Dear Development Team of Plants vs. Zombies Replanted:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. Hello! Thank you for listening to the genuine feedback from Chinese players regarding Plants vs. Zombies: Replant Edition. We deeply understand that the original Plants vs. Zombies, as a classic IP cherished by countless players for their childhood and youth memories, owes its irreplaceable status to its authentic core gameplay, nostalgic atmosphere, and original control feel. This essence must be firmly preserved and must never be weakened by any changes. Here we must emphasize clearly and emphatically: although the largest group of players currently supports and genuinely wants “Authentic Experience + New Elements”, we must also fully and carefully consider another core group of players — those who insist on Pure Authenticity with no excessive new content. Therefore, we solemnly suggest that in future updates, all players be given a free choice between two options: Pure Authenticity, or a Balanced Mix of Authenticity + New Elements. It is crucial to note: For players who choose Pure Authenticity, only highly conservative new content should be added, such as Overcast Levels, Rest Mode, basic Versus, and Co-op — content that fully aligns with the original tone and is far more conservative than new plants, new zombies, and other features in the “Authenticity + New Elements” option, and must never disrupt the original core experience. Meanwhile, regardless of which option players choose, all users will have access to Online Versus and Online Co-op, supporting both Room Code Matching and Server Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option users choose, they can enjoy all kinds of brand-new Easter eggs, such as: the Cabbage-pult skin from Plants vs. Zombies 2 that can appear in Replant Edition with a certain probability; Headcrab Zombie; Retro Zombie & Retro Peashooter. This balances social needs and convenience, so that the demands of both player groups are fully respected and satisfied. At the same time, we must be honest: based solely on the currently revealed screenshots, this remake falls significantly short of the expectations of many players, including myself. Simple copy‑pasting is an extremely risky path! The true value of a “remake” is never mindless replication, but rather injecting new vitality into a classic IP through continuous innovation while firmly upholding its authentic foundation, and precisely finding a balance between tradition and renewal. Naturally, while planning the “Authenticity + New Elements” approach, we must always prioritize and fully accommodate players who seek pure authenticity. The best way to achieve this is to strictly implement the two-choice system, provide highly conservative new gameplay for the Pure Authenticity option, open Online Versus and Co-op to all users (supporting Room Code + Random Matching); in future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can unlock all new Easter eggs, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter — never neglect the demands of this core player group! The most critical issue right now is the severe lack of fresh content. The key to solving this problem is to add new plants, new zombies, and more new elements while preserving the classic original structure — neither overhauls that abandon the original style and authenticity, nor stagnation with no new content or gameplay at all, so that “nostalgia” and “surprise” coexist harmoniously at this balance point. And all of this must be based on respecting players’ different choices and strictly implementing the two-choice system: Players who choose Pure Authenticity can experience highly conservative new gameplay such as Overcast Levels and Rest Mode, without being overwhelmed by excessive new elements. Players who choose the Balanced Mix of Authenticity + New Elements can enjoy relatively rich innovative content such as new plants and new zombies. Meanwhile, all players, regardless of their choice, can use Online Versus and Online Co-op, supporting Room Code Matching and Server Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can experience all new Easter eggs, including the Cabbage-pult skin from Plants vs. Zombies 2, Headcrab Zombie, Retro Zombie & Retro Peashooter. This allows players who enjoy innovation to experience freshness, players dedicated to nostalgia to preserve the pure classic, and all players to fulfill their social and Easter egg exploration needs — without interference, each group gets what they want. For a classic IP like Plants vs. Zombies, a “remake” is by no means mindless replication. Its core value lies in revitalizing the classic through innovation while retaining the original “classic foundation” (such as core gameplay logic and nostalgic atmosphere). We do not reject authenticity; on the contrary, we eagerly hope that original exclusive plants appear in their original card form — preserving the classic design, attributes, and feel of the original plant cards, while adding new plant slots in a new format. In this way, new content and classic experience will not interfere with each other: it satisfies veteran players’ pursuit of pure nostalgia without depriving anyone of the joy of unlocking new plants and exploring new content. This is precisely the core meaning of the two-choice system — to precisely match both needs, let players who choose Pure Authenticity enjoy highly conservative new gameplay, let players who choose the other option explore rich innovative content, and let all users enjoy Online Versus and Co-op via Room Code Matching or Server Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can unlock all new Easter