NHL 27 Update 1 Notes
NHL 27 Update 1: Listening, Improving, and What’s Next BREAKDOWN Overview Update Highlights at a Glance Gameplay & On-Ice Tuning Connected Franchise Hockey Ultimate Team (HUT) Career Modes Presentation, Visuals & Audio Equipment & Center Ice Additions Authentic Uniform Updates Go-Live: September 10th @ 3 PM ET / 12 PM PT. Please complete all online games before this, as server instability is expected up to an hour after the update deployment. Since the Playtest, we’ve been closely following feedback across the NHL community, including the Feedback Portal, forums, and social channels. We’ve heard both what you are enjoying about NHL 27 and where the experience needs to improve. Update 1 includes fixes and improvements across gameplay, Connected Franchise, HUT, presentation, commentary, and stability, with several changes directly addressing issues players have raised since launch. Some highlights include, with full details at the bottom: Gameplay CPU forwards will now keep possession rather than unnecessarily dumping the puck when they have space. Adjustments have been made to defensive positioning on penalty-kill breakouts. CPU players will use diving poke checks more appropriately based on the situation. Charged passes at close range will now retain their intended velocity. Addressed several gameplay stability and strategy-related issues. Connected Franchise We’ve made a significant number of fixes across league management, trades, free agency, stats, rosters, gameplay, and stability. This includes new Commissioner options to force OT and shootout wins, missing trade notifications, Crossplay options in Find League, and fixes for several crashes, softlocks, and league management issues. Hockey Ultimate Team We’ve made several quality-of-life improvements across HUT: Clearer reward paths. Rewards can now be granted directly rather than unnecessarily placed in packs. Captain boosts, requirements, and compatibility are easier to understand. Line Combination animations can now be skipped. Cup Chase now provides more information about your opponent and can support larger completion rewards. Commentary We’ve been following the discussion around the new commentary team and want to clarify our approach. The broadcast is built on a direct and ongoing partnership with John Buccigross and Darren Pang. With their full consent and active collaboration, we are using AI voice technology to expand on the 50+ recording sessions they have already completed. This process allows us to bring more variety to the game, react faster to league changes, and incorporate player feedback more quickly. Update 1 is our first step in an ongoing commitment to improve authenticity, with fixes for player-name pronunciations and repetitive lines. We will continue to expand player and city-name coverage in future updates. Presentation We’ve continued to build out the arena experience with authentic Jumbotron content from 23 NHL teams, featuring team-specific moments such as intros, goals, crowd prompts, and win celebrations. (Boston Bruins, Buffalo Sabres, Calgary Flames, Carolina Hurricanes, Colorado Avalanche, Dallas Stars, Detroit Red Wings, Edmonton Oilers, Florida Panthers, LA Kings, Nashville Predators, New Jersey Devils, New York Islanders, Pittsburgh Penguins, San Jose Sharks, Seattle Kraken, St. Louis Blues, Toronto Maple Leafs, Utah Mammoth, Vancouver Canucks, Vegas Golden Knights, Washington Capitals and Winnipeg Jets). Alongside the new arena content, Update 1 includes a broad set of presentation fixes and visual improvements, including: Camera fixes during faceoffs, replays, and arena sequences. Crowd clipping and repeated crowd-shot behavior. Mascot and celebration animation issues. Jumbotron, safety-netting, and arena visibility problems. Player alignment and animation issues during group celebrations. Helmet and chin-strap sizing on some player models. Hair clipping through helmets. Visual issue where a player’s face could change during a post-goal wipe. Arena-specific presentation issues, including Boston camera obstruction, Colorado on-ice projections, and Dallas crowd signage. What We’re Continuing to Improve Update 1 is not intended to be the end of that work. We’re continuing to review the areas players are discussing most. Keep sharing your feedback through our Feedback Portal. We’re listening, and your input is helping us prioritize the changes and improvements that matter most. Back to top Overview of Update 1 Update Highlights at a Glance Gameplay & AI: Tuned offensive zone puck possession, improved breakout positioning on the penalty kill, eliminated winded getup animations following Truculence hits, and balanced close-range charged passing. Connected Franchise: Added Force OT Win and Force SO