Make the menus quicker.
Dear EA, Please make sure that making the menus quicker is a priority for FC 27. This has been a problem since FC 24, which we have persistently asked to be fixed, and yet it is still present. Half the reason people get so sick of the games is that it feels like it takes half an hour to make literally any progress in modern titles, and most of that is due to extended wait times due to menu lag that we all experience. If the menus went back to the speed they were pre-FIFA/EA split, things such as applying playstyles, submitting SBCs, and claiming objectives may actually be enjoyable and enticing to the average player, drastically increasing player morale. Please consider this. Thanks.68Views0likes2CommentsPrivate 2v2 Co-op Friendlies – Play Against Another Friend Duo
I would like to suggest a Private 2v2 Co-op Friendlies mode for EA SPORTS FC. Currently, Co-op Seasons allows two friends to play together, but the opposing duo is selected through online matchmaking. Online Friendlies allows us to invite a friend, but only for a traditional 1v1 match. Clubs Friendlies can partially provide a private 2v2 experience, but it requires Virtual Pros, created clubs and AI-controlled teammates. The proposed mode would allow four friends to create a private lobby and play as two fixed duos against each other using authentic clubs or national teams. How it could work: One player creates a private lobby and invites three EA friends. • Players are assigned to Team A or Team B, with two players on each side. • Each duo jointly controls the entire team, exactly like in Co-op Seasons. • Players can select authentic clubs and national teams. • Matches are unranked and do not provide rewards, preventing competitive exploitation. • The lobby could support single matches, rematches, best-of-three series and small knockout competitions. • Cross-play could follow the same platform-generation rules already used by other online modes. This feature would allow groups of four friends to compete directly without depending on random matchmaking. It would also be perfect for friendly tournaments, rivalries between duos and community competitions. The necessary systems already exist separately in Co-op Seasons and Online Friendlies. This mode would simply bring them together in a private and social experience.It's impossible to play this!
I am so sick of trying to beat the game instead of the opponent. Every match is a battle against the game itself! 26 years!!!! You’ve been making this game for 26 years, and it’s terrible! I simply don't understand how to pass the ball in this **bleep** game! I don't even aim the pass to the right (for example), but it... passes to the right anyway! You set the power to 2 bars, and it... passes with 3 or 4 bars of power. I conceded a penalty from 11 meters out—outside the goalkeeper's box. My ping doubled. My players are just 11 bushes on the pitch. And my tactics don't matter—it's just 11 bushes on the pitch. My AI-controlled players run away from the opponent right after he receives a pass. Or four of them rush at a single player. What exactly am I paying for? Just for the privilege of owning the game or actually playing it?! I don't understand how there can be a fair game when EA is the middleman! I've only been playing this game since February, and I honestly don't understand how people play it year after year! It is the **bleep** game in the history of humanity.6Views0likes0CommentsFix this before Fc 27 or in the near future EA
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins because road to glories are also are big in content in your community Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.How EA Could Make Ultimate Team More Rewarding and Enjoyable
I genuinely think EA could make Ultimate Team much better by slowing down the content cycle and making the game more focused on skill, grinding and actually enjoying the game. For example, gold cards could be much more relevant during the first couple of months, with TOTS later becoming one of the major points of the year. Icons and Heroes could remain extremely rare and actually get that feeling like you beat the game when you pack one and instead of constantly releasing new promos, there could be fewer major promos throughout the year. I’d also reduce the number of SBCs and Evolutions released at once. Rather than being able to complete everything in one day, give players a few genuinely good options and make them choose which one fits their team. That would make the decisions feel more meaningful. On evos they have ruined the power curve and there whole purpose should have been to bring a bronze player you might know or you’ve seen playing for your local club, up to a gold rating or just be usable enough to play in your team becuase you enjoy playing with the nostalgia of using that exact player not what it is used for now they are way too overpowered and everyone’s focused on what evo comes out this week becuase they are better than the cards in promos and half of the sbcs so just make them a smaller part of the games focus. Content also doesn’t necessarily need to be released every single day. Giving players more time to actually use and enjoy the content they’ve earned would make the game feel less like a constant grind. The store should also be less focused on pay-to-win. I’d like to see more ways for free-to-play players to earn useful rewards through actually playing the game, rather than having to spend money or grind an unreasonable amount of time for coins. Most importantly, I’d improve the gameplay and make it more skill-based and rewarding. Add things like player IDs, a proper Weekend League/competitive system, Top 100 leaderboards and a 2v2 Weekend League. I’d also seriously look at PlayStyles and whether they make the game too dependent on specific card mechanics rather than the actual stats and ability of the player. I don’t think Ultimate Team needs more content. I think it needs better content, better gameplay and a better reason to keep playing.Why Is my Ultimate Team So Trash?