eggs, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter, so every player can find their preferred playstyle. However, if the current plan only replicates the original without any new content — such as new plants (e.g., functional plants for new scenes), new zombies (e.g., enemies with unique mechanics), new scenes, or new game modes — it will not only make paying players feel “poor value” (after all, no one wants to pay repeatedly for old content in a new package) but also cause the game to lose its competitive edge, eventually leading to declining reputation and poor sales. Just as “original exclusive plants and zombies in their original card form” and “new plants and zombies in extra slots” protect the classic, the new plant slot system is also an extension of innovation. A truly excellent remake should preserve the classic while making new elements a delight rather than a burden. It should also strictly implement the two-choice system: provide highly conservative new gameplay (Overcast Levels, Rest Mode, etc.) for the Pure Authenticity option, provide rich innovative content for the other option, and open Online Versus and Online Co-op to all users with both Room Code and Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can experience all new Easter eggs, including the Cabbage-pult skin from Plants vs. Zombies 2, Headcrab Zombie, Retro Zombie & Retro Peashooter. This addresses the core demands of all players and represents a truly player‑centric development philosophy. Players look forward to a “remake” not only for the original authenticity but also for new experiences within a familiar framework: tactical innovations from new plants, fresh challenges from new zombies, immersion from new sound effects, visual details, and new gameplay, and the joy of battling or cooperating with friends online. This balance between innovation and nostalgia is the true meaning of remaking the original — it reignites passion among veteran players and attracts new ones to experience the charm of this classic IP. The key to achieving this balance and including all core players remains: In future updates, offer all players a choice between Pure Authenticity and a Balanced Mix of Authenticity + New Elements. For the Pure Authenticity option: add only highly conservative new content such as Overcast Levels, Rest Mode, basic Versus, and Co-op, with no excessive innovation. For the other option: add rich innovative content such as new plants and new zombies. Meanwhile, all users, regardless of choice, will have Online Versus and Co-op with Room Code Matching and Server Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can unlock all new Easter eggs, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter. No group is favored, no reasonable demand is ignored, and all players’ social and Easter egg enjoyment needs are fulfilled. If your development team is still unsure whether to add cross‑version exclusive content to Plants vs. Zombies: Replant Edition, we suggest collecting feedback from all players through a survey. The detailed plan is as follows: Core Survey Content This survey focuses on “whether to add cross‑version exclusive content” (integrating exclusive content from other versions with elements of the classic original), including: Plants vs. Zombies: Great Wall Edition exclusive plants and zombies, such as special defensive plants for the Great Wall scene and enemies with Chinese‑style designs; Plants vs. Zombies: Journey to the West Edition unique characters and mechanics, such as zombies based on Journey to the West figures and functional plants with mythological elements; Plants vs. Zombies: Kingdom Edition unique gameplay and elements, such as kingdom‑themed scenes and new plant skills fitting the kingdom setting; Note: The first three versions above are exclusive to China, and the Kingdom Edition was never officially released. Fully restoring this unreleased Kingdom Edition, the original beta’s Level 6, and unused prototype plants and zombies from the original beta would fulfill the long‑held regrets of many players! Plants vs. Zombies: Original 2008 Beta (pre‑release beta version): includes Level 6 removed from the official version and unused prototype plants and zombies, such as Propeller Zombie, Floating Cherry Bomb, Cactus Stinger, Ice Lettuce Thrower, Time Stopper, etc.; Plants vs. Zombies: Game of the Year Edition 2010 exclusive “Zombie Avatar”: players can create unique zombie appearances. After creation, the custom zombie replaces the Flag Zombie during flag waves. If multiple avatars are made, they appear randomly. The game offers rich customization including skin, hair, beard, eyes, glasses, clothes, accessories, hats, and backgrounds. Players can freely combine parts, adjust colors and styles, and create one‑of‑a‑kind zombies. Custom zombie avatars can be used as profile pictures on Facebook, Instagram, X, WeChat, QQ, TikTok, iMessage, Steam, and other platforms. A “Zombie Avatar” button on the main menu opens the creation interface, where players can select parts via tabs, preview changes in real time, and design their zombie. Classic plants and zombies from Plants vs. Zombies 2 and Plants vs. Zombies 3 (selecting highly popular characters compatible with the original gameplay); Unique mechanics, new elements, and new zombies from Plants vs. Zombies Heroes (such as skills and designs adaptable to the original gameplay); Other original new content including but not limited to: new scenes (seasonal‑themed levels), new game modes (timed challenges, co-op levels), new sound effects, and visual detail improvements. Key Safeguard Mechanics If survey results support adding the above cross‑version exclusive content, the development team must commit to