Win commissioner override options, introduced Crossplay options to Find League, resolved major crashes and softlocks, and reworked salary cap/bidding logic to allow for claims to be submitted that would put teams outside of the salary/roster limits. Limits still apply when processing the claims. Hockey Ultimate Team (HUT): Direct item visibility along XP Season and Wildcard reward tracks, Captain Compatibility previews during season rollovers, and skippable Line Combination animations. Be a Pro & Franchise: Fixed line promotion leadership challenges, demotion glitches on contract renewals, and improved coach strategy fit mapping. Presentation & Broadcast: Over 30 visual fixes across arena cameras, crowd behavior, and goal celebrations, plus corrected player name pronunciations across broadcast commentary. Authenticity Additions: Updated center ice art for Detroit and Dallas, new True Catalyst Nitro and CCM Tacks XR equipment, and additional uniforms for the CHL, Czech Extraliga, and HockeyAllsvenskan. Back to top Gameplay & On-Ice Tuning Core Mechanics & Physics Truculence X-Factor Tuning: Players checked by opponents equipped with the Truculence X-Factor will no longer trigger unintended winded getup animations, keeping play flowing naturally after physical contact. Hit window adjustment when interference penalties are called: In addition to the Truculence changes, the hit window for interference penalties has been adjusted. Close-Range Charged Passing: Charged pass velocity is no longer unexpectedly reduced when delivering passes to teammates positioned in proximity. Pull Goalie Settings: Resolved an issue where toggling the "Pull Goalie" feature on and off could leave an empty net permanently enabled or show incorrect statuses in the Settings menu. General Loading Stability: Fixed a potential crash during gameplay loading screens affecting Play Now, World of Chel (WOC), and HUT. Manual Passing (Found in Controller Settings) WHEN SET TO OFF The power of the pass is controlled by the distance away from the targeted player. Holding the pass biases towards further players in the direction of the left analog stick More consistent pass targeting with less pass expression WHEN SET TO ON The power of the pass is controlled by the user Holding the pass biases towards further players in the direction of the left analog stick More expression through passing, but with increased risk/reward AI Decision-Making & Tactics Puck Possession & Retention: Offensive AI forwards with open ice will now maintain possession and carry the puck forward rather than dump it past opposing defenders prematurely. Penalty Kill Breakout Coverage: Defensive positioning on the PK breakout has been tuned; defenders now back off slightly to cover mid-ice passing lanes more effectively rather than staying glued to forwards. Defensive Discipline: AI skaters will no longer perform diving poke checks outside of breakaways or odd-man rush situations. Playbook & Strategy Diagrams: Fixed an issue where Set Team Power Play and Offensive Zone (OZ) strategy diagrams displayed player positions incorrectly. Strategy playbooks in Threes are no longer restricted strictly to the chosen team. Back to top Connected Franchise Commissioner Tools & League Administration Expanded Override Results: League Commissioners now have access to Force OT Win and Force SO Win options when manually resolving game outcomes. Trade Approvals: Added missing inbox notifications when trades are approved by the Commissioner. Crossplay League Discovery: Added missing Crossplay filter options to the Find League browser panel. Rule & Settings Persistence: Fixed an issue where league rules inadvertently reverted to default settings when adjusting team counts during the off-season. Fixed custom user settings within Connected Franchise failing to save across title reboots. Playoff Formatting: The Wildcard spot setting is now properly enabled by default during league creation. Stability, Crashes & Softlocks Resolved a softlock that occurred when accepting a game invite while simultaneously launching Connected Franchise. Fixed an assert error encountered when re-entering Connected Franchise through the EA Connect menu. Addressed an issue where the Place Bid and Propose Claim screen turned blank and failed to transition. Corrected a File Does Not Exist error occurring when downloading maximum custom rosters, ensuring the proper roster limit dialog displays. Fixed an error triggered when removing a manager or skater from the league while they were waiting in a pre-game lobby. Fixed missing Box Score data and post-match crashes when inspecting Home/Away stats for completed games. Resolved a softlock when viewing opponent lines after removing the first team alphabetically during the