UFC6 - Ground transition Arrows disappeared
Title: UFC 6 – Ground Transition Defense Arrows Disappeared Hello, I have a problem with UFC 6 on PS5. The directional arrows used to defend against my opponent’s ground transitions have suddenly disappeared over the past few days. They are missing in every fight, including Training Mode. The “Defense” indicator is also no longer displayed. I have already tried restarting the game and changing the gameplay and grappling HUD settings, but nothing has worked. I think the problem may have started after a game update, although I am not completely sure. Could you please help me fix this issue? Thank you!Tank Abbott taunts
Title: Tank Abbott Has No Taunts Available Platform: PlayStation 5 Fighter: Tank Abbott Game Mode: Any mode where fighter taunts are available Bug Description Tank Abbott currently has no taunts available in UFC 6. When selecting Tank Abbott, there are no taunt animations assigned to the fighter. Steps to Reproduce 1. Launch UFC 6. 2. Enter a mode where you can select a fighter and perform taunts. 3. Select Tank Abbott. 4. Enter a fight. 5. Attempt to perform a taunt. 6. Check Tank Abbott's available taunts. Expected Behavior Tank Abbott should have at least one available taunt animation, ideally a fighter-specific taunt appropriate to his personality and historical presentation. Actual Behavior Tank Abbott has no taunts available. Additional Information This appears to be specific to Tank Abbott rather than a general taunt-system issue. Other fighters have accessible taunts, while Tank Abbott does not. A simple existing taunt animation could potentially be assigned to him, although a unique Tank Abbott taunt would be preferable. Please investigate whether Tank Abbott's taunt animations were accidentally omitted from his fighter data.16Views0likes0Commentsinput lag and frame desynchronization
When playing online—even with decent ping—input issues arise: strikes sometimes pass right through the opponent or fail to connect. You might get knocked out—or land a knockout yourself, even with perfect timing—simply because of input lag and frame desync! The netcode is terrible; it’s practically impossible to play. Players are exploiting a game mechanic by spamming combos that cause your fighter to suffer micro-stuns; this leaves you unable to control or counter-attack, while the opponent keeps landing hits and dealing damage even with zero stamina.34Views0likes0CommentsHit registration is broken.
Please, just fix the hit registration already! You’ve been dragging this issue out since July 2nd! The problem is specifically with online play: you hit your opponent, but the damage doesn't register! Sometimes the game decides to throw just one hit from a whole combo instead! Please, just fix this! It’s impossible to play—don't you get that? Stop adding new fighters; there's no point! This game is absolutely riddled with bugs—teleporting during combat, getting stuck mid-dodge, the fighter standing rooted to the spot... and sometimes combos just don't register! What have you turned this game into!?60Views0likes3CommentsUpdates from September 11th? Bug fixes?
Nothing has changed. Has the stalls area become responsive? Come on, it’s still just as laggy and glitchy as ever! Oh yeah, they added fighters—a whole three of them. Is that really so essential for a game that’s full of bugs? Could you please tell me what the update is all about? Is it so you can hide the HUD? That’s an important feature for online play! And the developers of UFC 6—who don't know how to make games or fix bugs—deserve a thousand bananas shoved right up their **bleep**!60Views0likes3Commentsbroken netcode
You haven't fixed the netcode for two months now; the core issue is that if things are running smoothly for one player, nothing works for the other! While one player lands an endless combo—even with zero stamina—your fighter just stands there frozen, the blocking system breaks down, and you can get knocked out even when your opponent has no stamina left! And all this with stable ping! Aren't you ashamed to release a game and then break it? The broken hitbox is a real piece of work—you never know in which fight the system will decide to actually register your hits, even the most powerful ones delivered at full stamina!21Views0likes0Commentsbroken P2P network code
The online play is absolute garbage. Either someone is messing with the connection—where everything works fine in the first round, but then your fighter starts lagging and hits don't register, while your opponent lands non-stop combos even with zero stamina!17Views0likes0CommentsAn input-laggy, buggy game for moronic spammers!
Whether it’s the fifth installment or the sixth—they made them for spammers; they broke all the mechanics and aren't fixing a thing. The hitboxes are busted, stamina doesn't drain properly, and dodging doesn't work right. Good luck, you bunch of incompetents—you shouldn't be allowed to make games! You really have to go out of your way to screw up a game this badly; starting with the third installment, they began churning out absolute garbage.19Views0likes0CommentsTerrible online connection and nothing but bugs!
How is it possible for a fighter to throw 10–15 punches—completely draining their stamina to zero and missing the target—while you punish them with hooks and body kicks, yet their stamina never runs out and their body health doesn't budge? How on earth did you manage to make it like that?! When are you going to fix this buggy online mode? Either people are cheating—since everything works fine on their end—or there’s just nothing you can do against players like that! The fighter just stands there like he’s in water, swaying back and forth. None of my hits register at all! These bugs have been in the online mode since July 2nd, and you haven't fixed them at all! You haven't made a single improvement in two months! Don't even get me started on the ground game—by the time the transition window opens, you've already had your head bashed in, and that's that!30Views0likes0CommentsWhen will Conor and Topuria get nerfed?
You can beat them up and drain their stamina for the entire fight, but even with zero stamina, they’ll still land combos and knock you out! How does that make sense? What’s the point of playing smartly against Conor and Topuria if you still get knocked out when they have zero stamina left?16Views0likes0Comments