two principles: “Original exclusive plants and zombies appear in their original card form” “New plants and zombies are added in extra slots” with newly designed slots for new plants. These mechanisms are designed to support the implementation of the two-choice system, highly conservative new gameplay for Pure Authenticity, online features for all users, and the availability of all Easter eggs for every player — preserving pure authentic experience, enhancing the balanced mix experience, and making online and Easter egg functions fit all players. Rules: All original plants and zombies retain their original card appearance, stats, and logic, ensuring identical feel for veteran players, upholding the “Pure Authenticity” standard. Meanwhile, highly conservative new gameplay (Overcast Levels, Rest Mode, basic Versus, Co-op) is added for this option — non‑intrusive, far more conservative than content in the other option, fully satisfying these players. New plants and zombies appear in extra slots with unique backgrounds, ensuring they do not disrupt the original experience, suitable for players choosing the “Balanced Mix of Authenticity + New Elements”, with far richer innovation than the conservative content in Pure Authenticity. New plants and zombies are clearly labeled and separated in the Almanac: “Original Plants” vs “New Plants”, “Original Zombies” vs “New Zombies”, for easy management. Original slots appear first, new slots below. Unlocking and using new plant slots does not affect original plants. Players freely choose whether to bring new plants into levels, matching our two-choice core suggestion and enabling free switching between “Classic Gameplay” and “Innovative Content”. Additional clarification: All players, regardless of choice, can use Online Versus and Online Co-op for free, supporting both Room Code Matching (for friends) and Server Random Matching (for quick games). Highly conservative new gameplay in the Pure Authenticity option (Overcast Levels, Rest Mode, etc.) is optional supplementary content, not forced. The original experience remains primary, clearly distinct from richer innovation in the other option to ensure conservatism. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can unlock and experience all new Easter eggs, including the Cabbage-pult skin from Plants vs. Zombies 2, Headcrab Zombie, Retro Zombie & Retro Peashooter. This ensures all users’ social and Easter egg enjoyment needs are fully met without harming either experience. Survey Voting Options Two clear choices for players: Option 1: I support! Option 2: I oppose! Survey Notes & Explanation Note: Thank you for purchasing and playing Plants vs. Zombies: Replant Edition! Your vote directly shapes the game’s future development, and every opinion is critical to the team’s decisions. Most importantly, the survey’s core goal is always to balance “preserving the original authentic experience” and “adding innovative content”. The key to this balance is offering players a choice between Pure Authenticity and a Balanced Mix of Authenticity + New Elements: Pure Authenticity: only highly conservative new gameplay (Overcast Levels, Rest Mode, etc.) Balanced Mix: rich innovative content All users: Online Versus and Online Co-op with Room Code Matching + Server Random Matching; in future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can experience all new Easter eggs, including Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter. Whether cross‑version content is added or not, “not damaging the classic foundation, not weakening the nostalgic experience” is an unshakable rule. All innovation will enhance the classic’s vitality, not betray its core charm. All development will center on the two-choice system, conservative new gameplay, online functions, and full Easter egg availability to serve both player groups. After the survey, the team will publish the results publicly and decide whether to develop cross‑version exclusive content based on the majority. The final product will preserve the cherished authenticity, bring freshness through innovation, strictly implement the two-choice system, provide highly conservative new gameplay for pure authenticity fans, open online functions (Room Code + Random Matching) to all users; in future new versions, all newly added Easter eggs will be available to all users, including all existing players, with all new Easter eggs unlocked (Cabbage-pult skin, Headcrab Zombie, Retro Zombie & Retro Peashooter), truly meeting all core players’ demands for a high‑quality remake. Every player will find their own nostalgia and surprise, while enjoying online interaction with friends and fun Easter egg collection. Therefore, we sincerely ask the development team to prioritize player needs, integrate “preserving original authenticity” and “adding appropriate innovation” throughout development, and always remember our four repeatedly emphasized core requests: In future updates, provide all players with a clear choice between Pure Authenticity and a Balanced Mix of Authenticity + New Elements. For players who choose Pure Authenticity, add only highly conservative new content such as Overcast Levels, Rest Mode, Versus, and Co-op — far less innovative than the other option. Open Online Versus and Online Co-op to all users, supporting Room Code Matching and Server Random Matching. In future new versions, all newly added Easter eggs will be available to all users, including all existing players. No matter which option players choose, they can unlock all new Easter eggs, including the Cabbage-pult skin from Plants vs. Zombies 2, Headcrab Zombie, Retro Zombie & Retro Peashooter. Focus on adding new plants, new zombies, and diverse new