off-season. Fixed an Invalid Roster error when attempting to inspect box scores for games completed with guest participants. Resolved a softlock in Accessibility/Settings menus when navigating tabs during season advances. Fixed an issue where backing out of Game Setup left the user on a blank screen. Fixed an error that prevented player abuse reports from generating and submitting properly. Free Agency, Claims & Salary Cap Logic Zero-Goalie Rosters: Fixed an issue preventing users from submitting a Free Agency claim for a goaltender when their active roster contained 0 goalies. Pre-Processing Cap Logic: Fixed constraints to allow submitting free agent bids that temporarily exceed salary cap limits before daily processing (processed claims will still strictly enforce the hard ceiling). Drop/Claim Dependencies: Fixed an issue where users were blocked from dropping a skater tied to another pending claim. Claim Priority & Submission: Fixed silent submission failures when setting a 4th pending claim priority to 5, as well as errors when repeatedly editing bid priorities. Free Agency Screen UI Polish: Fixed minimum bid and salary sorting filters on the Free Agent and My Team screens. Resolved a bug causing the skater counter to falsely inflate after rapidly selecting and deselecting players. Corrected instances where the goalie bids incorrectly updated the skater legend. Fixed the Claims Remaining tracker not updating without rebooting the game. Addressed salary cap meters falsely displaying as 100% full when usable space remained. Trading & Inbox Flow Corrected display issues on the Propose Trade screen where opposing team details were missing, or team names appeared swapped when exceeding the salary cap. Fixed an unintended pop-up warning stating an offer would clear when proposing a new counter-trade. Deleting a vetoed trade in one user's inbox will no longer remove the notification from the recipient's inbox. Fixed persistent unread notification pings appearing on Propose Trade, Edit Trade Block, and View Trade Block. Properly restored color coding for trade blocks (green for matching needs, red for surplus positions). Corrected Activity Feed trade summaries rendering from the opposing team's perspective. Fixed text overlapping between long team names and Roster Space indicators in league notices. Stats, Standings & Trophy Logic Conn Smythe Trophy: Retuned award logic to evaluate postseason individual performance accurately. Stats Central Tracking: Fixed player records and statistical totals failing to update properly following mid-season trades. Overtime Wins: OT wins are now accurately tallied in team win totals on Stats Central tiles. Goalie Leaderboards: Reordered goalie career stat columns to standard statistical ordering and restored missing goalie win data in widgets. Playoff Box Scores: Fixed game-winning goals (GWG) crediting the incorrect skater when multiple goals were scored, and restored the 'SO' shootout tag on box score summaries. Lines, Rosters & In-Game Logic Fixed line edit modifications reverting when interacting with playbook filters, quick actions, or quick swaps. Fixed an issue where selecting a "Balanced Playbook" in Game Setup did not apply to in-game Edit Lines. Addressed mid-game goalie substitutions failing to swap netminders on the ice. Fixed opponent line scouting defaulting to the Anaheim Ducks lines instead of the active matchup. Fixed an issue where users on the losing team in the Stanley Cup Finals could control who received the Stanley Cup during celebration cinematics. Resolved missing playoff beards during postseason action. Corrected traded goaltenders retaining masks and gear branding from their former clubs. Back to top Hockey Ultimate Team (HUT) XP Seasons & Wildcard Reward Paths Direct Reward Presentation: Reward paths now clearly display individual Player Items and exact reward quantities directly on the track, eliminating the need to unpack multi-item rewards. Team Captains Captain Player Info: The Captain Player Info screen now clearly outlines each Captain's specific boosts, roster requirements, and real-time progress based on your active lineup. Captain Compatibility: Added Captain Compatibility indicators to the Captain selection screen during Season rollover, allowing you to preview lineup synergy before making a commitment. Quality of Life & Game Modes Skippable Line Animations: You can now instantly skip Line Combination animations, making lineup adjustments significantly faster. Player Collection Objectives: Introduced new Collection Objectives that reward players for building and completing Live Team Player collections. Cup Chase Enhancements: Matchup screens now display opponent OVR ratings. Select Cup Chase seasons now support one-time completion rewards