Ufc 6 feels like a mobile game
If they want to add stupid out of place stuff like flow state, the base game needs to flow good. It does not, clunky striking,robotic knockdown animations, knockouts feel the same as ufc 5. The positives are the face models look better but the builds not so much kinda don't match and the striking impact is better. This still feels like a clunky game. It needs patching up, I think if they fix these things before launch people will be happy. They need to listen to feedback thousands of fans want these things.96Views0likes0CommentsUFC6 Career improvement
・Allow players to select the color of their shorts. ・Allow existing fighter to choose their age at the beginning. ・When you are a champion, you can choose your opponent from a list of options. It is wrong that a decision win should result in a significant reduction in longevity. The amount of longevity reduction should be determined by the number of stuns and knockdowns. It is a denial of a fighting style like Evloev to have a longevity reduced when I won a dominant victory without taking any damage at all. Please don't treat a decision win like a bad thing. I’m looking forward to UFC6! THANK YOU100Views0likes0CommentsUFC 6 Hopes From A Longtime MMA Fan and Enthusiast
I want to see the absolute BEST out of UFC 6. I have been following MMA since 2018 roughly and have played a bunch of MMA games from UFC Undisputed 2009 all the way to UFC 5. In my opinion, UFC 5 was a big improvement from UFC 4 in most areas, but lacks features that EA UFC 3, EA UFC 4, and some very small things from UFC Undisputed 3 that I'd like to see in the next entry. I will keep this short and sweet for the developers so they can take it all in at a glance. - Submission System: I thought UFC 5 did the right thing for the new submission system by intergrading it into the ground game transitions. However, I feel like we need a "Lock It In" System. Once you hit the final transition of your submission, a Circular HUD should pop up and start a mini game that is very similar to the EA MMA/UFC Undisputed 3/UFC 4's Submission Mini Game. The bar for the offender should be about 70% completed with the defender being at 30%. In the circle, you have to either stay on top of a red quarter circle or get away from the blue quarter circle if your an offender or defender in the submission. Prompts should be on screen for the offender to chain the current submission right into a new one that moves the bar closer to completion. Prompts for the defender should be throwing a strike or using up a quick burst of stamina to shift slightly away from the submission in order to work out of it. - Cage Sitting Position: Something that I haven't seen in any of the EA MMA games from EA MMA to UFC 5 has been the ability to sit up against the cage and utilize it to work to your feet. This small detail was in UD3 and in my opinion, would improve the realism of the game. - Intercept Knees: This was a feature that I've only seen on UFC Undisputed 3 and EA MMA, and that is being able to stop an opponent's takedown attempt with a knee. This would be useful to counter an opponent wanting to constantly take the fight to the ground. If implemented, this would encourage users to learn the timing and tempo of a takedown to keep the fight standing up if they choose or punish someone for being too predictable. - Clinch Game: Something I do not like in UFC 5 is the clinch game. I believe it is far too limiting and basic now as opposed to how it worked in EA UFC 3. My suggestion would be to take the EA UFC 3 clinch system and have it be entirely flick controlled. So, instead of having to hold the stick to fill a wheel up to change clinch positions, it would be a simple flick. As the defender, you must tap R2 to stop the transition to maintain dominance or continue your work to fight out of it. -Footwork: This is the last thing on my list. I noticed in EA UFC 1, 3, 4, and 5, there seems to be a floatiness in the footwork. A lack of planting when quickly changing directions is the biggest problem for this. EA UFC 2 solved this by playing an animation to simulate transferring your weight in a proper manner that you'd see in MMA. If we could bring back those animations for quickly flicking the left stick to another position while moving, footwork would be much more weighted and fixed. I know the series gets a lot of flack for "Not living up to THQ's UFC games" but, the team has things over THQ that people refuse to acknowledge due to these things missing. If these things were added or in the case of clinch, improved, I believe many more people would be inclined to buy EA UFC 6 and move onto the latest games. - Leafy172Views0likes1CommentDEAR EA Sports UFC Team
Hello EA SPORTS UFC team My name is Chingiz, I am a content creator and a long-time player of the EA SPORTS UFC franchise. I have been playing the series since UFC 3 and have a deep love for the game and its competitive side. I would like to share feedback and suggestions based on my personal experience and communication with the community, including players from Kazakhstan and Central Asia. 1 - At the moment, many players from Kazakhstan and nearby regions are experiencing serious issues with matchmaking in Ranked Championships. Finding a fight often takes 30–40 minutes, which makes competitive play almost inaccessible and significantly reduces motivation to play ranked. I hope that in UFC 6 the regional matchmaking system will be improved or server distribution adjusted for regions with lower player population. 2 - Cross-platform play between PlayStation and Xbox would be a major step forward for the entire franchise. It would greatly reduce matchmaking times, expand the competitive player base, strengthen the esports and content ecosystem, and create more opportunities for content creators. In the long term, this would benefit both players and developers by increasing engagement and game sales. 