Hey FC developers if you are reading this you have ruined the love I have for your game even though I will be playing fc27 next week I just wanted to let you know how terrible the gameplay is I decided to give champs one last run and it is utter trash I have all these players who are "meta" and "lengthy" yet i have these moments that happen to me and only me it is as if you cursed my account from the first day I made it my defenders cant defend my midfielder cant pass to save their lives and my forwards cant convert a goal or make a run in behind I have these moments where I really believe you reward all these players for nothing I have my keeper diving at nothing and even scoring own goals then I have my defenders setting up red carpets right down the middle for a finesse shot I have a right back who has 99 pace and is lengthy and still gets outpaced and bruiser doesnt mean anything for my team but suddenly my 6'3 striker lukaku gets owned by some 5'5 woman with 93 physical I can never win a challenge and if I do it just goes right back to them please for the love of God make the gameplay fair, make cards fair, fix bruiser and stop taking a **bleep** out of your community thanks for your timeTurkish Icons and Heroes
Dear EA SPORTS FC Team, I would like to make a request on behalf of Turkish football fans and the wider EA SPORTS FC community. Turkey has a rich football history and has produced many players who made a significant impact both internationally and at top European clubs. However, there are currently no Turkish football legends represented as ICONs or HEROs in EA SPORTS FC. I believe this is a missed opportunity, especially considering the history and achievements of Turkish football. Here are some players I believe deserve to be considered: 🏆 Potential ICONs 🇹🇷 Hakan Şükür – Galatasaray & Turkey legend, UEFA Cup winner and one of Turkey’s greatest-ever goalscorers. 🇹🇷 Rüştü Reçber – Legendary goalkeeper, key player for Turkey at the 2002 World Cup, where Turkey finished 3rd. 🇹🇷 Tugay Kerimoğlu – Highly respected midfielder who had an outstanding career in Turkey and England, especially with Blackburn Rovers. 🇹🇷 Arda Turan – Galatasaray, Atlético Madrid & Barcelona. One of the most technically gifted Turkish players of his generation and a major figure for the Turkish national team. 🔥 Potential HEROs 🇹🇷 Nihat Kahveci – Outstanding striker who made a huge impact at Real Sociedad and Villarreal and was a key player for Turkey. 🇹🇷 Emre Belözoğlu – Elite midfielder who played for clubs such as Inter, Newcastle and Atlético Madrid and was a long-time Turkish international. 🇹🇷 Bülent Korkmaz – Galatasaray captain and defensive legend who lifted the UEFA Cup in 2000. 🇹🇷 Sergen Yalçın – One of the most naturally gifted and technically brilliant Turkish players of his generation. 🇹🇷 Hamit Altıntop – Versatile midfielder who played for Bayern Munich and Real Madrid and was an important Turkish international. 🇹🇷 Yıldıray Baştürk – Attacking midfielder who played at the highest level in Germany and was an important part of Turkey’s historic 2002 World Cup team. 🇹🇷 Why Turkish ICONs/HEROs would be great for FC Adding Turkish legends would: Give Turkish football fans representation in Ultimate Team • Celebrate an important footballing nation and its history • Introduce unique players with different playstyles and characteristics • Give fans of Turkish clubs and the Turkish national team more reasons to engage with Ultimate Team • Recognize players who had major careers in European football I am not asking EA to add every player on this list immediately. I simply hope EA will consider researching the rights and legacy of Turkish football legends and eventually introduce the first Turkish ICON or HERO. There is a huge community of Turkish football fans who would love to see this happen. 🇹🇷 Turkey deserves its first ICON or HERO. Thank you for listening to the community and for continuing to improve EA SPORTS FC! ❤️⚽26Views0likes0CommentsCarryover from FC26 to FC27
Hello EA SPORTS FC Team, I would like to share some feedback regarding the Pre-Season Whistle Event. *First, please consider increasing the number of attempts available to players. The current limit feels too restrictive and makes it difficult to fully enjoy the event, complete objectives, and earn rewards. *Second, I would love to see a feature that allows players to carry over all progress, items, resources, and club assets from FC 26 to FC 27. Many players invest a significant amount of time building their clubs, and having the option to transfer everything to the next title would make that effort feel more rewarding. Even if a full carryover is not possible for everyone, please consider making it an optional feature so players can choose whether they want to continue their existing club into the next game. Thank you for listening to community feedback and for continuing to improve EA SPORTS FC.Sincerely197Views0likes0CommentsSuggestion: Nation-Specific SBCs for Late-Game Ultimate Team
Late in the game cycle, EA should add repeatable SBCs that let us grind for players from a specific nation. For example, a Mexico Upgrade SBC could reward only Mexican players, giving us more chances to find players we actually want to use and then improve them through Evolutions. Right now, we're mostly limited to the FUTTIES players EA chooses to release, which makes it difficult to build competitive squads from nations with fewer promo cards. By August, Ultimate Team should feel more like a sandbox. Let us grind for our favorite nations, build unique squads, and use Evolutions to make those players competitive.