for high-tier milestone achievements. Store Badging: Added visual store badges to clearly signal new pack drops and special promotional offers. Back to top Career Modes Be a Pro Leadership Challenges: Coach Feedback values tracked during Leadership Challenges no longer reset after being promoted or demoted between forward/defensive lines. Captaincy Retention: Fixed an issue where team Captains were demoted to Alternate Captain upon re-signing with their current franchise. AHL Call-Up Logic: Addressed a roster assignment issue where freshly promoted AHL prospects were placed immediately into the NHL healthy scratch rotation. Franchise Mode Coaching Schemes: Fixed an issue in scheme fit player conversations where player line strategies did not accurately map to head coach strategies. Back to top Presentation, Visuals & Audio Cinematics, Cameras & Arenas Jumbotron Updates: Added 23 authentic Jumbotron updates across NHL arenas, including team-specific intros, goal moments, crowd prompts, and win celebrations. Teams include: Boston, Buffalo, Calgary, Carolina, Colorado, Dallas, Detroit, Edmonton, Florida, LA, Nashville, New Jersey, NY Islanders, Pittsburgh, San Jose, Seattle, St. Louis, Toronto, Utah, Vancouver, Vegas, Washington, and Winnipeg. Camera Polish: Resolved drone cameras clipping through arena exterior walls, fixed blocked camera shots in Boston's home arena, and corrected camera glitches occurring when skipping opening face-off sequences. Stanley Cup Celebrations: Fixed broken arm animations during locker room Stanley Cup celebrations and resolved transition jitter between player hug and flyby celebrations. Broadcast Netting & Projections: Resolved visibility clipping with the Jumbotron and safety netting during non-interactive sequences (NIS), and aligned Colorado's on-ice intro projections with real-world reference. Crowd & Mascot Polish: Fixed crowd character clipping during close-up camera angles, corrected reversed Dallas Stars fan signs, and resolved mascot clipping through arena seating. Creation Zone & Player Models: Resolved helmet and chin strap sizing discrepancies on select skater models, fixed hair clipping through helmets, and addressed jersey/pant warping in the Creation Zone. In-Game Menus: Players will no longer be locked out of adjusting Team Strategies in the Pause and Pre-Game menus. Commentary & Audio Fixes Player Name Pronunciations: Corrected broadcast commentary pronunciations for: Gilbert, Marchand, Luostarinen, Rakell, Sasson, Greig, Minten, Eyssimont, and Bratt. Commentary Logic: Corrected situational lines referencing timeouts, resolved inaccurate bench-shortening comments following power-play goals, and prevented repeated player name calls during extended puck carries. Arena Audio: Fixed Jumbotron SFX incorrectly firing during intro sequences in Boston, Seattle, San Jose, and Nashville. Back to top Equipment & Center Ice Additions Equipment Updates Goalie Stick: True Catalyst Nitro Player Glove: True Catalyst Nitro Player Skate: CCM Tacks XR Center Ice Art NHL: Dallas Stars, Detroit Red Wings Back to top Authentic Uniform Updates Canadian Hockey League (CHL) Ontario Hockey League (OHL) Barrie Colts: Home & Away Brampton Steelheads: Home, Away & Third Brantford Bulldogs: Home, Away & Third Flint Firebirds: Home, Away & Third Guelph Storm: Home, Away & Third Kingston Frontenacs: Home & Away Kitchener Rangers: Home, Away & Third London Knights: Home & Away Niagara IceDogs: Home, Away & Third North Bay Battalion: Home, Away, Third & Fourth Oshawa Generals: Home, Away & Third Ottawa 67’s: Home & Away Owen Sound Attack: Home & Away Peterborough Petes: Home, Away & Third Saginaw Spirit: Home & Away Sarnia Sting: Home, Away & Third Sault Ste. Marie Greyhounds: Home, Away & Third Sudbury Wolves: Home, Away & Third Quebec Maritimes Junior Hockey League (QMJHL) Baie-Comeau Drakkar: Home & Away Blainville-Boisbriand Armada: Home & Away Charlottetown Islanders: Home, Away & Third Chicoutimi Saguenéens: Home, Away, Third & Fourth Drummondville Voltigeurs: Home, Away & Third Gatineau Olympiques: Home, Away & Third Halifax Mooseheads: Home, Away & Third Moncton Wildcats: Home & Away Newfoundland Regiment: Home & Away Quebec Remparts: Home, Away & Third Rimouski Océanic: Home & Away Rouyn-Noranda Huskies: Home & Away Saint John Sea Dogs: Home & Away Shawinigan Cataractes: Third Sherbrooke Phoenix: Home & Away Val-d'Or Foreurs: Home & Away Victoriaville Tigres: Home & Away Western Hockey League (WHL) Brandon Wheat Kings: Home & Away Calgary Hitmen: Home, Away & Third Edmonton Oil Kings: Home, Away & Third Everett Silvertips: Home, Away & Third Kamloops Blazers: Home, Away & Third Kelowna Rockets: Home, Away & Third Lethbridge Hurricanes: Home, Away & Third Medicine Hat Tigers: Third Moose