Please bring back animated Crazy Dave in the finished game.
In pre-release footage, the player goes to Dave’s shop but he is a completely motionless PNG instead of his usual animated self like he was in previous versions of the game. Seeing this was very disheartening because it removes a lot of his lovable goofiness that fans adore. Of course, this could’ve just not been implemented yet due to the remaster still being in development. But if this is a permanent change then I have to say I’m really disappointed. If it’s possible, could you find out if the developers have any intention of adding this trademark charm of the neighbor from the original back in, and if not could you please politely ask them to reconsider?List of various technical issues spotted in prerelease footage
Here is a list from a helpful YouTube comment detailing various visual oddities and oversights seen in prerelease footage. Of course, many of these have likely already been fixed since it’s an early build. Also some of these are pretty transparently just placeholders like the China and ice level’s icons, and some are just artistic choices like using the mobile version’s UI for seed packets. But with any luck the remainder of this list should help the developers clean up any stray bugs they might not have caught ahead of release. The timestamps shown in the image attached below correspond to the Replanted footage in this video: https://youtu.be/kcdZlQ3iOK8?si=M1kxISAn2OaCFZSO Thank you for your hard work and have a nice day!Balancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.268Views12likes10CommentsOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friends364Views22likes6CommentsWill Plants vs. Zombies: Replanted be released for Mac (macOS)?
Hello EA Team, First of all, thank you for bringing Plants vs. Zombies: Replanted to life. it looks fantastic! Many of us have fond memories of the original, and this updated version seems like the perfect way to relive that experience. I was wondering if there are any plans to release the game for Mac (macOS) users. There’s definitely a big community of Mac players who would love to enjoy it without needing to set up some workarounds. Even if there isn’t anything to announce yet, it would be great to know if macOS support is being considered. I also wanted to point out that there’s already a support thread on the Steam Community discussing this topic here: 👉 Steam Community Discussion Thanks so much for your time and for listening to the community! Best regards, IGI163Views2likes1CommentEvery Version Exclusive Minigame
Heavy Weapon: Starting with this as Replanted seems to be the console port upgraded. And that’s already in it. It’s Raining Seeds: This isn’t in the console port but instead replaced with Heavy Weapon. I’m sure it’ll work cause seed packets come out of vases in Vase Breaker onto the lawn just fine. On this they just rain onto the lawn instead. (I just really want to play this one on console because it’s my favorite) Vase Breaker: On PvZ HD (the tablet port) the fog minigame, 4-5 is playable from the minigames menu. Buttered Popcorn: PvZ HD exclusive. It’s a pool level with cob cannons in the back tiles for the grass lanes. You can also butter zombies, a feature already in the console port. All zombies appear but Gargantuars Yeti Zombie, (I guess rarely he shows up) and the vehicle riding zombies. Heatwave: DS exclusive, the minigame starts with 4 Peashooters, 4 Lily pads, and 2 Walnuts on the lawn and the player is able to move the plants. There’s a shine of the sun at the top right of the screen. The Peashooters get tired and are needed to get motivated by the player making sound into the mic. The peashooters then turn red and shoot faster. The mic feature could be replaced with having to spam a button. BOMB all together!: DS exclusive, player is given a full conveyor belt of Cherry Bombs, Potato Mines, Doom-Shrooms, Jalapeños, and coffee beans. The catch is, theres only 25 seeds in the conveyor, no more than that. Homerun Derby: DS exclusive, again, catapult zombie in baseball uniform throws basketballs at your house. Get thirty home runs to win. The stylus is used to hit the basket balls. 2 sun fall from the sky when you get a home run amounting to 50 sun. You get the seed packets, Cherry Bomb, Walnut, Potato Mine, Chomper, and Jalapeño in that order. The zombies coming are all basic but they are wearing baseball uniforms. Don’t hit the catapult zombie with the baseballs because after a while he dies to them. Theres like baseball stuff on the ground idk. This might not be able to be added. Air Raid, (the coolest minigame ever): DS exclusive you pilot a Gatling pea in a plane fighting Dr. Zomboss there are various attacks he sends out. Including a iceball that sometimes holds a powerup. The powerups being, a Threepeater and a Pumpkin. Threepeater shoots peas at the same speed as the gatling but x3. Pumpkin, acts as a shield. You and zomboss both have health bars, if you get hit by an attack, your health goes down. Zombie Trap: DSiware (DS game shop or something) exclusive. Night, you have to attract zombies with brains into a red square outline in the middle of the lawn, then click the trap button. Then the trap will drop down onto the zombies, the crows (which are very prominent very prominent in this versions backgrounds) then drop down and kill (oops, excuse my french, Vanquish) the zombies. You have 2 brains to bait the zombies with and seven cages to drop onto them. You gain more brains throughout the level. Bungee Zombies drop zombies at the very left of the lawn. And maybe add a 4 flag Fog level and Survival Fog (hard) (which is just called Day [for example] (Hard)) to co-op with all the other ones? Because day, night, pool, and roof has those, but not fog.VS mode for other areas
I think they should expand upon VS mode. We know that VS mode is only on Day. But what if it could be at Night or the Pool? Imagine aquatic plants and Zombies being usable! And the inconvenience of playing Fog! Cool, right? For Pool, Fog, and Roof, Plants will have another locked slot with Lilypad/FlowerPot. And for Night/Fog the Sunflower slot isn’t replaced with Sun Shroom but instead, the slot is empty so the Plant player can pick the one they like more. For quick play, it would just be Sun Shroom. But no one plays that mode anyway. Random is required to choose one of the Sun Producers at random. Although I don’t know how the starting back Sunflowers should work for Night. I guess they’d just be Sun Shrooms no matter what. Also, this isn’t anything to do with the other worlds, being added to VS but PLEASE make Doom-Shroom cost more, like 300 Sun or more.Add Online Functionality
The lack of online functionality behind Replanted's local features is very disappointing to many of us who have wished it for years. Given how we have three months until release, please consider adding it. Local play is not as common anymore compared to when PvZ 1's ports released, and online became the standard.3KViews183likes66Comments