3 - Many players already compete in virtual leagues created within the community, such as the popular ESFL league. Currently, these leagues are forced to simulate their competitions using Quick Fight, which is very limiting. It would be great to see a dedicated in-game league or tournament mode in UFC 6, allowing custom rules, schedules, rankings, and divisions directly inside the game. 4 - There is a critical white screen exploit that has carried over from game to game since UFC 3 and has existed for almost 10 years. The issue occurs when a player leaves the game during replay viewing, causing the system to incorrectly think they are still in the previous match. This player can then enter another fight and trigger a white screen glitch for the opponent, forcing them to quit and lose Ranked PTS. Unfortunately, this exploit is still being actively abused, including by players currently in the top 10 of the global rankings, and as of January 29, 2026, it is still reproducible. Through communication with other content creators such as Romero and Prayoxis, it is known that there are multiple variations of this exploit. I strongly hope this issue will be prioritized and fully fixed, and that it will not carry over into UFC 6. 5 - I run the ChingizUFC channel and would like, like other content creators, to collaborate with EA by providing feedback, participating in testing, and helping to improve and promote the franchise. I truly believe that close cooperation with active players and content creators can positively impact the future of the EA SPORTS UFC series. My platforms YouTube https://www.youtube.com/@ChingizUFC TikTok https://www.tiktok.com/@chingizufc Best regards Chingiz ChingizUFC [CM - Edit for formatting/spacing]Solved392Views0likes3CommentsUFC 6 IDEA
UFC 6 IDEA Hello EA Sports UFC Team, I am an active MMA fighter from Grozny (Chechnya), and I have been playing the UFC series for years. For UFC 6, I want to share a vision that would make the Career Mode truly legendary for the global community: Authentic Amateur Origins: Instead of starting in a generic cage, let us start in local gyms. If we choose a Wrestling base, let us fight on mats. If it’s Boxing or Kickboxing, let us fight in headgear and shin guards. This transition from amateur to pro would create a real emotional bond with our fighter. Regional Leagues (like ACA): Give us a path through tough regional promotions like ACA (Absolute Championship Akhmat) before reaching DWCS (Dana White's Contender Series). These leagues are where the 'iron' fighters are forged. This would be a massive hit for the CIS and Eastern European markets. Interactive Pre-Match Hype: We need real-time press conferences where our choices matter. Let us choose our 'vibe' — a respectful professional like Gaethje/Oliveira or a trash-talker like Chimaev/McGregor. Interactive post-fight interviews in the octagon are a must! Crowd Atmosphere: When we land a knockout, the arena should explode! We want to hear the roar, the chanting, and feel the shock of the commentators. As someone who trains in the gym every day, I can tell you: this level of realism is what will make UFC 6 the best sports game in history. Looking forward to the May reveal! It’s Time!90Views0likes0CommentsThoughts on control layout?
Hi, I’ve been an avid fan of every UFC game made by EA, they felt like they certainly got better and better up to UFC 3, then UFC 4 came out and it was completely different and imo it was worse than 3. But I did learn to love it and do still love it. Then UFC 5 came out, and that was a game that I could not learn to love, not matter how hard I tried. I stuck with it to get the platinum trophy, but once I did that, I went back to UFC 4, the controls scheme was absolutely atrocious. I leave this here in hopes of the devs somehow coming across this and hopefully acknowledging this, if you agree please leave a reply. Pearl abyss have given me a bit of hope that devs are out there looking to rectify and gripes that devout fans have with the product, but I’m not holding out with EA. Please bring back the old control scheme, don’t bring forward UFC 5’s layout or even attempt to build on it, it really was terrible. This is come from Simeon who across all 5 games so far, has well over 1000 hours. Don’t put the final nail in the franchise’s coffin. Sincerely.99Views1like1CommentUFC 6 IDEA
UFC 6 Is already not sounding great with the confirmation that grappling will remain largely the same. However, all is not lost imo. There are a few factors that can be introduced that would make up for this. I think a big issue with UFC 5 is that with the reworked controls, an issue was made in regards to there not being enough buttons to keep up with the actions like the Osoto Gari trip which we were not able to do due to the input already being bound to a single leg lift takedown. To fix this, I propose that emotes be removed to free up the d-pad for usage in either striking or my stance idea inspired by the game undisputed. STANCE CONCEPT: Each of the d-pad directions correlates to a stance for a different purpose. Down on d-pad- A regular stance with regular stats and the default we are all used to. No reductions. Left on d-pad- A looser stance, providing a temporary increase to footwork, speed and head movement , with different movement animations (think how MVP moves in his fights) But at the cost of increased stamina usage for evading with a reduction in blocking and overall durability. Up on d-pad- A wrestling stance, providing an increase in takedown offence and defence and reducing the cost of takedown attempts (think gaethjes posture vs khabib) At the cost of a reduction in striking stats and striking defence. Right on d-pad- Unsure for this one, maybe a boxing stance with reduced kicking and takedown defence? or maybe a defensive stance for when a fighter is rocked with a major reduction in offensive stats? A pure striking stance? Open to feedback on all of these and Ideas for right. The game has become so arcade like these last few releases and the serious players are forgotten about. If you agree with this concept please interact so it is pushed for EA to see.103Views0likes0CommentsSuggestion for UFC 6
I'm a player who's been playing UFC since UFC Undisputed, I own all the games in the EA franchise, but I miss an old game mode. In UFC Undisputed, there was a more elaborate tournament mode where AI fighters faced off, and there was a ranking system. Players could choose any fighter and start from the bottom, having to fight their way up to the title. Once they won the title, there was a title defense mode. It would be really cool for players who just like to have fun offline. Thank you!133Views0likes0Comments