Jaw Warriors: Home, Away & Third Penticton Vees: Home, Away & Third Portland Winterhawks: Home, Away & Third Prince Albert Raiders: Home, Away & Third Prince George Cougars: Home & Away Red Deer Rebels: Home, Away & Third Regina Pats: Home, Away & Third Saskatoon Blades: Home & Away Seattle Thunderbirds: Home, Away & Third Spokane Chiefs: Home, Away & Third Swift Current Broncos: Home & Away Tri-City Americans: Home & Away Vancouver Giants: Home, Away & Third Victoria Royals: Home, Away & Third Wenatchee Wild: Third European Leagues Czech Extraliga Banes Motor České Budějovice: Home & Away BK Mladá Boleslav: Home & Away Bílí Tygři Liberec: Home & Away HC Dynamo Pardubice: Home, Away & Third HC Energie Karlovy Vary: Home & Away HC Kometa Brno: Home & Away HC Oceláři Třinec: Home & Away HC Olomouc: Home, Away & Third HC ŠKODA Plzeň: Home & Away HC Sparta Praha: Home, Away & Third HC VERVA Litvínov: Home & Away HC Vítkovice Ridera: Home & Away Mountfield HK: Home & Away Rytíři Kladno: Home & Away HockeyAllsvenskan Roma/Visby Hockey: Home & Away Edit: Added detail for Truculence hit window change for interference penalties.1.7KViews4likes62CommentsBrutally Honest Review of NHL 27
Okay, here comes a brutally honest review of NHL 27 from my perspective. To be honest, I mostly play offline — mainly Offline Franchise Mode. After I’ve cycled through all the players and the 2–3 rookies you get each year, I switch over to HUT and BAP, although I haven’t tested BAP yet. So if you mainly stick to WoC and the online modes, you might not relate to some of what I’m going to talk about. CONNECTED FRANCHISE In my opinion, this is the biggest disappointment of the year.. I think me and many others got hyped after seeing that the requested game mode was finally back, only to find out that it’s basically 1/5 of an actual mode. Really poorly done. Sure, if you have 32 friends and don’t care about realism, or you don’t play Offline Franchise, then maybe this is an amazing mode for you. But this is basically GM Connected without CPU trades, with only one season, no player aging, no changes to OVR, no draft picks and no prospects. What is the point of trading? There is literally nothing to trade for. There’s no draft, no contract offers or negotiations, no line chemistry, no fantasy element — nothing. BOOM one season and its over. It’s a really boring game mode. You could have delivered so much better here, and the worst part is that the dev team is standing behind this mode as something new and finished. If we don’t get meaningful updates and patches throughout the year, this is a complete failure. OFFLINE FRANCHISE Well... as expected, nothing new. A few small adjustments to match the upcoming season and how the league works, but otherwise, nada. You couldn’t even change the menus or backgrounds. It’s basically the exact same mode as NHL 25, which is really disappointing. Laggy menus, glitches and bugs. When a forward gets injured, the defenseman in PP2 4-on-4 is always removed. The same thing happens when you replace a player in the lineup — the player underneath them gets replaced as well. Small things, but they are annoying bugs that have been around for far too long. Last season, people were asking here if you could do something about older players, for example Ovechkin and Kopitar, who were playing until they were 45+ years old. Now Kopitar isn’t even in the game, but Ovechkin continues scoring 40+ goals until he’s well into his 40s. And we all know what he looks like and how he moves IRL nowadays. It’s extremely annoying. I literally dropped him down to a medium/low Top 6 role and 84 OVR, and he STILL refuses to retire. Weren’t you supposed to listen to the community? Also, Kyle Connor somehow managed to score 97 GOALS in a season where scoring was set to medium, and then low after the trade deadline. Coaches’ salaries work exactly the same as before. Todd McLellan wanted $8 million in salary. I offered him $4.5 million — literally everything I had — and he accepted. Wasn’t this supposed to be fixed? Also from what we have seen this summer with Larkin, Hellebuyck and Werenski with asking for a trade, i would want other options to handle the NTC-clauses. For example, in this game there is no way that Larkin gets moved, or Hellebuyck, you should be able to make an call about an player despite having an NTC. This game mode gets a failing grade as well. GAMEPLAY Okay, gameplay feels better. But it’s not $100 better. Not even close. The gameplay feels sluggish, and honestly, it feels like something that NHL 26 could have achieved with a patch. L2 has been nerfed, but there are still ways to exploit it. Just look at TikTok — people have already found glitches. Why wasn’t this a patch? Why wait an entire year and charge people $100 for a patch with no major changes? And your AI opponents are dumber than ever. Just look at this video: https://youtu.be/ZzA_iIgrCqs?si=G1RS8K2jl3F2tzyS They dump the puck in on the PP, while on the PK they refuse to dump the puck and instead try cross-ice passes through the slot while shorthanded!? What happened to your NHL Edge technology that was supposed to replicate real-life situations and gameplay as accurately as possible? Good lord… People need to start holding EA accountable and stop defending them. This year feels either incredibly lazy, or there is simply a lack of resources and knowledge behind the game. Gameplay is better, but it still gets a failing grade. PRESENTATION Okay, your big focus and your big selling point — the thing you have presented the most — and something I was actually really excited about. I thought it was finally about time. But holy **bleep**, did this turn out badly. This is something I skip every single time. Your “updated fans” are absolutely terrible. The graphics are really bad. It feels like NHL 12–13, and honestly, it’s painful to look at. And the post-goal celebrations — great idea! But... you shouldn’t implement things like this if you don’t have the knowledge, resources or simply the motivation to execute them properly. It genuinely feels like you don’t care. Because it doesn’t look good. Now everything just lags. Hands go through players, players go through players, players awkwardly and stiffly skate back to the bench. VIDEOS ARE ATTACHED IN THE BOTTOM It looks so incredibly unrealistic that it’s almost unbelievable. Jerseys clip through players’ backs and equipment, there’s tons of laggy-looking animation and graphics, and overall the visual quality is just bad. The arena presentation gets a passing grade. Goal celebrations and the fans get a massive failing grade. This is not worth $100. This is a $10 patch. NEW BROADCAST SYSTEM I absolutely love never having to hear Cheryl Pounder again, but you guys dropped the ball a little bit on this one. They repeat themselves way too much. Whenever someone scores a goal, it EVERY SINGLE TIMEsays, “That’s his first of the game.” Also, when a rookie scores their first-ever NHL goal, it doesn’t get acknowledged properly — it just says, “That’s his first of the game.” The same thing happens in the playoffs. Also, this has happened twice now: when you score a goal that gets reviewed and is eventually ruled a good goal, the commentators still say that it’s the previous score. And are you seriously telling me that you made an entirely new broadcast system, but you didn’t add the name of a generational rookie talent like Stenberg? This really needs to be fixed. PLAYER LIKENESS & CUSTOMIZATION Okay, everyone here probably knows that I’m obsessed with face scans and player likeness. But now I actually wantEA_Aljo or someone else from EA, to be held accountable and answer this. What justifies 76 OVR Seamus Casey getting his face in the game before players like Fraser Minten, Zeev Buium — who just signed a massive contract — Ben Kindel, Emmitt Finnie, OR BECKETT SENNECKE!?!?!?….etc.? And the list goes on and on. I DO NOT want to hear “we add everyone we get.” Answer me this as well: EA posts on its own social media when players like Filip Bystedt, Porter Martone, Gavin McKenna and Konsta Helenius get their faces scanned... BUT THEN YOU DON’T EVEN PUT THEM IN THE GAME? WE HAVE 70+ CONFIRMED AND DOCUMENTED SCANNED PLAYERS, 40 WITH 20+ NHL GAME, AND THEY ARE STILL NOT IN THE GAME Seriously, what kind of joke is that? I want a real answer. Your face scans are still well below the standard they should be at, and this has been a massive failure year after year. You know you will not run out of faces to put in the game? There will always be more. No matter how much people work, ask, push and advocate for this, we just get slapped in the face again. Especially now with your new presentation system where players are highlighted up close, with their entire face on screen. Wouldn’t you think it was finally time to make players actually look like themselves? But no. Instead, we have to wait until next year to get another 12–15 new faces. Maybe by 2035 we’ll finally have complete team rosters with proper player likeness? And answer this as well: What is stopping you from adding new face scans throughout the season based on how players perform and develop? Last year, it was absolutely ridiculous that we had to wait ONE FULL YEAR for Ivan Demidov. And Also, in the playtest Alberts Smits had an facescan or Generic face that looked exactly like him, please change it back, i beg you, dont know why you changed it. The facescans in this year’s game ,both the ones currently in the game and the ones you haven’t added , have been getting more