elements, include both nostalgia‑focused and innovation‑seeking players, implement conservative new gameplay, online functions, and full Easter egg availability, and make Plants vs. Zombies: Replant Edition a sincere, anticipated, and worthwhile title. Thank you again for taking the time to read this feedback. We sincerely look forward to future improvements and breakthroughs, the successful launch of the two-choice system, conservative new gameplay, online functions, and full Easter egg availability, so that all players can enjoy a high‑quality experience that matches their expectations, fills them with memories and surprises, and allows fun online interaction with friends and enjoyable Easter egg collection! Bugs that need priority handling Chinese Text Display Issues In the latest version of Plants vs. Zombies: Replanted, there are obvious visual inconsistencies in Chinese text display. This issue has affected the player experience, so some Chinese players even install third-party patches to make the visual effect of Chinese text consistent. For example: When entering the game's initial interface, the font style of the title "Plants vs. Zombies: Replanted" is significantly inconsistent with that of Plants vs. Zombies (Chinese Original Version) and Plants vs. Zombies 2 (Chinese Server). For example: In the game's main interface, two problems exist with Chinese text. First, the text sizes are inconsistent. Second, there are unnecessary line breaks, which damage the overall visual integrity of the interface. For example: The Chinese translation of "Fume-shroom" in this version is incorrectly rendered as "Du Pao Mo Gu", and "Spikeweed" is mistakenly translated as "Jing Ji Cao". Additionally, while the Chinese translations on other interfaces are not erroneous, they do not fully align with the descriptions in the original Chinese version. It is recommended that the Chinese translations in this version be unified with the textual descriptions of the original Chinese edition. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 Display Issue in Mist Level Survival Mode In the mist level of Survival Mode, after completing the first round, zombies are completely obscured by the mist during the plant selection phase. Players cannot see which zombies will appear on the battlefield, and even if Clovers are used to disperse the mist, it quickly reappears. Display Issues of Plants Planted in Grid Front Within Levels Current Problems: When dragging a plant/zombie slot to plant, the texture of the plant/zombie in the slot remains static without a transition effect from transparent to fully opaque. If the static texture of the dragged plant/zombie is moved to an unplantable area, the texture will stay permanently. Even when moved to a plantable area, the static texture may still remain indefinitely. This is extremely tricky for touchscreen players. When selecting a plant/zombie slot, four 90-degree right angles do not appear around the slot—this causes significant discomfort for players with obsessive-compulsive tendencies. Under touchscreen operation, dragging a plant triggers a "cross" display, but dragging a shovel over grids does not activate the "cross" display. Optimization Suggestions: When dragging a plant/zombie slot to plant, add dynamic effects to the plant/zombie texture in the slot (i.e., maintain animation state). The farther the dynamic texture of the plant/zombie is from all slots, the higher its opacity. When the dynamic texture is moved to an unplantable area, it should disappear immediately after releasing the drag, without remaining. When the dynamic texture of the plant/zombie is moved to a plantable area, there should be no possibility of permanent retention. When clicking a plant/zombie slot, four 90-degree right angles should appear around the slot, consistent with the mobile version of Plants vs. Zombies (Original). Under touchscreen operation, dragging both plants and shovels over grids should trigger the "cross" display (no display required for non-touchscreen operation). Planting can only be completed after releasing the drag in both operation modes. 【Switch and some Windows PCs support touchscreen operations. It is recommended that the above features be applied across all platforms. For reference, this functionality can align with the design of Plants vs. Zombies 2.】 Display Issues with Item Usage Currently, under touchscreen controls, the shovel cannot remove plants by dragging within levels. In the Zen Garden, items such as the watering can, golden watering can, pesticide, fertilizer, phonograph, gardening glove, and wheelbarrow cannot be used on potted plants via swiping. In the Tree of Wisdom interface, tree fertilizer cannot be fed to the Tree of Wisdom via swiping. 【Switch and some Windows PCs support touchscreen operations; it is recommended that the above features be applied to all platforms.】 