinks, and a true township vibe. Traditional Beadwork & Crafting Sims can create and sell beautiful Zulu or Xhosa beadwork for extra Simoleons. Surfing in Durban Take on the waves in a stunning coastal world inspired by Durban’s beaches. Surf Competitions Sims can enter local and international surf contests, competing for fame and sponsorship deals. Airport Adventures Sims can now travel, work, or hang out at an international airport with new interactive activities, including: Checking in for flights Watching planes take off Working at customs and security checkpoints Handling baggage logistics Becoming a flight attendant and serving passengers (active in-flight activities rabbithole?) Sangoma Healing Practices Sims can visit or train as a Sangoma (traditional healer), learning ancestral rituals and herbal medicine and even host girls trips and healing retreats! African Storytelling Nights Gather Sims around a firepit to share folklore and myths, unlocking hidden cultural buffs. Taxi Minibus Culture Sims can use or drive the famous South African taxi minibus! Street Soccer (Diski) Let Sims join an informal soccer match in the streets, improving their fitness and social skills. Dinosaur Fossil Excavation Sims can dig at excavation sites to uncover fossils, learning about South Africa’s prehistoric creatures! New South African Recipes Bunny Chow – A hollowed-out bread filled with spicy curry. Boerewors Roll – A grilled sausage in a bun with chakalaka sauce. Bobotie – A flavorful minced meat dish with a golden egg topping. Chakalaka & Pap – Spicy vegetable relish served with maize porridge. Vetkoek – Deep-fried dough filled with mince or jam. Malva Pudding – A rich, spongy dessert with a caramelized texture. Potjiekos – A slow-cooked stew made over an open fire. Smiley (Sheep’s Head) – A township delicacy! Milk Tart (Melktert) – A creamy custard tart with cinnamon. Koeksisters – A sweet, syrup-drenched twisted doughnut. Samp & Beans – A traditional dish of corn and beans. Cape Malay Curry – A fragrant, slightly sweet curry with apricots. Amagwinya – A township favorite, similar to vetkoek but lighter. Snoek & Apricot Jam – A grilled fish dish with a sweet and smoky glaze. Umqombothi (Traditional Beer) – A homemade African beer brewed for celebrations.588Views19likes19CommentsFunctional pet carrier / travel bag for cats and dogs? 🐾👜
Do you also feel like we are missing the mechanic of putting a pet into a carrier or bag before traveling?I really wish that before heading to the vet or going on vacation, our female Sim could physically put her cat or small dog into a travel bag and carry it, instead of them just running behind or teleporting to the new lot.What are your thoughts? Would you love to see this kind of realism in the game?19Views0likes0CommentsRequest for Mermaids and Aliens Pack Refresh in The Sims 4
Hi SimGurus and The Sims team! I absolutely love the gameplay, ranks, and skill trees created for Werewolves and Vampires. They feel so deep, detailed, and fun to play!However, Mermaids (Island Living) and Aliens (Get to Work) feel very empty and basic in comparison. They really need their own progression systems and power trees. What does the community and the team think about a future Pack Refresh for these older occults? We would love to see them get the depth they deserve. Please consider giving them a modern update! #Sims4 #PackRefresh P.S. It would also be amazing to add a real underwater cave/grotto that works as a hidden, loadable destination where Sims can actually travel to. I would love to see unique interactions there, like hosting mermaid gatherings, sleeping on coral beds, or exploring the deep sea for treasures, just like the secret realms we have for other occults77Views7likes0CommentsThe Avengers In The Sims 4?.
What If We Got Another The Sims 4 Expansion Pack That Is Based On The Avengers. That Would Be Soooo Cool And Awesome. What If We Got A The Sims 4 Base Game Update That Added The Avengers Outfits And The Agents Of Shield Career From The Avengers (2012) I Would Love To Have Avengers Related Content In The Sims 4 Base Game And As An Expansion Pack. I Actually Have Avengers Household In The Sims 4 But It Is The Actors And Actresses From The Avengers. That’s Why I Love The Avengers.SolvedReplace the 4 Above / 4 Below Limit with 8 Flexible Build Levels
Right now we're limited to 4 stories above ground and 4 basement levels. Instead of increasing the total number of levels, what if we just had 8 buildable levels total and could choose how to allocate them? Example: Current: ▲ ▲ ▲ ▲ ────── ▼ ▼ ▼ ▼ Suggested: ▲ ▲ ▲ ▲ ▲ ▲ ───────── ▼ ▼12Views1like0Comments