F1® 24 - Community-Raised Issues (Last Update: February 13)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Answers, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports boards to see if someone else has already raised it. If you're still not seeing your issue, please report it using the template that displays when starting a new topic in F1® 24 Technical Issues and Bug Reports. Please also attach any relevant files that you think would help the team verify your issue such as screenshots, videos, or hardware configuration files. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.17 - Released Feb 3 - Includes: Export session results on PC - Click for Patch Notes 🛠️ Top Posts on Answers HQ The following posts received the most unique visitors and/or 'Me Too' reactions over the past seven days. If an EA community representative has responded, this will be linked. F1® 24 - Share Your Thoughts Discussion throughout the thread will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. F1® 24 - Patch 1.14 Discussion Thread Discussion following each patch will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. Patch 1.12 has just downloaded? Patch 1.12 was exclusive to PlayStation 5 in preparation for support for updated Sony system software. There were no other changes. Ferrari Engine Sound Bugged | Click for latest EA reply A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Constant AI DRS train | Click for latest EA reply Following the v1.5 update, an improvement to how the AI battle on-track with one another including how they deploy ERS, has been made. Furthermore, v1.7 saw some additional improvements to slipstream and DRS values. We will continue to monitor discussion on this subject. Driver #1 Unavailable (Driver Career) | Click for latest EA reply This issue is being investigated by the development team. F1® 24 PC and Wheel Troubleshooting Guide Should you have any issues with F1®️ 24 on PC or with setting up a wheel, check out this post for some commonly reported (and resolved!) topics. 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. AI - Possible additional work AI ERS/DRS trains Career - Inability to use #1 driver number after winning the Driver's Championship Multiplayer - Inconsistent host advantage on lights-out ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕 Photo Mode - Changing shutter speed causes problems with rendering the shot ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1®️ 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1®️ 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 🆕 Version 1.17 - Out February 3 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!158KViews33likes0Commentsf1 24, no me inicia en pc
hace unos dias compre el f1 24, la primera vez que me meti al juego, jugué sin problems pero apenas ayer intente entrar no me inicia o no me detecta el inicio de sesión, me aparece que no inicie sesion en ningun perfil y que debo de hacer lo para jugar, ya actualice mi computadora al igual que los controladores de la grafica pero sigo sin poder jugar, e investigando no encuentro un error similar, ayuda por favorA la hora de seleccionar el neumatico no me permite salir a pista.
Buenas. Alguien puede ayudarme. Yabintente desinstalando y reinstalando el juego y sigo sin solucionar. A la hora de seleccionar el neumatico en modo carrera no me permite salir a pista tanto en practica como en qualy. Desde ya gracias.F1® 24 PATCH NOTES (V1.16)
The second half of F1 24 Season 4 arrives following the end of the real-world season EA SPORTS™ F1® 24’s final patch of the year lines up some Season 4 events and a number of graphics updates. Part 2 of Season 4 starts on December 10, with the v1.16 update featuring some changes that take effect as soon as the patch is live. Season 4 - Part 2 Added new Season 4 Events, including: Race Scenario: 2022 Belgian Grand Prix - From December 10 Race Scenario: 2014 Bahrain Grand Prix - From December 10 Challenge Career: Episode #4 (Belgium, Italy, Azerbaijan) - From December 11 Full details about what to expect with these events can be found here. The v1.16 patch for F1® 24 will begin rolling out on all platforms at 10am UTC on December 9. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything else included in this latest patch: v1.16 Patch Notes Graphics/Visuals Updated sponsors on the Williams, Haas, and McLaren cars. The Williams car now features Globant and Mercado Libre logos, the Haas car has been updated to add Toyota Gazoo Racing and Orion 180 branding, and the Darktrace logos on the McLaren have been recoloured. Fixed an issue which in some instances caused graphical issues for people with certain Anti-Aliasing options and Dynamic Resolution Enabled (PC Only) Following the v1.16 update, options relating to Anti-Aliasing, DLSS, FSR, and/or Dynamic Resolution may have been reset. Be sure to check the in-game Graphics settings to ensure that these options are to your liking. Added support for XeSS 2, which will be enabled on supporting hardware with an upcoming driver update from Intel (PC Only) When using compatible hardware, F1® 24 will support higher frame rates and smoother gameplay using XeSS Frame Generation (XeSS-FG) through AI-based frame interpolation. When paired with Xe Low Latency (XeLL), this reduces input delay for a more immersive experience. The visual quality of Ray Traced reflections on the interior of the cockpit has been improved (PS5® Pro Only) Fixed an issue which applied too much engine heat haze when spectating an AI during a replay Added a couple of additional updates to the Las Vegas environment Miscellaneous Added the Player Hub option to the Main Menu The Player Hub is where players can check Podium Pass, Store, Friends List, Mail, and Super License. This has been added to the Main Menu screen and will show a yellow notification marker when there’s something new to view. The Player Hub can still be accessed when in other areas of the game, by pressing the corresponding button shown in the top right corner of the screen. AI Difficulty between 101-110 has been increased to give experienced players a harder challenge Following feedback from the community, an adjustment has been made to add an extra challenge for those playing at the highest difficulty levels. This change results in around a one tenth decrease in lap time for those competing against 110 AI compared to pre-patch performance. This difference varies slightly depending on the circuit you are racing on. Various UI Improvements Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be regularly updated as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1® 24 community team will investigate the issue. To keep up to date on all the latest F1® 24 news, be sure to follow the game across social media. Links to these profiles and other useful information can be found here. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.1.3KViews1like0CommentsF1® 24 PATCH NOTES (V1.14)
Multiple visual improvements have been made across all platforms ahead of Season 4’s launch EA SPORTS™ F1® 24’s most recent patch gets things ready for Season 4, whilst also including a number of visual improvements across all platforms. Season 4 starts on November 13, with the v1.14 update featuring some changes that take effect as soon as the patch is live. SEASON 4 - CHAMPIONS LEGACY - FROM NOVEMBER 13 Pro Challenge: Oscar Piastri (Nov 13 - Jan 6) Challenge Career: Lewis Hamilton (Nov 13 - Jan 6 Race Scenarios 2021 Abu Dhabi Grand Prix (Dec 2 - Jan 6) 2022 Belgian Grand Prix (Dec 10 - Jan 6) 2014 Bahrain Grand Prix (Dec 10 - Jan 6) The v1.14 patch for F1®️ 24 has begun rolling out on all platforms. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been updated in this latest patch: Visual Improvements Updates for track side elements to bring better quality reflections and a more realistic appearance All game modes and platforms have benefited from updates to materials used for track side elements such as sponsor boards, fences, panels, concrete barriers, and lights, with additional tweaks to shaders. These updates offer better quality reflections and a more realistic appearance overall but are especially noticeable on metallic textures and during wet conditions. Updates to the Las Vegas environment, including real-world hotel branding and the animated Sphere for PC, PS5®, and Xbox Series Consoles Iconic real-world Las Vegas hotels and casinos such as Caesars Palace and the MGM Grand have been represented in this update, replacing some of the fictional names on buildings around the street circuit. Additionally, Sphere now features a set of animations, similar to what you would expect to see on the real thing. Improved Ray Tracing to generate cleaner images from the simulated light in real-time (PC, PS5®, and Xbox Series only) We have updated the denoiser (a crucial set of algorithms used in Ray Tracing) to generate cleaner images from the simulated light in real-time. This allows things such as vehicle halos to be seen reflected on car bodywork, or glass on the start/finish straight at