Display Issue in Cloudy Weather Mode Levels In the interface of cloudy weather levels without a swimming pool, there is an abnormality in the raindrop landing animation. According to the design logic, lanes 1, 2, and 5 should show the effect of raindrops falling on the ground, but currently lanes 3 and 4 display the water ripple effect as if raindrops are falling into a swimming pool. It is recommended to fix this display error so that the raindrop animation in pool-less scenes is consistent with the actual level environment. Fix the Issue of Darkened Colors When Shadows Overlap When shadows of multiple zombies or plants overlap, the shadow color becomes darkened, which affects the game’s visual appeal and presentation. It is recommended to fix this problem so that shadows maintain their normal color when overlapping. This will make the game interface clearer and more natural, providing players with a better visual experience. A feasible solution is to adjust the shadow rendering settings: set the sprite’s opacity to 100% and control the overall shadow transparency through the layer opacity instead. This prevents color deepening caused by overlapping semi-transparent shadows . Alternatively, use a dedicated shadow camera to render shadows to a texture and adjust the display effect via a custom shader, ensuring consistent color even when shadows overlap . Fix the Visual Overlap Issue of Multiple Flame Effects Resolve the problem where the edge color of flames darkens when multiple flame projectiles or other forms of flames overlap. This ensures the normal visual effect of the game screen and enhances the player’s gaming experience. The fix can focus on optimizing the flame particle system: adjust the particle material’s blend mode to "Translucent" and properly set the opacity to avoid excessive occlusion . Enable depth testing and reasonable sorting modes (such as "View Depth") to ensure correct rendering of semi-transparent flame particles and prevent abnormal color mixing . Mini Zombie Level Sound Effect Residue Bug After completing the mini-game "Little Zombie Trouble" and the "Pool 3-5" level, when playing other levels, the zombie sound effects will be abnormally replaced by mini zombie sound effects, which affects the gameplay immersion. Abnormal Obstacle-Crossing Judgment of Dolphin Rider Zombie When a Tall-Nut is planted in Column 10 of the Pool, the Dolphin Rider Zombie can still jump over it, which violates the design logic of Tall-Nut's blocking function. "Zombie Nimble Zombie Quick" Level Speed Multiplier Function Fix It is recommended to limit the speed multiplier button in the "Zombie Nimble Zombie Quick" mini-game level to the range of 2x - 2.5x speed; currently, there is an abnormality where the actual running speed reaches 4x after adjusting to 2x speed, resulting in an imbalance in the level difficulty. Achievement "Enlightened" Difficulty Inconsistent with the Original Version The difficulty of completing the "Enlightened" achievement in the current version is seriously inconsistent with that of the original version. In the original version, players only needed to collect all plants across all scenes in the garden to unlock this achievement, even if the number of duplicate potted plants was controlled at no more than about 6 pairs. However, in this version, players are required not only to collect all plants across all garden scenes, but also to keep the number of duplicate potted plants at a minimum—an excessive number of duplicates will make this achievement unobtainable. It is recommended to lower the difficulty of unlocking the "Enlightened" achievement in this version and align it with the original version. Abnormal Display of Sun-shroom Size The size of Sun-shroom in the current version is displayed abnormally in both the Almanac and Zen Garden: In the Almanac, the size of Sun-shroom remains in its immature state at all times, which is inconsistent with the original version. In the Zen Garden, even if Sun-shroom is fully fertilized to its maximum growth stage, its size still stays in the immature state, which does not match the original version. The following feedback is presented in the form of suggestions, all of which can highlight the key significance of its remastering: I. System Adaptation and Interface Optimization Optimization Suggestions for Dynamic Welcome Interface Upon launching the game, the "EA PopCap" logo is displayed with stunning, elaborate animations paired with background music that syncs perfectly with the animation’s rhythm, replacing the current lackluster static display of the logo alone. Additionally, the dynamic Plants vs. Zombies-themed artwork activates its animations in real time as the game loads, rather than only starting the dynamic effects after the green progress bar completes. The dynamic welcome interface supports custom positioning for all character sprites, with their animations expanded far beyond simple back-and-forth swaying. This revamp delivers a fresher, more vibrant visual experience for players and even helps attract new players to the game. 【Enhanced Dynamic Visual Proposals for Characters】: Running, flying, being knocked back, blinking, and a rich array of real-time facial expressions—character animations are no longer limited to basic swaying motions. Suggestions for Optimizing Level Camera Movements The camera switching logic for all levels in the current version is a direct pan from the left lawn to the zombie camp on the right. Despite the smooth transition curve of the camera animation, the overall presentation is rather monotonous and fails to deliver a more immersive visual experience for players. It is recommended that the subsequent versions retain the original basic camera path: after panning from the left lawn to the zombie camp on the right, the camera continues to extend a short distance to the right, presenting a broader scene view briefly to enhance the sense of space in the level. The card selection interface should pop up synchronously the moment the camera finishes panning right and starts panning back left immediately. Linking the card selection phase with the dynamic camera transition not only makes the interface pop-up more natural and smooth but also boosts players' operational immersion. The smooth transition curve of the camera animation in the current version should be retained. This is a better alternative to the current version, where the card selection interface only pops up after the camera movement is completely finished, resulting in a slow pacing. 