attention on social media than ever before, for being bad and for MANY being missing. Maybe take a look and see just how much it actually matters to the community. And you have also literally created generic faces that match both Trevor Connelly and Carter Bear?? But you still gave them an awful face, really puts things into perspective on how little the dev team care, its honestly sad. Customization in NHL is so far behind everything else that it’s honestly ridiculous. Why can’t we change the color of skates or sticks? Why can’t we edit faces? Skin tone? Etc. Another failing grade. However, I do want to give you credit for adding the new generic faces. That was one of several things that me and many others have been asking for, and they are actually well done. But honestly, it also feels like an easy way out of having to do more. Still, you did it, and they look good. So credit where credit is due. But I think there are MANY more people asking for more freedom and more customization. The technology clearly exists. Also - When you remove a player’s neck guard in customization, they still wear it during games. It’s not a huge issue, but it’s something to keep in mind and hopefully fix. There’s currently no way to remove it. Take some help from the FC team or the Madden team. Maybe in 5–10 years you’ll be somewhere close to where they are. I also found a clip from Mbon Hockey talking about NHL 27 that I’m going to include here. I think he absolutely nailed it. CONCLUSION I do not think this is a finished product worth $100, not even 50-70$ I think you have taken a step backwards. I think we deserve better. It’s been two days and I already feel done with the game. It’s genuinely sad that nobody else is making a hockey game. You should seriously consider changing the model to releasing a new game every other year, while updating the current game with roster updates and patches for a smaller fee in between. This year’s game is proof of why that model would make much more sense. Thanks. Please pass this alongEA_Aljo1.3KViews31likes57CommentsNHL 27 HUT Light Jersey counts as Dark
Hi all I just got a light gray Jersey from the Henderson Silver Knights in my HUT Team. I used the exact same one last year and it counted as a Light Jersey, but in NHL 27 it is a Dark one. Does anyone has similar issues with other Jerseys?35Views0likes3CommentsOzone ragging has to stop
Clip added just to show how poor AI Can be sometimes?EA_Aljo since you guys seem to try and listen to us this year. Please give feedback on how my AI skates away from the board play? Of course leading to a goal! the main part of this post. O zone ragging. Wow it’s so bad. Never addressed. Look at the picture. 30 + minutes of time on attack is ABSURD. Never seen before. Because all these guys do with low ping is HUGE THE BOARD and they’re INVISIBLE. It’s time to make the boards more realistic. And stop allowing people to hug the board with no penalty. It’s honestly so sad that the meta of this game isn’t making good passes and taking good shots… it’s how much TOA can you get and bounces can you get. Just to keep people chasing the LTD cards! What this franchise used to be.82Views0likes6CommentsTwo WoC Questions/Issues
EA_Aljo I have two questions/issues I wanted to bring up. #1 I routinely run the game 6-8 ping in World of Chel games on North America East (NAE). When I was making a club, I realized NAE wasn’t an option. Yesterday during the course of the day, I didn’t have low ping once. Was NAE removed? I couldn’t get a game under 25-30 ping yesterday. #2 This is an issue I ran into last year and made a similar post about it. You cannot purchase all the equipment that’s available in the game in the World of Chel mode. For example, all Warrior brand equipment in create a player (or any other mode for that matter) is not available for purchase in the World of Chel store for coins. Frustrating when you want certain gloves, skates, or a stick and “it’s in the Game!” but not really every game mode. Any help would be greatly appreciated!160Views0likes13Commentsonline versus , changing line don't work
its worst than not saving it.. i put the line and start a game.. but literally at the faceoff , its not the same player as suppose.. and a player i scratch is in the lineup.. in other word , we literally can't change our line.. when the game start, our line are not register or something like that.. and i say that because i changed my line and start immediately a game.. and it was not my line.. right now its not a big issue as the team have all their good player on lineup.. but if a good player is injured and you make him out lineup .. its terrible to play without a good player.. + yeah the lineup also don't even save once you leave lobby.103Views2likes2Comments