Albert Park to reflect their surroundings more accurately and with more clarity. Improved the visual quality of spray from tyres in wet weather At times, spray coming off tyres in wet conditions would look blocky and low resolution. This update aims to improve the effect of this spray, ultimately improving the look of wet weather conditions. Reduced the amount of smoke generated by wheel spins and lockups in multiplayer sessions to prevent visibility issues Depending on the circumstances, excessive smoke could be produced in situations where lots of cars are on the same stretch of track, such as during race starts. This update aims to reduce the time that tyre smoke stays around, improving visibility for those driving through it. Minor visual improvements to a variety of F1 vehicle textures Improvements to a variety of F2™ 2024 vehicle liveries and suits Bug Fixes Career Fixed an issue where there would sometimes be a long pause before the Engineer tutorial played in the first session of a My Team Career Audio Fixed an issue which was causing some F2™ 2024 drivers to not be read out during the Grid Rundown sequence Tracks Track Acclimatisation Practice Programme at Las Vegas now has DRS Activation points in the correct positions At Brazil, AI vehicles will now position themselves closer to the front of their grid slots after a formation lap Miscellaneous Option added to create a badge with just an Emblem and no background Fixed an issue where retrying a Practice Programme would cause the UDP data to become corrupted Added support for AMD FSR 3 on PC Various UI Improvements Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.1.8KViews3likes0CommentsF1® 24 PATCH NOTES (V1.13 - PlayStation Only)
Hey racers, The v1.13 patch has just gone live for PlayStation platforms ONLY. This is to coincide with the release of the PS5® Pro. The following features are included in this patch for those playing F1® 24 on a PS5® Pro: Quality Mode - 4K/60Hz with on-track Ray Tracing The Quality mode on PS5® Pro is upgraded from the PS5®. We are using Sony’s PlayStation Spectral Super Resolution (PSSR) to include more Ray Traced techniques on track for more photorealism whilst maintaining the 4K/60Hz target. Performance Mode - 120Hz Mode now upgraded to 4K We upgraded the 120Hz Mode currently running at 1440p on the PS5® to 4K on PS5® Pro. Players with a compatible 120hz screen choosing this high frame-rate will enjoy a crisp, smooth experience and extra clarity from the increased resolution. Resolution Mode - A new 60Hz 8K Mode The new 8K/60Hz Resolution Mode is a significant upgrade to the clarity and detail possible on PS5®, and is available only for players with 8K resolution screens and with 8K enabled in PS5® Pro console system settings. Each of these graphics options are available to be selected from the settings menu. Thank you!1.6KViews3likes0CommentsF1® 24 PATCH NOTES (V1.11)
EA SPORTS™ F1® 24’s most recent patch will include the second half of content for Season 3, as well as some bug fixes and improvements. SEASON 3 - PART 2 Added new Season 3 Events, including: Challenge Career: Ayrton Senna - From October 15 Brazil Pro Challenge: Gabriel Bortoleto - From October 25 Race Scenario: 1991 Brazilian Grand Prix - From October 25 The v1.11 patch for F1®️ 24 will roll-out on all platforms from Monday, October 14 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been updated in this latest patch: Bug Fixes The official F2™ 2024 Championship now uses the correct calendar of tracks Fixed an issue where the ERS Deployment limit was too high by setting it back to the correct level Issues with the Safety Car, Auto Recovery, and Practice Programmes at Brazil have been fixed AI/CPU Behaviour AI in F2™ races will now make better tyre choices in sessions with changing weather conditions Graphics/Visuals The halo has been updated on both Mercedes cars Improvements to a number of F2™ 24 driver helmets Corrected the location of a sponsor on the Kick Sauber cars Intel XeSS 1.3 added, which adds Ultra Quality and Ultra Performance settings Tracks The finish line at Brazil has been updated to match real life Because of this change, the Time Trial leaderboards have been reset for this circuit Miscellaneous UDP - F2™ Engine ICE power is now reported via the CarStatusData packet Various UI Improvements Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be regularly updated as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1® 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.2.1KViews4likes0Comments