【This feature can refer to Plants vs. Zombies 2 Chinese Server & International Server】 Optimization of Plant & Zombie Shadow Forms The shadows of plants and zombies are not only no longer simple oval shapes, but also presented in the form of silhouettes, supporting real-time dynamic changes. New Perspective Options It is recommended to provide three visual effect options for all game interfaces: "Ultra-high Perspective", "High Perspective", and "Low Perspective". Different players have different needs for the display of game screens: the high perspective allows players to obtain more comprehensive battlefield information, while the low perspective may focus more on local battles, meeting different strategic planning and visual preferences. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. Visual Optimization for Plants Transformed by the Transfiguration Eggplant Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies. And I believe the current setting of inconsistent color schemes is already outdated. Plant/Zombie Slot Visual Optimization It is recommended to optimize the visual design of all plant slots and zombie slots. Instead of displaying the full-body appearance of plants or zombies, their partial facial close-ups should be used as the slot background. 【This feature can refer to the design of Plants vs. Zombies 2】 Plant Selection Interface Visual Optimization During the plant selection phase before a level starts, the following optimizations are suggested for the plant slot interface at the top of the screen: Always keep the original brown background removed. Design the empty, unselected slots into a thicker dashed line style. When a plant is selected, simultaneously display the plant’s attribute information and its corresponding animation effect. 【This feature can refer to the design of Plants vs. Zombies 2.】 Recommendations on Promoting Full-Platform Ecosystem Layout Currently, Huawei HarmonyOS Next boasts substantial market potential. It is recommended to advance the full-platform ecosystem layout in the following directions: Establish a cross-platform cloud data interconnection system to fully cover the following mainstream operating systems and devices, and achieve full-region availability on corresponding app stores: Apple Ecosystem: iOS, iPadOS, macOS, visionOS, tvOS – available on the Apple App Store in all regions; Huawei Ecosystem: HarmonyOS PC, HarmonyOS Mobile – available on Huawei AppGallery in all regions; Android Ecosystem: Android, Android TV – available on Android app stores such as Google Play and Amazon App Store in all regions; Microsoft Ecosystem: Windows x86, Windows x64, Windows Arm – available on platforms including but not limited to Microsoft Store and Steam. Core Value: By realizing real-time synchronization of data such as game progress, save files, and personalized settings, we eliminate barriers to device switching, create a seamless gaming experience for users, and further enhance user retention and brand competitiveness. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. Visual Optimization for Plants Transformed by the Transfiguration Eggplant Plants transformed by the Transfiguration Eggplant should not be given a gray appearance. Their visual effect should be consistent with other plants, as the inconsistent gray look can be disturbing for players with obsessive-compulsive tendencies. Level Victory Effects When all levels are cleared, all obstacles (such as tombstones, arcade machines, ice blocks, etc.) will automatically shatter and disappear. This keeps the game interface cleaner while bringing players a sense of victory achievement and visual satisfaction. At the moment of victory in regular levels, all plants on the field simultaneously enter a cheering mode. They convey the joy of victory through vivid gestures, allowing players to deeply immerse themselves in the scene and resonate emotionally. This effect is also adapted for the Versus Mode — the winning side celebrates enthusiastically, while the losing side shows a dejected and droopy look. The distinct emotional contrast enhances the immersive experience of the battle! Sunflower Visual Effect Optimization Adjust the orientation of the Sunflower's flower disc from facing forward to a slightly right-tilted style similar to the Marigold. This adjustment not only maintains visual coordination and unity between the two plants' flower disc orientations but also delivers a better overall visual experience. 【If you have trouble understanding the description, please refer to the attached images!】 Survival Mode Plant Visual Effect Optimization After completing the first round of battles in Survival Mode and Endless Mode, when the camera switches to the zombie camp on the right side of the lawn and the plant seed slot selection interface is active, plants must maintain dynamic effects at all times instead of appearing static. 【This feature can be referenced from Plants vs. Zombies 2.】 Optimization of Loading Interface Visual Effects The loading interface has been optimized to feature a dynamic effect in the original art style, where "the petals of the Marigold are plucked off one by one and then regenerated". The background remains pure white at all times, resulting in a more concise and unified visual experience. When entering the Zen Garden, 3 garden interfaces and 1 Wisdom Tree interface (a total of 4 interfaces) will be preloaded at one time. This can effectively avoid the problem of repeated interface loading in the current version and improve the entry efficiency and user experience. Optimization of Gold Coin Display Appearance In the current version, a money bag with a "US Dollar" icon is displayed next to the gold coins accumulated by the user. This may mislead users into thinking that these are real, withdrawable US Dollars. To prevent this situation, it is recommended to replace the money bag with the "US Dollar" icon with the stacked gold coins from the original mobile version of Plants vs. Zombies. Simplified operation logic of the main interface In the main interface, it is recommended to integrate “Mini Games", "Survival" and "Puzzle" into the "More Ways To Play" module, so that they can be accessed within this module. This will simplify the visual effect of the main interface. Additionally, there is a blinking regular zombie next to the tombstone and falling leaves. After clicking the "More Ways To Play" module, all level selection interfaces and dynamic effects should be consistent with those of the current version's "Adventure" and "Rest in Peace". 【This interface can refer to the mobile version of the original Plants vs. Zombies】 Optimization of the "Zombies" Module Display in the Almanac Currently, in the "Zombies" module of the almanac, the size and appearance of each zombie corresponding to the square button icons are uneven. Players with obsessive-compulsive tendencies find this quite uncomfortable. It is recommended to fully unify the size and appearance of each zombie corresponding to the square button icons, which can optimize the visual effect while eliminating the negative sense of disharmony. Optimization of Potted Plant Interaction Experience in Zen Garden In the Zen Garden, it is suggested that when watering a potted plant, the plant triggers a pleasant animation effect and immediately produces 6 Silver Coins the moment water is applied. Afterwards, you only need to use one of the following items on the potted plant: Fertilizer, Bug Spray, or Phonograph. Using any of these three items should also generate benefits instantly upon contact. In the current version, potted plants show no animation when watered, produce Silver Coins only after watering is completed, and require multiple watering sessions—this is quite cumbersome. Simplifying the operation not only saves time and effort but also makes the plants appear more lively and vivid! 【This feature can be referenced from Plants vs. Zombies 2 International Version】 Optimization Suggestions for Potted Plant Interaction in Zen Garden In the Zen Garden, for items such as the regular watering can, golden watering can, fertilizer, pesticide, and gramophone, no extra button clicks are required—simply move the item to the potted plant area to perform the corresponding action, streamlining the interaction steps. Optimize the display style of plant demand prompts: remove the white dialogue box and retain only the core demand icons, making the interface cleaner and demand information more intuitive. Add interactive animation effects for potted plants: triggering a pleasurable dynamic effect for the plant when watering it, applying fertilizer, using pesticide, or playing the gramophone. This enhances the interactive experience between players and potted plants, making the plants appear more vivid and lively. Adjust the watering reward mechanism: 6 silver coins are generated instantly upon watering, eliminating the need for repeated watering actions. After applying fertilizer, using pesticide, or playing the gramophone, the potted plant will brighten up to generate rewards while simultaneously triggering the pleasurable animation. This resolves the issues in the current version—no animation for watering, delayed silver coin generation, and tedious repeated operations—saving players' time and effort and optimizing the overall operational experience. 【This feature can refer to Plants vs. Zombies 2 International Version】 Expansion of Level Selection Interface Operation Logic in Adventure Mode It is suggested to add separate level selection interfaces for "First Playthrough" and "Second Playthrough" in the Adventure Mode level selection screen. Levels that have been successfully cleared should be permanently unlocked, instead of the current version where all levels except 1-1 are re-locked after completing Adventure Mode. The Rest in Peace mode can remain unchanged. However, we strongly dislike having the failure records of Rest in Peace mode saved, and we are even more worried about them being permanently stored! It is recommended to add an option to "Delete All Failed Clearance Records" in the "Clearance Records" section of Rest in Peace mode. Optimization of Sun Drop Movement Speed In all custom mode levels at present, the movement speed of falling suns remains constant, resulting in a monotonous visual effect. It is recommended that in future versions, the falling movement speed of "Normal-form Suns" and "Future World Explosive Suns" be optimized to a non-streamlined curve—specifically, adjusting the speed from fast to slow—to enhance the layering of animation effects. When players collect suns and fill the sun meter, the meter will flash once. 【This feature can refer to Plants vs. Zombies 3 (Chinese Server & International Server)】 Customizable Sun Fall Speed Currently, the falling speed of sun is uniform in all optional mode levels, resulting in a relatively monotonous visual effect. It is suggested that in future versions, the falling speed of Regular Sun and Future World Explosive Sun can be independently optimized to a non‑linear speed—that is, the sun falls from fast to slow, enriching the layered animation effects. Of course, users shall have the right to keep the original sun fall speed unchanged. Optimization of All-Scene Interfaces Stunning and realistic lighting effects have been added to all scenarios, including the main interface, level selection interface, in-level interface, and achievement interface. Additionally, the clouds in all scenes will gently drift with the wind, adding dynamic vitality. Lawn Terrain It has been optimized into a neat rectangular structure similar to the lawn in Plants vs. Zombies 2, composed of neatly arranged grids. The grids use green colors of different shades, forming an alternating pattern of light green and dark green, while maintaining the same color tone as the original version. The white fences beside the lawn maintain a uniform vertical shape, with evenly spaced gaps between each fence to avoid an uneven visual effect. Each white fence features a unique wood grain, preventing a "copy-pasted" appearance and creating an orderly and clean look overall. Pool Terrain The lawn part of the pool terrain is optimized into a neat rectangular structure similar to that in Plants vs. Zombies 2, made up of neatly arranged grids. These grids use green colors of different shades, forming an alternating pattern of light green and dark green, and retain the same color tone as the original version. The water in the pool part has a rippling effect as if blown by the wind. It is clear and transparent, allowing visibility of the水底 (bottom of the pool) which is composed of neatly arranged grids. These grids use blue colors of different shades, similar to the sea level in the "Big Wave Beach" scene from Plants vs. Zombies 2. Roof Terrain The left slope has a standard parallelogram structure, and the right flat part has a neat rectangular structure, both composed of neatly arranged tile grids. The grids are uniformly orange-red, with no cracks or other defects, and the overall color tone remains consistent with the original orange-red. Each tile grid is separated by dark orange-red lines. 【If you don't quite understand the content of the description, you can refer to the attached photo!】 II. Game Content Expansion Add a "Daily Check‑in" System It is suggested that a daily check‑in reward system be added to this version. If some users forget to check in, they can make up for the missed rewards by watching ads or completing a specific level. Add a "Consecutive Login Days" System It is suggested that a consecutive login reward system be added, where users can claim corresponding rewards based on their total login days, achieving a win‑win situation of entertainment + rewards! Examples: Log in for 100 days:Reward: 20,000 Coins + 20 Chocolates + 50 Insecticides Log in for 200 days:Reward: 50,000 Coins + 30 Chocolates + 60 Insecticides Log in for 300 days:Reward: 80,000 Coins + 40 Chocolates + 70 Insecticides Log in for 500 days:Reward: 100,000 Coins + 50 Chocolates + 80 Insecticides Log in for 1,000 days:Reward: 500,000 Coins + 100 Chocolates + 180 Insecticides Expansion of Coin Collection Methods in the Zen Garden After feeding chocolate to the snail Stinky in the Zen Garden, Stinky will continue to collect coins produced by the potted plants even if you exit the Zen Garden. When you return to the Zen Garden again, a line of text will appear: "While you were away, Stinky collected XXX coins!" This allows you to earn rewards without staying on the Zen Garden interface all the time, which is really nice! We also hope to obtain chocolate by watching ads—one chocolate per ad viewed. We strongly recommend implementing this suggestion! 【This feature can be referenced from the original mobile version of Plants vs. Zombies】 Due to the word count limit, the following feedback content can be referred to in the comment section. Thank you for your support!Solved2.6KViews7likes7CommentsSome urgent bugs to fix and areas that need optimization.
Dear PvZ Replanted Team Hello, I’m a PvZ player from Japan🇯🇵. After nearly two weeks of gameplay, I’d like to report some serious bugs that need urgent fixing. Please address them as soon as possible. The game doesn’t allow saving progress in the same mode. For example, if I play a bit of Endless I, Zombie and then switch to Endless Vasebreaker, my I, Zombie progress gets wiped out. This is because both are in the Puzzle mode. When the Cob Cannon gets even slightly chewed by a zombie, the game instantly freezes and crashes. More Endless modes, not just the Pool theme, please. When zombies eat plants in the water, their sprites still bug out. The spikes from Cactus and Cattail, as well as kernel-pult, just vanish after hitting zombies — no optimization at all. The visual effect of items falling into the water should look more like PvZ2 — please optimize it That’s all the issues I’ve found so far. Please fix them — I’ll be recommending this game to more of my Japanese friends!356Views2likes8CommentsWhy can’t I launch Plants vs. Zombies™: Replanted ?
Hey everyone, I installed Plants vs. Zombies™: Replanted through the EA App, but I can’t launch it. After it finishes installing, the game just disappears from my installed list and shows an error saying it’s not installed. Anyone else having the same problem or know how to fix it?Suggestion – Add Online Versus and Co-Op Modes to Plants vs. Zombies: Replanted
Local play is fun, but not everyone has friends nearby to play with. Adding online support would make it easier to find people to play with, bring a fresh new feature to the game, and may even prevent most if not all of the backlash.Cross-Buy Confirmation for Plants vs. Zombies™: Replanted
llo, I’m interested in purchasing Plants vs. Zombies: Replanted and wanted to confirm whether the game supports cross-buy between PS4 and PS5. Specifically: If I buy the game on PS4, will I also be able to download and play it on PS5 at no additional cost? Conversely, if I purchase it on PS5, will I have access to the PS4 version? Thank you for your assistance. Best regards, Connor276Views0likes2Comments